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Arafel
Captain

PostPosted: Sun Sep 19, 2010 2:50 am


BATTLE EVENTS:

Students may use Melee or Magic.


Things needed?
- Battling system. I figure, a basic dice and chance go about...
- Each student will have a "fighting profile" which has their skills, weapons, etc etc.
Everything has to be "approved" to use in the arena.
- Medical ward/ referees (biology)

FLIGHT EVENTS:

Students will use their dragons to participate in events.

Things needed?
- Some "courses" maybe races and the such depending on element?
- Dragon info to be completed. xD

COMBO EVENTS:

Students will use their Dragons, and combat with Melee or Magic

Things needed?
???


POST YOUR COMMENTS
suggestions
thoughts.

This concerns teachers that are bolded~ Pretty much everyone but kindergarden, and history methinks. xD

Notice how rough an outline this is xD But I really need teacher input on what to plan to do, whate veryone kind of wants to do... SO yes. Post your thoughts, lets get some brainstorming going!
PostPosted: Sun Sep 19, 2010 2:57 am


I'm thinking of getting the techs settled a little more... Randomly assigning them children, and then it'll be part of Tech duty to compile a "profile" each time a child turns to a young adult.

Thoughts?

Also a concern: children with no RP reqs?

Perhaps have every child fill out their own form as an "application" when they grow? And we can assign raitings to their weapons and yada yada? o3o

I know every student has a weapon so I kinda wanna make it even to start with. And then give out "points" each time they complete a class? They can add those to their skill sheet on a point of their choice, and when they're adults, they can add another with every job they complete?

Arafel
Captain


Perilas_Coleman
Crew

PostPosted: Sun Sep 19, 2010 9:52 am


DRAGONS~

Hmm, I'm one that's all for battling systems. Yay dice!! XD Perhaps some form of simplified D&D type things where they get bonuses for that weapon if they've done journal entries/classes/whatnot practicing? Same with dragon attacks too. Though, there'd probably have to be something in effect to keep people from trying to abuse it... ^^" "I wrote 312895342578 one line journal entries! I wants my points!!!!"

Perhaps the techs can help referee? XD "QUICK! GET THE TRANQ GUN! THE BLACK HAS GONE CRAZY!!!" XDDD

Oh, for the no RP reqs, perhaps they get the "base" points of completed classes but no bonus points unless they actually do JEs and stuffs? That way they aren't super weak or forced to do classes, but they can do the side stuff for extra points?
PostPosted: Sun Sep 19, 2010 1:43 pm


*isn't a fan of dice to terribly much* >_>;; But whatever people come up with I suppose is fine so long as there is a way to incorporate characters things for the characters that put in a lot of hard work/do a lot of classes/solos/etc. Though it seems that to get things right means going back through and finding every last class that a kid has done, every RP where they might have practiced with another student, and every solo just to get it right. @_@ Seems like a whole crazy ton of work to get things completely accurate.

Edits: Also there is implied stuff as well, like I wouldn't really want to write out time and again Valens going through the morning workout he does to keep himself strong or all of the random/stupid street fights that Ter gets himself into because they are his version of fun. >_>;;

>_> *snerks* Wouldn't be the first time that a Black Dragon has needed tranqed... >_> @ Keir and Baroness hehe... I must say though that was a super fun RP... well maybe not on Peri's end. ^__^

As for the NRP people you should keep in mind also that not everyone who has that status for their kids doesn't RP. Geia is NRP but I RP'd the Hell out of him before the shop went on a hiatus. Just something to keep in mind that came to mind for me.

Orpheus Solon
Crew

Stellar Dragon


Arafel
Captain

PostPosted: Sun Sep 19, 2010 5:21 pm


Well yes, they'd get the base stats for classes and whatnot, but I mean more like... What their specialties are?

I'm leaning more and more towards the form you complete to grow having that list of questions. That way it applies to everyone.

1What skills do you know?
2What weapon would you like to be registered with?
3Did you specialize in melee or magic?
4What is your specialty?/ If you had to name yourself as a class, what would it be?

