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Posted: Tue Jul 27, 2010 2:33 pm
MJOLNIR Name: MJOLNIR Weight: 242 pounds (110 Kg) Pieces: Helmet, Shoulder pads, Chest covering, Arm covering, Leggings, Gloves, Boots, Belt,
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Posted: Wed Jul 28, 2010 5:52 pm
Stirling radioisotope generator The Stirling radioisotope generator (SRG) is based on a Stirling engine powered by a large radioisotope heater unit. The hot end of the Stirling converter reaches high temperature and heated helium drives the piston, heat being rejected at the cold end of the engine. A generator or alternator converts the motion into electricity. This Stirling converter produces about four times as much electric power from the plutonium fuel than a radioisotope thermoelectric generator (RTG). The most promising sterling design currently available is the 55-watt Stirling convertor is a free-piston machine that operates on a Stirling thermodynamic cycle. Heat is supplied to the converter from a DOE General Purpose Heat Source (GPHS) module, containing approximately 600 grams of Plutonium dioxide, and producing about 250 watts of thermal power. The heat input to a converter results in a hot-end operating temperature of 650oC. Heat is rejected from the cold end of the converter at nominally 80oC. The closed-cycle system converts the heat from a GPHS module into reciprocating motion with a linear alternator resulting in a AC electrical power output of 60-62 watts. An AC/DC converter in the Stirling converter controller converts the AC power to approximately 55 watts DC. A current effort is based on the 55-watt electric converter. The thermal power source for this system is the General Purpose Heat Source (GPHS). Each GPHS contains four iridium-clad Pu-238 fuel pellets, stands 5 cm tall, 10 cm square and weighs 1.44 kg. The hot end of the Stirling converter reaches 650°C and heated helium drives a free piston reciprocating in a linear alternator, heat being rejected at the cold end of the engine. The AC is then converted to 55 watts DC. Going off of this system, it is easy to conclude that a system using 40 GPHS units can easily produce 2200 watts of energy for as long as the fuel supply is present and no external damage occurs to the Sterling Engine. Testing of these converters, for over 70,000 hours of accumulated test time with no maintenance and close to no degradation in performance is promising, as this means that it’s power output is significantly higher over long spans of time than those of similar RTG platforms. For the MJOLNIR armor system, the 2200 watts and 23 year life span is more than enough to power the entire system, however, the weight of the entire “Battery Pack” is roughly 80 pounds. While seemingly heavier than a similar RTG, it's power output to weight ratio is significantly higher. Stirling.PdfStirling Radioisotope Generator
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Posted: Wed Jul 28, 2010 5:54 pm
Powered Exoskeleton The powered Exoskeleton used in the MJOLNIR Battle Suit is essentially a modified Hal Suit, with separated physical sensors and the exoskeleton placed beneath the armor. The suit operates rather simply in application. The bio-electrical sensors attached to the skin read the signals produced by the bodies nervous system, among other things, and the computer immediately analyzes how much power the wearer intends to generate to be capable of scaling up to apply itself. This is of course, completed a fraction of a second earlier than the muscles actually move (in most humans, although even those who super human reflexes most likely can't respond faster than the computer can process). A human motion (for example standing up from a chair) can be recognized as an aggregate of several elemental movements. It looks as if a sentence consists of several words. "HAL" has the data base where such movements are stored and linked to a certain motion as a dictionary lists words. Using the data base (which is also automatically updated by the information that sensors collect from the body) "HAL" autonomously coordinate each motion to be assisted smoothly by power units. Furthermore, in the case that no "good" bio-electrical signals are detectable due to some problems in the central nervous system or in the muscles, "HAL" can be of use through the Robotic Autonomous Control. The Hal suit lacks both the visual stimulation of the ordinary LED lights associated with it, uses the on board computer of the MJOLNIR suit in conjunction with it's own computer, and is comprised of a titanium-stainless-steel composition which increases it's durability, rather than plastic. The material is also slightly differently shaped, being refitted to fit within the MJOLNIR suit and is powered by the on-board Stirling radioisotope generator, eliminating the need for an extraneous power source. The suit itself is capable of producing up to a 230 Kg (500 lb) static hold and exertion of energy for the upper and a total of 460 Kg (1000 lb) for lower body pieces; which is indefinite as long as as power source is supplied. While the suit of armor is more or less a flat addition of strength (for both static holds and for maximum exertion), when running the suit allows the user a rather interesting set of scenarios. While the suit does or can increase speed by a flat rate (26 mph to regular running speed, if so desired, although a flat rate of an extra 18 mph meets the constant energy requirement without requiring reserve energy) it also allows for a unit to increase their maximum movement by speed by roughly 250%. This means that should a person exert a certain amount of their own chemical energy to increase their speed, then the suit allows the user to not simply add this units own speed to flat increase of speed, but to increase it exponentially. This is partially achieved by the computer analyzing nervous signals in the body and responding to it, the addition of the users own forward momentum, and the increased efficiency if a user applies their own energy. If a person were to exert no energy themselves they would be capable of a constant 18 mph run. Should a person, however, exert their energy (such as an 8 mph jog) the system focuses less energy on the movement of the legs and more energy on each "bound". As well, if a person extends their legs past the range of normal walking, then the suit generates more forward acceleration, which transfers into momentum and allows a user to use a constant addition of their own energy to speed up the machine, in process allowing the machine to speed up the user. While this system is less efficient for someone moving under the speed of what would normally be 6 mph (as 6 x 2.5 = 15, rather than the constant acceleration of 18 mph) at faster speeds, such as the equivalent of 10 mph for normal human exertion, the system allows the user a run speed of roughly 25 miles per hour. This means that, should a user be able to run a 6 minute mile without the suit, with the suit they would be capable of running a mile in roughly 2 minutes and 24 seconds. Conversely, should a person maintain a sprint of 20 mph, they would instead by capable of running at 50 mph. Due to the fact that a person is fully capable of adding additional levels of energy to the running (a sustained speed of 18 mph can translate to much higher speeds is reserve energy is used, such as a 26 mph ingrained maximum) a unit may potentially increase their additional increase in speed to around 330%, increasing the level of their running efficiency. However, this requires reserve energy, and is dependent on how much reserve