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°-|-Tsukirou Hiragano-|-°

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Tsukirou Nevermore

Omnipresent Mystic

PostPosted: Wed Sep 15, 2010 6:03 pm


Username: DeviantDorito7

Name: Tsukirou Hiragano (first name:Moon son/last name, Celestial [extinct clan])

Appearance:
User Image

Age: 17 {World age: 46}
Height: 5ft 8in
Weight: 117 Ibs.

Personality: Protective, caring, analyst, childish at times but usually acts mature. High sense of righteousness, pride, and fairness. Will fight for what is right. If he knows it's right, he will fight everyone to prove it.
Sexual Orientation Straight
Likes Milk (lol), candy, kids, friends, sparring, a clear night with a full moon, girls with the same sense of justice as he.
Dislikes Obnoxious noises, unnecessary fighting, unreasonable people, Shadow, the fact he's considered every other animal but fox. Injustice going unpunished.

Biography: His mother died when she gave birth to her second child, Tsukirou, and his father was assassinated, whom Tsukirou's brother killed later. His clan was charged with high treason for unknown reasons and was brutally murdered by 3 other unknown royal families. The Hiragano clan used its final weapon and destroyed all 3 families and itself with the summoning of a black hole. Tsukirou and his brother were the only survivors as they were sent out on a camping trip. Tairou went to war and was not seen again, Tsukirou was only 2 then. he was taken care of by an elderly couple who had found him until the age of 10 who were killed by a huge explosion that still remains a mystery today. After this event, Tsukirou slept in the only other place with a roof over his head, a dojo, and was found by the owner of this Dojo. Mifune trained Tsukirou about how to handle a blade. Although Tsukirou's fighting style was far from the same as his teacher, Tsukirou learned everything he knew from him. He set out towards the Seireitei to become a soul reaper, as it was his teachers desire to do so. As he made his way, he was found by a rather large hollow. His swordsmanship could not match to the unearthly power of the hollow, and nearly died. Just as Tsukirou was on the verge of death, he was granted power that allowed him the power to fight against the hollows, a Zanpakuto. Tsukirou defeated the hollow with a newly summoned blade Ginnozuki. The silver fox was rather calm and warmhearted towards Tsukirou. They instantly became friends. Back on the trail again, a new, far smaller hollow was found. Unlike the last hollow, this one had special properties. The hollow attacked Tsukirou, and attatched his soul to him in hopes of controlling the boy and his large spiritual pressure. Tsukirou's power overwhelmed the enemy, and Shadow was stuck inside his soul. Shadow and Tsukirou get along only on certain occasions. When the 13 protection squads found him, they built a necklace sealing off 90% of his total reiatsu, yet his reiatsu is that of a captains level, even with this handicap. Shadow has a human form, a fox form, and a bladed form, the fox being completely black as well as the blade, and his body identical to Tsukirou's, only far darker (didn't mean to copy Ichigo, this idea came before i watched the series...) When entering the Academy for soul reapers, Tsukirou had already passed his swordsmanship class with flying colors. His kidou was the weakest in the school. However, when sparring with someone skilled in Kidou, Tsukirou used the only kidou that he could defend himself with, Sho, and improved on that kidou beyond the point of perfection. He no long needs to say the incantation, the kidou number, or the kidou itself for him to use it. After graduating, he joined the elites in hopes of one day finding his brother, finding more about his families past, figuring out who wanted to kill him, and also to improve on his powers in order to protect those who could not protect themselves, his teacher's slogan while he was taught under him.






Zanpakuto Name: Ginnuzoku (Silver Moon)
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Sealed Form Info: Tsukirou is rarely seen with his sealed form of his zanpakuto. It is usually in shikai, but when he does have his sealed form.
It is 6 feet tall and weighs about 59 Lbs. Tsukirou can easily fight with it in a mean for speed or power, but he prefers the shikai form above
anything else for easy movement and quick slashes.
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Shikai Release: Ginnuzoku(like ichigo's blade, i usualy keep it in shikai form...)

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Shikai Ability 1: Gintsukiba (Silver Moon Fang) similar to Ichigos Zangetsu. He concentrates his reiatsu into his blade and swings in any direction to create a dense, powerful wave of reiatsu. The waves can vary in size and in power. Tsukirou can fire multiple waves of these attacks with a single swing, and can also control how sharp, how powerful, and how large the attacks are. Once fired, he can no long change the shape or form of this attack in any way. Tsukirou also has the ability to control the reiatsu that overflows around him to act as a sort of shield that surrounds his body for a few milliseconds. This ability can also slice and dice, and can cut through kidou spells and weak metals. It can only be used once or twice though. This ability is known as Pulsar for the way the ability is released, when Tsukirou spins his body around quickly, causing many reiatsu streams about the width of a string to outwardly surround Tsukirou. Tsukirou is still training with this ability, but his maximum amount of time he can actually successfully complete this technique is about 2 times.












