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Anath Yorke [Complete] ~ Fifth Kitsune

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Tainnryst

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PostPosted: Mon Aug 09, 2010 8:23 pm


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Name: Anath Yorke
Aliases/ Nicknames: Anath, Jester
Human Age: eleven
Kitsune Age seven hundred sixty-four (764)
Rank: Fifth
Height: 5'2"
Weight: 103 lbs.
Personality: Somewhat like one would expect from a boy looking like this Kitsune does, Anath is naϊve, reckless, and all-around childish. Of course, underneath this cutesy exterior, he is somewhat of a masochist. This part of his personality was based in his human life, and the treatment he received from his parents. However, this masochism only shows itself when the possibility of pain is close at hand. Along with this masochism, he also has a slightly disturbed side, one which found its origins in sickness. His sickness has weakened since he became a kitsune, however, and as such, he simply seems a bit "out of it" when speaking, and usually drops off his sentences in the middle. He is often found speaking to "himself", but he is actually talking with his two voices, produced by the same sickness that made him this way. These voices seem to control him at times, making him do thins he wouldn't otherwise attempt. He enjoys being around others, however, since it gives him something to do. He also acts very bored at times, and when he has nothing to do, his masochistic side comes out slightly, usually winding up with him biting his own wrists to relieve himself of boredom.
He has a slightly softer side, however, when no one is around him. He usually winds up playing music on a black panflute he keeps with him, which the scarce few who have heard him using will quickly tell you its calming quality. This side of him rarely comes out, however, as he usually enjoys being around others. He also enjoys storms and tornadoes, when wind is at its strongest, and he can freely control it without drawing attention to himself. Everyone has their dislikes, though, and for Anath, that is winter. Most specifically, after a snowstorm, when everything is perfectly still so as not to disturb the snow. Usually when this happens, he winds up creating wind simply to avoid facing that, despite the stares he gets.
Theme Song(s): Paradichlorobenzene (To express his masochistic and crazy side)
Falling, Falling Snow (To express his softer side)
Crazy Clown (To express Anath in general)

Physical Description: True to his element, Anath has somewhat long bluish-white hair, the color that most describe wind to be. It isn't overly-long, but long enough that the boy has a difficult time fixing it each morning, leaving it with a forever-present messy, bedhead look. Where a normal human's ears would be, he sports two oddly large white fox ears, matching his bedhead, but they are more of a snowy white than his hair is. His eyes are somewhat of a lavender color, proving his non-human appearance as if his ears hadn't already. He always carries an either defiant or mischievous look, and thin eyebrows, uncharacteristic to his gender. His skin tone is paler than what most would expect, being more of a cream color than olive. His small nose is nothing of note, only the average nose of a child. Lastly, the most dominant feature of his appearance is three snowy-white tails trailing behind him, signifying his age.
His outfit was chosen to reflect his personality, that of a classic jester from a few hundred years after his death. As such, it consists of a gold and red striped jester's hat, with three tips each ending in a gold bell. He has a red and black striped scarf, hung loosely around his neck and having one end trailing behind him. Covering his torso is a brown and beige tuxedo-style shirt, ending in a "coat-tail" at both the front and back. The sleeves of this shirt don't match it at all, being a dark teal color with red at the end and becoming wider towards his hands like a modern kimono. Again, both sleeves end with a gold bell. He has slightly baggy dark pants, held up by a bright green belt. This belt has two streams of white attached to it for decoration, going around his left side and attaching to the belt again at his back. His shoes are slightly more menacing than the rest of his attire, being a dark beige with red towards the bottom. Around his ankles, however, there is also a red section, sort of a "shin guard" to be precise. On the toe of the shoes, however, are three silver spikes to each shoe. (My description leaves something to be desired, though, so here is a picture of his outfit.)

