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HadoKennie
Crew

Friendly Conversationalist

PostPosted: Thu Aug 19, 2010 12:14 pm


Username:HadoKennie
Rpc Name:Kensei Uchiha
Rank:Chuunin
Element(s):Katon and Raiton
Clan: Uchiha
Bloodline: Uchiha
Summoning: Birds
Demon: (If not one put NA)

Requesting
Summons Name:Jolson
Type of Summons:Owl
Rank: D
Genjutsu:Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
Special abilities:surveillance during the night time.
Description:This owl is mostly used for surveillance while the summoner is camping and as an alarm when an enemy is approaching the area. It can also be used for nighttime guidance
Picture:User Image - Blocked by "Display Image" Settings. Click to show.

Summons Name: Cody
Type of Summons razz enguin
Rank: D
Koori Waku No Jutsu [Ice Slide Technique]
Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run.
Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.
Special abilities:Aquatic retrieval, and Arctic transportation.
Description:This penguin assist the summoner mostly when he/she needs help to get across snowy areas faster or getting across large body of water faster. Also he is about the size of an adult human.
Picture:User Image

Summons Name:Clint
Type of Summons:Hawk
Rank: D
Special abilities:Scouting, tracking, messaging
Description:This falcon is mostly used for finding missing team members to lost items and scouting ahead.
Picture:User Image

Summons Name:C.J
Type of Summons:Road Runner
Rank:E
Special abilities: Ground messaging
Description biggrin ue to the size and speed of the road runner it can travel through different environments without being noticed.
Picture:User Image - Blocked by "Display Image" Settings. Click to show.

Summons Name razz oe Family
Type of Summons:Raven
Rank:A
Group Summon:up to 10 ravens
Special abilities:Eat deceased/steal documents
Description: These ravens are mostly used to eat dead bodies of ninja's that were recently killed
Picture:User Image - Blocked by "Display Image" Settings. Click to show.

Summons Name:Walter
Type of Summons:Wood pecker
Rank:E
Special abilities:signaling
Description: This wood pecker can only be used in forest areas. It's mostly used to alert his team of approaching enemies.
Picture:User Image

Summons Name: Iago
Type of Summons: Parrot
Rank:E
Special abilities: Voice messaging, Can change voice at will, used for distraction. (one of the few summons that can talk.)
Description: The parrot is mostly used whenever the summoner doesn't feel like writing. He's also used to distract opponents to allow the team to escape.
Picture:User Image - Blocked by "Display Image" Settings. Click to show.

Boss Summon

Summons Name: Jak
Type of Summons: Flut Flut Chick (size of a horse)
Rank: C
Special abilities: Ground Transportation/fighting
Description:This rare bird is used to travel through different terrains (Except water)
Picture:User Image


Summons Name: Ace
Type of Summons: Giant Peregrine Falcon (Horse size)
Rank: B
Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user flaps his wings to create a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area
Special abilities: Sky transportation/ fighting
Description: The giant Falcon is used mostly for transportation. When used in battle it can help with combination attacks. He can also fly at an high rate.
Picture:User Image


Reason: Well this is one of the most useful summons that could be used in any environment. Most of the birds can be used for combination attacks. An example would be if the falcon does an attack that traps the victim in a tornado, the summoner could use a fire release to create a fire tornado.
Also not to be a jerk this is also one of the few realistic summons that can't be considered over powered. I could have added more but it would have gotten ridiculous. I would have added a humming bird for assassination purposes but I wasn't sure if it would have made sense. (Also I added the flut flut because I was thinking about Jak and Daxter for some reason.)
PostPosted: Mon Aug 30, 2010 3:08 pm


Name of Taijutsu StyleAnsatsuken (assassination fist)
User Image

If it's a weapon style what is the intended weapon:None
Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos.

Training Requirements: Must meditate for 5 posts (+2 for each rank) to reflect on ways to improve techniques and they're lives. The meditating environment must be harsh. Such as under a waterfall, lava filled area, or a desert. After each meditation phase the user must do one of the techniques to show how stronger they became. [Hadoken to split a water fall or split water in general, Shoryuken to crush falling rocks/boulders]
[Training Results: Dan Style - Hurts Self on boulder barely cracks it.
Sakura Style - Dents the boulder and splits water a little.
Ken style - Break boulder in half and splits water
Ryu stlye - Breaks boulder in pieces and stops water flow for a few seconds
Akuma/Gouken Style - Completely Destroys boulder and Stops flow of water for several minutes.]
*Note:This technique uses a counter to hence the 5 post to use certain moves. After the moves are used the counter resets.