Shikai Ability 2:
User Image Tsukirou can control the movement of shadow with his hands by resonating souls, allowing them to react to each others senses or their own. can be used as a defensive or offensive move. Attacks can come from any shadow. Although Shadow has almost no effect against kidou based abilities, some kidou and heavy direct physical attacks can damage him. Tsukirou can change Shadow's physical form into a sword, and can wield both Shadow and Ginnozuki. Shadow's technique can be used the same way as Ginnuzoku's can. These waves of reiatsu from this blade have a darker aura, giving it the name Kurokiba (Dark Fang). Tsukirou can also make Shadow into a scythe on special fighting occasions (when he becomes a vizard), but can only wield Shadow alone when doing this, He cannot use Ginnuzoku while using the scythe at the exact same time.












Shikai Ability 3: Gin-iro Kitsune (Silver Fox) Tsukirou's ears, hair and tail changes color from his original blue color, to the color of silver, like his zanpakuto. His power and abilities increase. His tail and ears my grow bigger as he releases more reitsu, basicly, longer tail and ears= more power, It can only grow so long though. When in this form, his flash stepping skills increase multiple times over. His Agility techniques become more available to use and has the power and speed to use more complicated techniques such as Utsusemi and Karaissen. This ability allowed him recover his strength to use these abilities by 3 times allowing him to use it faster than others.

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Bankai Release: NishokunoKen (blade of the eclipse)
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Bankai form Discription: increase of speed, power, AND reaction time is multiplied dozens of times over. In this form, Tsukirou is seeing things in 1/8th time and can react and move that many times faster. Most wounds and poisons are healed. The density of his skin slightly increases, making it harder to cut. Tsukirou's hair, tail, and ears change color, a deep shimmering black color with silver trimming around the ends. The end of Tsukirou's tail is white as well as the in his ear and around it, the rest of his tail and ears completely black. His hair is also completely black, but is trimmed with silver. This technique combines the blades of Shadow and Ginnozuki. Enables Darkstep... CANNOT BE BROKEN! Like Ichigo's Tensa Zangetsu, Tsukirou fires a wave of immensely dense reiatsu at the opponent. It is combined with both Gintsukiba and KuroKiba, together making a black color with a trim of silver around it. the name of this technique is Nishokiba

Bankai Ability 1: Partial Eclipse
Creates a black barrier around himself and his opponent creating an eclipse with the massive combined reiatsu of Shadow and Tsukirou. inside the barrier, Tsukirou's Darkstep and Shadow abilities increase immensely and their reaction rates are nearly impossible to match, in Tsukirou's point of view, everything is at 1/16 speed to normal. and his speed to the 1/16 is 3/4 (for now...) and is able to move at a supersonic speed. Nearly every step he takes is a flash step, and his flash steps become impossible to track. There is no way in or out of this barrier unless Tsukirou is defeated, or if he seals his zanpakuto once again.

Bankai Ability 2: Total Eclipse
NIshokarite (Eclipse Reaper): Tsukirou's entire battle strategy becomes offensive. The inside of the barrier, it first dims into a pitch black darkness. Light is completely shut off from the outside world, and no one can see inside the barrier either. Lights flicker into the barrier like fireflies, only still and in many colors. Millions appear until it seems that the area around you is infinitely large. The standing area is completely flat, however these lights form below you as well. The area becomes brilliant with these lights, making the entire empty space radiant with lights. As these lights appear, they soon gather and resemble galaxies in the universe. Billions upon billions of stars make up the entire light of the area. You can't destroy the ground below you, and you can hide no where. This is Total Eclipse, NishoKarite.