Mystic Dagger Name/Description: Tsuyosa no Sora (Strength of the Sky)
This dagger's main purpose is to use fast and stealthy attacks, being very small compared to some. Its lack of substance allows Anath to move it quickly, being boosted by its element of wind. Its hilt supplies a slightly stronger guard for the user's hand, but does not allow for quick release of the dagger, having a firm hold on Anath, like he has on it. The gap splitting the dagger into two parts plays a large role in battle, being able to capture an opponent's weapon, or to give an even more deadly wound by using it to its full potential. It also is surprisingly light for its size, reflecting its power.
Weapon Abilities:
Extended Strength - Running wind through the blade, Anath can add a layer of wind to his dagger. Although it is invisible, it can be around two inches wider than the dagger itself. In essence, this ability allows for a wider reach of attack, so if the opponent barely dodges the metal blade, they might still get hit by the wind, which can sometimes be even sharper than the blade itself. This can last for quite some time (up to five posts), but if it is extended further than two inches around the blade, it lasts for a shorter amount of time (the maximum being one foot, and lasting 1 post. Other sizes are proportional.)
Crescent of Wind - As long as it is charged up (which takes one post), if Anath swipes at an opponent and misses, a crescent of wind that follows the blade's path will be created and will head towards the opponent. This can be about two feet long, and can be dodged if the opponent ducks below it. It can turn, however, so if the opponent dodges to the side, it may still hit, though it will be weaker. The blade can stay charged for only three posts, after which Anath will have to use another post to charge it again. Anath can also attack the opponent, with the blade charged, without releasing the attack.
Cutting Whirlwind - After slashing several times at the opponent, a small (about five feet tall) tornado appears, only visible if you are looking for it. It follows after the opponent, pulling along smaller things in its way and growing slightly with everything added to it. This also makes it more visible, but stronger. When it catches the opponent, they are hit with everything that was picked up, along with causing damage from the wind and reiatsu mixed in. This ability takes two posts to charge, and requires a resting period of one post. It can only follow the opponent for fifty yards, after which it weakens and disappears, dropping everything at that spot.
Wind Dragon - After charging for three posts, Anath can slash either at an opponent or simply through the air, and can create a dragon made out of wind. The dragon looks like a large serpent, a traditional Chinese dragon that is about twenty feet long. The dragon has a red mane and the rest of his body is light blue, the color of wind. The dragon can bite or scratch the opponent like a normal dragon, or can fire small needles of air out of its mouth. It lasts a total of five posts, requiring a resting period of two posts. It can be dismissed before the five posts are up, shortening the resting period to one post.

Fox Transformation Description Anath's fox form has a total of three tails. It has pure white fur, which practically feels like needles to the touch despite its soft appearance. In this form, the Kitsune has bright red eyes, with no pupils at all, which anyone would consider odd. However, like his dagger, in this form Anath is a mere five feet long from nose to tail, his body being three feet long and his tails each being two feet. from his shoulder to the ground, he is only four feet tall. However, his size makes him all the more fast in combat, allowing him to pull off his techniques.
Fox Transformation Abilities
Feather's Touch - With this ability, Anath "solidifies" the air around him, seemingly becoming able to walk on air. Despite its childish origins, this ability is infinitely useful in battle, allowing him to get out of reach of his opponent while he either charges an attack or recovers from an attack. It can also be used to create a platform for travel. This ability can only last for three posts, after which Anath simply falls if he hasn't come back to the ground. After the three posts are up, he has to wait one post before using it again.
Hurricane Spin - Using his increased speed, Anath can rush around his opponent, creating a vortex of sorts. This can deprive the opponent of some of their oxygen, though it only makes it more difficult to breathe, like after running for a while. Should the opponent interrupt this technique by putting their hand in front of Anath, there is a higher chance of the opponent getting their hand injured than actually stopping him due to his speed. This technique only lasts for two posts maximum, after which Anath must wait one post before using it again. He is also slightly winded from the physical exertion required.
Aerial Strike - Anath charges his tails with wind and reiatsu, sending strong gusts of wind at the opponent or at something nearby. If the wind travels on its own for 100 meters, it fades away. He can also fire these from his mouth if need be, but it takes slightly more reiatsu. Anath can only fire fifteen of these gusts before he has to have a one post break between shots. He can use use it on the move, and if he gives an extra boost to a gust about to fade, it can go another 100 meters.
Storm Spiral - Wind several meters upwards from Anath's position will start spiraling in a flat disk, with about a 20 meter radius (40 meters wide). After two posts of this, up to ten "tornado-like" spirals will shoot down from the disk, immediately demolishing what each hits at first, and causing major destruction as they travel around the disk's area. If they reach the edge of the disk, they will bounce back and continue inside the area. Anath can move the disk somewhat, but not incredibly far, and if he concentrates on one spiral, it can become tall enough to pass the disk. Should someone see this from far away, it would resemble several giant tornadoes, all surrounded by shadow. This requires a three post charge-up, but the area of the disk can be increased from a longer charge time. After the attack (which lasts five posts), Anath is slowed to an average human's speed for one post, and requires ten total posts before reuse.