Essentially, we have two classes in D-corp. Fighter or mage.
And from there... what KIND you are. Dagger fighter, sword fighter, fist fighter. Healer, fire mage, ice whatever.

And then the dragons will all have set abilities.

The only way you can add points to your skillset is to contact your teacher with what you've done via RP. The teacher can then judge how much that's worth, add it to the card, yada yada. The same situation for dragons, PM peri and vwala. [[ Or maybe that would be good for the techs to do? and teachers will just be involved in calculating and monitoring the classes? ]]

ie: i train every day with pushups could be +2 to upper body attacks.

I do need teachers to agree on a sort of point scale though... So we don't have it like, You PM orpheus and get 100 points cause he's super nice, and then PM Turner, and get 1 point cause she hates you. xD

Teachers will be monitoring the events. It'll essentially be the same methods we've been using. ie, post for a class, a teacher picks it up, this way we don't have any hiatuses to get in the way.

Say student A is melee
and student B is magic
There will be a magic and a melee teacher involved.

A is melee, B is melee
There will be two melee teachers involved.

I think having one teacher monitor both students would be complicated... so it might be best if you have to have at least two teachers for the event. But I'm not sure... I'd like to hear what you think the Teacher's involvement in the class would be like?

As for the dice system, its the only way I can think to keep it "fair". Everyone has baddays, and good days... Luck exists! and a lot of other random factors it'd be hard to count for in just normal RP.

Each class counts whether you win or loose, so that part doesn't actually matter... There'll probably be a like star system "So and so has X wins and Y losses" but that's the only bonus you get from the battle itself.

I want to make the dice system extremely easy and simple though.

Maybe I can find some sort of simulator we can punch numbers into and calculate who wins and who looses... and then the kids can just RP it out? xD
PostPosted: Mon Sep 20, 2010 7:31 am


*sings* I'm all alone~ I have to do the dragon classes by myself anyways.... XDD

Yeah, forms would be good. Plus, we're all used to forms for growth, so what's another?! XDDD

Perhaps instead of PMing, there'd be a thread where the techs can check for points? Since teachers have a lot to do with classes and such already...

*pokes Ala* What are you again? You suck at both melee and magic!
Ala: *sobs* I blame my crappy teachers!

I WANT 100 POINTS FROM ORPHY! XDD But yeah, point scale would be good. Perhaps 1-5? Though, it would depend on what the fighting system would look like...

Eh, I'm not much on the simulator. But simplified rolling system, yes~

Perilas_Coleman
Crew


Kuyoja
Crew

PostPosted: Mon Sep 20, 2010 7:21 pm


A simulator would have some great disadvantages and could prove very discouraging. A person who may not be strong can still win if they are quick and cunning.

Once upon a time when I use to be apart of a DBZ (yes...) rpg forum we sent in stratagies. The moderator read them over and then combined them. Unfortunately this takes a LOT of work. So it isn't something I would suggest we do. But staying away from a simulator would be best.

The biggest problem with 'fights and battles' is that let's face it, godmodding.

If i thought everyone would you know, 'play fair' I'd say just let them post it out battle style and have them come to the conclusion who wins.

Perhaps assigning a teacher to 'watch' over a battle, players who feel like they are being slighted or just plainly being b**** smacked around (granted sometimes two players will agree to this) could send a pm to the teacher with their complaint. The teacher can then inform the other player they need to be more...realistic? Fair? or just plain rewrite their post. If it gets out of hand the teacher can disqualify the one causing the problem.

Points are a good way of determining the basics. Like who has the advantage. Stratagies though are probably the best way of figuring out a victor.

I highly dislike the use of dice. *shudders at my DnD days where my awesome paladin often fell down or hit herself because of 0 rolls*

As well points should only COUNT if the child actually finishes the class. Obviously failed classes don't count. or it could be left up to the teacher to assign points.
PostPosted: Tue Sep 21, 2010 12:16 am


Idea:
No winning and loosing, simply posts like any other RP-- the teacher will set up the situation, I imagine an arena/dojo type thing...?

Going with the idea that players will "play fair" and then a limit when the teacher will step in and instead GRADE the battles.

