Hello, if you are here to learn about roleplaying, then you've come to the right place! Well here are some rules for the more complicated stuff, yes, the simple goes last!
Submissions: To lock in a submission you have choose a number from 1-2 and generate a random number from 1-2. If you guessed the right number, congrats, you locked it in! If not. Ooooooh. Tough luck, Chuck.
Finishers: To hit your finishing meneuver you have to first choose a number 5 or 6. Then your opponent chooses the number 5 if you picked 6, or across if you picked 5 then they have to pick 6. YOU CANNOT CHOOSE THE SAME NUMBER. Then the person trying to do a finisher rolls the dice (Post Action) 10-1. The person who is doing the finisher who has picked 5 and you rolled a number 1-5, then you hit it. And if your oppnent picked 6 (6-10) then they reversed it.
Pins: Same as finisher.
*NOTES*
You cannot do your finisher until page 3.
You cannot pin untill page 4. Pins under that page are automatically a 1,2 count.
Signature moves are the same as finisher/pin, and can be used from page 3 to anywhere.
Submissions: To lock in a submission you have choose a number from 1-2 and generate a random number from 1-2. If you guessed the right number, congrats, you locked it in! If not. Ooooooh. Tough luck, Chuck.
Finishers: To hit your finishing meneuver you have to first choose a number 5 or 6. Then your opponent chooses the number 5 if you picked 6, or across if you picked 5 then they have to pick 6. YOU CANNOT CHOOSE THE SAME NUMBER. Then the person trying to do a finisher rolls the dice (Post Action) 10-1. The person who is doing the finisher who has picked 5 and you rolled a number 1-5, then you hit it. And if your oppnent picked 6 (6-10) then they reversed it.
Pins: Same as finisher.
*NOTES*
You cannot do your finisher until page 3.
You cannot pin untill page 4. Pins under that page are automatically a 1,2 count.
Signature moves are the same as finisher/pin, and can be used from page 3 to anywhere.