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UsuixAyuzawa's Drawings

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PostPosted: Sun Sep 12, 2010 9:14 pm


This is my first post in the guild.

My name is UsuixAyuzawa, I'm 13 years old and drawing is one of my hobbies. I use 2B pencil, eraser, putty eraser, cotton bud and tissue(of course including A4 paper) when I draw. I use guidelines too.

I need critiques, tips and red-line to improve. I'm not attending any art classes. Below is the link:-

1. http://fav.me/d2t9mej
2. http://fav.me/d2udyu1
3. http://fav.me/d2v30nb
4. http://fav.me/d2ymg62

Note: Critique the HELL OUT OF IT! You don't need to hold back.

Thank you
PostPosted: Mon Sep 13, 2010 5:59 am


Hello. I'm not a wiz in anatomy, but I think I can provide a bit of general guidance to point you in the right direction.

Redline for #3: [x]

- The torso and upper arms are far too long. Also, the torso looks kind of stretched, like rubber -- there's no structure for the ribs or hips.

- Your elbow is approximately at your waist. With a staight arm, your fingertips are approximately at mid-thigh.

- The hands are too small. Ignoring the effects of the style, a good way to measure the size of a realistic hand is by placing it on the side of your head. It's a bit smaller then the length of your head, but the fingers still extend above your temple. Just a general guideline.

- Note size of head compared to body. Out of whack due to the anime thing, so don't take the redline too literally.


References you might find useful:
- here -- it's an Amazon link. There are a few good references for the arms and hands in the preview.

- here -- torso -- people are rarely THAT fit, but it shows the muscleature well.

- If you have time you might also like to go to conceptart and flip through some people's sketchbooks, see how loosely they draw people and how they depict and simplify things.

Your main problem areas with anatomy right now seem to be:
- Torso too long, legs too short, no ribcage-waist-hips separation (visualise bean shape);
- Structure of the chest area.

Sunsway


Syrella
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PostPosted: Mon Sep 13, 2010 6:43 am


If you want to improve your art, then you've already taken a good first step. Asking for critiques and guidelines is never bad. However, I do think you might be approaching art from the wrong angle. I have a few suggestions for you, which you are free to ignore if you so choose.

If possible, put your anime drawings on hold for a bit and work on improving your overall drawing technique. A few tips on how to do so:

-Draw from life. You'll hear this one a lot, but it's very important. You gotta know the world in order to stylize it properly (ie anime). Look into both contour drawing and gesture drawing, two different approaches to transcribing 3-D objects onto a 2-D surface (aka your paper). If you need links, let me know.
-Some topics you'll want to familiarize yourself with in your spare time: basic perspective (1-point, 2-point), form, composition, color theory, hue, value
-Use references whenever possible. If possible, find what you're going to draw in person and draw it. If that's impossible, use photographs. Just be careful that the further away you get from the original subject matter, the more risk you run of getting that "telephone" effect. Have you ever tried copying a copy of a copy? Each time you do that, some detail is lost. It's the same with highly stylized artwork such as anime. The source of all drawing material is life, so use it to your advantage whenever possible.
-Always sketch the entire image out lightly before going in to add details. I don't know if this is an issue for you, but make a point of always planning out your drawing. This can help prevent cases where the feet get cut off, for example, or you don't leave enough room for the top of the person's head (ie crushed skull syndrome).
-You don't have to hold your pencil like you would if you were writing your name. Feel free to experiment with different grips. While sketching, keep a loose grip and hold the pencil farther away from the tip. When going in for detail work, hold the pencil closer to the tip.
-Remember to include a light source. If you are drawing from life, it's already included. If not, you'll have to put one in. How light falls onto an object is directly related to its form and also what its made of. Shadows and highlights, with the full range of mid-tones, can add depth to a piece like nothing else.
-Practice, practice, practice...! I'm a personal believer that there is no such thing as talent. With enough patience and dedication, pretty much anyone can learn how to draw. Also, if you see someone who is good at drawing, you can know immediately that they've dedicated a lot of time to their art (and probably worked their butt on in the process too!).
-Don't get discouraged. Everyone is bound to think their stuff sucks ever once in awhile. The key is to keep at it. View your work from a critical angle, don't get too attached to any one piece, but don't forget to value it too.

... and that's about it for now. xDD Sorry to talk your ear off. Let me know if you need anything clarified or if I spouted out something incorrect.
PostPosted: Tue Sep 14, 2010 2:15 am


syrella
If you want to improve your art, then you've already taken a good first step. Asking for critiques and guidelines is never bad. However, I do think you might be approaching art from the wrong angle. I have a few suggestions for you, which you are free to ignore if you so choose.

If possible, put your anime drawings on hold for a bit and work on improving your overall drawing technique. A few tips on how to do so:

