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Posted: Fri Sep 24, 2010 10:36 am
 Want to win this fella? Give him a character! He's Hylian alright, a hammer wielder. Let your mind roam! Points for: Creativity, effectiveness, detail. Ends October 5th! [b]Name[/b]: [b]Age[/b]:
[b]Personality[/b]: (You can either do everything as a whole, or do it by key traits, but no more then 5 traits please!)
[b]History[/b]: (Lets see a little creativity here, people! Do try to remember that not everyone can have a tragic, sorrow filled past. Keep things unique, original, and captivating.)
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Posted: Sun Sep 26, 2010 12:48 pm
Name: Damien Age: 19
Personality: Stubborn and willful, his mother swears he's like his father. Damien likes to push buttons and see people's reactions just for the fun of it. He tends to come off as a jerk because of this.
Behind his stubborn nature is a mother's boy who was raised to be loyal and caring for those close to his heart. He doesn't make friends easy, coming off as a jerk tends to make it tough, but those few he can call friends he's very protective of. What's his is his, by the goddesses, and nothing will happen to them.
He's also a quick learner, picking up things with relative ease, and won't stop until he's mastered whatever he sets his mind to. This was handy in learning how to be a blacksmith like his father, despite their constant arguments. His determination is something he uses in all aspects of his life and constantly feeds his stubbornness.
He does, however, have a weakness for tears and children. Not that he'd let you know that personally.
History: Living in the castle town of Hyrule, grew up in the hustle and bustle of market days and constant people interactions. Usually a very serious child, he didn't have many friends growing up and tended to constantly follow his mother around with chores and shopping. He learned a lot of skills that way but there was nothing more he wanted to do then to learn to make weapons as his father did.
At age ten he managed to talk his father into helping around the workshop, getting him tools and keeping the fires going. Two years later he goaded his father into teaching him weapon making and half way through the year he'd made his first sword. It wasn't anything fancy but he was proud of it and his mother hung it above their fireplace to show it off. By age sixteen he was making better swords and maces, and with more hands in the workshop there were more weapons to make and repair and life was pretty stable for the small family.
When Damien turned eighteen his father had to go on a trip, having to go and deliver his newest order to a buyer in the Gerudo Desert. However, having recently becoming sick, Damien decided he'd do it instead. The trip would be long, and likely dangerous, and so he was given supplies and his father's own hammer for protection. Determined to do his family proud he set off to deliver the weapon.
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Posted: Mon Sep 27, 2010 4:45 pm
I would like to withdraw my entry (: on the grounds I have fallen in love with my quest and I want her to become my one and only OC. Pouring all my effort into her - I am sorry for the inconvenience.
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Posted: Thu Sep 30, 2010 11:32 am
Name: Ailill [Irish/Celtic for "elf"]. Age: 18 years old.
Personality: Ailill is loud. Very loud. He doesn't exactly know what an "indoor voice" is, and will speak as if no one can hear him - namely at a deafening decibel, practically. This isn't because he thinks no one can hear him; it's just how he talks. Most of the time he doesn't even realize he's doing it. He's cheerfully lazy, and would prefer sitting around doing nothing to actually being productive, but he usually gets dragged out to work anyway. He'll whine and complain, but he'll always do the work, even if he doesn't want to. He's a kindhearted soul underneath his somewhat...outrageously...noisy...exterior.
He's also fiercely over competitive. Ask him to do something, and he'll do it, but if there's someone else doing the same thing, he'll make dang sure he's the one doing it the best or the fastest. He's not mean about this, and he doesn't get angry when he loses, but it's just a fact of nature that he gets stupidly competitive over things.
Also don't ever call him "Lil." He may just hit you, and that wouldn't be very pleasant.
Oh, and he's greedy. Not in a "I'm going to steal everything from you and I am a creeper money grubber" sort of way, but in a way that if you offer him money to do something, he tends to leap on that. Not always, especially if what you want him to do is wrong, but Ailill is easily swayed by moolah.
This also means he gambles way too much.
History: Ailill grew up with his mother on the outskirts of Hyrule. Bridget is...pretty much exactly like her son. Both easily excitable, both loudly cheerful and competitive, her and her son are best friends through and through. He is a total mama's boy and proud to admit it. She's always encouraging him to do more (when he's not being lazy, that is). When he was fifteen, his mother and he took in some travelers that were passing through and let them stay the night. Ailill and Bridget being...Ailill and Bridget, they stayed up most of the night playing cards and laughing noisily. In one particularly ridiculously long round, they started betting stupid things - Ailill's father's boots, Bridget's golden necklace, one of the traveler's knives. Along with this was also a pretty dang impressive looking hammer that Ailill kindasorta liked a lot. In a truly miraculous turn of events (no, really - miraculous - Ailill's mother sucks at card games) Bridget somehow managed to win that particular round and wound up with quite a hefty bunch of items and money - including the hammer, which she gave to Ailill. After all, what did she want with a hammer when there were things like rubies in the pot?
Needless to say, the travelers were not exactly pleased, but they left in good spirits all the same and thanked Bridget and Ailill for a good game.
