| Time to fight back! |
| About time. 8) |
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30% |
[ 4 ] |
| War is Hell. |
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23% |
[ 3 ] |
| Tell little Timmy I won't be home for Christmas this year. |
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46% |
[ 6 ] |
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| Total Votes : 13 |
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Posted: Fri Sep 24, 2010 11:09 am
It was time for the GRE to take action. Necropolis had fallen and battles between Cort's armies and the Atole Kingdoms had already begun along the galactic south. Cort had amassed his military in a large bulk, expecting Remus to meet him head on. This left Cort's manufacturing plants and power facilities defended only by small contingents of the Dragonheart force. The rest were all workers and non-combat mechs. After much reconnaissance, the Roman military leaders agreed that this was where they would strike first.
A star system that was not far inside Dragonheart borders would be the first target. Cort's fleets were fighting elsewhere, so a small Roman carrier group had no problem coming out of hyperspace in orbit above the small planet where the factory was located. The mission was to be quick. The bombers would strike and then leave as quickly as they had arrived. If the fleet lingered in the star system, the Dragonheart Empire would get an idea of where Rome would strike next.
Mission Objectives -Destroy Dragonheart Mech Plant
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Posted: Fri Sep 24, 2010 11:10 am
How to Play I'm trying to keep this as simple as possible, but if you have any questions, feel free to ask me and I'll help you out.
You will not be playing as a Battledome character for this particular event. (I mean...that just wouldn't make sense. I doubt most Battledome characters have been trained to fly a military bomber craft.) You will play as some random Roman military pilot. You don't need to create a whole new character, but I do encourage some creativity, such as pilot code names and all that.
All Roman bombers have 110 150 HP. You get +5 HP if you participated as a Resistance fighter in Remus' last story arc.
The Dragonheart Mech Factory has 200 HP. For the attack to be successful, the factory must be totally destroyed. (HP hits 0.)
The Approach The first four turns will be the approach to the target. In that time, your bomber will need to fly through the anti-aircraft defense perimeter. Rusty will roll for the AA defenses.
During the approach, you will roll 1 100 sided die like usual. If the number is lower than that of the AA guns, you take damage. Subtract your roll from that of the enemy's and the difference is the amount of damage you take.
Example: Roman Bomber: 45 AA Gun: 63 HIT.
63-45=18.
Roman bomber takes 18 damage.
AA guns must roll an odd number to be able to score a hit.
However, if the odd number is lower than the Roman bomber, this is also a miss.
Examples: Roman bomber: 45 AA Gun: 64 MISS
Roman bomber: 93 AA Gun: 75 MISS (But any bomber that rolls lower than 75 is hit and takes damage.)
If your bomber's HP reaches 0, it has been shot down.
Bombing the Target Bomb's a ********! Suck it, Cort! After the approach, you will have ten turns to drop your payload on the factory.
For this you will roll 2 100 sided dice. The first roll is for braving the anti aircraft defenses, which will remain unchanged. The second roll is for your bombs.
If you get an even number, the bomb hits the target. If you roll an odd number, the bomb misses.
Each bomb does 50 damage to the factory if dropped successfully.
Repair Systems If your bomber takes too much damage, you can engage the repair system, which releases nano-bots that will keep your craft together and continue to fly.
To use the repair system, roll 1 100 sided die. The amount you roll is the amount of HP restored.
You can use the repair system up to three times.
Using the repair system uses 1 turn and you cannot release your bombs while using it.
You can use more than one repair system in a turn.
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Posted: Fri Sep 24, 2010 11:11 am
Other things you should know...
You must make an approach to the target before you can drop your bombs.
Please post your current HP and what turn you are at.
Example:
Bomber Dice Roll: 22 AA Dice Roll: 95
Baronne Snowy Kaokie of Bainbridge Approach, Turn 3 oh noes! my plane tuk a rilly bad hit! Aaaah! 37 HP. And another example just so you get it. Cause yall are kind of retarded sometimes.
Bomber Dice rolls: 44, 2 AA Dice Roll: 74Visher King Exorcist Bombing Run, Turn 7 GTFO cort im just so much better than Baronne Snowy Kaokie of Bainbridge! my bomb totally ******** up cort's s**t and he cant hit me cause my plane did a barrel roll lololololol 50 Damage to Mech Factory 95 HP. So yeah...that's enough rules...I guess. Let's get started on this.
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Posted: Fri Sep 24, 2010 11:13 am
I ENCOURAGE EVERYONE TO PARTICIPATE, YOU KNOW. JUST SAYING.
