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TimeTravellerDhaos

PostPosted: Sat Aug 28, 2010 11:00 pm


Here is the names of the ninjas of the Sand:

Ray Namikaze - Kazekage
Scarlette Strife - Sannin (Rogue)
PostPosted: Mon Aug 30, 2010 8:33 pm


User Image

Full Name: Ray Namikaze
Nicknames: Great Flash
Age: 19
Birthdate: 05/22
Gender: Male
Ethnicity: White

Nindo: I will destroy the front lines and defend the weak.

Personality: Laid back, very Noble

Backstory: Ray is a man who was said to be related to the fourth hokage of the leaf village. His parents were killed in the last great ninja war, he experienced it at a young age and it scarred him, knowing that at any moment, all the faces of his friends could disappear, including himself, at any moment. Ray decided to become the best he could be. He trained and grew to become a praised disciple of the Kazekage, but even though his elements were odd for someone in the sand village, he was not teased for this, because he was among the stronger of his class. He reached a point when his best friend became the Kazekage,m after the raid on the Sand village, Ray was assigned to be a personal gaurd as he was the only person who could be trusted at the time. And later on Katsuro saved Ray's life, even further progressing their friendship. Ray would forever b in his dept.


Village: Sand
Rank: Jounin Kazekage


________________________________________|B|attle |I|nformation

Summoning:
Clan/Bloodline: Namikaze
Curse Mark:
Bijuu: One Tailed Shukaku

Weapon of Choice: Three Bladed glove, or katana.

Ninja Class: Seal

Strengths:
--> Primary: Sealing
--> Second: Genjutsu
--> Tertiary: ninjutsu

Weaknesses:
--> Primary:
--> Second:
--> Custom:

_________________________________________________

Chakra Element(s):
Primary --> Lightning
Secondary --> Wind
Third --> Earth

Chakra Color: Yellow

Total Chakra Points: 400


________________________________________|S|quad |I|nformation

Sensei:
Team Mate:
Team Mate:


________________________________________|J|utsu |I|nformation

Non-Elemental
Henge no Jutsu (Transformation Technique)
Bunshin no Jutsu (Clone Technique)
Kawarimi no Jutsu (Substitution Jutsu)




Lightning - Raiton

(Basic)
Yurayura Ranpu no Jutsu (Flickering Light Technique)
Raikou Bunshin no Jutsu (Lightning Clone Technique)
Seiteki Suji no Jutsu (Static Strings Technique)
Teikou no Kuntou (Electricity Resistance Training)

(Genin)
Heki no Jutsu (Burst Technique)
Kumo Keba no Jutsu (Cloud Wisp Technique)
Nagare Isou no Jutsu (Current Transfer Skill)
Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Raikou Henge no Jutsu (Lightning Transformation Technique)


(Chuunin)
Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique)
Dendou Kariyou no Jutsu (Electric Overdose Technique)
Kumo Tate no Jutsu (Cloud Shield Technique)
Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
Kanri Soushitsu no Jutsu (Control Loss Technique)
Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
Hikuhiku Eda no Jutsu (Twitching Limb Technique)
Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)

(Jounin)
Dendou Hebi no Jutsu (Electric Snake Technique)
Shinkou Arashi no Jutsu (Rising Storm Technique)
Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique)
Rensa Raikou no Jutsu (Chain Lightning Technique)
Dendou Kaitengi no Jutsu (Electric Gyroscope Technique)
Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
Kyuutai Tate no Jutsu (Sphere Shield Technique)
Dendou Enmu no Jutsu (Electric Fog Technique)
Sai Sen no Jutsu (Rewire Technique)


(Sannin/Kage)






Wind - Fuuton

(Basic)




(Genin)




(Chuunin)




(Jounin)




(Sannin/Kage)







Fuuinjutsu

Seal(s) master.




Bloodline Abilities
Namikaze Clan ability's, See clans.




