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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Fri Sep 17, 2010 2:55 pm


Here is where the Bounty Hunter, Mercenary, Smuggler, and Trooper profiles will be accepted. Once they are approved you may post them in your thread of characters so that you and others can make reference to it for information during the story. Note that the more bounty hunters collect on bounts, the higher their renown becomes and the more respected they become. Their names will be placed within the top ranking bounty hunters and they will be offered more valuable roles in the story as well. The same goes for mercenaries who work better banding together in groups. The more successful they are at their job, the more renown their groups will become and possibly getting others to join with them into a higher organization. Smugglers are guys who generally work for the exchange and are the top dogs of transporting illegal material. They interact freely with all three of these factions and the cycle between them can be mutual beneficial.
 
PostPosted: Mon Nov 29, 2010 8:19 pm


User Image

"You're lucky I don't eat sentient species. Nothing ruins a meal like your food complaining about being eaten."


B A S I C ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

G a i a - N a m e:
● [Orphen]

C h a r a c t e r - N a m e:
● Zssatstsaysasas “Ziss” Satstsaysatsa

A g e:
● 29

R a c e:
● Aar’aa

G e n d e r:
Male

O c c u p a t i o n:
● Martial Artist, Shockboxer

A l i g n m e n t:
● Neutral

F a c t i o n:
● None

H o m e - W o r l d:
● Aar

A P P E A R A N C E ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

H e i g h t:
● 2.6 meters (Approximately 8’6”)

W e i g h t:
● 181 kilograms (Approximately 400 lbs.)

H a i r - C o l o r:
● None

E y e - C o l o r:
● Rusty Orange

S p e c i a l - M a r k i n g s:
● Thick, leathery skin with pebbly scales.

C l o t h i n g:
● Ziss has no sense of modesty, so he’d rather go without clothes if given the choice. Also, remaining unclothed affords the most maneuverability, which is a necessity for effective practice of martial arts. Still, many species find a giant naked lizard man to be offensive to their sight, so Ziss does wear a semblance of clothing, though only the absolute bare necessity to meet standards of modesty. He wears a simple belt with a skull buckle that holds a few semi-decorative strips of cloth in place where it counts. Ziss is almost always wearing his shockboxing gloves, as they’re useful for more than just in the ring, but when he’s not wearing them, he has some bindings on his left arm to cover an old childhood scar.

[For other details, see picture.]


P E R S O N A L ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

P e r s o n a l i t y:
● Though he won’t actively look for reasons to stir up trouble, Ziss loves to fight. What’s more, he loves to fight with his body and little else. This is emphasized by the multiple martial arts fighting styles that he employs when doing so. Alongside this love of fighting is a love of competition, which is why he got into professional shockboxing; he has yet to hit the big time, but he’s not in any rush as his goal is the enjoyment of fighting his opponents, not winning. Ziss, given his rather large size—he rivals the Yuzzem in size, after all—has an almost insatiable appetite, which he whets with nothing but meat. Carnivorous as he is, he’s familiar with scarceness of money (leading to scarceness of food), so he’s had to stomach the dry, bland flavor of cheap, readily available ration packs on occasion. He finds them disgusting. Beyond his competitive nature and enjoyment of a good brawl no matter where he may find one, Ziss is rather outgoing and friendly, despite his appearance. This isn’t a very widely known fact as people tend to shy away from him rather than give him a simple greeting.

C u s t o m - T e c h n i q u e s:
Echani Style: An unarmed fighting style developed by the Echani that gives practitioners an advantage in hand-to-hand combat.
Hijkata Style: An unarmed fighting style used by practitioners to quickly turn opponents’ attacks back against them.
Teräs Käsi Style: An unarmed fighting style dating back to times before the Old Republic that focuses on offense, defense, and speed.
Wrruushi Style: An unarmed fighting style developed by the Wookiees of Kashyyyk, said to invigorate practitioners of the style in the heat of combat, steeling them against enemy blows.


R a c i a l - S k i l l s/A b i l i t i e s:
Natural Weapons: Aar’aa have sharp claws on their hands and feet, even sharper teeth, and a powerful tail; they know how to use them very well.
Camouflage: Aar’aa can change the color of their skin to blend in with their surroundings. This makes them great for endeavors of stealth.
Durability: Aar’aa are tall and well-muscled, as well as covered in thick, pebbly scales. As a result, they are remarkably hardy and can take a great amount of punishment before going down.


