Amidst the vast sands of Las Noches are several buildings, towers, cubicles, and even plain old stones embedded upon the sand. These structures are spaced apart from one another randomly, and appear to have been thrown there instead of built, as some appear sideways, and some even appear upside-down. These structures house several hollows of different varieties and power, ranging from simple hollows, to Vasto Lordes. Some of them are also traps, and triggering those results in a wide variety of catastrophic events, ranging from a simple onslaught of spikes to erupt from the ground, to toxic gases diffusing out, and the usual self-destruction of the structure, throwing massive debris all around the area.


Each post must roll two dices with numbers 1-6, this follows for both outsiders and Espada, whether or not the RPC is on the ground or not. For the first dice each number corresponds to a specific trap that will spring; however, there is also one safe number wherein no traps will activate. The next dice dictates the levels of the hollows that inhabit the nearby structure, and when they will ambush the RPC. All hollows are aggressive, and will most likely attack any outside on sight. Take note that these are not arrancar and are simple hollows.

First dice
  • 1 - No trap
  • 2 - 7ft dome-like cage
  • 3 - 15ft ground spikes
  • 4 - Area-wide* toxic gas
  • 5- Area-wide* trap hole
  • 6 - Area-wide* explosion

*Pertains to the entire area where the RPC is at.

Second dice
  • Odd - Before the trap activates
  • Even - After the trap activates


  • 1-2 - Gillian
  • 3-4 - Adjuchas
  • 5-6 - Vasto Lorde