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Posted: Sat Sep 04, 2010 9:57 am
Welcome one and all to Urban's Junk box of Death! This is where all my things for characters shall go! As well as other odds and ends I think should be out for display, in that case, I'll note what was never really approved. To do list: Tell the Joke, "What'd the 5 fingers say to the face?" Gut someone with a chainsaw Tell someone they have something on their face *Punch them in their face* Yell "It was pain!" Head butt someone/something to death Grenade combo someone Launch a Fridge at someone Make a lunchbox trap and kill someone while their stuck in it Make a remote detonator that explodes in your hands after you hit the button Choke someone to death Harpoon Someone Field of Land-mines + Random Rock = Trap Hug someone to death Shoryuken! Someone Drowned someone Pile drive someone from a high place
Lines to use- "My Mom told me not to talk to assholes. Sorry." "Hey Punk, you got hair on your sac?" Leroy Jenkins Battle Cry Your mother is so hairy, the only Language she speaks is WOOKIE! (Insert Wookie sounds)
I know these sound childish, retarded, raunchy, or uncalled for, but their my achievements. More to come. Oh, and I'm going to attach a link to where I do it each time.
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Posted: Sat Sep 25, 2010 9:54 am
RPC Name Yensen Howitzer
Name of Machine: Testsujin
Machine Rank: B
Description: It will house my soul after I become an Adept, so I may be one with my machines. The body will be made of dark steel, meaning it will be harder to break then regular steel. This also means the body will be a little slower. It will only have a few modifications built into the suit. The 1st modification is an antennae in the head, that will act as a receiver and transmitter for incoming radio signals. Although the body is not large, it houses 10 hyper-pistons, and 38 Mini-Hyper pistons, all inventions of Yensen. These hyper pistons are vital, as they are the source of the bodies strength, which is enough to match a werewolf. Another small modification, is the tool hand. In each finger on the left arm, is a tool to help in certain situations or crafting, such as a cutting torch, a welding torch, lock-picking utensil, and a hacking tool. Another pre-installed modification, is the voice modulator, which can imitate a plethora of sounds, ranging from creature calls, to the voices of humans. Next on the modification list, is a neural translator, which serves as a second brain for the body, meaning a small increase in the reaction time of Yensen. The last small modification that comes pre-installed is the sensor system. By detecting changes in the air pressure, temperature, and electromagnetic fields, the body can "feel," and if turned up to a higher setting, can detect the movement of objects nearby. Thus, described as "Eyes in the back of its head." Some of the things, not able to be called modifications, are are the torso cavity and mouth cavity. Both are empty for storage, and can have additional modifications within them, as well as store objects inside them. The only problem with the body is
Sample: Yensen task was simple: Enter the compound without anyone noticing and steal the plans for an assault on . It would be easy for Tetsujin, as he didn't give off a heat signature, and had no true smell. He began on the outskirts of the encampment, at dusk. He was beginning to weaken, as dusk gives way to dark. He listened closely to the radio waves, and the leader describing shifts over them. He nodded, there would be a shift change right before sunset, and that the Head Mercenary was going to be leading a raid on a local town. He took advantage of the sunset, moving into a position that would put his back to the sunset. He waited until the Mercenaries began to ship out to the town in some vehicles.
Yensen began to quickly crawl across the ground in the blackness that was in the sunset's wake, making a stealthy approach. He came to the wall, which was only 10 feet tall. Yensen glanced up, wall running for a second and making a quick and strong leap up, leaving a small dent in the wall where his foot had been. He caught the wall peaking over the edge to see if anyone was near. ~All Clear~ he thought, pulling himself over and onto the ground, rolling for cover that was less open. He looked about the compound from the position on the wall. There was a large building in the center, protected by the walls and the guards that walk about surveying the land outside the walls. The large building was actual cement and brick, and was made of several other small buildings. From the looks of it, they connect to one another. There were several doors, windows, vents, and grates he could use. He decided for the roof vent.