W e a p o n (s):
Modified Cortosis Shockboxing Gloves: These look like your standard shockboxing gloves, but Ziss had them legally modified using his winnings. They’d been upgraded with an integrated ion charger after he discovered that some of the opponents he met in the shockboxing ring had cybernetic parts; he even encountered a couple of droid competitors. He paid a small sum of credits to have them outfitted with a coating of cortosis weave to better resist the electrical energy shocks of his opponents’ own gloves.
Regulation Shockboxing Gloves: A spare pair of shockboxing gloves. Standard fare, these gloves meet every requirement for use in the official circuits.


A c c e s s o r i e (s):
Nothing Special: Ziss carries a comlink on his belt for obvious reasons, and he usually straps a small case on his belt which holds a run-of-the-mill datapad, as well as some spare data cards and credit chips.

● ● ● B I O ● ● ● XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

● Ziss doesn’t particularly care for talking about his past beyond what has happened since he left his home planet to pursue a fulfillment of his love of combat in the shockboxing ring. After departing his homeworld by buying passage on a smuggler ship, he traveled to various Outer Rim worlds, participating in numerous shockboxing tournaments, legal or otherwise. Ziss never attempted to make a name for himself, and the circuits he participated in never really earned him any sort of notoriety, but the fighting was good, and that was more than enough to keep him going. Since the Hutts pay well those who draw the most bets, the winnings were a great perk; he used some of what he earned to improve his shockboxing gloves with a couple of modifications. Consequently, he also spent some of these winnings on an additional regulation pair of shockboxing gloves, as his personalized pair generally violated the rules of official circuit matches. Ziss was completely fine with this setup, as he was never in it for the money and felt that if owning a legitimate pair in addition to a modified pair of gloves was the best way not to get him banned from fighting in half of his fights, then it was no scales off his snout.

Another benefit of all the money he made over the span of about ten galactic standard years was the freedom it granted him to buy travel to various worlds where he had the time to study different forms of martial arts during the off years. Throughout his life, he has learned four different forms of martial arts from various teachers across the galaxy from the Inner Rim to the Unknown Regions. Ziss is a practitioner of the Echani, Hijkata, Teräs Käsi, and Wrruushi styles of martial arts, and he is still seeking to learn more to better his grasp of combat. His knowledge in these various forms of fighting—particularly Teräs Käsi and Wrruushi—has led to the unfortunate deaths of some of his opponents in the underground shockboxing circuits, where anything goes in terms of injury. Many believed him to be a savage enough competitor without being able to correctly control his immense physical strength through rigorous training disciplines.

Today, Ziss still competes in both the professional and underground circuits of shockboxing, carrying an undefeated title along with him in the lower rungs of the sport. He’s been told numerous times that he should shoot for the higher brackets, where the real money is, but he gets more than enough satisfaction in fighting those that he does, and the higher-tier fights don’t seem to be much different than the lower tier fights. Were he to see someone particularly interesting or worth fighting, such as a more skilled martial artist than he, he would likely head to the higher circles of shockboxing to take them on, but he’s content with where he is now. Besides that, he gets to fight just as much outside the shockboxing ring as he does inside it.

[Orphen]

5,600 Points
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Dec 02, 2010 9:02 am


Change your alignment to "Neutral", since you are neither right now. Do that and its accepted.
PostPosted: Thu Dec 02, 2010 7:20 pm


User Image

"Everyone dies. It is the final and only lasting justice"


B A S I C ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

G a i a - N a m e:
● Yaroki

C h a r a c t e r - N a m e:
● Ailyn Vhett

A g e:
● 25

R a c e:
● Race. 3/4 Human 1/4 Pau'an (Her appearence is taken from the human side Life span is from her Pau'an grandfather)

G e n d e r:
● Character's sex: Female

O c c u p a t i o n:
● Bounty Hunter

A l i g n m e n t:
● Neutral

F a c t i o n:
● Leave blank at the current moment.