Stage 1:
Dan Style (Academy Student)


Description:
Your moves are a joke and are mostly self taught. They have no affect on opponents unless they're the same rank as you. The only way this style is affective is if its used by a master who just uses it as a handicap.


Techniques:
Gadouken [Self-Taught Fist]: barely has any attack power and also has a short range. So it's mainly better to use this at close range to get a sure hit. It is also launched with one hand. [Can only be done on the ground]

Koryuken [Dragon Punch] :a weak jumping uppercut in which the user spins and rockets upwards with some horizontal movement with very little damage damage. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]

Dan-ku-Kyaku [Hop Kicks] : An airkick combo and also a weaker version of one of the spinning kicks of this style but is also considered the best. The kicks are a lunge, knee jab, a kick, and another kick immediately following it. Which could damage the foe caught in the combo.(Can be used in the air)[If the user misses they are stuck in the kicking position after the third kick. But if it hits they can combo into for the next post.]

Hissho Buraiken: The user does a series of up close attacks which does pretty good damage. [Can only be used after 5 posts in battle]

Shisso Buraiken: The user runs at the opponent and if they connects they'll do a series of up close attacks ending with koryuken and a big smile. [If missed the user will fall on their face.][Can only be used after 5 posts in battle]

Legendary Taunt[Super Taunt]: Makes you do a series of taunts. You can Cancel out of this for a surprise attack. [Can only be used after 5 posts in battle]

Focus Attack: During a Focus Attack, the user gains Super Armor that blocks against one attack, as such, it can be used, sparingly, as a pseudo-counter. But if the enemy attacks a second time the user is broken out of it. If the opponent is hit they will crumple down to their knees and fall down completely.[Can be combo into another attack.][Takes two posts to complete. 1 for activation the second for the impact.]

Stage 2:
Sakura Style (Genin)


Description:
You were finally trained by a master. You were taught the basics of the Ansatsuken and starting to get an understanding of it. You haven't fully understood it but you are still a force to be reckoned with.

Techniques:
Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack. [Can only be done on the ground.][Has a short range reaching up to 12ft. Reach increases by two for each rank.]

Shou'oken : in which the user runs at his/her opponent and finishes with an uppercut. It doesn't get as much height as a typical Shoryuken. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]

Midare Zakura: is three Shou'oukens back to back. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]

Shunpuu Kyaku [Twirling Gale Kick]:Instead of floating in the air, this variation allows the user to rise and then float back down while doing a spinning kick. The last kick launches the opponent in the air. [Can be combo into if it lands.]

Sakura Otoshi [Jump Smash]:The user will leap forward with their fists held over their head (and slightly behind).If the user lands without attacking, they lose their balance for a second[1 post]. This leaves her extremely vulnerable, and should be avoided by completing the rest of the move: if, during the jump, punch is pressed, the user will bring their fists downward in a hammerstrike that can send a foe flying. If successful, the user can follow up with two more mid-air hammerstrikes to the opponent. Even if the initial hammerstrike misses, the user will not lose her balance on landing so long as she attempts it. [Best to use after Shunpuu Kyaku]


Stage 3:
Ken Style(Chuunin)


Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on speed and are mostly flashy than anything else.

Techniques:
Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken.[Can only be done on the ground][Must be in battle for five post to be able to use. After use you're left vulnerable for 1 post.] [Can only be used after 5 posts in battle]

Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add any element chakra to the fist for more damage)[Can be combo into shoryureppa if it lands. If it misses the user is stuck in the upper cut position until landing.]

Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add any element chakra to the fist for more damage)[If it misses the user is stuck in the upper cut position until landing][Can only be used after 5 posts in battle]

Shinryuken [Divine Dragon Fist]: A barrage of kicks that ends with a Shoryuken that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times. (Can add any element chakra to the fist for more damage)*Best to use after focus attack [If it misses the user is stuck in the upper cut position until landing]][Can only be used after 5 posts in battle]

Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)

Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks, moving horizontally ending it with a rising Tatsumaki Senpukyaku [Can only be used after 5 posts in battle]

Guren Senpukyaku [Crimson Whirlwind Kick]: It involves him hitting the opponent with a barrage of flaming hurricane kicks, moving horizontally and then rising up to finish. [Can only be used after 5 posts in battle]

Stage 4:
Ryu Style (Jounin)


Description: Your moves are master level but not perfect. You're now given a choice to fight to kill or just let your opponent live.

