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singlikenoonecanhearyou Captain
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Posted: Wed Oct 13, 2010 1:56 pm
 This is the Quidditch field, where the action is. Please only post here if you are in quidditch, or have come to watch. Don't come to just talk to friends, that is the Great Hall's purpose. There is a post here about How to Play, just because I want to make sure that is read before anyone steps onto the field, so they know what to expect. Members of the four house teams are in the other forums in this subforum. The commentator here is: Dependent on the Game, but usually a crew memberWho comments on games as they are played, and lets us all know what's going on below as the members of the house teams fly below. Please be cautious when on the field, and the rules on the home page apply in here as well.
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Posted: Wed Oct 13, 2010 1:57 pm
How To Play The game is played by two teams of seven people (three Chasers, two Beaters, one Keeper, and one Seeker) and involves four balls (a Quaffle, two Bludgers, and a Golden Snitch). The Keeper guards the Goal posts, The three Chasers score goals with the Quaffle by tossing it into one of the opposing team's three goal posts, The two Beaters keep the Bludgers away from their team and hit the bludgers towards the opposing team, The Seeker catches the Golden Snitch. The object of the game is to score more points than your opponents. Each goal is worth ten points and catching the Snitch is worth one-hundred fifty points. The game ends when the Snitch is caught or an agreement is reached between the captains of both teams. Some games can go on for many days if the Snitch is not caught (the record, according to Quidditch Through the Ages, is six months). How We Play ONLINE First of all, I'll send out a guild announcment at least a week before a Quidditch match. Me and the captains of the teams will decide it. If someone can't be there, oh well. The game goes on! Only if most of the team is absent will the game be postponed. MOST IMPORTANTLY, there are only two teams. There is a combo of the gryffindor/ravenclaws, and slytherin/hufflepuffs. This is because we don't truly have enough people for all four teams. Therefore there are two teams, with two captains, even though there are four houses. So here's how,people shall be posting, the members flying, so quickly, just saying things like 'oops! i dropped the ball!' or something like that, im going to require each person playing to do something negative, and to do something positive with a 50-50, for everything they do wrong, they can do something right. And they also have to announce it when they are flying towards the other end of the field, etc etc. FOR SCORING AND BEATING: Chasers; You have to post twice, with at least 30seconds to a minute inbetween the two posts. One of them must be you have the Quaffle, getting it after someone drops it or having it passed to you, another one making the shot. If the keeper does not post in that time, saying at least one sentence about how they saved it, then you scored and you can be all happy. If they post they saved it, they can then pass it to a teammate or something, who then needs to make the required posts as well. ***If I see that all the chasers are doing is scoring, not aiming to get the quaffle from another player, not flying around, not admitting they drop it every once in a while, I'll message them with a warning. One warning only, then you're out of that game. Beaters; Same deal, two posts. But you have to wait a little longer, I'd say at least 45 seconds ish, because you can seriously injure someone. ((no one would get killed or recieve more than a serious bruise or broken bone though)) I will speak to the two seekers in private, and tell them the time they should keep their eyes out. I will then post, at that time, 'SNITCH APPEARS', maybe with a picture of a snitch or something. It will be clear, no worries. Whoever is the first seeker to post that they caught the snitch after I wrote snitch appears, is the one to catch it. This way, I can decide how long the time is going to be, and the seekers know when to keep a really close lookout, ( I told them the time )so it isn't just at random. This isn't biased though, it's really all about being quick, and posting right after that 'Snitch Appears'. Any questions? Ask me in a comment (preffered) or if extremely important, a pm.
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singlikenoonecanhearyou Captain
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singlikenoonecanhearyou Captain
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Posted: Wed Oct 13, 2010 1:59 pm
The Balls of Quidditch Two BludgersJet-black and slightly smaller than the red Quaffle. Rocket around, trying to knock players off their brooms. Used and tossed around by the Beaters. Golden SnitchTiny, about the size of a large walnut. Bright gold. Has little fluttering silver wings. Very fast. Needs to be caught by a Seeker for the game to end. QuaffleBright red ball about the size of a soccer ball. Used for scoring points by the Chasers.