H o m e - W o r l d:
● Mandalor

A P P E A R A N C E ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

H e i g h t:
● 1.53 meters


W e i g h t:
● Weight: 54.43 kl

H a i r - C o l o r:
● Brown

E y e - C o l o r:
● Red

S p e c i a l - M a r k i n g s:
● Scars all over her back, and tribal marking her right arm.

C l o t h i n g:
● Mandalorian Armor

P E R S O N A L ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

P e r s o n a l i t y:
● Ailyn Vhett was thorough, instinctive, and ruthless when it came to bounty hunting, but she is known to have a soft side for the few people she cared about in life. She is often motivated by money, and as such her loyalty was to the highest bidder.

Ailyn keeps herself in top condition, maintaining the habit of training often with her equipment. She was also very intelligent, having prudent tactical skills.
Ailyn Vhett also workes out her own moral code that she deemed honorable by her standards. She would live much of her life as a bounty hunter following these guidelines.
Ailyn Vhett preferres to work alone; however, she will occasionally partner with others when working together is in her best interest.

Consistent with her preference for working alone, Ailyn also choose to live alone. She never remarried or formed long-term relationships after the death of her family .


C u s t o m - T e c h n i q u e s:
● These are techniques that your character has LEARNED or DEVELOPED over time. They are not the abilities that act as RACIAL TRAITS.
● Learning many languages quickly, fluent in Basic, Huttese, Mando's, and many more.
● Immune to Jedi Mind Tricks
● Extensive Knowledge of her weapons and equipment
● Immune to a wide range of poisons due to her taking them in to her system in small doses


R a c i a l - S k i l l s/A b i l i t i e s:
● These are skills and abilities that are racially specific.
● If not kill can live up to 700 year old
● Stamina, speed and stregth far greater then that of a normal humans
● Greath Reflexs due to generations war


W e a p o n (s):
● Ailyn's main weapon is a EE-3 carbine rifle, more powerful than a stormtrooper's blaster. It was outfitted with a scope for sniping and a fast draw shoulder sling. It fires in short bursts for more accuracy and power, it also has hand grips going lengthwise down the barrel.
● WESTAR-34 blaster pistol fires powerful bolts which were very effective at close range. The blaster is designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire
● A concussion grenade launcher that includes a short shoulder stock for stability and accuracy when firing.
● Ailyn's wrist gauntlets are a mounting point for many of her weapons. Her left gauntlet has a Czerka ZX miniature flame projector, which creates a cone of fire five meters long and one meter in diameter. It has a corded fuel line connecting to a backpack canister holding fuel for three minutes of operation. Directly below this is the BlasTech Dur-24 wrist laser. Comparable to a blaster rifle in power, these wrist lasers have a range of 50 meters. Originally exposed, a protective shield encloses and conceals both weapons.
● She also carries a Tenloss DXR-6 disruptor rifle. A generally illegal subset of blaster weaponry, can disintegrate matter at the molecular level and rip apart living material with ease and speed. The DXR-6 could be fitted with a zoom scope, making it an effective sniper rifle at great distances
● Ailyn's left gauntlet also had a Kelvarex Consolidated Arms MM9 mini concussion rocket, which utilized computer target tracking. Ailyn uses Type-12A anti-personnel rockets, Type-12B stun rockets, and Merr Sonn 1126 rockets. ((please note only two of these three weapons can be attached at one time.))
● Ailyn's right gauntlet has a Fibercord Whip with a grappling device: the 20-meter-long fibercord whip is used to entangle and immobilize a target. It also holds retractable vibro-blades and a dart launcher. (will get later)
● Ailyn also has knee pads with rocket dart launchers. These small launchers used Malkite themfar or FEX-M3, molecular acid, stun agents, or explosive tips.
● Ailyn is known to use a modified Wing-Blast rocket pack. The Wing-Blast rocket pack transformers the user into a flying weapons platform capable of operating in deep-space as well as planetary atmosphere