Satsui No Hadou [Surge of Murderous Intent]: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. As such, Satsui no Hado makes a human unbelievably powerful but at the cost of losing one's humanity. It can be sealed off to give your opponent a fighting chance. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial art, Shun Goku Satsu. The user strength is almost equal to a tailed beast. (Uses all chakra to use last for 10 posts. After use the user blacks out.)

Shun Goku Satsu [Instant Hell Kill]:A powerful move that inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. [Can only be used after 5 posts in battle]

Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]

Metsu Hadoken [Destruction Surge Fist]: Using the energy of the Satsui no Hadou, The user charges a hadoken with the intention to kill. After the shot the user becomes weak in the knees and loses balance for a bit. [Can only be done on the ground] [Takes 10 post to fully charge. If connect does massive damage. but if it misses the user if left open to two posts.][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]

Shakunetsu Hadoken [Scorching Surge Fist]: It is a Hadoken imbued with Fire chakra [Can only be done on the ground]

Metsu Shoryuken [Destroying Rising Dragon Fist]: the user tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar. [If misses the user is stuck in the uppercut position until landing.[Can only be used after 5 posts in battle]

Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]:a Chakra charge of the normal Tatsumaki Senpukyaku; when executed, the Shinkuu Tatsumaki Senpukyaku can hit the opponent multiple times, but, unlike the normal Tatsumaki Senpukyaku, it wont move.[Can only be used after 5 posts in battle]

Joudan Sokotou Geri [Sliding High Kick]:The user moves forward while doing a high kick. It's powerful enough to send the person away. [Better to use if hadoken misses.]

Stage 5:
Akuma/Gouken Style (Sannin/Kage)


Description: You only fight to defend yourself or when you're challenged. You can also seek fights but only if its a strong opponent. Weaker fighters should be left alone.

Intimidating Stomp: The user stomps the ground and enters a stance. The user also has a choice of making his chakra surround his body for added effect.

Tatsumaki Gou Rasen: Instead of spinning in place or moving the user attack moves upwards, bringing the opponent with it.

Senkugōshōha: a technique in which the user advances toward the opponent and attacks with a powerful palm.

Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra. The move is powerful enough to destroy small islands. [Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]

Zanku Hadoken [Air Slashing Surge Fist]: this is an aerial Hadoken which travels diagonally down and towards the opponent.

Tenma Go Zanku [Demon's Great Air Slash]: A more powerful version of the Zanku Hadoken. The user throw a barrage of mid-air projectiles or one giant projectile at his opponent, crushing them. [Must be in Satsui No Hadou ]

Denjin Hadouken [Lightning Blade Surge Fist]: a hadouken that focuses on strength. When released,the character electricoutes towards the wall then goes in the air and falls (Can be charged for more damage.)[Can only be used after 5 posts in battle]

Shun Goku Satsu [Instant Hell Kill]:A powerful move that inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. Puts a heavy strain on the user's body [Can only be used after 5 posts in battle and can only be used once per battle.]

Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]

HadoKennie
Crew

Friendly Conversationalist


HadoKennie
Crew

Friendly Conversationalist

PostPosted: Sat Aug 24, 2013 5:06 am


(The description sucks I know)
Username: Hadokennie
RPC Name: Kensei Uchiha
Rank: Chūnin
Customs 0

User Image - Blocked by "Display Image" Settings. Click to show.
Technology Name: Puppet: Byakko the White Tiger
Technology Power Rank: B
Price: {Suggestion only. Final price set by judge.}

Description: a white tiger puppet made out of titanium with metal claws, teeth, and kunai tipped tail. This puppet is a reverse jointed type so it's main purpose is to close the distance between it and the target as fast as possible. It's torso and neck is also jointed to give it flexibility like the actual tiger. It has a poison dispenser built into it which comes out of the claws, fangs, tail blade. The tail also has a secondary purpose as a kunai launcher along with the fangs of the puppet. This puppet is also the size of an average tiger.

Weakness: extreme heat (B+ ranked fire jutsu)
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