After a few years, Bridget realized just how talented her son had grown to be with the hammer she'd won for him. She also realized the fact that he was just too damn lazy, and even though she would miss him she basically kicked him out of the house and told him to go exploring. Also to bring her back lots of pretty things.
So, Ailill travels, mostly on his own, but sometimes with a random companion or two, swinging his hammer here and there as he searches for things to one day bring back for his mother.
Also I might just point out here that he gets lost a little too easily. But he would deny that fact.
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Posted: Sun Oct 03, 2010 12:07 pm
Name: Gaet Eyphka (Pronounced Gate/Gait Yih-fy (Like defy)-cah). Age: Eighteen years old.
Personality: ---"Well, it seems that Gaet's gotten himself lost. Again." indent-The term 'buddy system' has never really meant anything to Gaet. Ever since he was a youth, he's been fascinated with traveling about and exploring. Since they couldn't very well send a young boy out with no protection at all and his parents knew he would go anyway, they told him to take that hammer he used for building, for even then he was curious and like tinkering with things. Ruins are always a plus with him, since he's always so interested in how ancient mechanisms work; whether it's alchemical, magickal, or simply engineered uniquely he'll want to get a closer look at it. Most of the time, people don't know his whereabouts, unless they spot smoke flaring up from somewhere and think, "Oh great. What did he blow up now?" His entire village, and anyone else who's known him for a long enough time, thinks the boy is just going to get lost in the Woods one day and never return.
---"One day that boy's going to blow this town up with his tinkerings..." indent-An extremely curious boy by heart, Gaet has always been that kid who would find little knick-knacks and take them apart, figure out how they work, and eventually find a way to put it back together (Well, maybe not together the way it was originally, but...). He's also drawn to Alchemic things like potion making, although most of his attempts at making anything tend to explode. He also was always interesting in building inventions of his own, and at first his parents thought that he might end up as a carpenter, which would have been fine by them. He didn't take that up, but he has it skills in carpentry now, even though he doesn't really want to be one when he "grows up". His first hammer was something that he's kept from his house-building training, even though it's a tool for such a trade. Through what seemed like miracle to the town, he's actually managed to make a few high quality things, including his current hammer that he uses for building and self-protection. At heart, he's a inventor and alchemist. He absolutely loves the old puzzles he finds when he's exploring ruins or looking for materials to create with, and has learned how to protect himself with his hammer by now, even though a sword would probably be a much better option for safety. When he's in town, he's usually attempting to make something, most of which backfire, causing glares and loathing from some of the other villagers who think he's a somewhat menace to the people there. This explains the bangages he usually has wrapped around some part of him. They're either from the monsters or the experiments literally blowing up in his face.
---"When was the last time you actually saw him making friends? Exactly..." indent- Socially shy and awkward, Gaet doesn't really know how to talk to the people around him, unless it's for a job. Building sincere, pointless friendships have never been some of his strengths, and as he grew older and more involved in his own adventures and inventions, they seemed to simply slide through the cracks altogether. He honestly would like to make friends, but since his entire town simply thought he wanted to be left alone or he might blow something up on accident, opportunities to build friendship eventually dwindled until they disappeared completely. Since he didn't really know how to strike up a conversation on his own, he was left alone. While people recognized him for what he began doing, for both the dangerous experiments and ingenius tinkerings that occationally worked, they always just thought that he'd rather be left alone to his 'experiments' instead of chatting with anybody that happened to be standing around. If he ever were to set out on an adventure, he wouldn't mind companions. It could help him to break him out of his shy shell a little.
History: indentGaet Eyphka grew up in a small 'village' of sorts, on the outskirts of Castle Town, small enough for everyone to know each other, and just big enough not to burn down when one of Gaet's creations blew up. From his childhood, Gaet was a curious boy, one who was always trying to figure out exactly how something worked or was made. He was usually the child you would see around the Alchemist's or the carpentry shops. When the rest of the village children were off playing games with each other, Gaet would be off alone, probably poking around some area that hadn't been entered in years.
indentHis parents decided that they would try to get him apprenticed at the local carpentry shop, since it would take up his time and keep him from taking things apart or wandering off into the woods, plus he actually was one of the few children that looked interested. The carpenter recognized him as the Hylian child that would watch him work, and said that he would teach the young, curious boy. The carpenter was kind, and became one of the few people that could actually hold a solid conversation with Gaet, probably more of a father to the boy then his real one. From then on, Gaet was told to report into the shop most days of the week, which he did gladly as it allowed the boy to actually get the opportunity to build and create. Of course, it wasn't exactly the kind of building Gaet completely had in mind, but he submitted willingly to learning how to make the practical things every carpenter should be able to make. He was given a little hammer to build with, which pleased him enough to make his parents think he might actually take up carpentry. For some reason though, the things he built always seemed to be a little different then that of the master carpenter, a little more whimsical at times, maybe an unknown purpose or two built in.