Bankai Ability 3:Jikan Hanten (Time Reversal): This ability can only be used twice, both times within the duration of Total Eclipse. This technique gives Tsukirou the ability to reverse the attack, reverse the affect of an attack, multiply his own attacks, multiply himself, or undo an attack at any time within the Total Eclipse. This ability can only be used twice, however once used can be extended for however long for that one time. During which time he uses it once, he cannot use it to reverse an ability and multiply his own attacks at the same time or any of the above in combinations (unless one of these reverse affects also connects to a another event.) Once reversed, Tsukirou can not use it again for another 10 posts. Once this technique is used, the opponent will not remember the events that occurred before, however Tsukirou will. Downside, opponents will retain their energy from the posts before, Tsukirou will not. EXTREMELY taxing to Tsukirou and can cause his heart to freeze within time if used more than two times, ultimately killing him. This is Tsukirou's ultimate technique, and will not use it unless it is the very last thing he can do to defeat his opponent.

((Instructions for use: Once Tsukirou uses this ability, I can only undo what happened within the last 3 posts. I can choose which post I can refer too within my last 3 posts. Once this is used, I will re-post my desired restart point. All opponents posts within the barrier after the restart point will be completely void [not deleted] and the opponent will not remember what had happened in the posts after the restart post.))
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Agility

Dashing:A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.

Shunpo (Flash-Step):A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.

Air Walk:Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of reiatsu within a captain ranking individual.

Senka (Flash Blossom):Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Youruichi developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability.

Utsusemi: This is one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.

Karaissen (Afterflash)[created by DeviantDorito7]: A technique Tsukirou had completed and almost perfected while training after becoming captain. This technique is the most dangerous and hardest techniques every created. It far surpasses Youruichi's flash techniques and is also highly damaged to the user if used the wrong way or to many times. This technique combines Utsusemi and Senka. It creates an illusion in front of the person and the user spins his/her self just as in senka. In some cases, but only after some seriously intense practice is this possible, the person can actually cause the light to follow in the direction the person spins, an after flash. The person my seem to be going one way but is actually going in another direction. It is possible for that after flash clone to attack in that same direction, but that is the only part Tsukirou has yet to perfect.

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Kidu: Does not use kidou.

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Swordsman ship: While Tsukirou is in his shikai form, his power to his attacks are slightly weak, but is made up by the speed. before his foster parents died, the heaviest his blade can withstand is 1250 pounds of pressure without cracking. in bankai it will not crack and or break period. Because of Tsukirou's skill in speed and the slenderness of Ginnuzoku, Tsukirou can slash his blade super quickly and cause aftereffects of where his blade DID slash, and slash may not become affective for a few seconds after Tsukirou actually swung his blade. This ability can make each one of Tsukirou's slashes multiply many times over. He may seem like he is slashing only once, but may be actually slashing up to 12 times.

Black Moons Cero: Tsukirou learned cero through training with Shadow. mixing in his own reiatsu and Shadow's reiatsu, the 2 can create a cero that is completely black. it's unfinished...
PostPosted: Fri May 20, 2011 6:01 pm


edited with new abilities.

Bankai 2 & Bankai 3 has been added into Tsukirou's ability list.

Tsukirou Nevermore

Omnipresent Mystic


TwiDawnLight
Crew

High-functioning Bibliophile

PostPosted: Fri May 20, 2011 7:50 pm


Wow. o.o

Hm... 2nd Bankai ability seems reasonable considering its a spacial effect and seems to have no adverse effects on the opponent.

As for the 3rd as curious and unique as it is I'm rather unsure on whether or not to agree... I like the limitations you've put on it and it helps A LOT but like I said I'm a bit undecided.

All in all:
2nd Bankai ability- Two thumbs up
3rd Bankai ability- Undecided
PostPosted: Fri May 20, 2011 8:10 pm


Let me make the bankai 3 description more detailed...

Basically what Tsukirou does is control time to the the next level. Instead of just slowing it down, he literally controls it for a set amount of a period of time.

When he "multiplies" himself, he basically gets himself from the very near past. If you were to kill one of them, the other would remain. He can fight side by side with himself. For each "Tsukirou" I bring from the past counts as using the Jikan Hanten technique once.

When he multiplies his attack, he basically gets that attack from the past and brings it to the future. For example. Lets say I fire a huge wave at you, and you fire an equally powerful attack at me, I could use my Time Reversal to do the same thing I do when I "Multiply" myself. Again, for each time I do this it counts as one Time Reversal move.

When I undo an attack made by the opponent, I basically make time rewind itself to a specific point in battle. So lets say you fire an incredibly powerful attack on me while I'm cornered. I can use my Time Reversal ability to get me out of there. However, you keep your energy like you've never used your attack, and all the energy I used that was a part of the nullified crisis is never gained back. Basically I Re-post any of the 3 previous posts I posted and quote it with my next move. The opponent will not remember what had happened in the time I used my Reversal ability, but I will.