Bio: Though perfectly obedient from birth, Anath was both physically and mentally abused throughout all of his life. Due to sudden outbursts of anger and pure drunkenness from his parents, he spent the majority of his time at the family doctor's home. Eventually though, throughout the beatings, he learned to treat them as messages that he was doing something wrong, so he started changing his personality drastically every time he was beaten. Eventually, this turned to love for the beatings, as his mind was beginning to decay. After Anath turned five, his parents gave birth to another child, named Quinn. Like Anath, she also had an odd hair color: a bright pink.
Anath loved his sister, enough that when he turned seven, he took her away and lived at the doctor's home full-time. He understood what was going on, and hid the pair of them from their parents, who were acting as if fugitives had escaped from their jail. The hiding and abuse soon caused Anath to develop an unknown disease at that time, currently known as plain insanity. He started speaking to himself, something that Quinn insistently tried to pull him away from, to no avail. He was soon lost inside his own mind, rarely being able to carry on a full conversation with a person. He dropped off the ends of his sentences, thinking that Quinn would finish the sentences for him, since she was "being given his thoughts anyway".

Anath soon became more distant from her, and they lost all feeling for each other. One night, after Anath had turned nine, he awoke to his voices, which he pictures as Remilia and Flandre. They gave him such an amount of information about his family, he couldn't remember it now if he tried. But the child Anath trusted them, and whatever they said... it wasn't all too good. Both his parents and Quinn were killed, along with the kind doctor, and Anath headed out on his own to find something to do.
For two years, Anath managed to survive off of garbage and food that people spared for him. Orphans were not an uncommon thing in the fourteenth century, because of so many deaths from the Black Plague. Soon enough, he ran out of things to do, and lost the will to live. Remilia and Flandre stayed with him while he was a spirit, even to this day. They have no effect on anyone besides the boy, but they supplied him with entertainment as he traveled further and further away from the realm of the living. He watched the living world and the new discoveries, waiting for his Encroachment. Only when his spirit was appallingly close to becoming a hollow did a Kitsune arrive, wanting to take his soul as a host. His voices told him to join with the fox spirit, because then he would have quite a bit to do. His eyes gleamed with delight, and he joined with the Kitsune.

His world went black for a while, and he wondered whether his "friends" had been telling the truth. There sure wasn't a lot of things to do in the blackness. But soon enough, he awoke, to find he had different, furry ears, along with a tail. His confusion soon vanished, however, when he found Remilia and Flandre waiting for him. They explained what had happened, taking the role of the fox spirit, and guided him to others of his kind. He was immediately branded as mentally disturbed, as he knew he was, but his so-called "insanity" had severely weakened in his Kitsune state. He still seemed strange to most, but he had some control over his mind, and it seemed that Remilia and Flandre had disappeared. However, they had only become sprite versions of themselves, since they had lost some of their power to the Kitsune spirit. They serve currently as his guide and assistants, but they still have no effect on the world around them, and only Anath can see them.
PostPosted: Mon Aug 09, 2010 10:52 pm


I know your not done yet, but~

Each tail is formed every 200 years. 764/200=3.82. So 3 tails... Not 5. To have 5 tails you need to be at least 1000 years old~

everily
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Tainnryst

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PostPosted: Tue Aug 10, 2010 7:17 pm


o~kay. there wasn't really a definitive number (that I could find), but now I am done...
Somehow, it feels like he's too weak. ^^" I have a habit of doing that with specifically powered characters, just making them too wimpy for their own good... let me know please.
PostPosted: Thu Aug 12, 2010 4:42 pm


On the wind dragon... How long does it last?

everily
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Tainnryst

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PostPosted: Thu Aug 12, 2010 10:24 pm


five posts. I put it in there, just not in red. XD
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