indentThe carpenter noticed things like this, and just to see what would happen, found one of Gaet's older practice pieces and placed it before him, asking him what purpose it had. Gaet looked over the strange thing, which looked like something a model bridge except that it had a few extra pieces of wood and rope that seemed to have no purpose at all, and turned his gaze to the questioning eyes of his teacher. Pointing at the extra pieces in order, he explained that if a rope was hooked onto this piece to that section to another, and pulled, the bridge would be split on the middle section and raised. The carpenter followed the boy's instructions and pulled on the little rope. The section of the bridge attached to the rope jerked into the air, causing the bridge to become impassable. From then on, the carpenter would ask the purpose of each piece after Gaet had finished it. Many didn't completely function the way they should, but others were ingenius.
indentEven though he'd been apprenticed with the carpenter, on his days off Gaet had still peeked in at the Alchemist and watched them work, even emulating some of their projects with explosive results. Other times he would go off alone and come back covered in scratches or bruises, holding some strange thing he'd dug up or found in the nearby ruins. The curious young man, as years had passed since he was first apprenticed, felt that the carpenter knew simple carpentry wasn't really what he wanted to do with his life. Eventually, after Gaet had learned much of what the carpenter could teach, his mentor decided it was time for Gaet to decide if he was going to follow this profession, or if he wanted to try something different.
indentLooking between the carpenter and the alchemist's shop across the way, Gaet had turned his head and said quietly that he wasn't ready to just be a carpenter. His mentor understood, and told him to go ask around at the alchemist's shop, and to keep up with following what he wanted to do with his life. The kind man even let Gaet attempt some of his experiments out in the yard behind his shop. Following some of the instructions from the both interested and mildly amused alchemist, since the alchemist, just like the carpenter, knew Gaet from his hanging around her shop, Gaet managed some of his best experiments in that back yard. Soon after, the alchemist began finding time to come help him with his experiments, and took on a kind of mother's role with the boy, teaching him things about the art of alchemy when she had the time. She too became one of the few people who could really talk to him.
indentOne of his few victorious experiments from that yard, as most of them simply resulted in explosions of some way or another, was a finely crafted hammer. It was something like a war-hammer, only it was one that could be used for building too. His mentors, including the now amused alchemist, told him he should take that for protection when he would go exploring now, since both knew they couldn't and didn't really want to stop him from going out and following his dream.
indentMany of the others of the town were getting frustrated by the sight of his explosions, and told his parents as much. Eventually, his parents, who probably knew him less then the two shopkeepers, told him that he was free to go whenever he wanted, now that he was what they considered an adult. Disheartened by the words of his parents, he asked his 'fake parents', the alchemist and the carpenter, if it was time he went out and found his own way in the world. They were really the only ones would would have missed him if he left, considering he had no friends among those his own age, and his parents didn't really know him.
indentThey told him it was his choice, and to take his hammer, whatever he did. The carpenter suggested he take some of his inventions with him if he went, and show them to other places, so they could be put to use. The alchemist said that he could actually go and explore those far off ruins he'd heard of, and create new things.
indentComforted and encouraged by their words, Gaet told them (and his parents, who just told him to be safe) he would be back eventually and, after gathering up his supplies for travel, materials for alchemic purposes, a few inventions he could easily carry, and his huge hammer, the young inventor set off on his own adventure and left the town behind in the care of his mentors. He'd find a way to help people. He would follow his dream and make his teachers proud.
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Posted: Mon Oct 04, 2010 11:13 am
Name: Metis Age: 17
Personality: At first glance, Metis appears very creepy and intimidating; not the sort people approach willingly. However beneath that rough exterior is just a boy who is unable to fully express himself. Talking isn't his strongest suit as growing up in a very busy house, ones voice is easily lost. So after years of not being heard, he just gave up on talking all together. Often mistaken as a mute, Metis only speaks when he feels its absolutely necessary thus when he speaks up, people listen. He finds it easier to get his point across showing someone rather then trying to do the tedious task of explaining it all. This doesn't always work to his favor as there are times he grows frustrated with himself and his inability to get what he needs across.
Also patience is something he's well practiced in, making it hard to ruffle his feathers. He always does his best not to give people the satisfaction of getting a reaction out of him. Metis will usually give said person a eye roll, raised brow or a exasperated sigh if he does choose to react, else normally he just gives the individual a hard stare. Although he can't always keep his cool, there are small occasions where he loses it. When this happens its best to just step aside and let him blow off some steam. Normally he does this alone, as publicly cracking isn't a way to make his parents proud.
Although he is a very strong boy, fighting isn't something he enjoys. He learned how to wield a Hammer as per request of his father and only continued the practice to make him happy. Metis rather put his strengths to help fix or build things; use his hands to create and help rather then destroy and damage. Very capable of taking care of himself, he'll fight if there is no other means of getting around it. He will avoid killing something at all costs, may it be monster or other wise. He rather let nature or Karma take its course.
