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Der Pestdoktor
Captain

PostPosted: Tue Oct 05, 2010 5:52 pm
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LATENCYPOTENCY
❂❂ ❂❂❂❂❂❂❂❂
VENTUS (WIND) ❦ TERRA (EARTH)
❂❂❂ ❂❂❂❂❂❂❂
AQUA (WATER) ❦ IGNIS (FIRE)
❂❂❂❂❂ ❂❂❂❂❂
LUX (LIGHT) ❦ UMBRA (SHADOW)
❂❂❂❂❂❂❂❂❂

This journal is for Arana Kamina and her Plague, Nella-- please do not post here without her permission!
 
PostPosted: Tue Oct 05, 2010 8:15 pm
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      Cert
      Contents & Rules
      The Mage
      The Lantern
      The Past
      Relations
      Hearth
      Companions
      Possessions
      Gallery
      Music
      Growth
      Memory
      Reserved
      Credits


Rules:
- Do not post unless you have permission
- If you do have permission, always keep it IC
- Follow the shop rules and the Tos
- Pm me if you have any questions


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Arana Kamina

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Arana Kamina

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PostPosted: Tue Oct 05, 2010 8:18 pm
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      Name: Danylrein Galdenin
      Age: 22
      Gender: Male
      Alliance: Fellowship of Mages
      Region: Shyregoed, has lived there all his life.

      Personality: Dan is a mild mannered individual, and unless someone asks he will most likely not bring up his noble heritage, not really seeing the need for it. He is congenial with others and enjoys having a good laugh, but while he is cheerful for the most part it is stretched over regret of a possible future lost and disappointing his parents’ hopes in their only heir. Dan has fallen into outright depression at times, but he does his best to come out of it as soon as possible, knowing that it is no good being deadweight – only severe knocks to his confidence would keep him from getting back on his feet. No longer a teenager but not yet an adult either, he has many doubts about where he is going next and how he will even get there, doubts that are echoed (sometimes a bit loudly) by his parents, making the current relationship between them rather awkward.
      For the most part Dan agrees with the mage’s view of going with the natural flow of the world, but at the same time he is deeply fascinated with what he has heard of the scientists and their discoveries, most of which he has learned from books and periodicals that are occasionally brought up with traders. Personally Dan has not really been impacted by the plague yet, but some old friends of the family are suddenly no longer visiting and there is no telling what the future will hold.

      Height: 5'8"
      Weight: 152 lbs
      Hair: Short-ish brown hair that tends to flip at the ends. Not curly, but doesn't lay completely flat on the head either.
      Eyes: A brilliant shade of purple, the hallmark of his family.
      Skin tone: Somewhat pale, as to be expected of living in Shyregoed all his life, but not painfully so.
      Build: Not out of shape by any means but definitely still has a bit of baby fat - a little toughening up wouldn't hurt him
      Clothing: Dan's favorite colors are purple and red, but since these colors are reserved for royalty he sticks with soft greens and browns, and the occasional blue thrown in when appropriate. Besides being comfortable Dan isn't too picky about what he wears, mainly sticking to shirts and pants and donning more formal attire when the occasion demands it.
      Other: When blind a black sash is tied around his eyes, mainly to denote his status to others.

      History: The Galdenin family – a noble mage family from the north known for their striking eyes in all shades of purple and a tale of an ancestor who could see with more clarity than any other human. A tale that Dan considered to be fiction, that is, until he turned 7 years old. In a strange twist of fate, instead of having his aperture in the center of his forehead as the rest of his family, Dan’s had shifted downwards, right over his eyes. The first time he used his magic he discovered to his ecstatic joy that in just using magic, without even casting a specific spell for it, his eyesight was enhanced to staggering levels by the strangely placed aperture. As a young boy, yet unaware of the dangers of overusing magic, Dan continued to use a minuscule amount of magic all through the day enjoying the new view of the world, right up to the point where he collapsed in the family courtyard. After nearly 14 hours of use, Dan was bedridden for 2 days, violently sick. However on the morning of the third day, when it seemed the sickness had passed, he opened his eyes.... and saw nothing. His sobbing screams drew his parents into the room, and it was only a day later when his eyesight began to return that his hysteria calmed. Soon, a passage in a written account of the ancestor revealed what had happened – every time he used magic, he would be blind for a certain period afterwards.
      Eventually, Dan began lessons in magic, but it soon became clear that it wasn’t just the time spent doing magic that determined how long he would be blind – it was also how strong the spell was, a realization that meant it would almost be impossible for him to become a strong mage and still keep his sight. Numerous focusing devices and familiars were tried in an attempt to reduce the rebound, but none worked, and eventually Dan gave up on becoming a powerful mage, unwilling to lose his eyesight for spells.