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Posted: Wed Oct 13, 2010 3:02 pm
The Players Seven Players:Three ChasersThrow the Quaffle to each other and try to get it through one of the hoops to score a goal (10 points). KeeperGuards the goal posts. Flies around the hoops to stop the other team from scoring. Two BeatersTry to protect their team from the Bludgers. Try to knock the Bludgers towards the other team. SeekerHas to catch the Golden Snitch.
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singlikenoonecanhearyou Captain
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singlikenoonecanhearyou Captain
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Posted: Wed Oct 13, 2010 3:03 pm
Quidditch Pitches Quidditch pitches are typically in the shape of an oval, five-hundred feet long and one-hundred eighty feet wide, with a small central circle of approximately two feet in diameter. At each end there are three hooped goal posts of different heights, surrounded by a scoring area. As Quidditch is an aerial sport, Quidditch pitches usually feature spectator seating at high vantage points, whether in towers (such as at Hogwarts) or in a fully-encircling platform style (such as the British stadium that held the 1994 Quidditch World Cup). The Quidditch pitch as described in the books. The films' pitch is wider and has a larger centre circle with a halfway line. Added by Animagi ProngsQuidditch pitches are built in places where they will not attract Muggle attention. This began in 1398 when the wizard Zacharias Mumps emphasised the need for anti-Muggle security while playing the game: "Choose areas of deserted moorland far from Muggle habitations and make sure that you cannot be seen once you take off on your brooms. Muggle-repelling charms are useful if you are setting up a permanent pitch. It is advisable, too, to play at night." The advice of Mumps must not have always been followed as in 1362, the Wizards' Council outlawed playing Quidditch within fifty miles of a known Muggle town. This was amended in 1368, possibly due to growing popularity of the game. This amendment made the playing of the sport within one-hundred miles of a Muggle town illegal. The International Statute of Wizarding Secrecy of 1692 made all Ministries of Magic responsible for the consequences of magical sports in their territories. The Department of Magical Games and Sports was created for this purpose. Quidditch teams that flouted Ministry guidelines were disbanded. One such instance was the Banchory Bangers.
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Posted: Wed Oct 13, 2010 3:04 pm
Game Progression The game starts with the referee releasing all four balls from the central circle. The Bludgers and Snitch are bewitched to fly off of their own accord, but the Quaffle is thrown into the air by the referee to signal the start of play (This is similar to how association football, the most popular sport in the muggle world, will begin by the referee removing his foot from the ball). Since the lengths of Quidditch games are variable (some games can go on for days if the Golden Snitch is not caught) the game is not played in periods. Teams continue using the same goal posts to score throughout the game. Chasers score by sending the Quaffle through any of the three goal hoops. Each goal scored is worth ten points. After a goal is scored, the opposing team's Keeper throws the Quaffle back into play. The game only ends when the Golden Snitch is caught, or at the agreement of both team Captains. Catching the Golden Snitch is worth 150 points to the team whose Seeker made the catch. The Snitch is bewitched to respond to the first witch or wizard to make contact with it, in case there is any dispute regarding which seeker touched it first. The winner of the game is the team with the most points, regardless of who caught the Golden Snitch. As a result, it is possible, although difficult, to win the game even though the opposing team caught the Snitch, if your team is one-hundred sixty or more points ahead, as was the case of the Final Match between Ireland and Bulgaria of the 1994 Quidditch World Cup.