History: If being the youngest child wasn't enough, Metis is the only boy of a five children family. With both parents present, they lived in a quaint little home in Kakariko Village. Both his parents were healers, his mother an expert with herbs and potions where his father was more of the doctor. Metis' father traveled far and wide to those who needed medicine or treatment. Little Metis would always ask if he could accompany him though mostly he was left to collect herbs with his mother and younger of the girls. His oldest sister, who was always the nicest to him, was their fathers apprentice, thus she came with their father.
So remaining home helped the smaller learn and identify different healing plants and how to apply them properly. He found he rather try and learn these things then play with his three other sisters , whom were triplets. His mother found it odd that Metis showed no interest in making friends of other children of the village. She tried her hardest to get the boy to talk, socialize with others but found her son would have nothing of it. Soon he gained the nickname “Little Poe” or just “Poe” since he always seemed to disappear when other children came around and he didn't speak a word to anyone.
Once Metis grew older, his father took him up to Goron City and allowed him his first, but well contained adventure. His father figured this would most likely be the only way to give the normally compliant, understanding child his first taste of the world around him. As well as he hoped this would help the boy shake away his nickname and grow more into himself, not to be so afraid of people. On this first visit to the gorons, Metis father was dumbfounded by how easily the boy took to the rock people. Perhaps it was the fact that the Goron children, much like Metis, weren't very chatty. Soon not even the Goron Elders were able to keep up with the children, their adventures around the mountains and the Hot Springs were hard to contain. This was the beginning of many trips up to the City and Hot Springs, if not for medicines it was mostly just play dates with other children.
As time progressed, Metis, never one for fighting, stumbled upon the Gorons practice of wrestling. As his friends were reaching that age where they were to learn said practice, Metis found he could only watch. Although Metis was no weakling, his adventures climbing the mountains with the rock children helped him become stronger then most Hylians, this was beyond him. However his friends, not wanting to fully exclude him explained the mechanics of the tradition but never let him fully participate. Thus this lead the Goron Elder and his father to come to the conclusion of having Metis learn how to wield a hammer. This Hammer, crafted by Gorons, was a gift of sorts. For bringing Kakriko and the Hot springs closer together and also giving laughter and life back to the normally quiet village.
Back in his home village he was having no luck in fitting in there, children still making fun of him for being so quiet. Though the adults of the village found him most helpful as he was always willing to do small errands for them or go up on the roof to mend it. The older he became the more it became like a job, he'd be paid little amounts to come to different homes in the village to do repairs. And with this money, he saved up for the chance to one day travel Hyrule, to see other villages and discover more about the world around him. And for awhile things were simple for Metis, he'd do his odd jobs and keep mostly to himself; heading up to visit his friends in the mountains whenever there was a lull in business.
This peaceful existence was soon interrupted; an altercation with some of the village bullies changed things. Metis did his best to ignore them but however when they started to harass his sisters, he completely lost it. Never having fought someone of his own race, as he normally play fought with his rock friends, there was easily a disadvantage. Not knowing his own strength then compared to a normal Hylian, he was unknowingly brutal, doing more damage then he had ever intended. Seeing the looks of horror, fear and the blood and tears of the boy beneath him he was hailing on, something in Metis broke. Upon seeing what he had done, and the other villagers who had come to watch, he found he was more of a freak then before.
This was what gave him the push to leave his home town and use what money he had collected over time. Leaving with some belongings and his hammer, he left Kakariko and set off to hopefully do odd jobs in other villages.
Random Facts He's afraid of horses; its near impossible to get him near one, let alone on one. - He can't swim, he can float and paddle around a little but that's about it. - Has a book of pressed flowers his oldest sister started for him, now where ever he goes he collects unusual flowers or plants for it. - Tends to have no fear when it comes to heights, this comes from his mountain adventures with his Goron friends.
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Posted: Mon Oct 04, 2010 2:11 pm
Name: Merle Age: 19
Personality:
Proud --
Merle expects a lot out of himself and of others. Everything he does he does to the fullest of his ability as he always strives to be proud of the work he does. While this trait gives Merle the ability to accomplish a task as properly and promptly as possible, it also forces him to be a bit of a nitpicker. He's harsh in his critique of others' work and rarely gives praise to a person. However, when he does praise, the person knows they've reached Merle's lofty and somewhat impossible expectation.
Independent --
While Merle may not be smart in the bookish sense, he has enough street sense to even things out. He has no trouble going out on his own, confident in his ability to take care of himself. When at home, he also knows that he'll be able to take care of his family as is proper of the eldest son. Merle feels like he doesn't need help from anyone, and that's including his family. He can take care of things himself thank you very much and won't ever ask for help even if he needs it. He's stubborn in this manner, but real men figure out things on their own without outside help. This mindset gives him the ability to think on his feet. And what better way to put such a trait to use than the high seas where the ocean is always unpredictable!
Fierce --
With his sense of pride and duty to himself and those he loves, Merle is a fierce and relentless protector. He fights for all he's worth until the enemy is down. He'll run himself into the ground fighting and won't quite until he has taken his opponent out. He has a bit of self preservative issues in this sense since he doesn't know when to stop, usually ending up pretty battered because he didn't figure out that it was time to run away and fight another day.
Blunt --
Merle has no time to mince words. He's too busy being an independent young man to worry about such things. He says what he's thinking and damn the consequences. Merle isn't trying to be malicious in any way, but he believes if a person asks something from him, then they should receive an honest answer. That said, Merle doesn't randomly go around telling people the brutal truth. He'll usually keep his own council until otherwise asked.
Devoted --
Once passed all of Merle's prickles and stings, a person will find that he really does have a creamy nougat center. While not overly affectionate, he loves as hard as he fights. Once a kinship is made, he'll always make himself available to that person to help in any way he can. Not that he becomes a little lap dog or anything. He's still his harsh self but there will be a softness in his eyes whenever he's looking at one who is his to protect.
History:
Merle's family have lived on Outset Island for generations. While his great, great, great grandfather started out as nothing but a simple fisherman, the family business soon bloomed into that of a booming merchant's trade. For many years Merle's father held a fleet of three ships that delivered goods to all the coastal areas. While they weren't obnoxiously wealthy, they lived comfortably.
However, such prosperity never lasts and due to an unfortunate encounter with a typhoon, Merle's father and his crew were killed, their ships destroyed. Merle, his mother, two sisters, and baby brother, were left alone. In the midst of grief, Merle stepped up to support his family as best he could. With no skills to speak of and no ship to even fish with, Merle finally went to apprentice himself to a local shipwright, learning the ways of creating and maintaining a ship.
Once good enough in his trade, Merle sold himself out to visiting ships, offering to fix their damages in exchange for pay. He acquired his hammer through these means, accepting the strangely made piece as compensation for his help. As he built up his clientele, he began getting offers to join a ship's crew as an all around handyman.
The pay was much better as a ship hand so Merle jumped at the opportunity, bidding farewell to his family as he set out to work with his trusty hammer. Pleased with this outcome, Merle sails for months at a time, managing to send a hefty amount of his earnings home to his family.
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Posted: Mon Oct 04, 2010 8:59 pm
Name: Thomas. Age: Nineteen.
Personality:
Caustic and clever, the hammer wielder has always had a potent way with words, and an even more potent ability to keep everyone in his life at arms length. Despite the shoved aside knowledge of manners, Thomas never falls short of being sharp tongued, his hunger for dangerous, quick and clever conversations sometimes leading him down the path of imminent trouble. Thomas is self-reliant, to the point that he’ll rarely ever ask for help, even when he’s on the verge of needing it. The Hylian disapproves greatly of requesting anyone’s aid, and in short, that does breed quite a stubborn disposition. Thomas can’t stand the idea of getting attached, or worse yet, actually caring for someone. The young adult has always been well off on his own, and the thought of traveling with someone else, or even worse yet, becoming intimate with someone else drives him straight up a wall. Despite that, Thomas does not mind the idea of temporary company, nor the art of conversation. He actually quite enjoys it. But he refuses to acknowledge that the word attachment and commitment even exist in his own personal dictionary. Anymore.
Thomas is rather moody in the grand scheme of things. Not to say that he yells and shouts when something doesn’t go his way, oh no. But Thomas has a habit of switching from one end of the spectrum to the other at the smallest things. Thomas can go from his witty, clever remarks to a cruel, caustic tone in a few short seconds, and he’s not afraid to cut into others with his words. The Hylian finds it to be a very effective way of keeping everyone at arms length, because sometimes words puncture deeper than actions ever could. Physical wounds heal, but words leave scars that will never go away. Strong willed and reckless, Thomas will be the first to throw a punch in a five to one fight, and he’ll be the last to get on his knees for someone who is too far up on his high, high horse. But don’t get him wrong; Thomas is not like all of those loud-mouthed reckless bastards who get themselves stabbed before they have a chance to go down in history. The young adult is smooth with his words, clever and cruel. He knows how to keep his temper and he’s hardly the explosive type. He’s refined, subtle. When he wants to be, at least. As well as that, Thomas is intelligent. The young adult knows almost too much for his young age, having been raised with both street smarts and the ability to navigate society and its laws.
Though Thomas puts on a smile and talks with ease, he’s an opponent you don’t ever want to face. While skilled in both the art of swords and hammers, Thomas has something that most others don’t. Where some might hesitate in driving the killing blow, the Hylian never will. Not to say he is a villain, and not to say he is purely evil. But Thomas is merciless, and he knows it. He also knows that people don’t like his kind, and typically classify them as the evil that they must drive out. Because of that, Thomas has become even more callous, never hesitating with his blows, never thinking of the consequences and how others might come to view him before rushing into the heat of battle. Fierce and calculating in battle, Thomas has no set of pure morals, no problem with striking the enemy down when their back is turned. Thomas takes any opening he can get, and if that goes against some code of conduct in someone else’s book, they’d better complain to somebody else.