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PostPosted: Tue Oct 05, 2010 8:19 pm
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      Name: Nella
      Item: Lantern
      Stage: Excito - Phasmas
      Gender: Female

      Personality: Stubborn, determined, caring, values choice, independent, explosive temper, idealistic, curious (to be expanded)

      Appearance: **rewrite for new appearance** 5 inches tall from the tip of the feather to where her dress touches the floor.

      Abilities: Levitation, but only personally (and good thing she has it too, other wise she'd be dependent on others for mobility). Her floating puts her at a height where the bottom of her dress is just starting to drape on the floor, and if she concentrates she can "jump" a couple inches.
      Enhanced mobility inside of fire, allowing her to float at any height and greatly increased speed.
      Conjuring small flames, usually no larger than a candle flame however.
      Control of body temperature and light, can be raised to super hot temperatures for self defense. Can become brighter without becoming hotter, but not vice a versa.

      Physical Notes: Nella's dress is metallic in nature. This is what keeps it from burning up when she is immersed in flame, but this also makes her hot to the touch when she emerges.
      Levitation based on the principle of hot air rising and is similar to a hot air balloon.
      Contact with water is extremely painful, and effected area is rendered cold, gray, and stiff, similar to a hot piece of metal being quenched.

      Other: Just before Nella's birth, Dan discovered that when used as a foci the lantern cut down on his blindness rebound. While in connection with Dan's magic Nella's own personal glow will increase, and afterwards there will be a thread of darkness at the core of her being, representing the portion of the rebound that she "ate".



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Arana Kamina

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Arana Kamina

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PostPosted: Tue Oct 05, 2010 8:21 pm
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      The ever present snow of Shyregoed fell gently as a procession of horse hooves plodded through a field of white, the noise mixing with the creaking wheels of one open cart. The passenger inside wore a jacket trimmed with white fur, the collar coming up to a face that was blushing red in the cold, framed by golden locks and soft blue eyes, eyes which closed as she gave another cough from her cold. Held in one mitten clothed hand was a wooden pole leaning out in front of the cart, on the end of which was an elegant lantern, its light swaying side in rhythm with the horse’s hoof beats. She looked like a dove following a firefly in the darkening evening, but she was a dove with her wings clipped, hope and joy driven out of her movements. It had been so simple back then – play dates could be just thought of as play dates unlike the scouting for suitors that it actually was. But the last innocent visit had been 10 years ago, and times with tutors and cruel arrogant boys had slowly killed her love for adventure and life. The most staggering blow had just come in the form of the death of her parents by the plague, and now that her older brother was the heir of the family fortune the only option for her to remain out of poverty was to marry out of the family. The capricious young man sharing her blood made it clear that he did not want another woman around while indulging in his carnal pleasures. So a small procession of servants had been gathered to accompany her, the only possessions brought being some clothes and a gift from happier times, a small lantern. It had been intended to light her way while exploring, but instead had gathered dust as others drew her into the darkness of despair. They would head for the estate of the Galdenin family, the location of her last visit of innocence and the home of a boy with a sad smile that she had never quite forgotten.