-Draw from life. You'll hear this one a lot, but it's very important. You gotta know the world in order to stylize it properly (ie anime). Look into both contour drawing and gesture drawing, two different approaches to transcribing 3-D objects onto a 2-D surface (aka your paper). If you need links, let me know.
-Some topics you'll want to familiarize yourself with in your spare time: basic perspective (1-point, 2-point), form, composition, color theory, hue, value
-Use references whenever possible. If possible, find what you're going to draw in person and draw it. If that's impossible, use photographs. Just be careful that the further away you get from the original subject matter, the more risk you run of getting that "telephone" effect. Have you ever tried copying a copy of a copy? Each time you do that, some detail is lost. It's the same with highly stylized artwork such as anime. The source of all drawing material is life, so use it to your advantage whenever possible.
-Always sketch the entire image out lightly before going in to add details. I don't know if this is an issue for you, but make a point of always planning out your drawing. This can help prevent cases where the feet get cut off, for example, or you don't leave enough room for the top of the person's head (ie crushed skull syndrome).
-You don't have to hold your pencil like you would if you were writing your name. Feel free to experiment with different grips. While sketching, keep a loose grip and hold the pencil farther away from the tip. When going in for detail work, hold the pencil closer to the tip.
-Remember to include a light source. If you are drawing from life, it's already included. If not, you'll have to put one in. How light falls onto an object is directly related to its form and also what its made of. Shadows and highlights, with the full range of mid-tones, can add depth to a piece like nothing else.
-Practice, practice, practice...! I'm a personal believer that there is no such thing as talent. With enough patience and dedication, pretty much anyone can learn how to draw. Also, if you see someone who is good at drawing, you can know immediately that they've dedicated a lot of time to their art (and probably worked their butt on in the process too!).
-Don't get discouraged. Everyone is bound to think their stuff sucks ever once in awhile. The key is to keep at it. View your work from a critical angle, don't get too attached to any one piece, but don't forget to value it too.

... and that's about it for now. xDD Sorry to talk your ear off. Let me know if you need anything clarified or if I spouted out something incorrect.

Its really hard to draw from life for me. Any tips to do it better? Like critique above yours said, I'm super not good in anatomy.

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PostPosted: Tue Sep 14, 2010 4:57 am


UsuixAyuzawa

Its really hard to draw from life for me. Any tips to do it better? Like critique above yours said, I'm super not good in anatomy.

Really hard? I shouldn't think so. Draw things around your room (or wherever you are). It doesn't have to be people. Probably better that it isn't, actually. You need to learn the basics, really.

Right now, you're essentially drawing from memory or trying to copy from an already stylized source (manga/anime). This is not a great way to go about it.

If you can't find actual people to draw, which would be the best option, then go around looking for photographs. Better yet, buy an anatomy book.

Anatomy Book

Check your library or local book store for resources on drawing. There's bound to be someone or something that can help you.
PostPosted: Wed Sep 15, 2010 1:11 am


syrella

Really hard? I shouldn't think so. Draw things around your room (or wherever you are). It doesn't have to be people. Probably better that it isn't, actually. You need to learn the basics, really.

Right now, you're essentially drawing from memory or trying to copy from an already stylized source (manga/anime). This is not a great way to go about it.

If you can't find actual people to draw, which would be the best option, then go around looking for photographs. Better yet, buy an anatomy book.

Anatomy Book

Check your library or local book store for resources on drawing. There's bound to be someone or something that can help you.


No, that is not what I mean. I mean, I think you'd misunderstood. I mean its hard to draw humans of the real world. Its hard to make the picture drawn to be exactly the same as the real one especially the eyes of the humans.

But, I'm agree to start with drawing things around us. Its just that I'd never learn to draw realistically but anime/manga/cartoon styles so, I know nothing about drawing realistically but using basic shapes. I don't really know how. When I'm small, I like to draw and I draw pretty well(better than now) but cartoon style. I stopped to draw and continue when I'm 9 years old.

I mean I need tips on:-

1. What should I draw?
2. How should I draw it?
3. Ways to improve in drawing
4. Rules or principals to follow while studying(drawing)

I'm still a beginner in drawing but I want to learn how. I'm good in copying a reference picture but not good in drawing my own imagination.

By the way, Syrella, you're very good in criticizing. I like how you do it!

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Syrella
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PostPosted: Wed Sep 15, 2010 6:07 am


1. What should I draw? Anything. biggrin That's the joy of it. For you right now, I'd work on drawing simple shapes. By those, I mean things like cubes (boxes, for example), cylinders (bottles, cups), spheres (round objects, maybe something like marbles?).
2. How should I draw it? You should draw what you see, exactly as you see it. It won't turn out looking very good at first. But with practice, you'll improve. Be sure to really study the object before you even put your pencil down.
3. Ways to improve in drawing - Draw! Observe the world around you. Bring your sketchbook wherever you go. If you something interesting, study it. People watching is encouraged too, so long as you aren't rude about it. No one likes to be stared at. xD
4. Rules or principals to follow while studying(drawing)
Sketching is probably the most important skill you'll want right now. Other things like adding color or ink will come later. From what I've gathered, there are two main styles of sketching.

The first one is contour sketching. The concept behind this first style is to never let your eye leave the object. The moment you look down at your page to draw, you are drawing from "memory". It may seem a little extreme, but it's a valuable lesson to learn.
> blind contour drawing lesson < If doing it "blind" doesn't suit your fancy, then take breaks and look at your paper.

Next is gesture sketching. The goal of a gesture sketch is to get the "idea" or "gist" of an object down on paper. They are usually done anywhere from 5-10 seconds and up to a few minutes.
gesture drawing example Note that it does not have to be people. You can do a gesture drawing of just about anything. You just gotta pay attention to the "line of action" or "action lines". That's really the key here!
> line of action <

And, I guess a final method of sketching would be to simply ignore all the techniques before-mentioned and just draw what you see. Start from wherever you want and convey all the detail you're able to. Start studying how you can make that object seem like it's 3D on paper versus a flat shape. smile

Edit: For the last method, make sure that you measure stuff out whenever possible.
> tips on how to measure <

And... that's all for now. :'D Good luck! Let me know if you have any questions.
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