However few and far in between, Thomas does have some redeeming qualities. The young adult has no aversion to hard work, especially if it involves physical labor. Thomas would rather be out in the fields all day than stuffed indoors reading books. The Hylian does not care for money, but he won’t turn it down if it’s offered. Though he’ll help out just as well even when its not. Thomas was taught from a young age to always follow through to the end, and as such, refuses to ever give up on projects or jobs, no matter how impossible they seem. Thomas is not lazy, and has always worked hard for the things he’s wanted, despite his claims that he only worked for them because he had nothing better to do. The young adult doesn’t care to make anyone see him as a good person, and more often than not makes up grand, villainous tales of his actions, of which many are hardly true. He might lay claim to the idea that he’d been out drinking, when really, he’d spent the night walking the town in sleepless restlessness, or that he’d flirted shamelessly with a well endowed lady, when in truth, he’d only glanced her from afar. The reason behind these farfetched lies is unknown, though Thomas might declare to himself that they’re to keep people at arms length at usual. But in truth, he knows that’s just a lie to himself.
History:
"This isn't a game anymore," He'd said.
The boy nodded, and then he lunged.
xxx❤x❤x❤
What a smart child, They'd said. And he'd smiled even though he knew the truth was that the boy wasn't even his.
Thomas's father had always been a strong man. Strong, brave, true. He'd wanted to die a warrior, but instead, he'd been tamed into a life with a woman he'd come to love. Thomas's mother was a fickle creature, her interests held every week by something new and inviting. Her taste in men was just as fickle, and though she tried her best to be loyal, an instance of weakness led to a lifetime of motherhood with a man who loved her and a child who's father had long since gone. Thomas had known from a young age that his biological father wasn't the one who raised him now. When the townsfolk would talk, both of them would fall silent, knowing that rumors were rumors, and they would never go away. Fighting them would just breed something worse. For most of his childhood, Thomas was the black sheep in the white herd. The strongest, bravest boy, and yet the one who seemed to have an immunity to that strange thing called friendship. His best days were spent either in the smithery, or out in the fields.
Thomas had never cared for his bloodlines, even though he was often the center of conversation with his contrasting snow locks and gray eyes, as opposed to his fathers rugged chocolate hair and narrowed, dirty gold-green irises. The boy grew up in the shadows of a retired warrior, a man who now worked with fire and metal, creating weapons and armor for a living, his craftsmanship almost as good as his skills with a sword. Hours and hours of work in the heat of the workshop bred a strong willed child, who never stopped until he'd finished. While his father found him to be a fine young man in the making, he could never shake the feeling of cruelty in the idea that this should have been his son, not another mans. Hours passed into days, and days into months. Thomas picked up a sword sooner or later, though his interests soon fell on other things. Bows, hammers, knives, daggers. They all intrigued him, drew him in. And so he worked hard, never once letting up on the vigorous training that he brought upon himself outside of the smithery and the fields. As he grew, Thomas began to find friends in some of the other children. Their village was big enough that no one knew everyone, but there was still an underlying sense of family that Thomas had never understood before then. Soon, he grew attached, and soon, he had companions, brothers and sisters of sorts. Even a best friend.
With the boys, he began to train and spar, and with girls, he learned the fickle sort of thing known as attraction. As a growing teenager, he learned more and more about the world, without even stepping foot into the great unknown. He learned to read more and more, respect books and their knowledge, while still working in the smithery and training with his friends, and his closest one in particular. Days wore on, and soon they were all young adults, working hard on mercilessly hot days, staying in during the chills of the colder ones. Thomas shared his youth with them, felt as if everything was coming together, though his own personality sometimes held him back from that even tighter feel of absolute kinship. From a young age, the villagers knew that the blacksmith's son was merciless. That he was reckless and clever, but at the same time, dangerous. And it was true.
When he turned seventeen, Thomas was left with information that began to tear him apart.
"I'm dying."
Thomas had laughed it off, a familiar trait of his. "Of course you are. Everyone is." he'd said in return, his voice smooth, his words sharp, "After all, every creature must pass eventually." Thomas had lifted a rupee, examining it close with slit gray eyes. His friend regarded him silently for a moment, so close that it would have made Thomas wince, had he the courage to look over. "Alas, in the end we become nothing but dust and shadows. Now, if this a figurative use of the statement, its much different." Thomas continued, his voice flaring with a dramatic tinge, the silence making his head cramp. Finally, the Hylian glanced up, staring pointedly at his unusually silent companion.
"I'm dying." He said again, his voice blunt, his eyes resigned. And in that moment, Thomas knew that he wasn't lying. The next few months were hell. A tight knot of worry seeded in the Hylian every time he encountered his companion, every time he heard a cough or a struggle to breathe. It drove Thomas mad, even though he knew his friend had a few years yet. But it became a familiar thought in his head, something he dwelled on when he had nothing else to think. A life without his closest friend, a person who'd come closer than arms length without being burned. It wasn't to say that Thomas didn't have others in his life. People to talk to, people to confide in. But none were as important. Not even his father, not even his mother. As time wore on, Thomas retracted into himself, more often than not going off on long walks alone, keeping company only with his companion. He was sick of people glancing him in concern, telling him to talk to them and not keep it all in.