That way the goal is more of a "show your skills" rather than a battle.


And otherwise, maybe events for prizes that are more Colosseum type deal? x: that wouldn't be required, just a fun thing that teachers could set up and give out trophies and whatnot.

As for the dice; naw, I don't think of a CRITMISS sry! It'd be more of a ... whoever rolls higher gets favor in next post, something really simple like that. That way the RP still matters, but it keeps it sort of fair
For example...
1-10 dice, I roll a 8 you roll a 9
Our posts match that roll, you do really well, I do just a little less
then we roll again, you get a 2 I get a 5. Not as well as before but I do decent, where you misjudge something or choose some sort of mistake.
That way you stay more focused on yourself and portraying the number, rather than omg! my kid has to be the superbestest.

But then we're back to the skillsheets and character differences...

Still remember I'm just shooting around ideas, not deciding anything xD

Arafel
Captain


Turner Herrick
Crew

PostPosted: Wed Sep 22, 2010 12:41 am


So, here are some thoughts I had about this, as [like most of the instructors, I presume] I've been thinking about how the Arena should work for a long time. Particularly because I have quite the skilled fighter, for one of my kids.

There was already talk about doing some "combination" classes, between Turner and Perilas, but that was just IC conjecture, we never really went anywhere with it, and we could.

As for the arenas, I agree with a no "this is the winner, and this is the loser" policy, however, I think there could be divisions. Like, eventually, 'A' class students would be able to battle amongst themselves for a more IC challenge.

That way, it's a demonstration of skill [cleverness, strategy, and so on], as well as combat skills [gained through AFOREMENTIONED training and classes].

For instance, once this system goes 'public', we're going to have a whole bunch of people stating that their kid is awesome at fighting and magic, and has been practicing at home every day, we all know this. So, we could have it be something that's been mentioned historically, since none of it should be a new development [seeing at they're already becoming young adults].

For instance, we all know that Ter and Simon are brawlers, and that Tyven is a vicious machine. We know that Geia loves magic and practices it.

Why? Because it's mentioned constantly ICly, and because those characters have shown that over and over again. It's basically a reward for RPing, whether they have RP Req's or not.

We could even have "achievements" awarded by Teachers, to have a bit of flavor, like "incorporate a dance move into your battle" that'll give them bonus points, or some kind of prize.
PostPosted: Wed Sep 22, 2010 8:10 am


Psh, I have the worst student. XDD Ala sucks at everything. Well, pretty much anyways. XDDD I've done a few things with her practicing, but yeah. She still sucks. Badly.

The only downside to the "no winner, no loser" thing is that some of the students ICly wouldn't give a crap and be in it to win. Or, someone would go berserk (skill~).... Or a black dragon will bite someone's arm off. wink

I've always thought of the joint classes as being sorts of things like races or perhaps even battles. Just supervised and with a whole bunch of techs armed with tranq guns nearby.......

Though, Peri'll tell ya that he, er, she has had BAAAAAAD experiences in the past with having dragons fighting each other, even for practice!
>> Yeah...


.... Oh god, I just imagined D-corp training the kids for American Gladiators..... ROFL But something like that could be interesting....

Perilas_Coleman
Crew


Kuyoja
Crew

PostPosted: Wed Sep 22, 2010 8:47 am


*innocent look* Black dragon? What black dragon? *hides Keir in a closet whom is then very pissed and melts the door with acid*

Like Niki said the no winner no loser wouldn't play out well for some temperments for characters. Keir would be in it to win. And probably disqualified quickly for being a trifle too serious about the whole thing. He'd learn I a m sure even if it means muzzling him >>

Perhaps having a few of the teachers do a trail run of a battle could help sort out the bugs? It's not like any of use don'thave children that are close enough in age to work it out.

I find usually it works better to try it out and figure out...oh god this didn't work. or this worked but needs some tweaking :3
PostPosted: Wed Sep 22, 2010 3:28 pm


I think you guys are missing my point a bit.

There is absolutely a winner, but I doubt D-Corp would officially recognize it as such, and instead they would "grade" the battles.