He watched the path from the wall to the building for a moment, checking for any signs of movement. ~All Clear~ went through his mind as he leapt from the wall, rolling to the ground. He picked himself up quickly and made a short dash to the wall, running up it and leaping as he had done to the original wall, also leaving a crater in the wall where his foot was. He pulled himself up over the edge, not bothering to check the roof. He rolled as he got over the edge, as to keep himself hidden. As he crawled across the roof, he observed some of the men for a minute, listening to their voices. He continued on to a vent, using the cutting torch tool to cut through the grate the kept unwanted pests out, leaving only one side connected, making a sort of hatch. He crawled inside of it, reaching backwards to close the grate, and continued down the grate.
As he continued through the vents, he came across a short drop he couldn't see down. He used the magnetic field to feel the moving metal at the bottom, a fan it felt like, but he couldn't seem to feel the grate protecting the fan, if there was one. He decided to take a chance, and dropped down the short shaft, and into the fan, which hit him, and jammed him inside the fan. Although this did no harm to his Dark Steel body, it broke the fan. With the fan jammed, he had to break it to get out. In doing so, he fell down the rest of the shaft, through a vent grate inside the building, and onto a thick wooden desk, breaking it in two. He searched the desk as he laid on it, looking for anything suspicious. As he searched one of the drawers, he found a locked one, which was suspicious to him. He used the lock-picking tool in one of his fingers to get it open, only to find a rolled up piece of paper.
He had assumed this was the plan, and stood up brushing the wood off his carapace. Suddenly, a knock was heard on the door. "That's the bosses room, who's in there?" the voice called out hoarsely. Yensen remembered that at a point, he'd heard the bosses voice, and changed his voice to match. In the bosses tone of voice, Yensen replied "Shut up you idiot! It's me. The Boss. Who would be stupid enough to come into my office?" as he stashed the plans in his chest cavity. "Boss, I thought you went on the raid with the rest of the crew?" the man behind the door asked. If Yensen had a face, he would sneer at this man's questioning. He had an idea. "I said shut up you idiot, don't question me!" He barked at the man. Feet could be heard outside the door, as the man walked away dragging them across the ground as he'd been scolded.
Yensen looked around the office for other possible exits, the only other way out besides the door, and the vent he'd just crashed down was a lone window, big enough for him to fit through. He shrugged, backing up against the wall on the opposite side, and making a dash as he dove out the window, breaking into another roll. A man spotted him, but before the man could yell out intruder, Yensen had cold cocked him, knocking him out and causing the man to hit the ground with a thud. He looked about to see if anyone had seen them, but it was all clear. He drug the man to the window he'd just dove out of, and began to stick him inside. He boss would be hot at this man for breaking his desk. Yensen laughed in his head as he set the man up for failure. After he was done, he make a quick dash to the wall, leaping up it and pulling himself over with all his strength, sling shotting him up and over the wall, landing with yet another roll and a thud. An alarm went off, as Yensen made his way across the terrain, and on his way home.