A c c e s s o r i e (s):
● Helmet
Ailyn's Mandalorian helmet records video and plays it back on command, dispensed water, compensated automatically for low or high light conditions, picks up on minute sounds and amplified them and can connect with the on-board computer of her ship, assuming the transmission isn't blocked. The helmet has the capability of sealing to compensate for pressure changes. The helmet also contains a retractable straw, allowing Ailyn to drink without removing her helmet. Like most Mandalorian helmets, it has a T-shaped visor
Ailyn can control weapons, sensors, and her jet pack with verbal commands. Her helmet's HUD (heads-up-display) features information on the surrounding environment as well as a 360-degree field of vision. The HUD's data streams can be controlled by eye movements and blinking. In addition, an advanced penetrating radar allowes her HUD to provide information on nearby rooms, and can be used to scan the HoloNet and connect with databases, allowing her to perform tasks which would normally require a computer terminal, such as searching databases for individuals. The macrobinocular view plate can be magnified to allow Ailyn to see great distances, and is equipped with, among other things, an infrared scanner that can be magnified up to (20 times for now) 50 times. The infrared scanner magnifies light up to (30 times for now) 100 times or displayed heat gradations.
The helmet's broad band antenna is capable of intercepting and unscrambling comlink and starship comm transmissions. Also, with assistance from her ships computer, jamming transmissions or sending fake transmissions, even while not in her ship. At the top of the antenna was a rangefinder capable of tracking up to 30 targets from a distance of 100 meters. The rangefinder fed data to a display overlay inside the helmet showing range and movement for targets in a 360 degree radius. The overlay also linked to Ailyn's weapons systems to display fire vector and range data. The rangefinder can be deployed horizontally or vertically.
The environmental filter system can filter out poisons and contaminants as well as provide Ailyn with a two hour reserve air tank.
● Armor
Ailyn's Mandalorian armor is constructed from a duraplast/Mandalorian iron alloy, allowing it to sustain a great deal of damage without degrading, as well as deflect blaster bolts, makes it lightsaber-resistant.
Ailyn wears a power armor liner. This liner shirt has a micro energy field projector and two layers of thin ceramic plates, in order to disperse physical and blast impacts, reducing injuries and likelihood of knockdowns. The power liner also gives her increased protection from fire, acid, intense heat, and cold. Her main clothing is a reinforced armor mesh battle/flight suit. The inner lining of the suit blocks poisons and corrosives for a period of time. This suit has pockets on her hips and thighs (one on each side).
Ailyn wears a leather utility belt that has ten leather pouches. Below this she wear a Journeyman Protector honor sash. The battle/flight suit has pockets on her shins which contain an anti-security blade, a survival knife, a jet-pack adjustment tool, and a sonic-beam weapon. Ailyn wears spats around her ankles to help prevent debris from going into her boots. They are smaller than standard spats, attached behind the ankle as opposed to under the boot.
Ailyn wear a pair of versatile boots that have two spikes attached to the front of each.
● Rocket/jet pack
Ailyn wears a Mitrinomon Z-6 Jet pack. The fuel tank holds enough fuel for three 20-second blasts, 20 three-second blasts or one minute of continuous operation. Each three second blast moves Ailyn up to 100 meters horizontally or 7 meters vertically. Ailyn can reach a top speed of 145 kilometers per hour with a maximum range of two kilometers. Directional thrusters feature gyro-stabilizers to apply counter-thrust for maneuvering and landing.
The top of the jet pack has a turbo-projected magnetic grappling hook with 20-meter lanyard (replaceable with 100 meters). A winch inside the launcher can lift up to 100 kilograms. The grappling hook unit is replaceable with an anti-vehicle homing missile.
Taozin nodule create a void in the Force so its wearer could not be detected by another Force-sensitive.


B O U N T Y ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

D a n g e r - L e v e l:
● 0

C o m p l e t e d - B o u n t I e s:
● None

P re f e r r e d - B o u n t I e s:
● Whatever pays, or anything that catches her interest (Which is a hard thing to do.)

