
Ninjask (Heat Rock)
Ability: Speed Boost
Nature: Adamant
- Sunny Day
- Protect
- X Scissor
- Baton Pass
HP: 264
Attack: 306
Defense: 126
Sp. Attack: 122
Sp. Defense: 136
Speed: 419
Like I've stated in the How To thread, my Ninjask is the lead of the team, and gets the sun up for eight turns with Heat Rock. Then he'll Protect for some Speed Boosts, or just Baton Pass straight away into someone else. X Scissor is when Ninjask either gets Taunted, or can easily get a revenge kill.

Charizard (Petaya Berry)
Ability: Blaze
Nature: Timid
- Sunny Day
- Air Slash
- Flamethrower
- SolarBeam
HP: 298
Attack: 183
Defense: 192
Sp. Attack: 317
Sp. Defense: 206
Speed: 328
Charizard is my Fire type Special Attacker, with great coverage against his two (three with Gravity) weaknesses, while taking out Pokemon where Fire wouldn't come in handy, such as Dragons and other Fire types. With Sunny Day up, SolarBeam no longer needs to charge, and hits Rock, Water, and Ground for super effective, while Fire takes care of Grass, Bug, and Steel, and Air Slash for Pokemon such as Ludicolo (should I face a Rain Dance team). Petaya Berry + Blaze will boost his Special Attack incredibly once he's at low health.

Arcanine (Life Orb)
Ability: Intimidate
Nature: Adamant
- ExtremeSpeed
- Flare Blitz
- Morning Sun
- Will-O-Wisp
HP: 322
Attack: 350
Defense: 196
Sp. Attack: 212
Sp. Defense: 196
Speed: 289
Arcanine is my Physical Attacking Fire type, boasting the highest attacking stat of anyone on the team, with 350 Attack. Added Life Orb and STAB multipliers, that Flare Blitz is going to hurt. ExtremeSpeed is powerful priority when a fast but frail Pokemon comes out, and Will-O-Wisp cripples poor Physical Attackers such as Electivire. Morning Sun is good to heal off Life Orb and Flare Blitz recoil while the opponent switches out or sets up a sub, or something along those lines.

Tangrowth (Life Orb)
Ability: Chlorophyll
Nature: Adamant
- Rock Slide
- Toxic
- Earthquake
- Power Whip
HP: 362
Attack: 328
Defense: 316
Sp. Attack: 230
Sp. Defense: 136
Speed: 149
Tangrowth is my Physical Attacking Grass type, and boy does she pack a punch. Rock Slide, Earthquake, and Power Whip covers Fire, Bug, Steel, Water, Electric, Flying, Ice, Ground, Poison, and Rock type Pokemon. Toxic is there to help wither down those bulkier Pokemon, and to piss people off.

Claydol (Light Clay)
Ability: Levitate
Nature: Bold
- Sunny Day
- Light Screen
- Reflect
- Explosion
HP: 282
Attack: 148
Defense: 316
Sp. Attack: 194
Sp. Defense: 318
Speed: 186
Claydol is the wall on my team, for both Physical and Special attackers, and helps set up the screens, which will help boost my Pokemon's chances at surviving. Light Clay helps keep the screens up longer, while Explosion is used when I no longer need Claydol, or the opponent is on his last Pokemon, and Exploding will earn me the win. Sunny Day in case it runs out while he sets up the screens.

Exeggutor (Choice Specs)
Ability: Chlorophyll
Nature: Timid
- Explosion
- Psychic
- Energy Ball
- Hidden Power Ice
HP: 332
Attack: 202
Defense: 205
Sp. Attack: 349
Sp. Defense: 166
Speed: 229
Exeggutor's the Special Attacking Grass type for the team, with a Speed boost in sunlight, and an attacking boost in Choice Specs, he's going to hit hard. Energy Ball and Psychic are good STAB moves for taking out Rock, Water, Ground, Poison, and Fighting types, and HP Ice is good for taking out all Dragons named Altaria, Flygon, and Dragonite. Explosion is last resort, and like Claydol, to have fun when I know the Explosion will win.