energy is left and the duration of the running time desired. This system also allows for an increase of reaction time, around 300% normally, and 380% if extra energy is used. The reaction time is actually improved by using the machine to move the body as soon as the neurological impulse is detected rather than waiting and timing the response for the muscle movements. If the suit is purely used in mechanical reflexive movements, and not in conjunction with the body, then this reaction time can be some tens of times higher, however this is dangerous as the machine might move too fast for the body to respond, potentially breaking bones or damaging organ systems. The information above, is of course, calibrated with the weight of the entire MJOLNIR armor system attached. It is not rated, however, for extraneous weight. The entire system weighs roughly 25 Kg or 55 lb. Although it lacks both a battery and the extra weight associated with an extraneous computer system (as all computer information is stored in a single area), it's titanium-stainless-steel construction increases it's weight accordingly. Shock AbsorbersShock absorbers are an important part of automobile and motorcycle suspensions, aircraft landing gear, and the supports for many industrial machines. Large shock absorbers have also been used in structural engineering to reduce the susceptibility of structures to earthquake damage and resonance. A transverse mounted shock absorber, called a yaw damper, helps keep railcars from swaying excessively from side to side and are important in passenger railroads, commuter rail and rapid transit systems because they prevent railcars from damaging station platforms. In the MJOLNIR armor suit, the passive shock absorbence reduces the effect of traveling over rough ground, leading to improved movement quality, and increase in comfort due to substantially reduced amplitude of disturbances. Without shock absorbers, the suit might have a bouncing ride, as energy is stored in the spring and then released to the suit, possibly exceeding the allowed range of suspension movement. Control of excessive suspension movement without shock absorption requires stiffer (higher rate) springs, which would in turn give a harsh ride. Shock absorbers allow the use of soft (lower rate) springs while controlling the rate of suspension movement in response to bumps. They also help reduce the energy impact of landings or exertion, dampening the felt energy of falling or of impacts. Spring-based shock absorbers commonly use coil springs or leaf springs, though torsion bars can be used in torsional shocks as well. Ideal springs alone, however, are not shock absorbers as springs only store and do not dissipate or absorb energy. Vehicles typically employ both springs or torsion bars as well as hydraulic shock absorbers. In this combination, "shock absorber" is reserved specifically for the hydraulic piston that absorbs and dissipates vibration.
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Posted: Wed Jul 28, 2010 6:00 pm
Electronics Brain-Electronic InterfaceThe type of Interface used in the Brain Electronic Interface of the suit is that of a Partially-invasive BCI. Partially invasive BCI devices are implanted inside the skull but rest outside the brain rather than within the gray matter. They produce better resolution signals than non-invasive BCI's where the bone tissue of the cranium deflects and deforms signals and have a lower risk of forming scar-tissue in the brain than fully-invasive BCIs. Invasive BCI's as well have the potential to degrade over time, and coupled with their lessened signal, actual reduce their capability to read signals and speed of interaction. In particular, the MJOLNIR Body Armor system uses an Electrocorticography (ECoG) system. Electrocorticography (ECoG) measures the electrical activity of the brain taken from beneath the skull in a similar way to non-invasive electroencephalography, but the electrodes are embedded in a thin plastic pad that is placed above the cortex, beneath the dura mater. ECoG technologies were first trialed in humans in 2004 by Eric Leuthardt and Daniel Moran from Washington University in St Louis. In a later trial, the researchers enabled a teenage boy to play Space Invaders using his ECoG implant. This research indicates that control is rapid, requires minimal training, and may be an ideal tradeoff with regards to signal fidelity and level of invasiveness. Essentially, the Human Brain Interface allows the user complete, accurate, and quick control of the computer system their connected to, whether it's something as simple as a calculator program or something as complex as an advanced video game; Typing programs, such as Microsoft word, and even cellphones can be operated by using this technology. While the mechanics and even the programming of such technology can be extremely complicated, becuase this kind of programming is meant to be adapted and controlled in forms of which are easy for humans to begin with and require a distinctly low amount of variables to create a large amount of end results; a calculator has "Buttons" to calculate, a Cellphone has buttons to call a number, a typing program uses a keyboard and characters to create words, a video game has a controller. Essentially, one does not need to run an ".exe" program every time they wish to run a unit of a program, but instead may "press a button". Through the integral simplicity of most modern technological software devices, it is relatively easy to adapt the brain to send messages in order to control that device rather than the entire program. In this fashion, one does not need to be intelligent, trained, and controlled enough to control a calculator with their bare brain signals, but rather simply need the capability to control a mouse and a keyboard. Synthetic TelepathySynthetic or computer-mediated telepathy allows user-to-user communication through the analysis of neural signals or through the raw translation of digital data being created. It is completely possible for a unit with the BCI unit attached to a sub-dermal layer of their brain to communicate messages to another unit with the same (or similiar) technology. Essentially, while Synthetic Telepathy is not available for communication to all people (as their nueral signals must be read with an electronic device), all people with the correct BCI technology, such as those in the MJOLNIR armor, can communicate using Synthetic Telepathy. For neurological analysis, information which occurs before speech is vocalized is analyzed and, if the user wishes, sent to a person of their choice. While their thoughts are always technically being "read", it is up to the user whether or not they want to broadcast this information to a COM channel of their choice. For communication, they can either send thought nerve impulses directly to another computer system for decoding, or they can cause the computer to send a particular message to another user. This message can range from any amount of data on the hard drive or simple set of characters that form words in some form or another. Essentially, while it is entirely possible to send neural information to a user, it is also possible to send the equivalent of a "Text Message", without buttons being typed. This can either be read, heard, or "felt" through stimulation of the brain in accordance with the style of message sent and general preference. Hard DriveThe chips used in the Hard Drive are Germanium Silicon composites capable of storing roughly ten terabytes of information, possessing 4 gigs of ram, having a processing speed of roughly 1 gigabyte a