My Lovely Tetsujin. Oh how I adore you. For those who don't know, Tetsujin means metal man. Tetsu= Metal while Jin= Man
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Posted: Sat Sep 25, 2010 9:56 am
RPC Name: Yensen Howitzer Name of Machine: The Exodus Armor Machines Rank: B Rank Description: A large suit of special armor designed by Yensen. It functions as a set of arms and legs, as well as a life support system. It features several unique qualities, such as 4 inch plating, and strength to match a giants (3 ranks). The 4 inch plating has has some minor kinks, causing the whole set-up to weigh a little more then 2 tons, resulting in a slow stride (1 ranks slower), and an easy loss of balance. Because of Yensen's tendencies to dislike helmets, the was never one made for this armor, although the back of his neck, and head are shielded, his face is almost entirely open to attacks. Later on, it will be customized to power up a robotic body, and certain systems will be removed to make room for other things, such as upgrades. Picture:  And the even more lovely Exodus Suit. And it's successor, the Mk. II. he Exodus Mk. II Machines Rank: A Description: The Exodus Mark 2 is one of the improved versions of the Exodus. Made of harder materials with a more complex design, the weight and bulk have been dropped. The odd thing about the Exodus Mark 2 is that it's also going to act as Yensen's new body. As it the successor of the Original Exodus Armor, this new set will continue the trend of increased strength (+3) while offering a little more flexibility. It also discontinues the previous models speed loss, turning it around 360 (+1). The front is more heavily armored, while the back has several weak points in it near the base of what would be the spine. This allows someone to sneak up on Yensen, and disable him temporarily (As long as the reboot takes, which is 4 posts). This takes a minimum strength of at least a B rank attack to do. It still uses "Wings," but his wings are now what is a pack on his back that sucks air downward, giving him flight. RP Sample: Yensen stood tall, still at 6'2 as he watched over Kranila from the very top of the great tree. He watched over the city with a careful eye, making sure to look at every fine detail he could see, and with the zoom scope, that was a great amount of detail. in fact, right at that moment, he could see Lady Summer visiting the Grave of her King. Yensen sighed. It was always sad to see her this time of year. He looked away from her, continuing his watch. Whenever he was off duty, or just didn't want to work, which was rare, he came here to think, and watch. He now was watching a rather large werewolf chasing a small child through the forrest. He, did not approve of this. With little effort, he jumped off of the tree, swan diving until the wings would kick on. When they did, he pulled up, giving himself a massive boost to speed. After a minute of chasing, he'd lost the werewolf. " I hate Ninja Werewolves. At least it's not a Cyborg Ninja Pirate Jesus." he said to himself as he looked about. Out of no where, a shadow slipped up from behind him, putting a small fist through his back. Disabled, Yensen fell to his knees, and then onto his chest. He was now helpless, and began to reboot. He couldn't move, or talk for that matter. He was screwed. Picture:
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Posted: Sun Oct 03, 2010 6:53 pm
The Family of the LionThe Original Smiling LionAssault Rifle An assault rifle with a 20 round clip, and the stopping power of a shot gun. It was turned into the Smiling Lion II after a promotion. ------------------------------ The Smiling Lion II Assault Rifle Description: It’s a simple upgrade. 40 Round clip with a single shot, 4 round burst, and a fully automatic for emergencies. She’s got a few upgrades from the previous model. Such as a larger clip, a red dot laser built into the workings of the gun, better power of course, and a grenade launcher on the bottom. The red dot has 3 modes. Off, Red Dot, and SPecial HUD. SPecial HUD mode makes it to where only those with HUD can see the laser. ------------------------------ The Smiling Lion III Minigun Description: The SL3 is the latest in the series. Each one so far has been automatic, and this one is no exception. However, where as previous models have simply been upgrades of previous models, this one is an entirely new forgery in the series, sparking from Yensen's newfound strength in his armor. It weights 140 lbs. Featuring 10 Barrels of Black Steel, it lets bullets rip at 80 BPP (Bullets per Post). Because of this, it draws directly from a source of bullets, usually from a hold. As a new addition, it's the first of it's kind to feature a bayonet system. A razor sharp blade on the tip of each barrel, it can be revved, to form a lethal melee weapon. If it's jammed into Something/Someone, it will tear clean right through them, and even has the capability to cut through an Inch of Metal per second. On other news, it also features 2 ways to be carried. One way being tradition, fired from the hip with two hands, providing a slow, moving stability. Or, way