● ● ● B I O ● ● ● XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

● Ailyn Vhett, was born to one of the few mostly human clans, or at least human based clans on Mandalor. The only difference between the Vhett clan and normal humans was that the Vhett clan members seemed to live almost twice as long as normal humans. That is if they weren't killed first, which was the case most of the time. Ailyn was the best of the best to ever come out of her clan. Passing the trials to be a real Mandalorian warrior at the age of 13, when most wouldn't dare to attempt it until at least 18 years of age. It was only natural that she would become the head of the clan. For a while she played the part of clan leader and at the time of her sixteenth birthday she met with the man she was to marry. It was love at first sight, but a short lived love. That night the clan was attacked by dark jedi, that had not yet taken up the red saber of the sith. They were after an item that the Jedi had entrusted to the Vhett clan to guard until they could get to Mandalor. This was because the jedi carrying the item was only able to get as far as Mandalor before his death. However when the dark jedi attacked they soon found the Vhett clan was not a simple opponent. They also learned from a weaker minded member that only Ailyn, the Head of the Clan knew the location of the item. At first they tried to threaten her by killing those she loved. But at the time Ailyn was devoted to her duty which meant the protection of the item. So she watched as one by one her family that was there were killed. Most of the Vhett clan was out but Ailyn's family had come for the marriage. When they were out of family the leader tried a different approach. Using many forms of the force to affect her mind he attacked her mind relentlessly for what seemed like hours. But the deaths of her family had given Ailyn the resolve to hold her will together. After two hours of this the sith lord gave up and decided killing her would be easier. It was then the jedi finally arrived to save her. After that the item was passed over to the jedi and Ailyn donned the gray/silver armor she wears today. Its a mark of mourning her lost love an her family. The day she placed this armor on, Ailyn renounced her name as Clan Head and left Mandalor. Because of her experience with the sith Ailyn's tolerance to the force mind tricks is extremely high, most would say she is immune.  

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200

Nishito_Kanzaki

PostPosted: Fri Dec 03, 2010 9:17 pm


User Image

"There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death, there is the Force
"


B A S I C ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

G a i a - N a m e:
● Nishito_Kanzaki

C h a r a c t e r - N a m e:
● W4N-D3R(Wander)

A g e:
● 2

R a c e:
● Assault Android

G e n d e r:
● Male

O c c u p a t i o n:
● No programmed Occupation at this time.

A l i g n m e n t:
● Light

F a c t i o n:


H o m e - W o r l d:
● Unknown planet in dark space.

A P P E A R A N C E ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

H e i g h t:
● eight foot, five inches

W e i g h t:
● eight hundred pounds

H a i r - C o l o r:
● N/A

E y e - C o l o r:
● N/A

S p e c i a l - M a r k i n g s:
● Customized armor

C l o t h i n g:
● N/A

P E R S O N A L ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

P e r s o n a l i t y:
● W4N-D3R is loyal, hard working and unerringly more human than other droids. Compared to other droids, Wander has no set programming to speak of and can choose his own path. However, instead of actual programming, he has an imprinting protocol that attachs him to certain incividual, metaphorically of course. With those he allies himself with, W4N-D3R can seem over protective, endearing and kind, but to any who make him an enemy, he is unforgiving, extremely hostile and almost unstoppable. Though he cannot be stopped like a normal droid, whoever he imprints on is the only person who can stop him, usually with a single word. Wander has another mental feature that seperates him from other droids, he has genuine emotions; Love, hate, fear, joy and many more. He feels all of these and they affect his choices and actions. Something never before seen in an artificial construct.

C u s t o m - T e c h n i q u e s:
● None as of yet.
● Technique #1
● Technique #2
● Technique #3
● Technique #4


R a c i a l - S k i l l s/A b i l i t i e s:
● Integrated Organic/Cybernetic Nervous System- W4N-D3R has a powerfull central processor attached to a spinal collumn that is equal parts organic and cybernetic components. This means that, though he has a few mandatory protocols, W4N-D3R is comepletely independant in his thinking and moral grounds. Combined with his Advanced Mechanical Structure, Wander's movements and mannerisms can allow him to pass as an Organic Sentient, rather than as a common Droid.
● Advanced Mechanical Structure- W4N-D3R chassis and attached armor is vastly more complex than other droids. Instead of an average structure, his body is an incredibly accurate recreation of a humanoid body with artificial cybernetic muscle and skeletal structures. These structures, made of rare metals, are stronger and more durable than even the best of droid materials in the known Galaxy. With this advanced cybernetic musculature, W4N-D3R can move more fluidly and smoothly than other droids.
● Nanoware- W4N-D3R has Nanotechnology throughout his body. This allows for minor damages, such as shallow punctures and fractures, to be repaired in a matter of minutes and more severe damage can be repaired by the nanites, but W4N-D3R would have to shut himself down to accomplish such repairs. This Nanotech is also capable of upgrading W4N-D3R's software and hardware in response to his experiences. Just like repairs, minor upgrades take only a short period of time while major upgrades take longer, and maybe even require W4N-D3R to shut down most of his systems to complete said major upgrades.