second. Silicon Germanium-on-insulator (SGOI) is a technology analogous to the Silicon-On-Insulator (SOI) technology currently employed in computer chips. SGOI increases the speed of the transistors inside microchips by straining the crystal lattice under the MOS transistor gate, resulting in improved electron mobility and higher drive currents. SiGe MOSFETs can also provide lower junction leakage due to the lower band gap value of SiGe. The system is also completely windows compatible and stores most of the reflex information in the suit. While amazing in it's own right, this unit is mostly used a translator and quick storage device (as well as a unit for downloading and operating various programs) the primary data storage and raw calculation device is developed from a DNA synthesized computation device. DNA computing is a form of computing which uses DNA, biochemistry and molecular biology, instead of the traditional silicon-based computer technologies. DNA computing, or, more generally, biomolecular computing, is a fast developing interdisciplinary area. Research and development in this area concerns theory, experiments and applications of DNA computing. This field was initially developed by Leonard Adleman of the University of Southern California, in 1994. Adleman demonstrated a proof-of-concept use of DNA as a form of computation which solved the seven-point Hamiltonian path problem. Since the initial Adleman experiments, advances have been made and various Turing machines have been proven to be constructable. In 2002, researchers from the Weizmann Institute of Science in Rehovot, Israel, unveiled a programmable molecular computing machine composed of enzymes and DNA molecules instead of silicon microchips. On April 28, 2004, Ehud Shapiro, Yaakov Benenson, Binyamin Gil, Uri Ben-Dor, and Rivka Adar at the Weizmann Institute announced in the journal Nature that they had constructed a DNA computer coupled with an input and output module which would theoretically be capable of diagnosing cancerous activity within a cell, and releasing an anti-cancer drug upon diagnosis. In 2009, biocomputing systems were coupled with standard silicon based chips for the first time. In this experiment, an enzyme based OR-Reset/AND-Reset logic system was achieved using field-effect Silicon chips. This advancement could yield great potential in the fields of Synthetic Biology, and Biomedical Engineering, as it marks the integration of biological and electro-mechanical systems on a sub-cellular level. The kind used in the MJOLNIR battle suit is based off of this system and is simply a more advanced version. DNA computing is fundamentally similar to parallel computing in that it takes advantage of the many different molecules of DNA to try many different possibilities at once. DNA computing also offers much lower power consumption than traditional silicon computers. DNA uses adenosine triphosphate (ATP) as fuel to allow ligation or as a means to heat the strand to cause disassociation. Both strand hybridization and the hydrolysis of the DNA backbone can occur spontaneously, powered by the potential energy stored in DNA. Consumption of two ATP molecules releases 1.5 x 10−19 J. Even with a large number of transitions per second using two ATP molecules, power output is still low. For instance, Kahan reports 109 transitions per second with an energy consumption of 10−10 W, and similarly Shapiro reports a system producing 7.5 x 1011 outputs in 4000 sec resulting in an energy consumption rate of ~ 10−10 W. For certain specialized problems, DNA computers are faster and smaller than any other computer built so far. Furthermore, particular mathematical computations have been demonstrated to work on a DNA computer. As an example, Aran Nayebi has provided a general scalable implementation of Strassen's matrix multiplication algorithm on a DNA computer. But DNA computing does not provide any new capabilities from the standpoint of computability theory, the study of which problems are computationally solvable using different models of computation. For example, if the space required for the solution of a problem grows exponentially with the size of the problem (EXPSPACE problems) on von Neumann machines, it still grows exponentially with the size of the problem on DNA machines. For very large EXPSPACE problems, the amount of DNA required is too large to be practical. (Quantum computing, on the other hand, does provide some interesting new capabilities.) MethodsCatalytic DNA (deoxyribozyme or DNAzyme) catalyze a reaction when interacting with the appropriate input, such as a matching oligonucleotide. These DNAzymes are used to build logic gates analogous to digital logic in silicon; however, DNAzymes are limited to 1-, 2-, and 3-input gates with no current implementation for evaluating statements in series. The DNAzyme logic gate changes its structure when it binds to a matching oligonucleotide and the fluorogenic substrate it is bonded to is cleaved free. While other materials can be used, most models use a fluorescence-based substrate because it is very easy to detect, even at the single molecule limit. The amount of fluorescence can then be measured to tell whether or not a reaction took place. The DNAzyme that changes is then “used,” and cannot initiate any more reactions. Because of this, these reactions take place in a device such as a continuous stirred-tank reactor, where old product is removed and new molecules added. Two commonly used DNAzymes are named E6 and 8-17. These are popular because they allow cleaving of a substrate in any arbitrary location. Stojanovic and MacDonald have used the E6 DNAzymes to build the MAYA Iand MAYA IImachines, respectively; Stojanovic has also demonstrated logic gates using the 8-17 DNAzyme. While these DNAzymes have been demonstrated to be useful for constructing logic gates, they are limited by the need for a metal cofactor to function, such as Zn2+ or Mn2+, and thus are not useful in vivo. Becuase of it's incapability of use "In Vivo", this form of data storage serves mostly as a link between the silicon germanium chips and the biological "In Vivo" systems. A design called a stem loop, consisting of a single strand of DNA which has a loop at an end, are a dynamic structure that opens and closes when a piece of DNA bonds to the loop part. This effect has been exploited to create several logic gates. EnzymesEnzyme based DNA computers are usually of the form of a simple Turing machine; there is analogous hardware, in the form of an enzyme, and software, in the form of DNA. Shapiro has demonstrated a DNA computer using the FokI enzyme and expanded on his work by going on to show automata that diagnose and react to prostate cancer: under expression of the genes PPAP2B and GSTP1 and an over expression of PIM1 and HPN. His automata evaluated the expression of each gene, one gene at a time, and on positive diagnosis then released a single strand DNA molecule (ssDNA) that is an antisense for MDM2. MDM2 is a repressor of protein 53, which itself is a tumor suppressor. On negative diagnosis it was decided to release a suppressor of the positive diagnosis drug instead of doing nothing. A limitation of this implementation is that two separate automata are required, one to administer each drug. The entire process of evaluation until drug release took around an hour to complete. This method also requires transition molecules as well as the FokI enzyme to be present. The requirement for the FokI enzyme limits application in vivo, at least for use in “cells of higher organisms”. It should also be pointed out that the 'software' molecules can