For instance, if one kid gets beaten to a pulp, but they got a B, and the other kid got a C, the kid that beat the crap out of them still totally won the fight.

I think the tranqs ARE a good idea, as well, since... Tyven certainly has a hard time stopping, if she's gone berserk, anyway. Characters that are "in it to win," would obviously be going for an "A" grade. Isn't that the same thing, almost?

Now, it all depends on what you mean by win. If by win, they wanted to kill or seriously harm the other kid, then they obviously don't belong in the arena, anyway, whether or not we have a win/lose system.

Turner Herrick
Crew


Arafel
Captain

PostPosted: Wed Sep 22, 2010 3:51 pm


^ That.

Like what indu said, there would be IC things that go along of course... Kids would be like ******** YOU AND YOUR FIGHTING... I mean there's the whole range, but I think that's what the grades would come down to.

I also like the point about using the grades to further put the kids in different classes.
This puts like... Srsfase brawlers together, and more innocent "I'm doing this cause I have to" together as well... Keeps anyone from being seriously hurt ICly. And keeps everyone happy in general.

Something like...
Rank 3 Alora & Saedah
Rank 2 Paxton & Alaqua
Rank 1 Tyven & Simon

Imagine mixing any of those! You'd be srsly ********. xD Tyven + Saedah... fft.

SO IDEA WITH THIS
What if the initial class is a teacher vrs student brawl? And Teachers will be in charge of placing their students into a class? Battles will then consist of groups of that class...

As for the skillsheets, again I agree, some people may be like I R SO COOL. So yes, it would have to be previously RPed. Though i can see where someone might loose a battle and think hey maybe I should take this seriously? And then in turn start training more. Either way, it'd have to make sense. We wanna leave it open to judgment and character development, but still make it reasonable.

And yes the combo classes, I imagine are dragon-mounted-jousting battles n shiz. xD

And ofcourse like any of our RPs, classes or otherwise, techs are armed with tranqguns xD
PostPosted: Wed Sep 22, 2010 4:38 pm


I think Saedah would just cower on the spot or pass out from an anxiety attack if she face Tyv. Then again her facing anyone she didn't know she'd probaly have a heart attack. Timid thing.

*laughs trying to imagine Keir and Chath trying to work together*

I think it will be interseting in the least :3 Still having someone try it out would be a good idea. ^^

Kuyoja
Crew


Orpheus Solon
Crew

Stellar Dragon

PostPosted: Wed Sep 22, 2010 4:49 pm


I really like the idea of there being different ranks among those fighting. No matter who was tossed in the ring with Ter he wouldn't really feel bad about fighting with them... a couple of small exceptions of course here and there since hes not a complete jerk (don't tell him I said that) but yeah. Say he was tossed in with Taren, he wouldn't refrain from hitting a kid with glasses. He is my PRIME example that goes along with Indu's comment on a student that would be in it to win it no matter what. >_> LOL

Though he totally calls the first battle with Z! Though its not like the pair don't fight all the time anyway and that's during their down/fun time. lol

Likely with dragons as well there should be ranks or another way of separating them out. Ones with wings and breath weapons wouldn't be on the same level of fairness as something that has neither. Example: Vorel vs Tural since as far as I am aware thus far the Cruzoor has no ranged attacks... in fact I am unsure how they are good at battling in any manner. I will learn when Kliken hits teen and Tural is able to take more classes I am sure though. *realizes she is rambling* Anywho, ranks among dragons is also needed.

I am sure that Baro would be up for another battle dragons other then the usual ones she battles with since she is JUST like Ter... Though another with Keir, the last (official) one was cut far to short for her liking would be the best thing ever in her mind. The last in school battle being cut short has her thinking Peri is no fun at all.

There are some people that it would be hard to figure out a rank for them, like Geia, he has a lot of power magical wise but the idea of using it to fight with other people (other students that is) would be hard for him to wrap his mind around. He'd more then likely end up taking up the defensive position instead of offensive. If there were ever two on two battles (two students for example Geia/Chath vs Ter/Z) he'd be more useful since he could protect his partner without having to attack.

/random thoughts
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