      Abruptly the small procession was brought to a halt, the lead manservant’s hand raised and tension was rolling off his shoulders, signaling for everyone to be quiet and cover the lights. Slowly and quietly the young woman brought the wooden pole back into the cart, unhooking the lantern from the end, holding it in one hand and covering it partially with the other. Soon, the cause for the distress was made clear – the sound of hooves and the coarse guttural talk of their riders. Bandits. The small procession hoped fervently that they would remain unseen, but it was a hope in vain as a voice cried out and the enemy horses went into a gallop, coming out of the darkness and surrounding them before they could run into the surrounding forest. Out of desperation a small scuffle ensued between the servants and the bandits, but it did not last long, now only the lead manservant and the girl were left in the procession, the rest and a few of the bandits bleeding their lifeblood out onto the ground. Most of the bandits began to loot the corpses, but the leader began to walk over to the girl, the manservant that tried to stop him batted aside into the snow. Absolutely terrified and knowing all too well what was about to happen by the look on the man’s face, she lashed out with the only thing she had – her lantern. Not a formidable weapon by any means, but half way through her swing the lantern door opened and still burning lantern oil spilled onto the leader’s skin. Howling in agony as his own flesh boiled and seethed, the man lashed out in blind rage with his blade, cutting a diagonal slash across the girl’s neck and killing her almost instantly. It took at least three of the other bandits to keep him from hacking her body to pieces and get him to put snow on his wounds. Looking over as his subordinates applied more snow the leader saw the manservant sobbing as he clutched the lantern, and the man’s mouth split into an ugly grin as a horrendous idea for revenge wormed its way into his head.

      The hostage manservant rode numbly with the bandits, wishing that it was all just a horrible mistake. His beautiful lady cut up like an animal and her own body fat shoved into that little lantern, the sick twisted mind of the leader only seeing it as delicious revenge and an economical way to replace the lost lantern oil. The manservant wasn’t the only one who found it sickening however – discontented whispers were heard throughout the ranks as the leader rode on ahead to scout the cliffs, the little lantern in his hand. Plans of mutiny were just being brought up when suddenly there was the sound of crumbling rocks and a terrified yell, and the company surged forward to see what had happened. When they arrived all they saw was a cliff edge that dropped off into darkness and the lantern that had inexplicably not fallen with the leader. Thoroughly spooked and not wishing to deal with this business any longer, the bandits dumped the manservant by the lantern and headed back to where they had come from.

      A couple weeks later the Galdenin family was shocked to discover a frost bitten man on the verge of death at their doorstep, the only possession besides his clothing being a filigreed lantern. Taking him into their care for his last days, they learned of his lady’s name and what her intentions had been, and though they grieved over her death the manservant was never able to bring himself to tell of the atrocity that had been done to her and the lantern before he passed away. This meant that when one servant found the lantern, they were unaware of the macabre fuel it had once held and attempted to light it with some new lantern oil. Instead of giving off light, the lantern began to spew a horrible darkness that reeked of death and decay. What the young lady had thought to be a cold had actually been the beginning of the plague – and that meant the lantern had been tainted. At first the lantern was going to be thrown out, but Dan convinced his parents that this must be one of the plagues that the mage council was seeking. Dan also felt a strange sort of connection to the item, something that was suppose to bring light but instead brought darkness, much like his magic had ended up for him. And so Dan kept the lantern, becoming an unexpected keeper in the mountains of Shyregoed.


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PostPosted: Tue Oct 05, 2010 8:22 pm
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**FIX THIS MONSTROSITY LATER**

Lantern
I should be repulsed, but I can't help but feel a strange sort of connection to this little lantern
Nel's feelings

Sword
Dan's feelings
Nel's feelings

Hat
Dan's feelings
Nel's feelings

Cracked Mirror
Dan's feelings
Nel's feelings

Candy
Dan's feelings
Nel's feelings

Paintbrush
Dan's feelings
Nel's feelings

Ring
Dan's feelings
Nel's feelings

Flower
Felicity seemed innocent, yet I feel she lied to me.... Claudia, the plague, is altogether unsettling
Nel's feelings

Ashes
Dan's feelings
Nel's feelings

Candy Cane
Dan's feelings
Nel's feelings

Coffee
Dan's feelings
Nel's feelings

Handkerchief
Dan's feelings
Nel's feelings

Rabbit
Dan's feelings
Nel's feelings

Koi
Dan's feelings
Nel's feelings

Gyrfalcon
I have never met a more stately pair - I look forward to being able to meet them again
Nel's feelings