be reused in this case. This means that it cannot be in direct uplink with non-organic systems however, the previous system combined with this system allows transfer of DNA information to non-organic systems, allowing massive reusable forms of DNA technology. DNA nanotechnology has been applied to the related field of DNA computing. DNA tiles can be designed to contain multiple sticky ends with sequences chosen so that they act as Wang tiles. A DX array has been demonstrated whose assembly encodes an XOR operation; this allows the DNA array to implement a cellular automaton which generates a fractal called the Sierpinski gasket. This shows that computation can be incorporated into the assembly of DNA arrays, increasing its scope beyond simple periodic arrays. While the application of such technology is somewhat limited and requires a parasitic "Feeding" from a host (in the case of the MJOLNIR, the user powers the DNA computer), it's massive application in it's field allows and unprecedented amount of capabilities in two applications. First, the computing programs allows for thousands of time the computing power for basic calculations and algorithms (such as calculators, or Microsoft word programs) and for massive data storage capability, this being close to 50 terabytes. While the amount of actual DNA is small, expensive, and rather hard to create, it's low energy levels are easy to maintain and it's connection with the Human body also allows for easy maintenance. It is also relatively small, literally being nano-scopic, and in essence relatively light weight in comparison to the silicon and germanium. Computer Human IntegrationThis DNA computation, literally being integrated to the body, also allows the user some somewhat, synergistic capabilities. Roughly 10% of the DNA in application is used to keep the body in homeostasis, promoting blood flow, telling certain DNA stands within the body to operate in a particular manner, and increasing brain power. While somewhat limited, the "programed" DNA cells floating through the body tell the body to produce certain chemicals without conscious thought needing to be applied- or becuase conscious thought is applied. This DNA code can be programmed and sent through the body to tell certain parts of the body to begin operating or to operate in a different manner- such as Adrenaline production, white cell production, blood cells to coagulate or not to coagulate, and to increase the reaction of nerve cells. Potentially, it could be used to tell the body to rebuild certain organ systems based upon what it's programmed and what it tells the body to do. As of now, however, this kind of application using programmed DNA is quite limited. Mostly, the programmable DNA directly connected to the human allows a closer synergistic relationship between the computer integration and the user. This allows for a furthered increase in speed, reaction of the computer, and cross transfer of information to and from the user and computer. It mostly allows allows the user more "Brain power", as as closer relation to the computer allows the user to utilize the computer for memory storage, calculations, and other various processes of the brain. This is still, however, and indirect process at best, and not truly a Synergistic "Cyborg" effect, although it's massive speed creates a nearly direct translation, increasing it's capability as a human technology interface. As DNA computers can be run by the human body, and the most promising computers require "In Vivo" states (living DNA, I.E. they require a parasitic relationship with a host of some kind for energy) it is possible in the humans for such DNA computers to potentially be stored entirely inside the human body, and be completely internally connected to the brain and the rest of the body, allowing for both a greater control of the body, the brain, and internal calculator (such that a human need only think of what to do, and cause the computer within their body to calculate this information for them). In the future, while this type of "Cyborg" effect may be possible, currently the most advanced Cyborg effect is essentially "feeding" the DNA computer, which is connected to the brain and body using alternative methods. Multi-TaskingWhile somewhat limited, becuase "Brain Power" is being used to control the computer systems, the amount of tasks which can be preformed at once are up really up to the user and the user's brain. A person, for instance, using a computer with a controller may only be capable of controlling a single "player". To control multiple players at once, even with the multi-tasking brain capability, a person would need multiple sets of hands to do so efficiently; In much the same way a Piano player would be limited to being capable of playing a "Duo" with himself as he only possess two hands (although "Trios" have been demonstrated). In effect, most people are only capable of playing a single song with themselves, as usually they require both hands to operate a control system to achieve a desired effect (steering a car, typing, controlling a mouse and a keyboard). In effect, usually, people are limited in what they can do by the amount of variables they can provide- which is usually not more than two. With a hands off application, a person need not press a button to achieve a desired result, providing a wide variety of applications for a user. A user need only "think" of a process to achieve it- rather than needing a game controller to play a video game, a person need only think of the desired stimulus to achieve the effect. This gives a user a potentially unlimited levels of applications, although the limit is mostly in the person's levels of concentration and brain speed. For instance, a person may want to both operate a coffee machine and a turn on the stove at the same time. While usually, this would require both hands in both applications, a user need only "Think" of turning both on, and then may do so. In a similar fashion, for a person to want to say, play an RTS game and control each little CPU unit individually, they would require quick hand speed to "click" on each unit and activate the desired program protocol. However, with a direct brain interface, a person need only think of the actions per each unit, greatly reducing the human interface time. A person without hands for instance, would be incapable of typing or controlling a mouse- but with the brain interface system, they do not require hands or physical interactions (other than those in the brain) to control the computer system. For a trained and experienced user, this may allow them to control multiple actions at once, something of which they were incapable of doing with only their hands. As long as the unit is capable of understanding how to control the said system, they are applicable at controlling multiple versions of this application at the same time. This also works in software application. For a user to run multiple calculator programs at once, they would require "switching" between each piece of hardware or software through the physical movement of their body. However, if each unit is controlled by the brain, than multiple forms calculations or programs can be altered and executed at the same time without "leaving" any of the applications. This applications of course, are limited by brain power, but if the right training exists, several extraordinarily complications operations will be capable of being preformed at once. This essentially allows a user the equivalent of being capable of playing several chess games at once, as the need to move each individual piece is eliminated.