Nullifying the affects of an attack basically means that if you poisoned me, then I do what I did above and it's like I was never poisoned in the first place. So it's the same thing.

Again, I can only affect my last 3 posts when using this attack, and I can only use it twice. I can only use this when I enter my 2nd form of bankai, any attack before then cannot be affected. There is also a 10 post cool down (which is FOREVER!) and I can't use two of any of the descriptions above in combination when using Jikan Hanten.

Tsukirou Nevermore

Omnipresent Mystic


a.renee.w
Crew

Devoted Seeker

PostPosted: Sat May 21, 2011 6:29 am


I approve of the Bankai abilities. ^^
PostPosted: Sat May 21, 2011 6:44 am


Yay, that makes 2! 3 if you count me, 4 if you count Twi, and hopefully 5 if you count Kira. lol

Tsukirou Nevermore

Omnipresent Mystic


TwiDawnLight
Crew

High-functioning Bibliophile

PostPosted: Sun May 22, 2011 9:41 am


-reads new explanation- ^^
3rd Bankai Ability- Two thumbs up
PostPosted: Wed May 25, 2011 2:25 pm


And then here comes the abject voice of Reason, Logic, Balance and Skepticism.

Time travel. It's a flawed science at best, And what you want to do, is drag yourself from a point in set time, regardless of how close, and have it help.
So unless you constantly flux from the time-line and therefore always expect to be dragged from it you'd be highly paranoid. Now, I know this is a Bankai move, and so you'd be in combat when you used it, but half of the time you'd be ready to use it when BOOM! Suddenly you've got an enemy in your face and you see yourself doing something of in another direction and, to be honest, such a sudden transition is hard to predict. As a Balance tool, i'd suggest that you flip a coin to see if you use it or it's used on you, cuz everyone is a puppet to the timeline.

Also, Energy. It takes a ******** of power to play with the Time-line in all other mediums of Roleplaying. Why? Cuz time is a b***h to mess with. An uncountable amount of variables await scrutiny and to mass all those up take effort.

I don't want to sound like I'm complaining, I just point out what I see. I understand that Captains and such are all Uber-powerful. But even then, there are limits.

Hemlock Dressedel

Ruthless Lover


Tsukirou Nevermore

Omnipresent Mystic

PostPosted: Wed May 25, 2011 2:54 pm


Hemlock Dressedel
And then here comes the abject voice of Reason, Logic, Balance and Skepticism.

Time travel. It's a flawed science at best, And what you want to do, is drag yourself from a point in set time, regardless of how close, and have it help.
So unless you constantly flux from the time-line and therefore always expect to be dragged from it you'd be highly paranoid. Now, I know this is a Bankai move, and so you'd be in combat when you used it, but half of the time you'd be ready to use it when BOOM! Suddenly you've got an enemy in your face and you see yourself doing something of in another direction and, to be honest, such a sudden transition is hard to predict. As a Balance tool, i'd suggest that you flip a coin to see if you use it or it's used on you, cuz everyone is a puppet to the timeline.

Also, Energy. It takes a ******** of power to play with the Time-line in all other mediums of Roleplaying. Why? Cuz time is a b***h to mess with. An uncountable amount of variables await scrutiny and to mass all those up take effort.

I don't want to sound like I'm complaining, I just point out what I see. I understand that Captains and such are all Uber-powerful. But even then, there are limits.


And as I have pointed out in my bankai description, there are certain circumstances to using this move.

A: I can only use this move in reference to my 3 last posts, and the timeline has to be within the time I am using the 2nd bankai ability. Nothing before it.

B: I can only use this technique twice.

C: Whenever this move is used, then the opponent gains the energy they used from attacking me like they've never never used it in the first place. The energy I used before using this ability is never regained.

D: Final downside, there is a 10 post cool down to use it again. Which basically means that if I used this ability once, then I cannot use this again until I have posted 10 other times (a page and a thirds worth of battle time)

Yes, time travel is an undiscovered science, and it probably never will be fully understood. However, this, my friend, is a Roleplay. People here are able to do what we can't in real life. Whether the Einstein's theory of the twin paradox is working or not when I am using this ability, it doesn't really matter. There are tons of downsides regarding these abilities in relations to the actual use of Jikan Hanten. You make good points (especially with the one with Dotenmaru, you have my thanks on that one, can't remember why I accepted that in the first place) but this one is already self explanatory.
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✘Lost History ✘

 
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