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Reply Grimoire of the Rift (System Guide)
Craft Guide

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Carlos Ralfer
Captain

PostPosted: Sun Aug 08, 2010 7:06 pm


Craft Guide

1) Intro
2) Explanation of Crafting Sub-Skills
3) Explanation of Crafting System.


Intro

This area is used to explain the inner workings of the crafting system. As stated in the Skill guide, Crafting is a skill composed of several subskills, each acting as it's own individual skill. To making any type of item or equipment, you must have the pre-requisite items and craft sub-skill with enough skill points before being able to attempt the creation or modification of an item. Here you will learn the meaning of all of this.

Explanation of Crafting Sub-Skills

While doing battle with various monsters in this guild, you will come across items that may have no other purpose but to be sold or used to make new things. With the appropriate crafting sub-skill, you may be able to make your own weapons, armor, items and tools or enhance the effects of already existing ones.

To craft or enhance an item, you must first have points in the corresponding craft sub-skill: Concoctions, Tool Crafting, Armor Smithing, Blacksmithing, and Enhancement.

Concoction sub-skill is used to make most healing type items. Such items would include Potions, Antidotes, Eye Drops, and Ethers. To know if an item can be crafted, simply look at it's description and it should have Craftable listed somewhere on it. An example of something that can't be crafted is a Phoenix Down.

Tool Crafting sub-skill is used to make most attack/support items. Such items include Grenades, Iron Curtain, Auto Crossbow, Smoke Bomb, and even special Ammo types. To know if a tool can be crafted, simply look at it's description and it should have Craftable listed somewhere on it. Also, some weapon's may be crafted using this item.

Armor Smithing sub-skill is used to... well... make armor basically. Any of the armor's listed in the Equipment Guide can be made with this skill as well as some custom armors to be released later.

Blacksmithing sub-skill is... well if I have to tell you, you probably shouldn't be here but just to make sure there is no confusion: The blacksmithing sub-skill is used to craft weapons. Most weapons listed in the Equipment Guide can be made using this skill.

Enhancement sub-skill is used to enhance existing weapons, armors and tools. Various support spells can be added as enhancements on the item in this manor so that simply having the item equipped can bestow the spell's traits on you. Or one can choose to just boost the native abilities of the item. This can only be used on items that are also craftable so anything that doesn't have Craftable listed on it, can't be enhanced.
 
PostPosted: Sun Aug 08, 2010 8:16 pm


Explanation of Crafting System
Crafting Rolls

To use the crafting system, as stated you must have the needed items and points in the associated Craft Sub-Skill. Once these two pre-requisites are met, you are ready to craft.

You now must perform the actual crafting. To do so, you must roll a number of D100 dice depending on the ranking of the item you are trying to make. For each item, the accuracy of your success is based on the rank of the target item. So the default success rate would be as follows:

Rank 1 Items: 100% success rate.
Rank 2 Items: 85% success rate.
Rank 3 Items: 70% success rate.
Rank 4 Items: 50% success rate.
Rank 5 Items: 25% success rate.

What this means is that, if you have no augmentation's to the roll and you wanted to craft a Rank 2 item, the Fail/Success ratio would work like this: Roll 1-15 = fail. Roll 16-100 = pass.

These numbers get increased by 25% if you have crafted the particular item before. So if you had crafted a Rank 3 item and wanted to craft another, the second item's augmented success rate would be 95% instead of 70% like the first one would be.

To further augment the rates, for every 10 points in the associated sub-skill past the requirement, add 1% to the success rate. So if you were trying to craft a Rank 3 tool with a required 50 Tool Crafting skill points but you have 100 Tool Crafting skill points, this means you can add 5 to the Success rate of the crafting.

Crafting Posts

For each rank item, a certain number of rolls/posts are required. To determine how many rolls are needed, simply multiply the rank of the target item by 5. So a rank 3 item would require 15 rolls/posts. If trying for a rank 4 item, 20 rolls/posts would be required.

These crafting posts must be rped and require at least 3 full sentences per post to be counted.

If a crafter fails more than half the required posts then the crafting fails as well. So if the target item is a Rank 2, requiring 10 rolls/posts, if the crafter rolls 5 failures, the crafting fails. Item's are NOT lost due to failure.

Crafting Fine Tuning

Once an item has been successfully crafted, the crafter is allowed one more 'Fine Tuning' roll. There is no penalty for failing this roll and it has a 50% success rate with no way to modify it. If the roll is successful, the crafter is allowed to increase the main parameter of the item made by 1 per 25 points in the Craft Skill. In the case of a Status Effect being the main parameter, another status effect can be added.

Armor main parameter = Defense / Magic Defense
Weapon main parameter = Attack / Magic Attack
Item Parameter = HP healed
Tool Parameter = Damage Dealt / Status Effect Inflicted.

Crafting Assistance

If the crafter is being assisted by someone else, both crafter's combined Craft Sub-Skill must equal at least 1.2x(times) the needed Craft Skill for the item. Meaning that neither of the players have to have the full Craft Sub-Skill points for the desired item but their Sub-Skill points combined with their assistant must equal at least 1.2 times the required amount.

If the combined numbers do exceed that amount, assistants can then aid the crafting by doing one of the following: adding points to the success rate, reducing the crafting time or increasing the Fine Tuning of the item.

If increasing the success rate is chosen then for every 20 points in the needed Craft Sub-Skill the assistant has, add 1 point to the overall success rate. If the assistant has crafted the item before, add an additional 10 points to the success rate.

If reducing the crafting time is chosen then, for every 50 points in the needed Craft Sub-Skill the assistant has, reduce the needed rolls/posts by 1. If the assistant has crafted the item before, reduce by an additional 5 rolls/post.

If increasing the Fine Tuning of the item is chosen, the Fine Tuning has an automatic 100% success rate and add 1 point automatically to the Fine Tuning parameter increase.
 

Carlos Ralfer
Captain


Carlos Ralfer
Captain

PostPosted: Sun Aug 08, 2010 8:45 pm


Explanation of Crafting System: Enhancement

The enhancement of an item is done a little differently than it's creation. The success rolls are the same as with the creation of the item. The main difference is that either items or spells can be cast to infuse the item with the desired effect.

If a spell is to be used, an item known as a Magicite Shard is required for the enhancement. The spell is cast on the shard as it is fused with the item to give the effect. The Magicite Shard's can either be bought or found on specific monsters.

If an item is to be used to imbue the special effect, the correct item and amounts of said item must be located and used to craft the item. The items can be found on various monsters or bought.

The effects of imbuing the items are as follows:

Imbuing a status effect on Weapon or Tool: If weapon attack is successful, target must then roll to resist the status effect if desired. [note: beneficial status effects can be imbued on weapons as well]

Imbuing a status effect on Armor: Grant's 50% increase to resistance check if status ailment is imbued or automatically inflicts status effect for 5 posts if status boost.

Imbuing a status effect on Healing Item: Grant's recovery or Infliction of Status Effect.

Imbuing a stat increase/decrease on Weapon or Armor: Stat increase/decrease effective only while Weapon/Armor is equipped:

Imbuing a stat increase/decrease on Tool or Item: Stat increase/decrease effective for 5 posts after use of tool/item and only if it hits successfully.  
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Grimoire of the Rift (System Guide)

 
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