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Posted: Wed Jul 28, 2010 6:12 pm
Extraneous Information Hazmat Suit- A Hazmat suit is a garment worn as protection from hazardous materials or substances. The Hazmat suit is generally combined with a breathing apparatus for protection and may be used by firefighters, emergency personnel responding to toxic spills, researchers, specialists cleaning up contaminated facilities, or workers in toxic environments. Technically, the suit is a CBRN, or Chemical, Biological, Radiological, and Nuclear protection suit, given it's military affiliation, although it's capabilities are practically the same as a Hazmat suit. The suit is also Technically a level A suit, one that provides the highest level of protection against vapors, gases, mists, and particles. It consists of a fully encapsulating chemical entry suit with a full-facepiece self-contained breathing apparatus (SCBA) or a supplied air respirator (SAR) with an SCBA escape cylinder. A crew member must also wear boots with steel toes or other forms of protection (such as Kevlar or various forms of body armor) and shanks on the outside of the suit and specially selected chemical-resistant gloves for this level of protection. The breathing apparatus is worn inside (encapsulated within) the suit. To qualify as Level A protection, an intrinsically safe two-way radio is also worn inside the suit, often incorporating voice-operated microphones and an earpiece speaker for monitoring the operations channel. The suit is constructed of several layers and, being air tight, includes a release valve so the suit does not overinflate from air exhaled by the SCBA. The release valve does retain some air to keep some positive pressure ("overpressure") inside the suit. As noted, such suits are usually limited to just 15-20 minutes of use by their mobile air supply. However, given the rebreather, constantly powered air filter and condenser, and larger tank, the suit is capable of a nearly indefinite supply of clean air, although this is dependent on the power source. Essentially, the suit disallows almost any kind of agent to reach the body, effectively disallowing the majority of known indirect harmful substances to damage the wearer. While this system requires air tanks, compressors, several filters, many layers, and ways to deal with the emissions of the human body, it is extraordinarily effective as stopping harmful substances from damaging the user. Re-breather- A rebreather is a type of breathing set that provides a breathing gas containing oxygen and recycled exhaled gas. This recycling reduces the volume of breathing gas used, making a rebreather lighter and more compact than an open-circuit breathing set for the same duration in environments where humans cannot safely breathe from the atmosphere. In the armed forces it is sometimes called "CCUBA" (Closed Circuit Underwater Breathing Apparatus). The main advantage of the rebreather over other breathing equipment is the rebreather's economical use of gas. With open circuit scuba, the entire breath is expelled into the surrounding water when the diver exhales. A breath inhaled from an open circuit scuba system whose cylinders are filled with ordinary air is about 21% oxygen. When that breath is exhaled back into the surrounding environment, it has an oxygen level in the range of 15 to 16% when the diver is at atmospheric pressure. This leaves the available oxygen utilization at about 25%; the remaining 75% is lost. At depth, the advantage of a rebreather is even more marked. Since the generation of CO2 is directly related to the body's consumption of O2 (about ~99.5% of O2 is converted to CO2 on exhalation), the amount of O2 consumption doesn't change, therefore CO2 generation doesn't change. This means that at depth, the diver is not using any more of the O2 gas supply than when shallower. This is a marked difference from open circuit where the amount of gas used is directly proportional to the depth. Essentially the re breather allows for a total of eight hours of disconnected breath from a normally inhabitable environment. The air which is fed into the scuba tanks attached to the re breather is filtered roughly three times through three separate Hazmat grade air filters and electronic gas mask like filters. These devices ensures that clean air is filtered into the air tanks, and ensure that the user is breathing from an apparatus which has had air in it that's been compressed and filtered a number of times before the user breathes it. The device can operate as long as it has a steady stream of electricity, and unlike un-electrical devices, can operate nearly indefinitely. Ambient Identification Sensor- In order to identify the existence and location of ambient moving objects, the MJOLNIR battle suit incorporates a form of sonar similar to both bird and fish finding sonar. The sonar tracks movement, sending out a pulse of high frequency sound waves throughout the air and measuring the displacment in order to retrieve information on the location of moving targets. While the Sonar is capable of detecting all forms of objects-even close to mapping- within a specific area, it mostly is used to detect the presence of moving objects, to indicate possibly hostile forces. The sensitivity of the device can be altered according to the users discretion, although usually it's used to measure anything moving at .25 mph or more. Additionally, the sensor is capable of detecting roughly 256 moving targets at a given time. The sonar gives off roughly 20 pulses per second. The sonar reveals location in direct relevance to the user, meaning that if the sonar picks up ambient movement, it will reveal the movement and direction of movement in relation to the user. The sonar is good for nearly 100 meters, and due to it's incredibly high frequency is capable of penetrating the equivalent of 10 feet of concrete- this of course, severely decreases the range. A completely irrelevant system, which appears on the scanner, is also present. A small radio signal of a particular frequency and code is sent out for a distance of 100 meters, after which it is usually terminated. This radio signal is expected to be received by any identification microchip that is relevant to the signal. The chips which receive this information reveal themselves in a pre-established color of choice, appearing within the same relevant distance on the sonar scanner. While this method of scanning is not technically sonar, and is merely intended to reveal the locations of implanted identification chips (usually in the armor) and it's relevant location appears on the sonar scanner. Fire Control Radar- A fire-control radar is a radar which is designed specifically to provide information (mainly target azimuth, elevation, range and velocity) to a fire-control system in order to calculate a firing solution (i.e. information on how to direct weapons such that they hit the target(s)). The radar emits a narrow, intense beam of radio waves to ensure accurate tracking information and to minimize the chance of losing track of the target. The radar has a track-while-scan capability enabling it to function simultaneously as a fire-control radar and a search radar. This works by having the radar switch between sweeping the search sector and sending directed pulses at the target to be tracked. The fire-control radar must be directed to the general location of the target due to the radar’s narrow beam width. This phase ends when lock-on is acquired. Then, the fire-control radar switches to the acquisition phase of operation once the radar is in the general vicinity of the target. During