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STUN - Stolen from YCS

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Delta Four Sicilian
Captain

PostPosted: Tue Aug 10, 2010 9:45 pm


Monsters: 17
2 Cyber Dragon
3 Thunder King Rai-Oh
3 Doomcaliber Knight
3 Banisher of the Radiance
3 Fossil Dyna Pachycephalo
2 King Tiger Wanghu
1 Spirit Reaper

Spells: 10
3 Book of Moon
2 Smashing Ground
2 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon

Traps: 14
2 Solemn Warning
1 Solemn Judgment
1 Starlight Road
2 Royal Oppression
2 Magic Drain
1 Mirror Force
1 Sakuretsu Armor
2 Bottomless Trap Hole
3 Dimensional Prison

Side: 15
2 Neko Mane King
2 Chivalry
2 Mystical Refpanel
2 Trap Hole
2 Pulling the Rug
2 Crevice into the Different Dimension
1 D. D. Crow
2 Compulsory Evacuation Device


Extra Deck: 4
1 Chimeratech Fortress Dragon
1 Cyber Twin Dragon
1 Black Rose Dragon
1 Stardust Dragon

Need serious input on this.
PostPosted: Wed Aug 11, 2010 6:45 am


how are you suppose to bring out the cyber fusions when as far as i can tell you have no fusion spells

gamer1711

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D-Reaper Program

PostPosted: Wed Aug 11, 2010 6:57 am


I don't know... because he can?
PostPosted: Wed Aug 11, 2010 7:58 am


Quick question, why Cyber Twin Dragon? I have no clue as to how you intend to get out Cyber Twin.

I'd also consider this:
-Sakuretsu Armor
+Threatening Roar
Sure Saku destroys a monster, but Threatening stops your opponent from attacking altogether.

And I'm gussing Chimeratech Fortress Dragon is your tech against the ever popular and various Machina builds?

Instead of Magic Drain, I'd run Dark Bribe. Bribe is just my preference, but I'd rather the spell/trap be negated and destroyed than give my opponent the chance for his/her card to still work.

So the revised build would look like this:
Monsters: 17
2 Cyber Dragon
3 Thunder King Rai-Oh
3 Doomcaliber Knight
1 Effect Veiler
3 Banisher of the Radiance
2 Fossil Dyna Pachycephalo
2 King Tiger Wanghu
1 Spirit Reaper

Spells: 10
3 Book of Moon
2 Smashing Ground
2 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon


Traps: 14
2 Solemn Warning
1 Solemn Judgment
1 Starlight Road
2 Royal Oppression
2 Dark Bribe
1 Mirror Force
1 Threatening Roar
2 Bottomless Trap Hole
3 Dimensional Prison

Side: 15
2 Neko Mane King
2 Chivalry
2 Mystical Refpanel
2 Trap Hole
2 Pulling the Rug
2 Crevice into the Different Dimension
1 D. D. Crow
2 Compulsory Evacuation Device

Extra Deck: 3
1 Chimeratech Fortress Dragon
1 Black Rose Dragon
1 Stardust Dragon

XxXGomezXxX


Delta Four Sicilian
Captain

PostPosted: Wed Aug 11, 2010 8:09 am


Sakuretsu is far superior given that I have six 1900 beaters and plenty of other destruction to go hand in hand with it.

Burden of the Mighty is unnecessary, check the STUN thread at the home page for why.

Cyber Twin is utterlulz. That's it. Dark Bribe lets the OTK format draw more OTK pieces, that's why I prefer Drain. Either lose a piece of set up or an OTK enabler. Also, given the spell counts in most decks these days, you're actually quite likely to negate.
PostPosted: Wed Aug 11, 2010 8:16 am


lol yeah, i shoulve checked that one first xD After reading that thread, i would hate to go against it myself, being a saber player xD

XxXGomezXxX


D-Reaper Program

PostPosted: Wed Aug 11, 2010 9:00 am


Magic Drain > Dark Bribe

Dark Bribe
+ 100% garunteed negation
- opponent draws a card
- as Gigyas said, letting the opponent draw in an OTK format is bad

Magic Drain
+ makes a 1 for 1 trade off with spells, potentially more if the spell had a cost
+ if the opponent discards to force their spell through Drain, you're still coming out on top, especially if a cost was involved
PostPosted: Wed Aug 11, 2010 9:56 am


For some reason I wanna suggest 'Mallon.. *scratches head*

Edit: nvm, pay no heed to that..

Bakuram

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Nexus Bar - Deck Discussion and Creation

 
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