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Pirate Archetype

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Legendary Pirate Plasma

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PostPosted: Tue Aug 31, 2010 8:27 am


Pirate Cutpurse
Level 3
WATER
Warrior/Effect
When this card inflicts battle damage to your opponent, gain life points equal to the damage dealt.
ATK: 1200
DEF: 800

Pirate Navigator
Level 2
WATER
Warrior/Tuner
Once per turn, you may discard 1 card from your hand to search your deck for a Field Spell Card and add it to your hand. That Field Spell Card cannot be activated the turn this effect is activated.
ATK: 1000
DEF: 900

Pirate Cabin Boy
Level 1
WATER
Warrior/Tuner
When this card is destroyed and sent to the graveyard, special summon 1 Level 4 or lower "Pirate" monster from your hand or deck. The deck is then shuffled.
ATK: 500
DEF: 300

Pirate Gunner
Level 4
WATER
Warrior/Effect
When this card attacks an opponent's monster, your opponent cannot activate spell or trap cards until the end of the damage step.
ATK: 1800
DEF: 1200

Pirate Swashbuckler
Level 4
WATER
Warrior/Effect
When this card attacks, you can send 1 "Pirate" Equip Spell card equipped to this card from the field to the graveyard. If you do, this card can attack once again in a row.
ATK: 1700
DEF: 1500

Pirate Cannoneer
Level 5
WATER
Warrior/Effect
This card can only attack cards in the same column as itself. Once per turn, during your Main Phase, you can move this card to a different Monster Card Zone. If you do, shift this card into defense position unless you control a "Pirate Ship" field spell card. When this card attacks, destroy the spell/trap card on your opponent's side of the field in the same column as this card.
ATK: 2100
DEF: 1800

Pirate Anchormaster
Level 6
WATER
Warrior/Effect
This card can attack the monster in the same column and each monster in adjacent columns to itself once each. At the end of the battle phase in which this card attacks more than 1 monster, it is shifted into defense position and cannot change its battle position until your next turn, except by a card effect.
ATK: 2500
DEF: 500

Pirate First Mate - Gibbs
Level 7
WATER
Warrior/Effect
Increase the ATK of all "Pirate" monsters on your side of the field by 200 x the number of "Pirate" monsters on your side of the field. When this card would be destroyed by a card effect controlled by your opponent, you can perform one of the following effects:
-Destroy 1 "Pirate" monster instead of this card.
-Special summon 1 "Dreaded Pirate Captain" monster from your hand in Attack Position. Negate the effect of the card that would destroy this card and destroy it.
ATK: 2600
DEF: 1400

Dreaded Pirate Captain - Teach
Level 8
WATER
Warrior/Effect
This card can only be special summoned by the effect of "Pirate First Mate - Gibbs". When this card is special summoned this way, its ATK and DEF are halved until your next Standby Phase. "Pirate" monsters you control cannot be targeted by the effects of spell, trap, or monster cards your opponent controls.
ATK: 2800
DEF: 2400

Dreaded Pirate Captain - Morgan
Level 8
WATER
Warrior/Effect
This card can only be special summoned by the effect of "Pirate First Mate - Gibbs". When this card is special summoned this way, its ATK and DEF are halved until your next Standby Phase. You can remove 1 "Pirate" monster from your graveyard from play to destroy 1 Spell or Trap card on the field.
ATK: 2800
DEF: 2400

Dreaded Pirate Captain - Roberts
Level 8
WATER
Warrior / Effect
This card can only be special summoned by the effect of "Pirate First Mate - Gibbs". When this card is special summoned this way, its ATK and DEF are halved. You can tribute 1 "Pirate" monster you control to destroy 1 monster your opponent controls.
ATK: 2800
DEF: 2400

Famed Pirate Lord - Davy Jones
Level 9
WATER
Warrior / Synchro / Effect
1 "Pirate" Tuner + 1 or more non-tuner monsters.
When this card is Synchro Summoned, send all monsters on your side of the field to the graveyard except "Pirate" monsters. Once per turn, you may pay 500 Life Points to special summon 1 "Pirate" monster from your graveyard to the field in Attack Position. When this card is destroyed and sent to the graveyard, you may remove 1 "Dreaded Pirate Captain" monster from the field to special summon this card from your graveyard in attack position. If this card is special summoned this way, it becomes a Zombie-type monster.
ATK: 3000
DEF: 2400

=====================

Pirate Flint-Lock
Equip Spell
Equip only to a "Pirate" monster. Increase the ATK of the equipped monster by 1200. At the end of the battle phase that the equipped monster attacks, destroy this card.