two, being fired from the shoulder with one hand, thus providing a stable, still, method of firing that leaves one hand open to defense, as well as adding onto the assault with other weapons. The barrels can be shoved into a surface, cutting straight into the surface, whether it be flesh, or steel. It cuts through an inch of metal per second, and will tear through a human in a post. Anything else in two, and draconians in 3. ------------------------------ Weapon name: Sei-ei (Adopted) Picture: Sei-eiType:: Long ranged Sniper Rifle Description: The Sei-ei is a semiautomatic bolt-action precision sniper rifle, which fires .408 Chey Tac rounds with 5 bullets per magazine. The rifle is also available in a plain sporting version (a high end hunting rifle) with a traditional looking wooden stock and none of the tactical 'features'. This model of the Se-ei is the more tactical version because it comes with a 20x zoom scope and a Bipod attachment, along with a silencer and a night vision capability. This rifle is good for ranged situations and is never good for any close combat although it can be equipped with a unique curved blade bayonet. max range for this weapon is 1 mile as long as the user can see their target clearly. ------------------------------------------------ The Roaring Lion II Type: 2 Gauge Shotgun Description: A 2 Gauge shotgun capable of tearing through just about anything it damn well pleases. It has a kickback that would knock anyone with 10 strength or less over. It's fed on the left side, and stores the rounds in the bottom tube, which holds 5+1 (5 in the tube, 1 loaded). Made of Black Steel and gold bits, it's not the most durable weapon, but it's strong enough to get the job done. 
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Posted: Mon Oct 25, 2010 3:56 am
GRENADE!
Concussion Grenades Rank D A grenade filled to the brim with explosive powder. It has no shrapnel to it, all though it cause a mighty loud explosion, and can only harm you if your within 3 meters of you. Otherwise it's just an extremely loud noise. It's extremely deadly in the water, causing internal bleeding. Taste: Another day in Yensen's shoes. He was trying to get a rare fish. Lady Summer had not directed him if it had to be alive or dead, so he would take advantage of this. Without timing it, he through one into the air, almost launching it over the jungle. But at peak, it bumped in with a bird, and exploded. Sadly, the bird dropped to the ground like a rock. Yensen sunk down. Not only was that embarrassing, but it killed something other then the fish.
Percussion Grenades Rank: C Percussion grenades, pose no threat, unless you have super hearing. Then it's one of the most debilitating grenades in the world. It produces a non lethal sound. For the average human, you would be deafened for 2 posts, and everything with super hearing would be debilitated for 3. Taste: Yensen was in Aramil. He was trying to shut down a gambling ring of Mercs that involved slave trading. Something he hated. As he entered the facility, a woman stopped him. In the softest tone, she asked him to go home, to not get involved. Yensen, is a stubborn mule when it comes to his hobbies. He didn't have the time to waste, and so he lifted the woman up, in turn, she screamed in his ear, but not in the normal sense. She was a siren, somehow corrupted. Yensen didn't have ears, and so the sound was simply registered as decibels, and did not hurt him. Although he was spiteful when off the clock. He pulled out a percussion grenade, and let it go off in his hand, which was right next to the sirens ear. This deafened her. As she was freaking out over this, Yensen continued into the facility, unopposed.
Incendiary Grenade Rank: B One of the most lethal grenades, when set off, it leaks a mixture that reaches up to 2,500 degrees in temperature. It can easily melt through anything shorter then an inch thick, and oddly enough, because it's a chemical reaction, can burn underwater. Taste: Yensens favorite grenade burns things to the ground. When he travelled with the Merc band years ago, he used them all the time. Once, when ordered to burn a town, he threw 8 incindiary grenades, frying the whole city in a burning flame that cut through everything, from people, to metal, to even the earth itself.
Stun Grenade (Flash Bang) Rank: B This grenade is basically an upgraded percussion grenade. This one not only makes a loud bang, disturbing fluid in the ears, but also produces a bright flash. This leaves you blind and deaf for 2 posts. If your human. Anything with super senses sits open for 3. Taste: The same damed Werewolf was after Yensen. He planned to seriously confuse the dog though. He pulled several grenades, and charged straight at the dog. The Werewolf charged as well, thinking it could manage a win over Yensen. Before the werewolf could finish a jab, Yensen had caught the arm and tripped the werewolf, putting him on the ground. He put the grenade directly in front of the werewolf, who stared intently at it. Yensen looked away as it went off, blinding and deafening the were wolf. In the confusion, Yensen snuck off.
