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Posted: Thu Jul 29, 2010 4:21 pm
Mochimi Clan Page
Created by: [Naoto] Inspired by: Anulus
Status: Private (Please PM [Naoto])
(Note: I understand that clans and jutsu are not being reviewed/accepted during the time skip)
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Posted: Thu Jul 29, 2010 5:42 pm
About the Clan
Village Origins: Kusagakure (Please read History!!!)
Description of Limit:
---The Mochimi clan harness the ability to transfer/exchange cells from one living being to another (including themselves) using their chakra and body as a vessel. Creating an effective yet dangerous alternative for healing and inflicting damage on shinobi. The ability works by making direct, physical contact with the subject and harness the control of dead cells and replacing them with new ones without the risk or worry of transferring diseases and mixing improper blood types. The Mochimi clan even has the ability to remove cancer cells, tumors, respiratory problems, and a few genetic diseases.
History:
---The clan was said to have developed at the beginning of the shinobi era and traveled as a nomad group, providing aid and shelter to any they saw fit. The clan's abilities were seen by many, to what was considered to be “black magic” before people understood that it too was a shinobi art. As time went on and the first great shinobi villages came about the word rapidly spread of this clan, many nations strived to obtain control of this clan and it’s unique healing powers. ---During the 1st Great Shinobi War the nomad Mochimi migrated to the last stretches of free land, what would later be Kusagakure and Amegakure, and settled in it’s southern grass lands which provided as one of the first neutral supply routes between the Fire and Earth nation battle fronts. The clan always provided aid to injured ninja and civilians in the area and never took sides in both war and politics. ---After the first Great Shinobi War, Kusagakure and Amegakure sought to bring the clan under it's wing. Which lead to great diplomatic unrest between the small, bordering nations. Most of the Mochimi clan wished to remain to their nomadic traditions but the free land they roamed on was now in control of Kusagakure and Amegakure; Freedom was not an option. Other clan members opted to join with the Fire Nation but the Fire nation feared that allowing the clan to join them would create civil unrest between the other major villages. To avoid a war the Fire nation intervened and settled a diplomatic resolution between Kusa and Ame, a resolution that the Mochimi clan had no say in. The resolution resulted in the division of the clan, forcing clan groups to divide and join the Amegakure and Kusagakure villages. ---By the start of the 2nd Great Shinobi War the Mochimi clan’s bloodline had thinned out nearly bringing the clan’s unique bloodline to extinction. When war started up, Kusagakure used it’s black op ninja force to secretly begin breeding the Mochimi clan, causing a large Mochimi baby boom which increased the clan’s population by 400%. As the Earth and Fire nation fought, their land became one of the many battlefronts and Kusagakure constantly tossed back and forth to the winning sides until taking a neutral stand point and closing it's doors until the war ended. ---As for Amegakure the 2nd Great Ninja War devastated it's nation and people, being the heaviest battle ground of the war. The result lead up to the end of the Amegakure Mochimi clan who were used by the Amegakure to fight the Stone nation and Amegakure revolutionaries. ---After the war the Kusagakure didn’t want the newly populated Mochimi clan to fall under the hands of surrounding nations. Fearing it would lose one of it’s trump cards between Stone, Fire and Waterfall. So all clan members were forced to stay within the countries boarders, which caused the Mochimi’s bodies to slowly devolved to the weak and frail state that most of the offspring are today. ---After the Great Shinobi Wars the Mochimi clan's next, bloody chapter came about. The attack of the Sound and Cloud village lead not only to the destruction of the Kusagakure village but nearly the Mochimi's existence. At the end of the Sound and Cloud's attack the Kusakage appointed a female Mochimi clan member as the Kusakage who took great strives in rebuilding Kusagakure and wished to make Kusagakure a thriving and peaceful nation. When the Mochimi Kage died, so did the hopes of the Mochimi clan, as the village fell under the control of a power hungry councilors and kages. Before the clan's "imprisoned past" could be repeated the remaining Mochimi clan left Kusagakure and spread out across the continent in search of a new, free life. ---Today, the Mochimi clan is spotted all over the continent and chances are that many of it's remaining descendants have immigrated to the Tea Country. The only record of Mochimi shinobi in the world are rouge ninja from Kusagakure and one Hidden Mist shinobi.
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Posted: Thu Jul 29, 2010 5:43 pm
In Game Stats
Elemental Affinity(s): Lightening and/or Water --- The human body is mostly made of water and electric currents in our nerves that transmit information and is needed for important, bodily functions. This is more than just medical ninjutsu. This is the base of our art. This is our blood limit.
Bloodline Stats:
Starting Statistics +4 Constitution Ability Score (Points added after points are distributed) +2 Chakra Ability Score (Points added after points are distributed) +2 Chakra Control Skill (Points added after points are distributed) +2 Treat Injury Skill (Points added after points are distributed) +10% Cp Regeneration
-2 Strength Ability Score (Points deducted after points are distributed) -2 Athletics Skill (Points deducted after points are distributed) -2 Escape Artist Skill (Points deducted after points are distributed) -2 Slight of Hand Skill (Points deducted after points are distributed) -5 Intimidate Skill (Points deducted after points are distributed) -5 Melee Weapon Skill (Meaning you take a -5 to attack with all melee based weapons)
Leveling Statistics +1 Defensive Combat per 5 levels starting at 5th level +1 Treat Injury Skill per 5 levels starting at 5th level
-2 Reverse Grapple per 5 levels starting at 5th level
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Posted: Thu Jul 29, 2010 5:53 pm
Jutsu List
D Rank
Jutsu Name: Description: Cp Cost: Damage: Requirements: Training: Special:
C Rank
Jutsu Name: Gouken-Kawase no-jutsu (Life Exchange) Description: The user places their hand on the subject and replaces their their healthy cells with the dead/damaged blood cells of the subject; Quickly regenerating muscle, organ or tissue in the subject. Cp Cost: 2 Damage: -Transfers 1d4 hp +1 per level (Max +5) -User must make a chakra control check. (DC 10) If Succeed - The user only loses half of rolled health. (Not including the +1 per level) -This jutsu does not heal MHp Requirements: Lightning or Water element, Clan Scroll Training: 15 posts of training on injured animals Special: -This jutsu heals full health if the user and subject are not in combat. The subject must be resting and not resisting the jutsu. User does not need to make a chakra control check and only half of transfered health. (Subject and User must make 3 posts) -This jutsu can heal subjects who are unconcious and dying. The subject however must become stable in order to stop losing health.
Jutsu Name: Description: Cp Cost: Damage: Requirements: Training: Special:
B Rank
Jutsu Name: Description: Cp Cost: Damage: Requirements: Training: Special:
A Rank
Jutsu Name: Description: Cp Cost: Damage: Requirements: Training: Special:
S Rank
Jutsu Name: Description: Cp Cost: Damage: Requirements: Training: Special:
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