Level One Spells
Wind Cannon (Attack)
This spell is among the simplest. The user simply needs to circle of air in their hands. This is invisible to the opponent. This can be fired into someone's body or face to hopefully damage the person in question. Against most people this will simply give minor damage and barely hurt them. People at higher levels than you will be able to take it with no damage at all.
Swift Foot (Speed)
The cast of this spell will force air to their feet and use this to allow them to have an extra speed boast. The stronger the person casting the spell, the better the spell will be. When using this spell, the user will have two choices. To either have a quick escape and do a huge leap from the spot their standing on, or to continually use this spell to increase their agility. (Possible agility +5)
Wind Barrier (Defensive)
The caster can create a defensive barrier around themselves to protect what ever they feel. This can be used to allow the caster to heal or to gain more time to do what ever they feel. This is a wind barrier but acts as glass. Stronger people can destroy it faster.
Weather Summoner (Attack/ Defence)
As it says in the name, this attack can allow someone to summon weather to either help them fight or to simply hide themselves. At this level, only small scale weather changes can happen which may not damage the opponent much. The user fires a swirl of wind up into the air and this causes the wind to pick up to carry weather from other places to where you are standing.
Pressure Gauge (Attack)
This attack will cause the wind to increase upon a circular target making the effect like pressure has increased upon the area to a large degree. When used it will crush the ground making it look like a small crater. This spell would have little effect on opponents of stronger levels, some others may not feel the effect much at all at this level.
Level Two Spells
Wind Cannon (Attack)
Ever used the Wind Cannon spell and wished it had a little more kick to it, well now you can have that little bit of extra damage that you wanted. This spell at level two will damage people a lot more than the first level. When fired at an enemy it will do considerable more trauma to the body than the first one. The effectiveness of this spell will differ depending on the strength of the enemy.
Swift Foot (Speed)
This spell will increase the speed of the caster to double the amount of speed that you gain and it allows you for a fast jump. You can leap two times instead of the previous single time. (Agility + 10)
Wind Barrier (Defensive)
This spell is the same as the previous, but the barriers can be reinforced meaning that one can be placed behind the other. This provides a huge problem for others when they need to get places fast. Against strong people, this may be a little challenge but against the weaker people it may be a huge hurdle to pass.
Level Three Spells
Lords & Legions
Enter a world of epic battles, heroes, and stories that will be told for generations to come