Sleep Grenade Rank: B Another oddity in the world of grenades, this one is similiar to a smoke, but it has a smaller cloud and area of effect, as well as sky blue smoke and the ability to make younap for 5 posts (RPC), or even snooze for 7 posts (NPCS/Monsters) of the person who used the skill. If the user gets too close to the grenade, it can also put them to sleep (4 posts) Taste: Another odd day in Yensen's shoes. Lady Summer had asked him to capture some man eating plants. An easy task for a robot. But he hated it when they tried to struggle to get away from him. So instead, he made several sleeping grenades, shoving them directly into the mouths of the plants. A small pop was heard, and the plants fell over. he wondered how this was even possible but shrugged the thought when he realized they'd only be out for about an hour.
Sting Grenade Rank: A This grenade is the hardest to make, not because of the difficulty to actually make it, but the difficulty to figure out the correct make of the charges inside. But the purpose of this grenade is somewhat like a frag. But instead of kill everything, it fires small balls of rubber at super high velocities. This will hurt anything not wearing some form of metal protection, and dents most metals less then a quarter inch thick. Taste: Yensen loved riots. Especially ones that let him be cruel to random bystanders. As he sat by the front gate, blocking all the people trying to rush in, he rolled several sting grenades. As they blew up, half the crowd dropped to the ground, moaning and whining about how bad that hurt. Yensen laughed, until he realize one had hit him, and dented his chest plating. He sighed, it would be difficult to fix that.
Now I'm done. Gimme whatcha got Fenrir.
There you go Fen, i finished her up with a taste of what they do. Yes? No? Maybe so?
Now, before you go denying any of this, anyone can get these grenades. I'm going to say Biochemists, Gunslingers (Maybe), and mechanists can make these.
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Posted: Mon Oct 25, 2010 7:25 pm
Future Spot of the chupacabra, a vicious robot that runs on blood.
But as a note to myself chupacabra bots are capable of: -Producing More chupacabras -Being fueled by blood -Self Repair -Using most Mechanist offense skills -Modeling themselves after Classes and using their skills
-The Chupacabra- What started out as a pet project of a Mechanist to engineer a weapon of mass desctruction, these are the descendents of the original Chupacabra. After gaining an animal like sentience, these robots have quickly increased in intelligence by leaps and bounds. They're incredibly aggressive, and for good reason. They use blood as a sort of lubricant, fuel, and conductor of electricity, maybe in more systems than that. It's rumored that they can read the blood of the person, but that's just hear say. Somehow, their numbers never seem to run low for long. You might destroy one, but there's always two more closing in on you. And even then, they tend to reassemble themselves if left with any mobility. The worst part of it all is their hygiene. Because of their blood based nature, they tend to easily translate blood borne diseases with their physical attacks.
(Truth. Chupacabras can read blood to an extent. They basically learn what the blood reads in terms of classes. So if a Chupacabra "consumes the blood of a Warrior, it's fighting skills will be refined significantly. If it consumes the blood of a mage, than the Chupacabra in question can effectively access magic. All chupacabras start with the same abilities as a mechanist at D rank.)
Blood Spray D The Chupacabra attempts to spray its target with some of the used blood it processed in an attempt to pass any diseases it might carry.
Plague Carrier E - Passive Chupacabras physical attacks pass whatever diseases they carry. If they cause a wound, you'll be infected.
Consume B The Chupacabra attempts to grab you to suck out some blood. If it succeeds, some of its damage sustained is repaired and it learns a rank of your class skills.