Pirate Cutlass
Equip Spell
Equip only to a "Pirate" monster. Increase the ATK of the equipped monster by 500. The equipped monster is unaffected by trap cards.

Jolly Roger
Continuous Spell
While you have no monsters on your side of the field, you may special summon 1 "Pirate" monster from your hand in attack position. You may only activate this card's effect once per turn, during your main phase.

Pirate's Court
Normal Spell
This card can only be activated if you control a "Dreaded Pirate Captain - Teach", "Dreaded Pirate Captain - Morgan", and "Dreaded Pirate Captain - Roberts". Special summon 1 "Famed Pirate Lord - Davy Jones" from your Extra Deck.

Pirate Ship - Adventure
Field Spell
Reduce the level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Teach" in your hand by 2. Once per turn, if a "Pirate" monster would be destroyed by a card effect, it is not destroyed.

Pirate Ship - Oxford
Field Spell
Reduce the level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Morgan" in your hand by 2. Once per turn, if a "Pirate" monster would be targeted by a card effect controlled by your opponent, negate the effect and destroy the card.

Pirate Ship - Royal Fortune
Field Spell
Reduce the level of all "Pirate" monsters in your hand by 1. Reduce the level of "Dreaded Pirate Captain - Roberts" in your hand by 2. Once per turn, if a "Pirate" monster would be destroyed as a result of battle, it is not destroyed.

Pirate Port - New Providence
Field Spell
If there is a "Pirate Ship" Field Spell in play, remove it from play when you activate this card. When this card is removed from the field, put the removed "Pirate Ship" Field Spell card into play. If there is another Field Spell card on the field when this card is activated, return it to its owner's hand. Cards that would be destroyed when a "Pirate Ship" Field Spell is removed from the field are not destroyed. Once per turn, during your Main Phase, you may discard a monster card from your hand to special summon 1 "Pirate" monster from your hand or deck in attack position. During the End Phase, if you have fewer life points than your opponent, change control of the special summoned monster to your opponent.

Pirate Port - Tortuga
Field Spell
If there is a "Pirate Ship" Field Spell in play, remove it from play when you activate this card. When this card is removed from the field, put the removed "Pirate Ship" Field Spell card into play. If there is another Field Spell card on the field when this card is activated, return it to its owner's hand. Cards that would be destroyed when a "Pirate Ship" Field Spell is removed from the field are not destroyed. All "Pirate" monsters gain 300 ATK and DEF. When a "Pirate" monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

==================

Letter of Marque
Normal Trap
Activate when your opponent summons a monster. Negate the summoning and special summon 1 Level 4 or lower "Pirate" monster from your hand in Defense Position.

Starboard Cannons
Continuous Trap
This card can only be activated when your opponent declares an attack against a "Pirate" monster when you control a "Pirate Ship" Field Spell Card. Destroy the attacking monster. While this card remains face-up on the field, whenever a "Pirate" monster would be destroyed and sent to the graveyard, add a "Cannon Counter" to this card. When an opponent's monster declares an attack, you may remove a "Cannon Counter" to destroy the monster. While there is no "Pirate Ship" Field Spell face-up on the field, destroy this card.

Code of Piracy
Counter Trap
Activate only when a "Pirate Ship" Field Spell Card or a "Dreaded Pirate Captain" is face-up on the field. Negate the activation of a Spell or Trap Card, or the effect of an effect monster card and destroy the card.

Port of Safe Passage
Counter Trap
Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it. Your opponent must then pay 1000 Life Points. If they do not, send all cards in their hand to the graveyard.
PostPosted: Tue Aug 31, 2010 8:35 am


lol and this arch type if in combat with ninjas.

x3_Pudding Popcorn_x3


Legendary Pirate Plasma

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PostPosted: Tue Aug 31, 2010 8:38 am


x3_Pudding Popcorn_x3
lol and this arch type if in combat with ninjas.