He learned that there was no cure, resigned himself to the idea that one day, his nightmare would come. And while he dwelled on that fact, the world continued to spin, fairly and cruelly. His companion became weaker and weaker, his body withering away. It was when he was nineteen that it happened, but not in the way that he would have expected it to. Evening had come; a stain of gold and red on the horizon. The fields were tangled with fall breeze, the distant village noise mute in his ears. His companion had offered him a sword, and they had sparred, sweat stinging their eyes in the chilled, crisp air. Everything around them disappeared, the illness, the village, the men and women in it. It was nostalgic, reminiscent, almost content. Until Thomas had gained the upper hand.
A sword to his throat - a once playful gesture - his companion had smiled. But it was distant, soft, unreadable. Lifting his chin, his fingers had grazed the sharp metal, intoxicating Thomas with a potent emotion. "Would you do it," He murmured, "if I asked you to?"
Thomas stared, his mind racing to keep up, his heart knotted in his chest.
"I dont want to die," The boy continued, his eyes unnerving; a deep iridescent blue. "I've never wanted to die. But if I have to go, I want it to be like this. I dont want to die bed-ridden and sick. I dont want to be alone when it comes." They'd shared the last shard of evening staring at one another, the sun dipping below the horizon, the night sky opening up.
"You're just playing," Thomas said sharply, moving to pull the blade away. Enough of this. Enough, enough, enough.
"This isn't a game anymore," His companion had responded cooly. His tone was unreadable, his voice stable and calm.
Thomas regarded him for a few moments, heard voices in his head that he couldn't place. Merciless, dangerous, cruel... They chanted, over and over again. You'd put him out of his misery like an animal? And his stomach turned, bile rising to the back of his throat.
Their silence spread on, even as a new, silver slice of light fell across them.
Finally, he said, "Please."
Thomas grimaced, his head tilted back, his throat constricting. "Is this an act of compassion?" He asked after a moment, opening his slate gray eyes.
His companion laughed and tilted his head. "Yes." He murmured, "It is."
Those words poisoned Thomas, even as he lunged.
xxx❤x❤x❤
After that, he ran. He grabbed what supplies he needed, tacked his horse up in the night, and left. The only possession he stole was his fathers; a hammer made of the finest materials. They would think him a sinner, a devil in disguise. How could he ever have stayed? Haunted, Thomas ran as far as he could, until exhaustion dug its nails in, sharp and strong. And even then, he continued to move, continued to wander. He never stopped in one place long, never talked too much about himself. The Hylian feared being found by anyone from his village, anyone from back there. His mind told him he'd been right to do what he'd did, but his actions stained his hands and refused to wash away. His old habits surfaced, his ability to keep everyone at arms length. And he did just that. It was months before he began to settle in places for more than a few days, months before he began to interact so much with others again. Finally, Thomas was letting fresh wounds become scars. He began to regain himself, and his own caustic, witty demeanor. The phantoms of his past didn't change him, didn't crush him into an emotional mess. They only chased him, always nipping at his heels and begging him to run as fast as he could.
He became a wanderer. Nothing more than a ghost.
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Posted: Tue Oct 05, 2010 1:04 pm
Name: Derek Helfeller Age: 24
Personality: What values are ideal among soldiers? Obedient, trusting, prideful, loyal, and possibly a little dull-witted. If you're a general who wanted to use your soldiers as cannon fodder. A man who cares for his comrades, who is not too quick too act, is thorough in everything he does and is intelligent makes a much better and reliable soldier. Derek was all of these things at one point. His life his changed though, and his rough experiences are reflected in his turbulent personality. He is caring in that he cares for his comrades, but he lets no one in close enough to his heart anymore. He'd been a methodical thinker before but now he is emotion-ridden. Derek was thorough, although now he doesn't always put the effort in what he does. If someone were to meet him now, they would probably describe him in two words; distant and moody. Derek always had a streak of pride in him, although it was better managed before he'd changed. Strike his sense of pride, and you might see a completely different person for a short while. Possibly a glimmer of the better person who he once was, or even who he still is deep down.
History: The tall grasses waved in the warm wind, stalks flexing and straightening in the small gusts that swept across the fields of Hyrule. Derek had always enjoyed watching the winds play their fitful games across the grasses, creating waves in their wakes and spreading across the fields. It'd been so long since he'd had this much freedom, and he was enjoying every moment of it. Under the warm sun, he felt his eyes growing steadily heavier.
Life was simpler in those days when I was as free as the winds that swept the fields of Hyrule.
“Dad! Look at what I made!” A young Derek came speeding out of the caravan and across the large field of grass toward his father, a tall and handsome man who stood at the top of a rise staring off across the wide fields of Hyrule. “Look at what I made!” Derek repeated to his father as he finally reached the top of the rise. Unfurling the large piece of paper held in his hand, Derek showed the smeared painting he'd only just finished in the back of a waggon moments before rushing over. The tall and thoughtful figure gave Derek and his painting a long and solemn look, wondering where exactly the paints and paper had come from. Finally, he cracked a wide smile, wondering who had let the boy find the rolls of paper he'd gotten from the forestlands. “Come. We need to keep moving. Back to the caravan with us.” Hand-in-hand, they both strode back down the hill toward the waiting waggons.