Kamikaze A Chupacabras figured out they carry diseases, and as a last ditch effort to supply their kin with blood, they explode, throwing shrapnel and processed blood everywhere.
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Posted: Mon Nov 01, 2010 2:37 pm
Yensen's Random Machines! The Demons Arm Machines Rank: C Description: She is a simple, yet magnificent claw. Large in size, and deadly in ability. It's claws sharp at the tips, and combined with the strength of Yensen, or the Exodus suit, become even more deadly, able to tear through walls, it's cutting power is currently through an inch of at least steel. However, if Yensen lets it hang without the Exodus, drags across the ground. he solves this problem by letting his arm ride the wind, keeping it off the ground and at the ready. It can give a nasty punch as well as tear through armor and flesh alike. She is made of Hardened steel, just like the Tetsujin. Picture: It goes something like this, but not so big in terms of length and size.  ------------------------------ The Transporter Machines Rank: B Description: This machine allows Yensen to get equipment on the battlefield. It does this, by starting with Yensen, who makes a call to Alice. Alice, will select the part from a conveyor, and dematerialize the part or weapon he needs or wants. It will then track Yensen by both his radio signal, and personal frequency he uses, and send him the molecules for the parts. The molecules with then re-materialize them for him, on, or near him depending on what it is. Thusly, it will remove the inconvenience of having to go all the way back to Kranila, and then CREED to re-equip parts. It requires the amount of energy equivalent to the items rank.
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Posted: Wed Nov 03, 2010 1:19 pm
RANDOM TECH!
Predator's Cloak (As in a predator of creatures, not the movie predator.) Rank: A If it uses ammo how much: Zip. Limits: Requires Energy Skill description: As complicated as it seems, Yensen has figured out a cloaking mechanism that works well. It distorts the light near him, causing it to frantically circle him, rendering him invisible. This however has quite a few faults, in which he didn't think about when he created it. It doesn't muffle the sound of his steps, meaning he must walk slowly in order to sneak about. It also doesn't protect him from people bumping into him while he's cloaked. And because it requires energy, he can't use it in combat because all of his auxiliary energy goes to combat equipment. Although it has such a high building requirement, it only requires C rank energy to keep covered. Add-On: Smoke GeneratorRank: C If it uses ammo how much: 5 Points Skill description: It creates a cloud of pitch black smoke that blacks out light, makes it hard to breathe, and severely limits sight of people inside the cloud. Can only be attached to the Torso. It can be maintained for 5 points each post.
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Posted: Sat Jan 22, 2011 3:29 am
WORKSHOP RPC Name and Rank: Name of Machine: Machines Rank:Machines Name: Black Scarab Description: RP Sample: Picture: Do you think I will accept it:
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Posted: Sat Jun 04, 2011 1:24 pm
Illegal Stuff I made in other Guilds and Imported for Holding The White Scarab The White Scarab is one of the most sophisticated pieces of Machinery in the world. With a smooth white gloss paint on it's outer plating, she's not hard to miss. She features an odd body style, sporting long arms, and short legs. This hinders her top speed on foot, Although she stands very well, and can maintain balance easily. She was meant for dashing across the ground on bursts of air and wings. Because of the massive size of the White Scarab, upgrades were made to make it a formidable foe in close quarters, and easily durable. On the topic of durable, the outer layer of armor is made of a Woven 3D Kevlar covered by a White Ceramic like material that can easily be replaced. Thanks to this, the White Scarab can take up to a .60 cal round just about anywhere with ample ease. Although, this does not mean it is bullet proof, as it is far from bullet proof. It just means that the White Scarab can take some heat. Although, once it has been destroyed, an electric impulse hardening system kicks in, but this can only block small arms fire up to a .30 cal. The outer armor is semi-resistant to blades, although it shatters when bashed with