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singlikenoonecanhearyou Captain
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singlikenoonecanhearyou Captain
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Posted: Wed Oct 13, 2010 3:05 pm
Rules SPECIAL GUILD RULE ~ This field is for games and try-outs only, not for practice. Practice can be done in the other forum titled "gryffindor team", they are in this same subforum. If I catch you posting in here, you will probably lose house points, and your post will be deleted.Kennilworthy Whisp's book Quidditch Through the Ages, which depicted the history of Quidditch with letters and visuals. Added by Cavalier OneThe worldwide popularity and playing of the game of Quidditch is closely monitored and analysed by International Confederation of Wizards' Quidditch Committee In 1750, the Department of Magical Games and Sports set down official rules for the game of Quidditch. 1.Players must not stray over the boundary lines of the pitch, although they may fly as high as desired. The Quaffle must be surrendered to the opposition if any player leaves the boundary (it is unknown what the penalty is if a player on defense leaves the pitch). 2.'Time out' may be called at any time by the Captain of a team. Time out may be extended to two hours if a game has already lasted for more than twelve hours. Failure to return to the pitch after this time will lead to the team being disqualified. 3.Penalties can be awarded to teams by the referee. A single Chaser may take the penalty by flying from the central circle towards the scoring area. The opposing team's Keeper may attempt to stop the shot being scored, but all other players must not interfere (it is unknown if the seeker may still attempt to catch the snitch while a penalty is being attempted). 4.Contact is allowed, but a player may not seize hold of another player's broomstick or any part of their anatomy. 5.No substitution of players is allowed throughout the game, even if a player is too injured or tired to continue to play, unless there are reserve players present. 6.Players may take their wands onto the pitch, but they must not be used on or against any players, any players' broomsticks, the referee, any of the four balls, or the spectators. 7.A game of Quidditch will only end once the Golden Snitch has been caught, or at the mutual consent of both team Captains.
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Posted: Wed Oct 13, 2010 3:06 pm
Fouls There are over seven-hundred Quidditch fouls listed in the Department of Magical Games and Sports records, but most of these fouls are explicit instances relating to the breaking of one of the major rules, and need not be listed in their entirety. Also, most of these are banned anyway, by the rule concerning wand use, or rather, lack thereof. There are, however, ten common fouls, named below: 1.Blagging: No player may seize any part of an opponent's broom to slow or hinder the player 2.Blatching: No player may fly with the intent to collide 3.Blurting: No player may lock broom handles with the intent to steer an opponent off course 4.Bumphing: Beaters must not hit Bludgers towards spectators 5.Cobbing: Players must not use their elbows against opponents 6.Flacking: Keepers must not defend the posts from behind by punching Quaffles out of the hoops - goals must be defended from the front 7.Haversacking: Chasers must not still be in contact with the Quaffle as it passes through a hoop 8.Quaffle-pocking: Chasers must not tamper with the Quaffle in any way 9.Snitchnip: No player other than the Seeker may touch or catch the Golden Snitch (unknown what would happen if this occured by accident) 10.Stooging: No more than one Chaser is allowed in the scoring area at any one time All seven-hundred fouls were committed during the final of the 1473 Quidditch World Cup. Some of these included: Transfiguring of a chaser into a polecat. Attempted decapitation of a keeper with a broadsword. The release of one-hundred blood-sucking vampire bats from under the Transylvanian Captain's robes during the game.
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singlikenoonecanhearyou Captain
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singlikenoonecanhearyou Captain
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Posted: Wed Oct 13, 2010 3:13 pm
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Posted: Fri Oct 15, 2010 3:13 pm
Tryouts
FORM
Username: House: Experience: Year: Wanted Position: Then I shall check how many times you've posted, your dedication, etc, and most likely, since we don't have too many students to choose from, put you on the team. ~ I need a commentator and back-up commentators incase the first can't be there, so if you want that position, let me know. ~You many dice-roll if you wish, since in the end if there is a position and two or more people want it, i'll either decide between who is more dedicated, or if both seem devoted, then a roll-off may take place.
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singlikenoonecanhearyou Captain
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singlikenoonecanhearyou Captain
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Posted: Fri Oct 15, 2010 3:13 pm
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Posted: Fri Oct 15, 2010 3:42 pm
Username: Nerevar Telvanni House: Gryffindor Experience: played for Gryffindor a few years but had to stop to keep my grades up, decided to try out again my 7th and final year. You know go out with a bang. Year: 7th Wanted position: Keeper
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Posted: Fri Oct 15, 2010 4:02 pm
Username: 0-Azula-0 (Aludra) House: Slytherin Experience: Played muggle Softball for a few years, so a good batting arm. Also, played as keeper for years for family members practicing for Quidditch. Year: 6th Year Wanted Position: Beater, if unavaliable Keeper
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Posted: Fri Oct 15, 2010 7:51 pm
 Username: Goddess Callysto House: Slytherin Experience: I have been flying for as long as I can remember, and quite skilled I might add. Started by playing 'seekers game' several years ago for fun with my cousin, Galiver. I have since become a fair player at most positions but seeking is what I do best. Year: 5th year Wanted position: Seeker
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