ParukiaSensei
kk firts inline is ROSARADE~! modest nature holding the big root
his attacks include toxic spikes giga drain grasswhistle and magical leaf
and then there's espeon, mild nature with psychic psybeam shadow ball and morning sun
and here is where i sometimes switch, GALLADE~! brave natureholding leftovers with focus punch substitute swords dance and double team
OR Balloon the azumarill, adamant nature holding leftovers with subtisute focus punch auqa ring and ice punch
and then Ryuuga my dragonite~! holding dragon fans with a brave nature and his attacks include fly draogn claw dragon rush and outrage, can pretty easily take out a rhyperior as i accidentally found out XD
and iron the metagross with choice scarf~! he's adamant with meteor mast explosion, zen headbutt and hammer arm~! although i mostly use him for KABOOM time
and last but not least, ISHAAN~! the shiny medicham~! he's jolly nature holding a muscleband and is the jolly nature and he has all 3 elemental punches and drain punch, he holds out on ubers pretty well~!
I actually stwitch teams around but this is the team i mostly use :3 so yeah, comment and stuff ;D
biggrin For Roserade, I would switch Grasswhistle with Sleep Powder. I have a Roserade as well, and trust me, Sleep Powder's better accuracy makes laying down the Toxic Spikes muuuch easier. Or just putting someone to sleep in general.
For Espeon, I think you should switch Psybeam for Signal Beam. Helps take out the Dark-types trying to mess up your fun.
I don't recommend having two of the same type on a team, unless they don't have the same weaknesses (it's possible). It makes it easier for your opponent to predict and possibly set up on you.
For Gallade, you need to really think about keeping Focus Punch; basically, figure out if the power is worth going second and possibly losing a turn. Usually can cause instant K.O... or worse. =/
For Azumarill, I think you should swap Aqua Ring with an attacking Water-type move. Since you have Leftovers behind a Substitute, you can afford to have another attack move and have decent recovery. Plus, STAB helps in many situations.
For Dragonite, I suggest switching one or two of his Dragon moves with a Ground- or Fire-type move. Dragon's blocked very easily by Steel, so you don't want a Steel-type to pop up and set up in your face.
That's what I gleaned from your team. =3