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Posted: Sun Aug 22, 2010 4:01 pm
Machine Deck X 69 Monsters Union Trigon Heavy mech support platform X 3 y- dragon head Z- metal tank Tuner Black salvo Gemini Ancient gear knight Effect Blue thunder T-45 Truckroid Stealthroid Expressroid Drillroid Proto-cyber dragon X 2 Submarineroid Gear Golem the Moving Fortress Decoyroid Ancient gear X 2 Machine king Cyber dragon X 2 Ancient gear engineer Ancient gear golem Jinzo Barrel dragon Perfect machine king Flying fortress sky fire Spell reactor re Trap reactor y fi Summon reactor sk Normal X- head cannon
Spell Continuous Future fuison Equip Autonomous action unit Black pendant 7 completed X 2 Big bang shot quick play My body as a shield Serial spell Inferno tempest Normal Vehicroid connection zone Bait doll Different dimension capsule Overload fusion Lightning vortex Machine duplication Spiritualism Monster reborn Polymerization Dimensonhole Question
Trap Continuous Pixi ring Spirit barrier Counter Negate attack Spell vanishing Black horn of heaven Curse of royal Spell- stopping statue Royal surrender normal Hidden book of spell Lightforce sword Dust tornado Covering fire Magic cylinder Return from the different dimension Sakuretsu armor Dark sprit of the silent Conscription
Extra deck Fusion XYZ- dragon cannon Chimeratech fortress dragon Chimeratech over dragon Cyber twin dragon Cyber end dragon XZ- tank cannon Super Vehicroid - Stealth Union
Synchro Power tool Dragon
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Posted: Sun Aug 22, 2010 7:30 pm
One of the rules of the game is that your deck must be within the limits of 40-60 cards. Thus, this is an illegal deck.
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Posted: Sun Aug 22, 2010 7:43 pm
D-Reaper Program One of the rules of the game is that your deck must be within the limits of 40-60 cards. Thus, this is an illegal deck. A deck can be 40+ cards in a deck... so the deck is legal just too large.
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Posted: Sun Aug 22, 2010 7:49 pm
The Cooking Hime D-Reaper Program One of the rules of the game is that your deck must be within the limits of 40-60 cards. Thus, this is an illegal deck. A deck can be 40+ cards in a deck... so the deck is legal just too large. When The Duelist Genesis was released, limits were placed on the main and Extra decks, 40-60 and 0-15 respectively.
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Jazzy Synchron Vice Captain
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Posted: Sun Aug 22, 2010 8:28 pm
Jazzy Synchron The Cooking Hime D-Reaper Program One of the rules of the game is that your deck must be within the limits of 40-60 cards. Thus, this is an illegal deck. A deck can be 40+ cards in a deck... so the deck is legal just too large. When The Duelist Genesis was released, limits were placed on the main and Extra decks, 40-60 and 0-15 respectively. Oh well that`s something new too me. ^ - ^
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Posted: Mon Aug 23, 2010 3:51 pm
Jazzy Synchron The Cooking Hime D-Reaper Program One of the rules of the game is that your deck must be within the limits of 40-60 cards. Thus, this is an illegal deck. A deck can be 40+ cards in a deck... so the deck is legal just too large. When The Duelist Genesis was released, limits were placed on the main and Extra decks, 40-60 and 0-15 respectively. I know this, this is for regular duels were forbidden cards don't matter but i try to keep it the limit can you help me and give me tips what to get rid of
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Posted: Mon Aug 23, 2010 8:48 pm
Good, it looks like you're going for a Machine deck anyway, so this advice won't feel so much like I've just copy and paste'd it. Go out and buy 2-3 "Machina Mayhem" starter decks. You can build a fairly decent Machine deck with just the cards from them, and it will only run you about $10 a piece. Plus, you've got some cards in your current deck that can be integrated into what you make from the starter decks:
-2 Cyber Dragon -1 Future Fusion -1 Overload Fusion -1 Monster Reborn -1 Chimeratech Overdragon -1 Chimeratech Fortress Dragon -1 Cyber Twin Dragon -1 Cyber End Dragon
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Posted: Sat Aug 28, 2010 10:53 am
I like the machina's but the problem is machina force sacrifice life points to attack and I hate that a lot. theses machines are what i call versatile.
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Posted: Sat Aug 28, 2010 11:14 am
War_Machine_King I like the machina's but the problem is machina force sacrifice life points to attack and I hate that a lot. theses machines are what i call versatile.
Lol, you don't even use Machina Force in the deck,; he's horrible. You're only using basically Gearframe, Peacekeeper, and Fortress.
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Posted: Mon Aug 30, 2010 5:57 pm
[-Zera-] War_Machine_King I like the machina's but the problem is machina force sacrifice life points to attack and I hate that a lot. theses machines are what i call versatile.
Lol, you don't even use Machina Force in the deck,; he's horrible. You're only using basically Gearframe, Peacekeeper, and Fortress.lol i know thats y ive use the cards i have now because there very easy to come up with combo's that are hard to stop
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Posted: Mon Aug 30, 2010 10:47 pm
Having a deck with good combos is useless without consistency. This deck, where like 90% of the cards are one-of copies, is not consistent. It can't be; you have no way to get any worthwhile combos off outside of sheer luck. For example, you have the Reactor series and Sky Fire. In order to get Sky Fire on the field, you have to have all three Reactor monsters on the field at the same time during your turn, however you have no way of getting them on the field or even to your hand outside of simply drawing your one-of copies of each. And even if you could somehow get all 3 Reactors in your hand, you'd need a minimum of 4 turns to put them all in play. That's an extremely long time, especially considering your opponent can and will stop you.
As for the card choices themselves, most of them are poor. Cards like Inferno Tempest don't do anything in this deck. Equip Spell cards (like 7 Completed) are below par, as they turn simple one-for-one cards (like Bottomless Trap Hole and Smashing Ground) into one-for-twos; your opponent is using one card to get rid of two of yours.
Now I understand that you might be attached to this deck and that's fine, but this deck needs a COMPLETE overhaul if you want it to be considered good.
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