Character Info:
Name: Irou Uzamaki
Rank: Tsuchikage
Nicknames: Stone Demon
Age: 24
Village: Hidden Rock Village
Weapons: Sword of Ruin
Personality: Very kind but in battle he is very dark.
Weakness: His honor
Bloodline and Linage: Uzamaki clan distant cousin of the leader of the Land of Wirlpools
which was destroyed during the third great ninja war
Jutsu Element: Earth and Water
Past/Background: As a child he has seen the worst in people this has made it very difficult
for him to trust. Through his training he has gained an insight to the darkness inside of everyone
hes has leardnd to read this darkness which has given him respect from his subordenants. When he
lost his parents he discoverd that his darkness was a usefull wepon in battle and earned him the
title of demon beign one of the two remaining in his family he has everything to loose when it
comes to battle.
Favorite Jutsu Technique: Doton Tsuchi Tsunami no Jutsu (Earth Release: Earth Giant Wave Technique)
Jutsu Technique List:
Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.
Rank:E
Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.
Rank:E
Suiton: Bakusui Shōha-After spitting out a great volume of water from his mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks, the amount of water created is proportional to the amount of chakra used. When used with Kisame's enormous chakra, even dry wastelands will turn into an ocean. Afterwards, the excess water can presumably be used for additional water release jutsu.
Class:Ninjutsu
Rank:B
Suiton: Ja no Kuchi-This jutsu allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow her targets to literally swallow them. After it has swallowed them, it turns into a river that carries the enemy away. After activation, the user can create further snakes if needed.
Class:Ninjutsu
Rank:C
Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.
Rank:C
Suiton: Suikōdan no Jutsu-This technique forces water to attack the opponent in the form of a shark and is very similar to Suiton: Suiryūdan no Jutsu-Suiton:, which also creates a creature out of water to crash it onto the opponent.
Class:Ninjutsu
Rank:C
Suiton: Suishi no Jutsu- This jutsu will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Class:Ninjutsu
Rank:C
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.
Rank:C
Suiton: Gobō Shokusame
Type: Ninjutsu
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He/She then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Rank: B
Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.
Rank:B
Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.
Rank:E
Doton: Shinjū Zanshu no Jutsu-The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Class:Ninjutsu
Rank
biggrin Doton: Shinjuu Zanshu no Jutsu (Ea
rth Release: Inner Decapitation Skill)
Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.
Rank
biggrin Doton: Doryūsō-This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
Class:Ninjutsu
Rank:C
earth style: mudslide hydra
a huge tornado of mud rises from the earth turning into a 3 headed mud and rock hydra the hydra his a stone head a mud body and stone arms and legs as well as tail the hydra is controlled by its user and the user can use it as an offensive or defensive jutsu do to its dense body like a hydra if one head gets cut of another one grows also this mud hydra spits mud that instantly hardens but cracks eventually any person hit with the mud will be hardened
Henge No Jutsu (Transformation Technique)
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
Rank:E
Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
Rank
biggrin Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
Rank:C
Doton: Shinjū Zanshu no Jutsu(Earth Style: Headhunter Jutsu)
Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Rank:C
Togeyomi (Underworld Spines)
Description: A technique that lengthens the hair and changes it to a coat of hardened spines which covers the body. This technique can be used both offensively and defensively. The spines are also varying in texture and strength, often times only able to weather one attack (either received or dealt). It should be noted that when this jutsu is used, the ninja cannot move until the hair has returned to its normal form.
Rank:S
Appearance: