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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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[Test] Abilities

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Hoshigaki Hiru
Crew

PostPosted: Wed Aug 18, 2010 8:43 am
There are a few things that a ninja learns in his training that he carries with him wherever he goes and that are not necessarily jutsus that he has to activate. Some ninja ninja will undergo special trainings to master special arts, such as walking on water, climbing trees, sticking to walls, or for more advanced users, mastering chakra elemental manipulation or even forming one handed hand seals. For the sake of the game system, abilities are passive stats that you do not need to activate to be in use. Once mastered your character can always use them without a thought.

These abilities are listed here.

E-Rank

Using Hand Seals
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The user knows basic hand seals required to mold chakra and can therefore use all jutsus that require it.
Requirements: Academy student
Training: 1 stage
Stage I: Chakra control DC: 10, Reading about hand seals and practicing them.
Effect: User can learn and use non elemental jutsus that require the use of chakra up to B-Rank.


D-Rank

Water Walking
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The user emits a constant stream of chakra from the bottom of the his feet and uses the repellent force to walk across the water's surface. This technique is somewhat difficult to master because the amount of chakra that needs to be emitted changes constantly. Eventually, the user can stand on water without even noticing it or basically even trying.
Requirements: Chakra Control 10
Training: 2 stages
Stage I: Chakra control DC: 20, Focusing chakra under the soles of your feet.
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
Effect: User can move on water as he does on ground, suffers no penalty from it.

Tree Climbing
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This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the bark of the tree will break and the user will fall.
Requirements: Chakra Control 10
Training: 2 stages
Stage I: Chakra control DC: 20, Focusing chakra under the soles of your feet to stick to the tree's surface.
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to avoid breaking the bark or unsticking from it's surface.
Effect: User can run on walls indiscriminately from how he walks on the ground.

Ninja Puppet Crafting
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This person has been trained in the fine art of puppet crafting for shinobi combat.
Requirements: Craft 15, Puppet Play 1
Training: 2 stages
Stage 1: Craft DC: 25, Making a puppet whose interior and shell are resistant enough to take significant damage.
Stage 2: Craft DC: 27, Adapting joints and puppet interior for combat movement and gadget insertion.
Effect: User can now use [Craft] to make shinobi puppets. This training can be considered part of the training time required to make a puppet.


C-Rank

Chakra Seishitsu Henka: Mizu (Chakra Nature Transformation: Water)
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Nature transformation is an advanced form of chakra control. It entails the moulding and defining of one's chakra into an innate type of chakra nature, altering its properties and characteristics. The Water Release are techniques that allow the user to manipulate pre-existing water, or create their own, by turning their chakra into water.
Requirements: Chakra Control 20, Ninjutsu 15
Training: 3 stages:
Stage 1: Chakra Control DC: 30, Focusing your chakra on a piece of chakra paper until it soaks with water.
Stage 2: Ninjutsu DC: 25, Generating movement in a bowl filled with water without touching it.
Stage 3: Chakra Control + Ninjutsu DC: 45, Filling an empty bowl with water using only your chakra.
Effect:
*User can learn water element jutsus up to B-Rank.
*If user has water affinity, reduce Cp cost penalty to create water for jutsus when no water source is present by 50%.

Chakra Seishitsu Henka: Kaminari (Chakra Nature Transformation: Lightning)
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Nature transformation is an advanced form of chakra control. It entails the moulding and defining of one's chakra into an innate type of chakra nature, altering its properties and characteristics. The Lightning Release are techniques allow the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity often paralyses or stuns targets so that they are unable to move and leave them vulnerable to attacks.
Requirements: Chakra Control 20, Ninjutsu 15
Training: 3 stages
Stage 1: Chakra Control DC: 30, Focusing your chakra on a piece of chakra paper until it shrivels from static.
Stage 2: Ninjutsu DC: 25, Activating an electic appliance by holding it's extremity and feeding it with lightning chakra.
Stage 3: Chakra Control + Ninjutsu DC: 45, Feeding the appliance while standing away from it, conducting your electricity through the air.
Effect:
*User can learn lightning element jutsus up to B-Rank.
*If user has lightning affinity, reduce Cp cost of lightning jutsus by 10%.

Chakra Seishitsu Henka: Hi (Chakra Nature Transformation: Fire)
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Nature transformation is an advanced form of chakra control. It entails the moulding and defining of one's chakra into an innate type of chakra nature, altering its properties and characteristics. The Fire Release are techniques are of the offensive-type that primarily allow the user to create fire by increasing the temperature of their chakra.
Requirements: Chakra Control 20, Ninjutsu 15
Training: 3 stages
Stage 1: Chakra Control DC: 30, Focusing your chakra on a piece of chakra paper until it burns and consumes itself.
Stage 2: Ninjutsu DC: 25, Intensifying the size and heat of a bonfire using your chakra.
Stage 3: Chakra Control + Ninjutsu DC: 45, Lighting a bonfire using your chakra.
Effect:
*User can learn fire element jutsus up to B-Rank.
*If user has fire affinity, increase damage of fire jutsus by 15%.

Chakra Seishitsu Henka: Kaze (Chakra Nature Transformation: Wind)
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Nature transformation is an advanced form of chakra control. It entails the moulding and defining of one's chakra into an innate type of chakra nature, altering its properties and characteristics. The Wind Release are offensive-type techniques that allow the user to manipulate wind by shaping their chakra to be as sharp and as thin as possible, very much like the blades of a pair of scissors.
Requirements: Chakra Control 20, Ninjutsu 15
Training: 3 stages
Stage 1: Chakra Control DC: 30, Focusing your chakra on a piece of chakra paper until it cuts in two.
Stage 2: Ninjutsu DC: 25, Diverting the direction and intensity of the wind in your immediate area using your chakra.
Stage 3: Chakra Control + Ninjutsu DC: 45, Cutting a leaf or a sheet of paper in two by manioulating wind particles with your chakra.
Effect:
*User can learn wind element jutsus up to B-Rank.
*If user has wind affinity, increase wind jutsu's chances of causing critical hits by 5% (if target rolls a natural 1 or 2 on Save).

Chakra Seishitsu Henka: Tsuchi (Chakra Nature Transformation: Earth)
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Nature transformation is an advanced form of chakra control. It entails the moulding and defining of one's chakra into an innate type of chakra nature, altering its properties and characteristics. The Earth Release are techniques that allow the user to manipulate the surrounding earth for offensive and defensive purposes; be it dirt, mud, or rock. Earth Release techniques have the ability to change the strength and composition of the earth from being as hard as metal to as soft as clay.
Requirements: Chakra Control 20, Ninjutsu 15
Training: 3 stages
Stage 1: Chakra Control DC: 30, Focusing your chakra on a piece of chakra paper until it turns to dirt and crumbles.
Stage 2: Ninjutsu DC: 25, Getting the ground under your feet to slightly tremble.
Stage 3: Chakra Control + Ninjutsu DC: 45, Generating an uneveness in the ground using your chakra.
Effect:
*User can learn earth element jutsus up to B-Rank.
*If user has earth affinity, reduce number of dice rolls required to used doton techniques by 1 (for a minimum of 1).


B-Rank

Chakra Keitai Henka (Chakra Shape Transformation)
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Shape Transformation is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. It involves changing the form and movement of chakra, determining the size, range, and purpose of a jutsu.
Requirements: Chakra Control 40, Ninjutsu 35
Training: 4 stages
Stage 1: Chakra Control DC: 50, Filling a balloon with water and getting it to move without using elemental manipulation.
Stage 2: Ninjutsu DC: 45, Increasing the intensity of the movement until the shape of the balloon is affected.
Stage 3: Chakra Control DC: 52, Generating various currents in opposite directions simultaneously inside the balloon.
Stage 4: Chakra Control + Ninjutsu DC: 85, Increasing the intensity of all the currents until the balloon explodes.
Effect: User can now learn and use elemental and non elemental ninjutsu techniques up to S-Rank.

Nidaime Chakra Seishitsu Henka (Second Chakra Nature Transformation)
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Allows the user to learn a second type of nature manipulation. However, given the fact that the user does not have a natural affinity to that specific element, the learning time is higher than it is for his main element affinity.
Requirements: Ninjutsu 35, Chakra Control 40
Training: Same stages as for a normal affinity but all DCs are increased by 50% and the number of succesful checks required for each stage is also increased by 50%.
Effect: User can learn jutsus of a second elemental type.


A-Rank

One handed seals
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The user can make hand signs for jutsus with only one hand, allowing techniques to be cast even if he is constricted or if his arms are in anyway kept apart.
Requirements: Ninjutsu 45
Training: 5 stages
Stage 1: Ninjutsu DC: 55, Learning to cast the bird, boar, and dog seals with only one hand.
Stage 2: Ninjutsu DC: 55, Learning to cast the dragon, ox, and tiger seals with only one hand.
Stage 3: Ninjutsu DC: 55, Learning to cast the serpent, rat, and horse seals with only one hand.
Stage 4: Ninjutsu DC: 55, Learning to cast the monkey, hare, and ram seals with only one hand.
Stage 5: Ninjutsu DC: 58, Effectively casting a jutsu with only one hand.
Effect: User can now form hand seals to use jutsus while even grappled, grappling, or in any other situation where one of his hand would be otherwise used or paralyzed.


S-Rank

Sandaime Chakra Seishitsu Henka (Third Chakra Nature Transformation)
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Allows the user to learn a third type of nature manipulation. Such a feat is an extremely rare sight in the shinobi world.
Requirements: Ninjutsu 50, Chakra Control 55
Training: Same stages as for a normal affinity but all DCs are increased by 100% and the number of succesful checks required for each stage is also increased by 100%.
Effect: User can learn jutsus of a third elemental type.
 
PostPosted: Wed Oct 20, 2010 7:54 pm
Have these been tested yet?

If not, I would like to do so...  

Qyp
Crew

Manly Lunatic


kouri-chan_xx
Vice Captain

Noob

PostPosted: Wed May 02, 2012 2:58 pm
Bump.

Wanted to ask about second elements. Did we have a rule for that? I forget. In the game system though (character creation sheet) it says that characters can only start with one???? (confused)  
PostPosted: Thu May 03, 2012 9:51 am
We ruled that people can start a second element when ever they please.  

Over Yandere
Crew

Obsessive Lover

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kouri-chan_xx
Vice Captain

Noob

PostPosted: Thu May 03, 2012 10:12 am
Sweetness.  
Reply
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