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Posted: Tue Aug 31, 2010 8:27 am
Pirate Cutpurse Level 3 WATER Warrior/Effect When this card inflicts battle damage to your opponent, gain life points equal to the damage dealt. ATK: 1200 DEF: 800
Pirate Navigator Level 2 WATER Warrior/Tuner Once per turn, you may discard 1 card from your hand to search your deck for a Field Spell Card and add it to your hand. That Field Spell Card cannot be activated the turn this effect is activated. ATK: 1000 DEF: 900
Pirate Cabin Boy Level 1 WATER Warrior/Tuner When this card is destroyed and sent to the graveyard, special summon 1 Level 4 or lower "Pirate" monster from your hand or deck. The deck is then shuffled. ATK: 500 DEF: 300
Pirate Gunner Level 4 WATER Warrior/Effect When this card attacks an opponent's monster, your opponent cannot activate spell or trap cards until the end of the damage step. ATK: 1800 DEF: 1200
Pirate Swashbuckler Level 4 WATER Warrior/Effect When this card attacks, you can send 1 "Pirate" Equip Spell card equipped to this card from the field to the graveyard. If you do, this card can attack once again in a row. ATK: 1700 DEF: 1500
Pirate Cannoneer Level 5 WATER Warrior/Effect This card can only attack cards in the same column as itself. Once per turn, during your Main Phase, you can move this card to a different Monster Card Zone. If you do, shift this card into defense position unless you control a "Pirate Ship" field spell card. When this card attacks, destroy the spell/trap card on your opponent's side of the field in the same column as this card. ATK: 2100 DEF: 1800
Pirate Anchormaster Level 6 WATER Warrior/Effect This card can attack the monster in the same column and each monster in adjacent columns to itself once each. At the end of the battle phase in which this card attacks more than 1 monster, it is shifted into defense position and cannot change its battle position until your next turn, except by a card effect. ATK: 2500 DEF: 500
Pirate First Mate - Gibbs Level 7 WATER Warrior/Effect Increase the ATK of all "Pirate" monsters on your side of the field by 200 x the number of "Pirate" monsters on your side of the field. When this card would be destroyed by a card effect controlled by your opponent, you can perform one of the following effects: -Destroy 1 "Pirate" monster instead of this card. -Special summon 1 "Dreaded Pirate Captain" monster from your hand in Attack Position. Negate the effect of the card that would destroy this card and destroy it. ATK: 2600 DEF: 1400
Dreaded Pirate Captain - Teach Level 8 WATER Warrior/Effect This card can only be special summoned by the effect of "Pirate First Mate - Gibbs". When this card is special summoned this way, its ATK and DEF are halved until your next Standby Phase. "Pirate" monsters you control cannot be targeted by the effects of spell, trap, or monster cards your opponent controls. ATK: 2800 DEF: 2400
Dreaded Pirate Captain - Morgan Level 8 WATER Warrior/Effect This card can only be special summoned by the effect of "Pirate First Mate - Gibbs". When this card is special summoned this way, its ATK and DEF are halved until your next Standby Phase. You can remove 1 "Pirate" monster from your graveyard from play to destroy 1 Spell or Trap card on the field. ATK: 2800 DEF: 2400
Dreaded Pirate Captain - Roberts Level 8 WATER Warrior / Effect This card can only be special summoned by the effect of "Pirate First Mate - Gibbs". When this card is special summoned this way, its ATK and DEF are halved. You can tribute 1 "Pirate" monster you control to destroy 1 monster your opponent controls. ATK: 2800 DEF: 2400
Famed Pirate Lord - Davy Jones Level 9 WATER Warrior / Synchro / Effect 1 "Pirate" Tuner + 1 or more non-tuner monsters. When this card is Synchro Summoned, send all monsters on your side of the field to the graveyard except "Pirate" monsters. Once per turn, you may pay 500 Life Points to special summon 1 "Pirate" monster from your graveyard to the field in Attack Position. When this card is destroyed and sent to the graveyard, you may remove 1 "Dreaded Pirate Captain" monster from the field to special summon this card from your graveyard in attack position. If this card is special summoned this way, it becomes a Zombie-type monster. ATK: 3000 DEF: 2400
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Pirate Flint-Lock Equip Spell Equip only to a "Pirate" monster. Increase the ATK of the equipped monster by 1200. At the end of the battle phase that the equipped monster attacks, destroy this card.
Pirate Cutlass Equip Spell Equip only to a "Pirate" monster. Increase the ATK of the equipped monster by 500. The equipped monster is unaffected by trap cards.
Jolly Roger Continuous Spell While you have no monsters on your side of the field, you may special summon 1 "Pirate" monster from your hand in attack position. You may only activate this card's effect once per turn, during your main phase.
Pirate's Court Normal Spell This card can only be activated if you control a "Dreaded Pirate Captain - Teach", "Dreaded Pirate Captain - Morgan", and "Dreaded Pirate Captain - Roberts". Special summon 1 "Famed Pirate Lord - Davy Jones" from your Extra Deck.
Pirate Ship - Adventure Field Spell Reduce the level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Teach" in your hand by 2. Once per turn, if a "Pirate" monster would be destroyed by a card effect, it is not destroyed.
Pirate Ship - Oxford Field Spell Reduce the level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Morgan" in your hand by 2. Once per turn, if a "Pirate" monster would be targeted by a card effect controlled by your opponent, negate the effect and destroy the card.
Pirate Ship - Royal Fortune Field Spell Reduce the level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Roberts" in your hand by 2. Once per turn, if a "Pirate" monster would be destroyed as a result of battle, it is not destroyed.