W e a p o n (s):
Mass Driver Cannon- (the gun in pic) Uses high velocity explosive neutron shells. W4N-D3R carries around four to five with him inside a chamber in his chest.
AV-60 Lancer laser rifle with Mirk M-603 33mm grenade launcher. W4N-D3R keeps it in a back-mount chamber with quick grab eject.
Ortar 18 microwave pistol-Microwave blaster mk.18 is a successor of assault pistol mk.15. Ortar Eighteen is a typical Order's mafioso or gunman's weapon. Small and effective, mk.18 has two modes of fire: close and high-ROF stunning pulse and lethal short-pulse mode. W4N-D3R keeps it in a chamber in his left thigh.
Combat Blade-Made of the same metal as himself, this blade is harbored in W4N-D3R’s chest on the right side in an inverted quick release chamber. When activated, the hilt comes out towards his feet.


A c c e s s o r i e (s):
●None

● ● ● B I O ● ● ● XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

Not much is or will be known of W4N-D3R’s past, save what he remembers and has logged on the long flight from Wild Space to the core systems. This is his Journey so far:
W4N-D3R’s personal log one
I…do not know how to begin. My creator, my…Father, has sent me away. I do not know where my journey will take or how long my journey will be. All I know is that I am alone, in the confined space of a vessel created for me, a parting gift from Father. My home, the planet I was created on, has been wiped from my memory core, as is the route back. I am currently dormant, unable to move, but Father knew I would be half awake and put in a small viewport. All I can do is watch the star lines and wait. I hope, wherever I am destined for, I hope that someone there will know what my purpose is. This is W4N-D3R, signing off.

OFFLINE


W4N-D3R’s personal log two
The lines are gone. Fire fills the viewport and I am afraid. The Vessel’s onboard display also fills the viewport. It says I have reached my destination, a planet called Corusant. I do not know what to expect and this scares me as well. There is a countdown on the display. It says that I have twenty minutes to touchdown and I feel my motivators activating and I have begun internal diagnostics. Father left a message for me in an encrypted file. He says that the Jedi will need me and that one among them will know a code to tell me that I can trust them. I hope he was right. I can see a city, large and expansive. I think that it covers most of the planet. My diagnostics are almost complete and I no longer feel fear of the imminent future. There is a calmness, and I think this new world will be interesting. I wonder what a Jedi is-
PostPosted: Fri Dec 03, 2010 10:02 pm


User Image

"Never Regret"


B A S I C ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

G a i a - N a m e:
● Azeiel the fallen

C h a r a c t e r - N a m e:
● Keer Na

A g e:
● 29

R a c e:
● Race.Human

G e n d e r:
● Character's sex: Male

O c c u p a t i o n:
● Bounty Hunter/Mercenary

A l i g n m e n t:
● Neutral

F a c t i o n:
● Leave blank at the current moment.

H o m e - W o r l d:
● Hoth.

A P P E A R A N C E ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

H e i g h t:
● 5' 11"

W e i g h t:
● 176

H a i r - C o l o r:
● White .

E y e - C o l o r:
● Gray .

S p e c i a l - M a r k i n g s:
● Three scars across the left arm

C l o t h i n g:
Minus the ears

P E R S O N A L ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

P e r s o n a l i t y:
● Keer is a very calm man.He shall never say more than asked. He will always try and fulfill his mission, no matter what.He never affects more damage than necessarily, but doesn’t hold back from a little cruelty either. When dealing with targets he has grown to see them not as people but as just that targets.



C u s t o m - T e c h n i q u e s:
● These are techniques that your character has LEARNED or DEVELOPED over time. They are not the abilities that act as RACIAL TRAITS. There is a space below for that. (A custom technique could be, learning many languages quickly and knowing quite a few) Use the bullets I have provided to list them neatly, or delete the ones you don't need
● Technique #1High tolerance to heat and cold(growing up on hoth)
● Technique #2Expert tracking.
● Technique #3Echani Fighting Style
● Technique #4Analitical mind(Quick memorization of floor plans, guard paths, Individual habits and tendencies. That sort of thing)


R a c i a l - S k i l l s/A b i l i t i e s:
● I honestly dont know what to put here
● Skill #1
● Skill #2
● Skill #3
● Skill #4


W e a p o n (s):
●BAW E-5s Sniper Rifle, DLT-19 heavy blaster rifle.