________________________________________|T|aijutsu - |S|tyles , |M|aneuvers , and |A|bilities

Taijutsu Styles Allowed:

Style Name:
Stages currently mastered:
Techniques learned:

____________________________________

(Use the format above for Secondary and onward Taijutsu styles)


________________________________________|W|eapons |S|tyles

# Weapon Style:

Style Name:
Stages currently mastered:
Techniques learned:


____________________________________

(Use the format above for any other Custom weapons / Weapon styles)



________________________________________|A|pparel

Headband Location | Style | Color: Around Waist
|
Flack Jacket Style | Color: Chunin Style
|
Kunai Holster Location | Color: Left Forearm
|
Projectile Holster Location | Color: Right leg
|
Scroll Holster Location | Color: Inside Jacket
|

Exploding Smoke Grenade: 20
Makibishi: 30
Kunai: 20
Shuriken: 15
Senbon: 13
Flash Bombs:


________________________________________|C|haracter |I|nformation

Height: 6' 1"
Weight: 164 lbs
Body Build: Skinny/ Athletic
Eye Color: Brown
Hair Color: Yellow
Family: Parents dead
Theme song: I am Stronger Now


________________________________________|M|ission |I|nformation

S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0


Posting Format:

jedimastersonic

Dangerous Guildsman

8,000 Points
  • Brandisher 100
  • Ultimate Player 200
  • Hygienic 200

The Wild Hunt
Captain

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Fri Oct 08, 2010 6:50 am


User Image
User Image

Full Name: Scarlette Strife
Nicknames: Scar
Age: 16
Birthdate: 9/6
Gender: F
Ethnicity: Swedish

Nindo: Live at all costs. Even others.

Personality: On the outside, she is sweet, and charming. However, she is incredibly manipulative, dangerous, and all-around evil. She uses others to get things she wants, and she stops at nothing.

Love does not exist for her. Friendship, as well. Not even family matters, for her family is the one who taught her this selfish way of living.

Backstory:

You'd think that with this twisted girl, you would find a past filled with hatred and misery.

But you won't. You will find quite the opposite.

Scarlette was born into a rich and powerful family, the Strifes. They made most of their money manufacturing elite weapons, and selling them to mercenaries, bandits, and other groups of the sort. And far from what you would think, the Strifes had no internal issues. They were happy, responsible, intelligent people. And kind to their own. They showered Scarlette with everything she ever wanted, and taught her the ultimate practice that they carried on for so long; the ''Strongroad.'' It was called this in a belief that only the strong could be happy on the road of life, and the weak deserved to be stepped on. Of course, Scarlette questioned this, like any young girl would, so she was kept away from others, to make sure she didn't gain ''silly'' ideas about, ''caring for others.''

And it worked. She was eventually shaped into a selfish, cruel, a*****e, who used and disposed of all to come across her path.

And she was, and is..

Happy.


Village: Sand
Rank: Jounin


________________________________________|B|attle |I|nformation

Summoning:
Clan/Bloodline: Kaguya


Curse Mark:
Bijuu:

Weapon of Choice: She wears specialized bladed gloves that will make even a simple chop be able to slash right through a boulder.

Ninja Class: Weapon Master

Strengths:
--> Primary: Incredibly strong against steel-based attacks.
--> Second: Her body is very durable against most physical inflicted attacks, as well.
--> Tertiary: Wind

Weaknesses:
--> Primary: Fire
--> Second: Water
--> Custom: Slightly weak against most universal jutsu. Basically, jutsu which are simply listed as, ''chakra element.''

_________________________________________________

Chakra Element(s):
Primary --> Wind
Secondary --> Lightning
Third -->

Chakra Color: Black, with a purple outline.

Total Chakra Points: 750


________________________________________|S|quad |I|nformation

Sensei:
Team Mate:
Team Mate:


________________________________________|J|utsu |I|nformation

Non-Elemental
Henge no Jutsu (Transformation Technique)
Bunshin no Jutsu (Clone Technique)
Kawarimi no Jutsu (Substitution Jutsu)




Element - Fuuton

(Basic)
→Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

→Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.


→Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.


→Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.


(Genin)
→Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

→Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.


→Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

→Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at. The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

→Zankūkyokuha (Extreme Decapitating Air Waves)
Description: by taking wind chakra and forming it smell tight ball in both of the user hands full of wind chakra than bring the hands totogether. the user than punchers a smell size hole in them it that can blast a hole in steel with a sharp wind spike.

→Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.


(Chuunin)
→Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

→Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

→Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

→Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.


(Jounin)
→Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

→Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.



(Sannin/Kage)
→Fuuton: Reppusho (Wind Release: Violent Wind Palm)
Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental ninjutsu such as fire, it becomes deadly.

→Torsaero:

This jutsu will cover most of Scarlette's body up with wind.

The parts it will cover are:

Her hands, leading up to her elbow

Her legs

And her neck.

They will literally not be present, as they are completely turned spectral through use of chakra. However, as the heart and brain are still present, the real use isn't the defensive disappearance of the body parts, but the wind that takes its place.

* The 'Gauntlets,' of wind, taking place of her hand, are not only very quick, but they cut deeply, and can move right through steel, though this is incredibly unwise, as that will make it easy for the weapon to go straight for Scarlette's body.

* The legs allow for her to move very quickly, rather than aid her in kicks, etc. She can run over water like this, and glide for short distances.

* The neck part is the only real defensive part to this. She will use this to prevent getting slit in the throat, as well as to escape from being choked, etc.

The appearance of this ability is almost exactly the same, except the areas covered by wind are in a clear, see-through spectral form, as they are blanketed in wind.

This only lasts for 12 posts, and when it is over, the user becomes exhausted, losing 1/3 of their remaining chakra.

Only her hands may solidify during this form. This is to make her able to block attacks. The useful part to this ability is that she does not have to solidify both arms at once. One hand could pass through a blade, while the other physically blocks it off, easily allowing an opening on the enemies part.

When solidified, her hands will be wearing her usual seemingly useless black gloves, which are actually stronger than steel. This is what makes it possible to block the blade.

She does not lose any clothing of any sort when her body parts temporarily disappear. The ToS will not be broken when her legs solidify.

Perverts.

This requires no handsigns, but can only be used once a battle.





Element - Doton

(Basic)
→Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

→Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
Description: By taking dirt and rubbing it on his/her arms or legs, after performing the necessary hand seals, the shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks.

→Doton: Doroku Gaeshi (Earth Release: Rock Shield)
Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches.


(Genin)
→Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.

→Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.

→Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.


(Chuunin)
→Doton: Doryu Taiga (Earth Release: Mud River)
Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take him/her.

→Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.

→Doton: Ishi no Yari (Earth Release: Stone Spear)
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.


(Jounin)
→Dosekiryuu no Jutsu (Rock Avalanche Technique)
Description: The user must be near the side of a mountain. A powerful technique, the user molds his chakra to cause an avalanche off the side of a mountain, destroying everything in its path. There is the chance that the user can get caught in the avalanche as well.

→Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.



(Sannin/Kage)
→Doton: Iwa Finaru (Earth Release: Rock finale)
Description: This jutsu uses up almost all of the shinobi’s chakra. It is highly destructive, and almost ascertains death. Rocks and debris materials, as well as chunks of the earth will continuously barrage at the opponent from all directions. As soon as each of the pieces of earth, rock or debris approaches the opponent, they will explode, causing a brutal destructive force with all the pieces exploding. Using this technique as mentioned will use up almost all of the ninja's chakra, meaning it can only be done once in a long time, and after using it, the ninja will be unable to perform anymore jutsus and will likely have to flee if there are more opponents.







Genjutsu

(Basic)




(Genin)




(Chuunin)




(Jounin)




(Sannin/Kage)





Bloodline Abilities
Find Steelward in the bloodline section. She has all Steelward abilities.
Find Engineering Clan -- Strifes, in the Clan section. She has all Strife Clan abilities.



________________________________________|T|aijutsu - |S|tyles , |M|aneuvers , and |A|bilities

Taijutsu Styles Allowed:

Style Name:
Stages currently mastered:
Techniques learned:

General Tai Techniques:

* Tsuuten Kyaku (Bruising Sky Leg)
Description: Using monstrous strength, the user will raise their leg in a high arc and bring it thundering down causing massive damage to whatever it impacts. If one of the kicks or strikes were to connect, they would kill a normal ninja.