Pirate Port - New Providence Field Spell If there is a "Pirate Ship" Field Spell in play, remove it from play when you activate this card. When this card is removed from the field, put the removed "Pirate Ship" Field Spell card into play. If there is another Field Spell card on the field when this card is activated, return it to its owner's hand. Cards that would be destroyed when a "Pirate Ship" Field Spell is removed from the field are not destroyed. Once per turn, during your Main Phase, you may discard a monster card from your hand to special summon 1 "Pirate" monster from your hand or deck in attack position. During the End Phase, if you have fewer life points than your opponent, change control of the special summoned monster to your opponent.
Pirate Port - Tortuga Field Spell If there is a "Pirate Ship" Field Spell in play, remove it from play when you activate this card. When this card is removed from the field, put the removed "Pirate Ship" Field Spell card into play. If there is another Field Spell card on the field when this card is activated, return it to its owner's hand. Cards that would be destroyed when a "Pirate Ship" Field Spell is removed from the field are not destroyed. All "Pirate" monsters gain 300 ATK and DEF. When a "Pirate" monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
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Letter of Marque Normal Trap Activate when your opponent summons a monster. Negate the summoning and special summon 1 Level 4 or lower "Pirate" monster from your hand in Defense Position.
Starboard Cannons Continuous Trap This card can only be activated when your opponent declares an attack against a "Pirate" monster when you control a "Pirate Ship" Field Spell Card. Destroy the attacking monster. While this card remains face-up on the field, whenever a "Pirate" monster would be destroyed and sent to the graveyard, add a "Cannon Counter" to this card. When an opponent's monster declares an attack, you may remove a "Cannon Counter" to destroy the monster. While there is no "Pirate Ship" Field Spell face-up on the field, destroy this card.
Code of Piracy Counter Trap Activate only when a "Pirate Ship" Field Spell Card or a "Dreaded Pirate Captain" is face-up on the field. Negate the activation of a Spell or Trap Card, or the effect of an effect monster card and destroy the card.
Port of Safe Passage Counter Trap Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it. Your opponent must then pay 1000 Life Points. If they do not, send all cards in their hand to the graveyard.
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Posted: Tue Aug 31, 2010 8:35 am
lol and this arch type if in combat with ninjas.
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Posted: Tue Aug 31, 2010 8:38 am
x3_Pudding Popcorn_x3 lol and this arch type if in combat with ninjas. The Ninja archetype may be canon, but I do believe the Pirate archetype would blow them out of the water, pardon the pun.
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Posted: Tue Aug 31, 2010 9:17 am
i actually don't think its that bad. i'd use this deck
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Jevan R. H. Divinitive Crew
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Posted: Tue Aug 31, 2010 10:53 am
I love it, especially as it allows for 3 variant builds with different captains.
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Posted: Tue Aug 31, 2010 11:24 am
i like it =D it's awesome 3nodding
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Posted: Tue Aug 31, 2010 11:42 am
needs Captain hook Schmee Peter pan long john silver Mary Read - Famous English Female Pirate of the Caribbean
Also, Port of Safe Passage is over powered with a passion. Give them an option
Port of Safe Passage Counter Trap Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it.
*Your opponent takes 1000 Life Point damage.
*Your opponent send all cards in their hand to the graveyard.
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Posted: Tue Aug 31, 2010 12:34 pm
Fresh Porn needs Captain hook Schmee Peter pan long john silver Mary Read - Famous English Female Pirate of the Caribbean Also, Port of Safe Passage is over powered with a passion. Give them an option Port of Safe Passage Counter Trap Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it. *Your opponent takes 1000 Life Point damage. *Your opponent send all cards in their hand to the graveyard. Re-read it's effect.
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Jevan R. H. Divinitive Crew
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Posted: Tue Aug 31, 2010 2:56 pm
Jevan R. H. Divinitive Fresh Porn needs Captain hook Schmee Peter pan long john silver Mary Read - Famous English Female Pirate of the Caribbean Also, Port of Safe Passage is over powered with a passion. Give them an option Port of Safe Passage Counter Trap Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it. *Your opponent takes 1000 Life Point damage. *Your opponent send 2 card in their hand to the graveyard. Re-read it's effect. anywho, his current effect would cause for a 3rd emergency banlist
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Posted: Tue Aug 31, 2010 3:43 pm
Fresh Porn Jevan R. H. Divinitive Fresh Porn needs Captain hook Schmee Peter pan long john silver Mary Read - Famous English Female Pirate of the Caribbean Also, Port of Safe Passage is over powered with a passion. Give them an option Port of Safe Passage Counter Trap Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it. *Your opponent takes 1000 Life Point damage. *Your opponent send 2 card in their hand to the graveyard. Re-read it's effect. anywho, his current effect would cause for a 3rd emergency banlist Seeing as it prevents the targeting of the field spell specifically, I don't find it to be that broken at all. Especially considering A.) Most people would typically target other spell/traps before going after the field spell, and B.) To get rid of a Field Spell, most people would play another Field Spell. Also, if I didn't add the second effect, then the card would be insanely weak in comparison to the other negate I threw in and no one would use it. As for your card suggestions, I'm actually going with REAL pirates, so everything aside from Mary Read wouldn't really fit the archetype, least of all Peter Pan as he's not even a pirate. As for why Mary Read isn't on the list is because I'm sticking with the Yugioh "Rule of 3" and, in doing so, took the 3 most famous pirates of lore. Teach referring to Edward Teach a.k.a. Blackbeard, Morgan referring to Henry Morgan, and Roberts referring to Bartholomew "Black Bart" Roberts. If I were to include a fourth, it'd be William Kidd.
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Posted: Tue Aug 31, 2010 4:13 pm
Beg pardon for the double-post, but decided to add in another pair of Field Spells: Pirate Port - New Providence and Pirate Port - Tortuga. I feel their effects are quite... verbose, so I might get rid of 'em.
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