something blunt. The under layer fares well against cutting, but doesn't fare well against blunt. Moving on from the outside and onto the inside, the c**k pit is hermetically sealed. There's enough air to last 3 posts, but no more. If someone holds their breath, the air can be stretched out to last up to 5 posts. After that, they will die from asphyxia. Note that when underwater, the cockpit can be flooded to even out the pressure, although someone will drown. More on into the systems, it supports a Cybernetic Interface, allowing the user constant control, and a free range of motion. It does so by tapping into the spine when the user buckles the 6 point harness, that straps you to a spine support. The range of sensors is great, and the whole Scarab supports a radar system that is accurate up to 50 feet away. It also fashions a line of visual input, all connected to the user's cybernetic interface by Fiber Optics. It has a blind spot directly above and below the torso. Moving on to the power systems of the White Scarab, she is powered in several ways. The first being a Fusion Reactor. This is the main power source for the White Scarab. It's then supported by several other systems. One of which being Solar. Yes, the machine is partially Solar powered. The wings, which are actually made of straight woven titanium, absorb solar rays which provide a bit of a back up, as well as a booster in some occasions. The third method are the thermocouples, which siphon off extreme temperatures, from both the outside of the White Scarab, and the Fusion Reactor. In the department of communications, it sports a full range of vocal sounds, from regular speech, to the sounds of other creatures. It can go deep into infrasonic sounds, or even higher into the Ultrasonic. The whole system can also pick up these same frequencies, as well as block them out, using the handy mute feature. Other then all this, there are no other features currently. Everything else will have to be assembled separately, and installed. The White Scarab can use any of the mechanist weapons, and makes some deadlier then others. It also can use the same upgrades as well. Notes: The smaller parts, as well as the wings, are made of straight metal. The wings, made of titanium, and the other smaller parts, of steel. An example of smaller parts are things like the feet, claws, anything that isn't white. --------------------------------------------------------- Alright, so the stats/effects of the White Scarab are as follows: Base - 9 - 7 Flying - 8 - 8 Swimming - 7 - 7 Regains E ranked energy when in sunlight. Has the same amount of slots as a mechanist would at the rank of the user. Machine Amount: 1 Machines Rank: S -------------------------------------------------------------------------------------- Berserker's things Rpc Name: Berserker Rpc Rank: Novice Class: Knight Summon's Name: Fenrir Summon's Rank: Novice (Keeps up with Berserker's Rank) Pic: Description of Summon: Fenrir is a breed of Giant Dog that Berserker found while travelling with Teagan. Fenrir stands at a height of 3'6 Feet on all fours, and doubles that when he stands, sitting at 7 Feet tall. He's mean, vicious, and doesn't listen to anyone but Berserker. He eats just about anything, starting at flesh of creatures. His teeth seem to have been sharpened to nice points, and carefully as not to cause the dog pain. His claws have also been sharpened to points as well. He's quite strong, as well as fast ( 7 - 8 ). He even knows a few tricks. He has an odd ability of going unnoticed when Berserker is enraged. Super Senses Rank: Passive Description: Fenrir can hear sounds most humans can't, as well as see in the dark, and even track enemies with his nose. Terrible SmellRank Passive Description: Thanks to his time with Berserker, he's taken on his Berserker's smell. Although this isn't a pleasant smell, it does keep him out of harm's way when Berserker is enraged. Because he smells like Berserker, Berserker will not attack Fenrir. Bite Rank: E Description: Fenrir bites down on the target, where ever his jaws may land. The strength of the skill grows with Fenrir, each rank of Fenrir equaling its own rank. Thus, an Adept Fenrir will have a bite equaling C. Bark Rank: E Description: Fenrir barks. This causes Non-Humanoids to turn their attention to Fenrir to see why he is barking, making a great distraction or set-up for Berserker. TackleRank: D Description: Fenrir plows into the enemy, knocking them over. This is