this phase, the radar system searches in the designated area in a predetermined search pattern until the target is located or redesignated. The fire-control radar enters into the track phase when the target is located. The radar system locks onto the target during this phase. This phase terminates when a new target is identified or the old one is deemed successfully neutralized or destroyed. The system is viable up to 5 Kilometers in ideal situations, however it is usually limited to a maximum of 1-3 Kilometers for successful target acquisition. GPS- A unit has the fully capability of using a Global Positioning System, By a Satellite or other system, to track their position or reveal their location. They can either use this system to track there whereabouts methodically in a relevant topographical simulation, or they can use the positioning system to broadcast a radio signal of their position. The broadcast can be used to identify the position of the user to Third and Second parties, allowing other users a way to identify their position in relative to themselves. Revealing one's location to another unit can be beneficial for many reasons, as it can be used as a call for help, a way to identify an important location, or simply to provides a way for other units to trace your steps. The GPS system can use either Global Positioning Satellites of various origins or other systems (typically planes) which actively map and identify the topographical area. The Positioning system is essentially self recording map with an active electronic compass that plots the course of the unit, and then relays this in accordance with the topographical data in order to reveal the current position of the unit and their path. In this application it is essentially a navigation system, although traditional methods can be exploited, with this as as supplement or simply disregarded. Round Counter- The round counter is essentially a electronic device, appropriately named the “ Black Box”, which can record and store a rifle’s round count and firing sequences. In addition, the FN Black Box contains digital identifiers for the weapon. This means that, when coupled to a GPS, the FN Black Box can transmit the gun’s ID and location to a military command or other monitoring authority. The FN Black Box can record multiple types of firing data: round count, burst rates, burst lengths, and firing sequences. The digital sensors can even detect stoppages due to failures to cycle. In addition, by tracking the numbers of rounds fired, military commanders can determine when ammunition resupply is required or when barrels need replacement. The Say Uncle Blog notes that while this kind of digital recorder may seem novel for weapons, “the same concept is often applied to industrial machines”, allowing factory owners to optimize maintenance schedules. Essentially, the device can be attached to most weapons, and information is transmitted to the user wirelessly via a wireless USB card. This information is then processed by the users computer, and he can view this information on his HUD if the wearer so desires. As the system is available for multiple weapons systems, a user need only choose which rounds to check in which weapons systems to be able definitively check the rounds per weapon of choice. Reserve Energy- Battery- The suit produces an enormous amount of energy measured on a second by second basis, which can last reliably for over 20 years with little to no degradation in performance. This of course, is useful for a long term power source- however, it is can be expected that the suit is not always required to preform at full power, while sometimes it would beneficial to preform at much higher levels than the maximum wattage output allows. Becuase of this, several electrical storage devices, intended for short term use are integrated into the suit. The batteries are made from Lithium Ion, and vary in size, distribution, and the level of separation, as they exist mainly under the armor in the same variable shape. In the end, however, it ends up being closing to 20 Kilograms in weight, and capable of storing roughly 4000 watt hours of energy. Imaging Camera- The helmet incorporates two internal video cameras placed next to both the right and left side of the head. The Cameras are capable of seeing in many different spectrums of light, being used for Night Vision, Thermal, Infrared, Ultraviolet, and of course normal daytime lighting conditions. The lenses of the Cameras are capable of adjusting variable levels polarization and thus can be used to compensate for differing levels of glare and other forms of light reflection and protection. The differing levels of glare also produce an effect similar to those in sun glasses, allowing them to reduce or increase the amount of light coming within the lenses. The Cameras are essentially used to monitor visual conditions in many different applications, allowing them to operate successfully in different levels of light and over-all visibility. The information recorded by the Cameras can be stored in the Hard Drive of the unit, however, typically it is wirelessly connected with a Command station of some kind, whom records it in great detail there, rather than use the information of the suit. Each unit has about 10 minutes of recall regardless of the amount of visual recording they commit to permanent memory. As well, the cameras are attached too scopes, allowing them to "zoom in" or magnify the size of targets. This application is suitable for ranges between .5 and 48 times regular magnification. Despite it's somewhat high magnification possibilities, it does not exhibit a "microscope" effect and as such the intended magnified target must be of some distance away. The image of what the Cameras view are usually displayed on the liquid crystal display of he HUD, in the center of the device. When displayed, the image usually doesn't incorporate the full view extending out into the peripherals, although this is possible. As the peripherals are left open, a unit can basically see what is right in front of them with little trouble and still reveal the other extraneous HUD information which does not go into the middle. Dialysis Machine- In medicine, Dialysis (from Greek "dialusis", meaning dissolution, "dia", meaning through, and "lysis", meaning loosening) is primarily used to provide an artificial replacement for kidney function. Dialysis may be used for those with an acute disturbance in kidney function (acute kidney injury, previously acute renal failure) or for those with progressive but chronically worsening kidney function–a state known as chronic kidney disease stage 5 (previously chronic renal failure or end-stage kidney disease). The latter form may develop over months or years, but in contrast to acute kidney injury is not usually reversible, and dialysis is regarded as a "holding measure" until a renal transplant can be performed, or sometimes as the only supportive measure in those for whom a transplant would be inappropriate. The kidneys have important roles in maintaining health. When healthy, the kidneys maintain the body's internal equilibrium of water and minerals (sodium, potassium, chloride, calcium, phosphorus, magnesium, sulfate). Those acidic metabolism end products that the body cannot get rid of via respiration are also excreted through the kidneys. The kidneys also function as a part of the endocrine system producing erythropoietin and 1,25-dihydroxycholecalciferol (calcitriol). Erythropoietin is involved in the production of red blood cells and calcitriol plays a role in bone formation. Dialysis is an imperfect treatment to replace