A c c e s s o r i e (s):
●3 thermal detonators, A tactical pad attached to his left arm witch also feeds information to the H.U.D. in his helmet.
Jump pack(6 second burst),
Ammo belt(4 full clips for the blaster rifle and 7 for the sniper rifle),
Full armor( the right gauntlet is made entirely of cortosis)and a Prototype stealth field generator that allows him to stay hidden even when he fires a shot from his sniper rifle, this effect only lasts as long as isn't in direct combat.


B O U N T Y ● ● ● I N F O R M A T I O NXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

D a n g e r - L e v e l:
● 0

C o m p l e t e d - B o u n t I e s:












P re f e r r e d - B o u n t I e s:
●Assassination, Tracking,

● ● ● B I O ● ● ● XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ► ► ►

● Keer Na was born to a family of settlers living on Hoth. His father taught him how to throw a knife with enough precision to hit the same spot ten-times. When Keer was ten, settlers started to go missing. Keer and his family started to try to fix the ship that brought the settlers to Hoth.
After three days of work, only Keer's family and another family were left. That day, the ship was ready to leave. When the two families started to board the ship, the cause of the settlers death became clear. Four wampas charged the ship. Keer's father took out a small hunting blaster and tried to hold off the wampas. He managed to shoot one before another tore of his arm, and then his head.

The other wampas proceeded to take the settlers one by one, killing them, and then feeding upon the carcasses. Keer ran onto the ship and was trying to engage the auto pilot when a wampa walked onto the ramp. Without thought, Keer drew and threw his dad's knife into the wampa's head, killing it instantly. Keer Na then hit the engine start and managed to pilot the ship into space, but the small child could go no further without releasing his grief. Keer mourned his family for several days before a ship jumped into the system.

The captain of the ship was Noo Cardon. Cardon took Keer on as an apprentice of sorts and taught him everything he knew about piloting freighters. Keer worked for Cardon for eight years, and then stayed behind on a backwater planet in the Outer Rim. There he learn how to handle blasters and other weapons. He scratched out a living their bounty hunting and working as a Mercenary.

Azeiel The Risen

Feline Pumpkin

5,425 Points
  • Millionaire 200
  • Hygienic 200
  • Cat Fancier 100

Azeiel The Risen

Feline Pumpkin

5,425 Points
  • Millionaire 200
  • Hygienic 200
  • Cat Fancier 100
PostPosted: Mon Dec 06, 2010 6:33 pm


All profiles approved
PostPosted: Tue Dec 07, 2010 3:29 pm


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Remember, everyone, that a Bounty Hunter starts at the BOTTOM OF THE FOODCHAIN, no matter what your bio says. Meaning, you start out with 0 rank in the Bounty system.


Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Tue Dec 07, 2010 3:35 pm


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Meaning, Azeiel, you need to change your Danger Level to ZERO. And if I were you, I'd make your Completed Bounty area blank. As for your Custom Techniques, I need to know what they DO for you. Like Analytical Mind needs to be explained.

I Need to know how long your Jump Pack lasts, as well as what is in your Ammo Belt at this time.

Keep track of EVERYTHING on your character. As a Bounty Hunter, you will need to constantly update what accessories and weapons you have.

PostPosted: Tue Dec 07, 2010 3:43 pm


Changes made

Azeiel The Risen

Feline Pumpkin

5,425 Points
  • Millionaire 200
  • Hygienic 200
  • Cat Fancier 100

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Tue Dec 07, 2010 3:45 pm


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Accepted.

PostPosted: Tue Dec 07, 2010 3:45 pm


gigity off to the hunt

Azeiel The Risen

Feline Pumpkin

5,425 Points
  • Millionaire 200
  • Hygienic 200
  • Cat Fancier 100

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Tue Dec 07, 2010 4:14 pm


User Image








All Bounty Hunter profiles must be moved to the Bounty Hunter application thread. Make sure to read the first post for more information.

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