very basic. Sprint Rank: C Description: Fenrir will increase speed by a set amount for each rank. If a physical skill is performed from this move, it's power with be increased by 1. Trainee:1+ Novice:2+ Adept:+3 Expert:+4 Master:+5 Legend:+6 OverwhelmRank: B Description: Fenrir pounces on an enemy, knocking them over. While he's on top of the enemy, he viciously attacks them. Lock Jaw Rank: B Description: Fenrir will latch onto the enemy, causing 2 attacks worth a rank under what Fenrir is to the enemy he's attached himself to. Thus, An Adept Fenrir does 2 hits of D rank damage to the enemy. This technique can also be used to hold onto things, or even pull things. Rp Sample: Berserker sat in the sand while he watched Fenrir. He didn't have to tell Fenrir any command other then "Sic em." to get him to tear enemies apart. Currently, he was eating through what seems to be an orc. He had bit the orc in several spots while dodging the onslaught of terrible swings. He often ran around the orc and barked, confusing the orc. It was actually kind of funny. While the Orc was confused, Fenrir put distance in between them. While the orc frantically looked behind him for Fenrir, Fenrir built up a sprint, going as fast as he could. With a leap, he plowed into the Orc, knocking him over. With a vicious snarl, he bit the orc's neck and proceded to lock his jaws. While the orc struggled, Fenrir's teeth dug into his throat, slowly cutting the Orc's throat open. After a minute of this, the orc quit wiggling. With blood on his jaw, he casually trotted to Berserker. "Good boy, Fenrir." he said, petting the dogs head. Do you like Chicken?: Yes, and so Does Fenrir. ----------------------------------------------------------------------------------------------------------------------- RPC Name: Berserker Rank: Novice Class: Knight Element: Earth (Doesn't Apply) Weapon/Armor name: Mjolnir Type: Hammer Description: For starters, the hammer itself is heavy, and currently possesses no serious abilities. Although, that is not what's important. What's important, is the materials used in the construction of the hammer. Although it was gifted to him, he knows that the shaft is runic metal, and the head of the hammer is sunstone. This makes the head extremely hot, and when Berserker is enraged, the head catches fire. The hammer can also produce a bright light from the head, all thanks to the Sun stone used in the crafting of it. Burning Passion Rank: Passive Description: Mjolnir is constantly hot. So hot, to the point to where it causes E rank damage normally to anyone who touches the head. It puts off an amazing amount of heat, and anything that sees in Heat Vision will be drawn to Mjolnir like a beacon of hope. The heat of Mjolnir can be felt up to 5 feet away. Blazing Passion Rank: Passive Description: When enraged, Berserker's energy travels into Mjolnir and causes it to heat up to epic proportions, to the point of which it combusts into a fire. This fire deals D rank damage on anything that touches it, and catches any flammable objects within 3 inches of the head on fire. Although Mjolnir was a beacon before, now the fire blinds enemies that see in heat vision. The heat from Mjolnir can be felt 10 feet away, easily. Guiding Light Rank: E Description: Putting a little energy into Mjolnir, she shines brightly. So bright, it weakens vampires. The light only lasts 5 posts before having to be renewed, and if Berserker drops Mjolnir, the light continues to pour out. Raging InfernoRank: B Description: Berserker can amp up the energy input to Mjolnir, causing the fire to burn into an inferno. With every hit he deals, the enemy will both catch fire, and receive an extra B rank damage. This can be used in combination with other boosters and attacks. The skill lasts for 1 post, and will augment any attacks preferred while it is in this state. Sample: A quick demo of the skills: Berserker let the hammer sit on the man's back. Slowly, as the heat set in, the man began to sweat. He whined, and said he wouldn't say anything. After 5 minutes, the man broke down with a case of cotton mouth, back pain, and a beet red face. Berserker nodded. Swinging the hammer viciously, he didn't care where it landed, as long as it landed. The fighter who was dodging was beginning to tire out quickly. One good swing later, the hammer passed by a little close, catching the man's silk jacket on fire, along with his long pony tail.
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