kidney function because it does not correct the endocrine functions of the kidney. Dialysis treatments replace some of these functions through diffusion (waste removal) and ultrafiltration (fluid removal). In the case of those in the MJOLNIR armor, while the user may not have failing kidneys, the system is still connected to the user. In times in which the Kidneys, or in other words the body, is under stress (such as running, or armed combat) the system works by aiding the Kidney's capabilities and maintaining homeostasis. In this case, the Dialysis machine works not to replace function, but to improve it. It helps to filter the blood, clean out fluids, and remove excess waste, as well as diffuses certain chemicals reducing the felt effect of increased bodily toxins in the body; some toxins of which, are excess materials created as a byproduct from prolonged over exertion of energy. In this manner, should a person be over stressed, their Kidneys will not be, allowing the user greater endurance and better long term performance. As well, should a units Kidneys fail in the field, they'll have automatic back-up for continued prolonged engagement. If exploited correctly, the user will also not require to go to the restroom for prolonged periods of time (although, the waste will need be emptied at some point). Pacemaker- Permanent pacing with an implantable pacemaker involves transvenous placement of one or more pacing electrodes within a chamber, or chambers, of the heart. The procedure is performed by incision of a suitable vein into which the electrode lead is inserted and passed along the vein, through the valve of the heart, until positioned in the chamber. The procedure is facilitated by fluoroscopy which enables the physician or cardiologist to view the passage of the electrode lead. After satisfactory lodgement of the electrode is confirmed the opposite end of the electrode lead is connected to the pacemaker generator. The type used in the MJOLNIR Armor System is a Rate-responsive pacemaker. This pacemaker has sensors that detect changes in the patient's physical activity and automatically adjust the pacing rate to fulfill the body's metabolic needs. The pacemaker generator is a hermetically sealed device containing a power source, in this case Lithium Ion, a sensing amplifier which processes the electrical manifestation of naturally occurring heart beats as sensed by the heart electrodes, the computer logic for the pacemaker and the output circuitry which delivers the pacing impulse to the electrodes. Most commonly, the generator is placed below the subcutaneous fat of the chest wall, above the muscles and bones of the chest. However, the placement may vary on a case by case basis. The outer casing of pacemakers is so designed that it will rarely be rejected by the body's immune system. It is made of titanium, which is inert in the body. The whole thing will not be rejected, and will be encapsulated by scar tissue, in the same way a piercing is. The most basic form monitors the heart's native electrical rhythm. When the pacemaker fails to sense a heartbeat within a normal beat-to-beat time period, it will stimulate the ventricle of the heart with a short low voltage pulse. This sensing and stimulating activity continues on a beat by beat basis. If the heart seems to fail all together, then after a pre-designated period of time, the pacemaker begins to accelerate the heart rate to that of a resting or pre-designated amount. This system is odd in the fact that it is one of the few systems in the MJOLNIR to be functional when completely disconnected from rest of the armor- how, it can get the majority of it's power from the suit. Feeding Tube- A feeding tube is a medical device used to provide nutrition to patients who cannot obtain nutrition by swallowing. The state of being fed by a feeding tube is called enteral feeding or tube feeding. Placement may be temporary for the treatment of acute conditions or lifelong in the case of chronic disabilities. A variety of feeding tubes are used in medical practice. They are usually made of polyurethane or silicone. The diameter of a feeding tube is measured in French units (each French unit equals 0.33 millimeters). They are classified by site of insertion and intended use. In the case of the MJOLNIR units, the Tube feeding is emitted in case or in cases in which the unit is incapable of stopping to eat. The Tube Feeding usually consists of providing of water, vitamins, and salt pills. A gastric feeding tube (or "G-tube," or "button") is a tube inserted through a small incision in the abdomen into the stomach and is used for long-term enteral nutrition. One type is the percutaneous endoscopic gastrostomy (PEG) tube. It is placed endoscopically: the patient is sedated, and an endoscope is passed through the mouth and esophagus into the stomach. The position of the endoscope can be visualized on the outside of the patient's abdomen because it contains a powerful light source. A needle is inserted through the abdomen, visualized within the stomach by the endoscope, and a suture passed through the needle is grasped by the endoscope and pulled up through the esophagus. The suture is then tied to the end of the PEG tube that will be external, and pulled back down through the esophagus, stomach, and out through the abdominal wall. The insertion takes about 20 minutes. The tube is kept within the stomach either by a balloon on its tip (which can be deflated) or by a retention dome which is wider than the tract of the tube. Gastric tubes are suitable for long-term use; they last about six months, and can be replaced through an existing passage without an additional endoscopic procedure. The G-tube is useful where there is difficulty with swallowing because of neurologic or anatomic disorders (stroke, esophageal atresia, tracheoesophageal fistula), and to avoid the risk of aspiration pneumonia. It is also used when patients are malnourished and cannot take enough food by mouth to maintain their weight, such as with mitochondrial disease and short bowel syndrome. Essentially, while not nearly as complex as intravenous feeding, it is suited for the long term, allows a person mixed feeding options, and heavily reduces the chance of an infection. Winged suit- Wingsuit flying is the sport of flying the human body through the air using a special jumpsuit, called a wingsuit, which adds surface area to the human body to create lift. The wingsuit creates the surface area with fabric between the legs and under the arms. A wingsuit may be referred to as a birdman suit or squirrel suit. A long wingsuit flight ends with a parachute opening, so a wingsuit can be flown from any point that provides sufficient altitude to glide through the air, such as skydiving aircraft or BASE jumping exit points, and to allow a parachute to deploy. The wingsuit flier wears parachute equipment designed for skydiving or BASE jumping. The flier deploys the parachute at a planned altitude and unzips the arm wings, if necessary, so they can reach up to the control toggles and fly to a normal parachute landing. Alternatively, if no parachute is present, the unit can change from a horizontal position to a vertical one, drastically reducing the felt velocity. A maximum of -25 mph has been recorded; essentially, the air resistance was so great that at this point the person started to go backwards. While this technique is risky, difficult, and somewhat hard to preform, coupled with the extreme resilience of the suit slightly high or hard impacts result in a relatively minor inconvenience for the user- in many cases, unsurvivable speeds represent only a minor