The leaves overhead rustled softly, tousled by the winds that gently shook their branches. Derek cracked his eyes open, looking up through wide branches overhead. The tree was beginning to show the signs of autumn, some of its foliage turning an iridescent red. The earliest of the leaves to turn colour left their branch on the next gust, knocked free for the wind's enjoyment, Sitting up, Derek watched these float off down the hill. Small insects leap from the grass and followed them in the wind, only to land again a couple meters away.
I've certainly made my way in the world. The things I've done, the friends I've made, the places I've seen... It feels strange looking at everything I once was.
Derek coughed, spitting sand out of his mouth. He didn't loose often, but it did happen on occasion. Father had been part of the army for a long time and had personally seen that Derek be trained ever since he'd shown interest when he was young. When Derek had finally been accepted in the royal battalion as an officer, his father had presented him with his prized weapon; a hammer of amazing and exquisite make. That hammer had a reputation of rarely ever loosing. Rolling over, Derek saw a hand being offered to him. Despite the pain it caused to his ego, he took the hand with a tight smile and let himself be helped up. The audience that had gathered during their fight gave a cheer for the winner and began to disperse, talking enthusiastically amongst themselves. “That was a good fight,” Derek told Nathan, the sword-fighter who had just bested him. “You're amazing yourself! There were some moves that nearly got me. You're deadly with that hammer of yours,” Nathan replied smiling, “It'll be an honour having you in my squad.” Derek blinked at this last statement, not quite sure what it meant. Nathan, seeing this, smiled even more brightly. “You should have gotten a letter this morning notifying you that you've been assigned to one of the squads. I'm the captain. It will be a pleasure having you on my squad.” Nodding and smiling dumbly, partially in disbelief, and shaking Nathan's offered hand, Derek laughed. He was on one of the royal squads.
The sunset was amazing. The light of it turned the scattered clouds a myriad of colours more vibrant than the autumn leaves. Dark clouds far to the south-west turned a deep and vibrant purple and the sky turned into a wide expanse of bright and dark colours moving slowly from east to west. Derek hadn't realized how much he had missed sunsets until now. Relaxed, he welcomed in the approaching night.
Its been rough. There were moments where I didn't think I could make it. Moments where I felt weak...
Town bells. That's all Derek could hear in his mind. He couldn't get those damn town bells to stop ringing. Those town bells had meant danger when he had first heard them, but now they seemed to mean something else entirely. Since that night in the farthest western regions of Hyrule, he'd been riding nonstop. Not willingly since what he wanted most was to fade away from existence, vanish from the minds of everyone in Hyrule. He rode anyways since it was his duty. Feeling listless, Derek rode through the gates of Hyrule castle, heading to where he knew his general to be. He had a report to make, and Derek thought he might break down doing it, as if reporting it was the last barrier that would make what had happened true. Dismounting his horse and leaving it with the palace guards, he walked briskly and unchallenged to where he needed to go. “Derek,” the general started as he walked into the room. “Reporting, sir.” “You look ghastly. I've heard what happened. Please take a seat,” the general said, gesturing to a set of comfortable-looking chairs with a small table between them by the door. “Yes, sir,” Derek said, debating for a moment whether or not he wanted to actually sit. Slowly, he eventually did until he was slumped right into the chair. “The bandits that were gathering in the west mountains attacked the village?” “Yes, sir. They were stealthy about their business.” “You thwarted their attempt and defeated them.” “Most of them, sir. All the ones my comrades didn't get already.” “Your comrades, they're-” “Yes, sir. None of them are returning home.” The general sat in contemplation for a long while, watching Derek. Somewhere in the room there was a clock ticking away. “I'd like to resign, sir,” Derek said, breaking the silence. “It's best if you didn't.” “I want to anyways. If I have any payments remaining, I'd like you to leave it in my account.” “You've done Hyrule a great service and you have it in you to do much more. I'll be sorry to see you leave,” the general said, accepting Derek's pin of rank as it was handed over. Nodding, Derek left the general's office. Standing outside the door, he wiped his eyes briefly before setting off out the castle. He forced himself to steel, to turn his heart cold, at least for now. He didn't want to deal with emotions or what they did to him. He was going to be strong. Walking through the castle, he went and retrieved his horse and made his way back through the town and out of the castle city to face a different life. Just to see. See where it would take him.
The moon shone brightly outlining the small clouds in the night sky as well as the larger darker ones in the south-west. Where the weren't clouds, stars shone brilliantly, stark against the darkness surrounding them. Sighing, Derek finally stood and brushed the grass off of himself. Going to where his horse was picketed, Derek saddled and mounted him, walking off into the night.
... but somehow I've made it. With some regrets, maybe a little worse off than when I started, but at least I like where I am.
(( haaah and I'm off! xD I wish I'd had more time for the personality but this will have to do for now. Gotta go lifeguarding ;-; ))
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Posted: Sun Oct 10, 2010 4:46 pm
Congrats to la mort noire - - xx on winning the male! :3
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