The Ninja archetype may be canon, but I do believe the Pirate archetype would blow them out of the water, pardon the pun.
PostPosted: Tue Aug 31, 2010 9:17 am


i actually don't think its that bad. i'd use this deck

greenman007

Romantic Sex Symbol

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Jevan R. H. Divinitive
Crew

PostPosted: Tue Aug 31, 2010 10:53 am


I love it, especially as it allows for 3 variant builds with different captains.
PostPosted: Tue Aug 31, 2010 11:24 am


i like it =D
it's awesome 3nodding

Dark Wolf Bryan


Fresh Porn

Generous Conventioneer

7,850 Points
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PostPosted: Tue Aug 31, 2010 11:42 am


needs
Captain hook
Schmee
Peter pan
long john silver
Mary Read - Famous English Female Pirate of the Caribbean


Also, Port of Safe Passage is over powered with a passion.
Give them an option

Port of Safe Passage
Counter Trap
Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it.

*Your opponent takes 1000 Life Point damage.

*Your opponent send all cards in their hand to the graveyard.
PostPosted: Tue Aug 31, 2010 12:34 pm


Fresh Porn
needs
Captain hook
Schmee
Peter pan
long john silver
Mary Read - Famous English Female Pirate of the Caribbean


Also, Port of Safe Passage is over powered with a passion.
Give them an option

Port of Safe Passage
Counter Trap
Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it.

*Your opponent takes 1000 Life Point damage.

*Your opponent send all cards in their hand to the graveyard.
Re-read it's effect.

Jevan R. H. Divinitive
Crew


Fresh Porn

Generous Conventioneer

7,850 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Conventioneer 300
PostPosted: Tue Aug 31, 2010 2:56 pm


Jevan R. H. Divinitive
Fresh Porn
needs
Captain hook
Schmee
Peter pan
long john silver
Mary Read - Famous English Female Pirate of the Caribbean


Also, Port of Safe Passage is over powered with a passion.
Give them an option

Port of Safe Passage
Counter Trap
Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it.

*Your opponent takes 1000 Life Point damage.

*Your opponent send 2 card in their hand to the graveyard.
Re-read it's effect.
anywho, his current effect would cause for a 3rd emergency banlist
PostPosted: Tue Aug 31, 2010 3:43 pm


Fresh Porn
Jevan R. H. Divinitive
Fresh Porn
needs
Captain hook
Schmee
Peter pan
long john silver
Mary Read - Famous English Female Pirate of the Caribbean


Also, Port of Safe Passage is over powered with a passion.
Give them an option

Port of Safe Passage
Counter Trap
Negate the effect of a Spell, Trap, or Effect Monster that targets a "Pirate Ship" Field Spell Card on your side of the field and destroy it, your opponent then chooses one (1) of the following effects and applys it.

*Your opponent takes 1000 Life Point damage.

*Your opponent send 2 card in their hand to the graveyard.
Re-read it's effect.
anywho, his current effect would cause for a 3rd emergency banlist


Seeing as it prevents the targeting of the field spell specifically, I don't find it to be that broken at all. Especially considering A.) Most people would typically target other spell/traps before going after the field spell, and B.) To get rid of a Field Spell, most people would play another Field Spell.

Also, if I didn't add the second effect, then the card would be insanely weak in comparison to the other negate I threw in and no one would use it.

As for your card suggestions, I'm actually going with REAL pirates, so everything aside from Mary Read wouldn't really fit the archetype, least of all Peter Pan as he's not even a pirate. As for why Mary Read isn't on the list is because I'm sticking with the Yugioh "Rule of 3" and, in doing so, took the 3 most famous pirates of lore. Teach referring to Edward Teach a.k.a. Blackbeard, Morgan referring to Henry Morgan, and Roberts referring to Bartholomew "Black Bart" Roberts. If I were to include a fourth, it'd be William Kidd.

Legendary Pirate Plasma

2,200 Points
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Legendary Pirate Plasma

2,200 Points
  • Dressed Up 200
  • Member 100
  • Statustician 100
PostPosted: Tue Aug 31, 2010 4:13 pm


Beg pardon for the double-post, but decided to add in another pair of Field Spells: Pirate Port - New Providence and Pirate Port - Tortuga. I feel their effects are quite... verbose, so I might get rid of 'em.
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