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Posted: Sat Sep 25, 2010 8:27 am
((Now open! The game begins when the AA guns begin firing.)) The squadron of bombers flew through the clouds towards the Mech factory. The Dragonheart military was completely unaware of their presence. However, their radar scans would soon pick them up. The mission had to be quick.
Leading the mission was Lieutenant Commander Cameron James, or "Blue" as he was called by his fellow pilots.
"The factory is just ahead. Accelerate to attack speed."
((The Roman Navy officer ranks are the same as the US Navys.))
((LCDR Blue HP: 115 ))
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Incorrigible King Rusty rolled 1 100-sided dice:
75
Total: 75 (1-100)
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Posted: Sat Sep 25, 2010 8:38 am
Everything was going splendidly for the Dragonheart Empire. They had taken Necropolis, and soon they would make headway with the maltirs. All of this was thanks to the technicians that worked day and night to create the Empire’s weapons of destruction. This facility in particular was on the verge of mass-producing what would be an entire fleet of ships that could transform into cybernetic warriors that would easily lay siege to any planet.
The facility was full of technicians for the most party, and hardly guarded at that. Their only defenses were an array of cannons. However, they were confident that no one would be foolish enough to try and attack them. They didn’t count on the resourcefulness of the Galactic Roman Empire. When the squadron of bombers appeared on their radar, the technicians were frantic and immediately fired.
HP: 200
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Guns-and-Goats rolled 1 100-sided dice:
73
Total: 73 (1-100)
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Posted: Sat Sep 25, 2010 8:46 am
Approach Turn 1 Flak and plasma fire began to fill the skies around the squadron "This is it, ladies and gentlemen!"
One of the plasma blasts grazed off of the fuselage, but the bomber's shielding absorbed most of the damage.
((LCDR Blue HP: 113))
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Grenadier Gar rolled 1 100-sided dice:
23
Total: 23 (1-100)
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Posted: Sat Sep 25, 2010 9:44 am
((Since people seem to be reluctant...)) Approach Turn 1
LT. Taya, a maltir that was serving in Roman Navy flew closely behind LTCDR Blue. She was glad to finally see some action.
Suddenly, her craft shuddered violently. She looked out of her cockpit to see that one of her engines was smoking.
((LT. Taya HP: 52))
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Aurelia the Warleader rolled 1 100-sided dice:
25
Total: 25 (1-100)
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Posted: Sat Sep 25, 2010 9:50 am
Approach Turn 1 ((I'm thinking I should have given the Bombers more HP.))
Ens. Willy Wontie was a rookie. He was nervous, but he managed to keep his craft steady. His craft shuddered a few times, and he felt his crotch get wet.
((Ens. Wontie HP: 60))
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Grim Fable rolled 1 100-sided dice:
33
Total: 33 (1-100)
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Posted: Sat Sep 25, 2010 12:44 pm
((Blame League of Legends for me. It takes all my time online))
Ensign Andrott was following the rest, being in the category of "expendable and easily replaced." The AA tore up his bomber, though he could still fly for now.
HP: 73
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Beautiful Envy rolled 1 100-sided dice:
17
Total: 17 (1-100)
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Posted: Sat Sep 25, 2010 12:59 pm
((Alright, let's try.))
Approach Turn 1
"Weapons system check I'm about to-"
The Roman Bomber shook furiously for a moment. Ensign Michael Rodriguez looked out his window and cursed.
"Oh, son of a b***h."
It looked like his vehicle had taken some heavy damage, before the battle even really started.
((Ensign Rodriguez HP: 52))
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Posted: Sat Sep 25, 2010 1:09 pm
((Hmm...yeah. I think I may have to give everyone an HP boost to even things out. At this rate, we'll get torn apart. I'll just need to make sure Rusty is okay with it.))
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Fyerluna rolled 1 100-sided dice:
2
Total: 2 (1-100)
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Posted: Sat Sep 25, 2010 2:13 pm
((Taking a go at it.))
Approach turn 1
"Check, 1... 2... Ready." Zaunkoenig grinned. He was ready for this, even though he wasn't sure how well he'd do being fresh out of training. He took a terrible hit due to his natural desire to go showboating.
77HP
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Incorrigible King Rusty rolled 1 100-sided dice:
30
Total: 30 (1-100)
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Posted: Sat Sep 25, 2010 3:14 pm
The technicians inside the facility were desperate; they weren't soldiers. The remote controlled AA fire was all they had to defend themselves.
HP: 200
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