Absinthe
Dan's feelings
Nel's feelings

Kiseru
Dan's feelings
Nel's feelings

Pumpkin
Dan's feelings
Nel's feelings

Bat
Dan's feelings
Nel's feelings

Cloak
Dan's feelings
Nel's feelings

Hatchet
Dan's feelings
Nel's feelings

Wolf Tail
Dan's feelings
Nel's feelings

Illuminated Book
Dan's feelings
Nel's feelings

Icicle
Dan's feelings
Nel's feelings

Nutcracker
Dan's feelings
Nel's feelings

Teapot
Dan's feelings
Nel's feelings

Shofar
Dan's feelings
Nel's feelings

Hot Chocolate
Dan's feelings
Nel's feelings

Dagger
Dan's feelings
Nel's feelings

Bow
Dan's feelings
Nel's feelings

Arquebus
Dan's feelings
Nel's feelings

Gauze
Dan's feelings
Nel's feelings


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Arana Kamina

Space Bat


Arana Kamina

Space Bat

PostPosted: Tue Oct 05, 2010 8:23 pm
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      Home

      Currently Dan and Nella are living at Anica, to further Dan's magical learning and to give both of them a much needed change. While the castle feels cold and strange the two of them have done their best to settle in, their personal quarters already familiar.

      Previous residence

      Dan currently lives with his family at the Galdenin family estate, a large secluded castle in a forested area of Shyregoed. A full staff of servants is kept on for the family, these servants taking up most of the room in the castle since the main family only consists of three people - Dan and his parents. There is a large courtyard in the center of the castle, and even though is too cold for most of the year to use it, during the warmest months of the year (with the help of enchantments) it is a pleasant place to relax with an orchard and small fishing pond.


      Family

      Father
      Lord Hawthorn Galdenin

      Mother
      Lady Maria Galdenin


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PostPosted: Tue Oct 05, 2010 8:26 pm
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**under construction**

Galdenin Family castle
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A stunted plague that Dan has seen running around the castle spouting flowery dialog. Despite being unable to meet this character himself so far, Dan has learned from one of the younger servants that this peculiar plague's name is Serlio.

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Millena

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Phillipe

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Cassandra


Tanaya's stunteds

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Guinevere

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Arana Kamina

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Arana Kamina

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PostPosted: Tue Oct 05, 2010 8:27 pm
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      Nothing of note as of yet.


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PostPosted: Tue Oct 05, 2010 8:29 pm
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Dan
X X X
by Rookeries

Nella
Redesign Concept
by Rookeries

X
by circus king

Together
None yet


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Arana Kamina

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Arana Kamina

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PostPosted: Tue Oct 05, 2010 8:31 pm
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PostPosted: Tue Oct 05, 2010 8:32 pm
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      STAGE I > STAGE II

      ♦ Set up journal (Fill out all of the required information or you won't be able to grow your Plague!)
      ♦ 1 mission (MUST join an alliance-- staying in the General party is allowed, but not promoted!)
      ♦ 3 RPs
      ♦ 2 solos

      STAGE II > STAGE III

      ♦ Managers + owner views growth
      ♦ 1 meeting with the Plague Doctor (PRP)
      ♦ 1 growth quest
      ♦ 1 mission
      ♦ 1 shop event


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Arana Kamina

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Arana Kamina

Space Bat

PostPosted: Tue Oct 05, 2010 8:34 pm
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(Old Phasmas Art)


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PostPosted: Tue Oct 05, 2010 8:35 pm
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Arana Kamina

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Arana Kamina

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PostPosted: Tue Oct 05, 2010 8:36 pm
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      Plague concept © Rookeries
      Story concepts © ex o ex Snoof, Ravina Loki, X Purple--Platypus X, Slanndalous, Knife Effect, Kotaline, & Rookeries
      Art © Respective artists
      Banners © Haliekins
      Danlyrein Galdenin and Nella © Arana Kamina


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KEEPER JOURNALS ❧ plague archives

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