* Reppuu (Violent Wind)
Description: Using their quickness and agility, the user moves low to the ground and spinning kicks to sweep the opponent off their feet.

____________________________________




________________________________________|W|eapons |S|tyles

# Weapon Style: ..? Sand?

Style Name: Kanuede ((Metal Arm))
Stages currently mastered: Three
Techniques learned:
* Burst Shot
Rank D
Using chakra, the user is able to re-enforce their punch with chakra, to make it stronger. Though, the range of increasing of the attack is minimal. It can crack boards of wood, but nothing more. The range of increase it around 5% of the shinobi's strength.

* Spinning Winds
Rank C
Again using chakra, the user will spin the tonfa around to make the longer end face forward. The user then spins on one foot, using the increase in strength, as well as the momentum from the spin, to cause a high strength hit from the end. Anyone hit by this will get a pretty bad bruise, and/or a cracked bone, but not a break. They will be pushed back about a foot, and anyone blocking it with a weapon will feel like they got hit by a baseball bat.

* Pushing Winds
Rank D
Using chakra to build up in the user's hand, their strength increases by roughly 10%. When swung, the power from the swing creates slight winds, used to uproot dust and to slightly move a weapon off course(only a kinai or shuriken, able to be moved three inches at most)

* Boomerang Blade
Rank C
Using their ability to spin their tonfa, the user will spin the weapon quickly in their hands, using chakra to help with the spin. They then throw it, leaving a small amount of chakra attached to the tonfa. Using the ability to manipulate the chakra, after it hits, or misses and opponent, the tonfa will arc and come back to the user, like a boomerang

Style Name: Yaiba no Mokumoku - The way of the Silent Blade
Stages currently mastered: Five
Techniques learned:

* Oshi-Ten Dageki (Pressure Point Strike): The hunter-nin can no longer look at an opponents body regularly. To their eyes, the opponent's body is riddled with the pin point bullseye's of the pressure point targets used in this stage of training. This technique can run from the chuunin level at twenty strikes, to the satsubatsu level of one-hundred and twenty strikes. The strikes begin at the lower parts of the body. Always. This is to ensure that the hunter works his way quickly up the opponents body, striking pressure points in order to not only paralyze limbs (10 Posts), but to rupture blood vessels, and redirect blood flow to different areas of the body to cause massive heart trauma. The pinacle of this technique is the five point heart strike. Initiated around the heart in a pentagram, this causes an individual's heart to literally cease pumping blood and drown itself with it, causing it to literally burst within five minutes (5 posts).

* Seishuku Hokousha (Silent Walker): At this stage in the hunter-nin training, a hunter-nin holds the capability of moving for extended periods of time (ten posts) unheard. No matter what surface they may walk on, their steps are unheard due to strict training.

* Hitoshirenu Yaiba Jutsu (Art of the Hidden Blade): This is when the hunter-nin in question is granted the true blades of an assassin. The weapons are hidden and connected under the wrists with a lock spring fro quick and silent release. Is it said that in one fluid motion a true hunter-nin can reveal and kill with his blade in less than a fraction of a second.


____________________________________




________________________________________|A|pparel

Headband Location | Style | Color: Her headband is on her arm, near her shoulder.
|
Flack Jacket Style | Color: She refuses to wear that.
|
Kunai Holster Location | Color: Wrapped around her knee is her standard equipment.
|
Projectile Holster Location | Color: ^
|
Scroll Holster Location | Color: On her back, pointed to both directions, hanging right over her butt.
|

Exploding Smoke Grenade: 3
Makibishi: 30
Kunai: 12
Shuriken: 30
Senbon: 175
Flash Bombs: 3


________________________________________|C|haracter |I|nformation

Height: 5'7''
Weight: 113lbs
Body Build: Athletic
Eye Color: Reddish brown. Her eyes glow bright red from 12am-6am.
Hair Color: Reddish Brown.
Family: Strife
Theme song:


________________________________________|M|ission |I|nformation

S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0


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