collision for a user of the entire MJOLNIR suit. The wingsuit flier enters freefall wearing both a wingsuit and parachute equipment. Exiting an aircraft in a wingsuit requires skilled techniques that differ depending on the location and size of the aircraft door. These techniques include the orientation relative to the aircraft and the airflow while exiting, and the way in which the flier will spread his legs and arms at the proper time so as not to hit the aircraft or become unstable in the relative wind. The wingsuit will immediately start to fly upon exiting the aircraft in the relative wind generated by the forward speed of the aircraft. Exiting from a BASE jumping site, such as a cliff, or exiting from a helicopter or hot air balloon, is fundamentally different from exiting a moving aircraft as the initial wind speed upon exit is absent. In these situations a vertical drop using the forces of gravity to accelerate is required to generate the airspeed that the wingsuit can then convert to lift. At a planned altitude above the ground in which a skydiver or BASE jumper would typically deploy his parachute, a wingsuit flier will deploy his parachute. The parachute will be flown to a controlled landing at the desired landing spot using typical skydiving or BASE jumping techniques. Alternatively, a user may turn quickly to greatly increase their air resistance for single units in time, slowing them down to a halt a short distance above land. A wingsuit flier manipulates the shape of his body to create the desired amount of lift and drag although most wingsuits have a 2 to 1 ratio. This means that for every foot they drop, they go two feet forward. With body shape manipulation and by choosing the design characteristics of the wingsuit, a flier can alter both his forward speed and fall rate. A pilot can choose to manipulate his fall rate towards Earth with the goal of achieving the slowest vertical speed in order to prolong time in freefall, or the pilot can try to maximize the horizontal glide distance across the Earth. The pilot manipulates these flight characteristics by changing the shape of his torso, arching or bending at the shoulders, hips, and knees, and by changing the angle of attack in which the wingsuit flies in the relative wind, and by the amount of tension applied to the fabric wings of the suit. The absence of a vertical stabilizing surface results in little damping around the yaw axis, so poor flying technique can result in a spin that requires active effort on the part of the skydiver to stop. Wingsuit fliers can measure their performance relative to their goals with the use of freefall computers that will indicate the amount of time they were in flight, the altitude they deployed their parachute, and the altitude they entered freefall. The fall rate speed can be calculated from this data and compared to previous flights. GPS receivers can also be used to plot and record the flight path of the suit, and when analyzed can indicate the amount of distance flown during the flight. BASE jumpers can use landmarks on exit points, along with recorded video of their flight by ground crews, to determine their performance relative to previous flights and the flights of other BASE jumpers at the same site. A typical skydiver's terminal velocity in belly to earth orientation ranges from 110 to 140 mph (180–225 km/h). A wingsuit can reduce these speeds dramatically. An instantaneous velocity of -25 mph (-40 km/h) has been recorded. The suit also enables the wearer to travel longer distances horizontally; glide ratios of 2.5:1 are commonplace. For the MJOLNIR suit, a glide ratio of 3.5:1 is present, although this is mostly as a result from increased surface area and as a result increased glide ratio. Ironically, becuase of the sheer mass of the suit, the glide ratio, although it is much higher, is rather low for the surface to size ratio. The Wingsuit can be retracted back into the armor through the use of magnetic strips. Thermal Regulation- The thermal regulation unit is essentially a part of the suit which simply keeps the internals and user of the suit at a constant temperature. This part of the suit is kept inside the airtight section, allowing the user to experience overall comfort without the possibility of hazardous exposure. The suit uses an automatic temperature gauge, or electronic thermometer, that monitors the suits temperature and changes as required. The system works like any standard refrigeration unit to cool the suit down, using expanded gas to suck up the heat and then applying this through convection to another material, cooling it down. To heat the suit up, the suit acts like any ordinary oven in the fact that is uses the raw thermal energy created when electricity is ran through a piece of conductive wiring; it as well relies on convection to heat up the internals of the suit. The suit is designed to keep the suit at a constant temperature; usually room temperature, or between 68-72 degrees Fahrenheit (20-21 degrees Celsius). To better maintain this temperature, rather than simply using a heating or cooling unit, the suit also incorporates a 40% Water, 60% Ethanol mixture that the suit heats up and cools down, while the mixture is intended to heat up or cool down the suit. This is done in this manner becuase the water and ethanol mixture have a high specific heat, requiring a large amount of energy to heat up and cool it down (less with ethanol, although the ethanol keeps the water from boiling or freezing quickly). In this manner, the unit does experience major temperature fluctuations, and the refrigeration and heating unit can operate at extremely high rates and temperatures, that otherwise might have harmed the unit. This means that, should a unit suddenly be exposed to high temperatures, they won't immediately suffer, and that the suit will be able to raise it's counteractive methods quickly and at a rate or temperature that might otherwise kill the human (for instance, the suit may maintain 210 degrees of constant temperature to constantly warm the water and maintain homeostasis, something that could kill a human if they were exposed to it for too long). Despite this mechanism, the suits armor consists of a material that essentially is an extremely effective insulator, fire and 1313 paste, meaning that even without the refrigeration and heating units the person within the user is extremely unlikely to experience external forms of temperature fluctuations; The suits protective armor is capable of withstanding temperatures several times that of the space shuttles re-entry for several minutes with little change in temperature even, to the outside of the armor, which remains cool to the touch. Primarily, the Thermoregulation unit is designed to keep the user from overheating inside the suit, taking the heat generated by the user and dissipating it and replacing lost heat the user has spent. Camera display- Internal radio- Alert System-
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Posted: Sat Jul 31, 2010 6:43 pm
Armor The materials can come in any color with any kind of styling necessary, making it capable of being camouflaged in any kind of terrain necessary. A camouflage suit may also be worn over it. HelmetThe helmet is essentially an extremely upgraded ordinary combat helmet with an optional facemask. The helmet consists primarily of the same material used throughout the entire suit, this being 1313 Paste and kevlar padding composite. The whole helmet is roughly three and a quarters inches thick, and is shaped like a dome rather obliquely both internally and externally. Sandwiched between the 2 inches of the 1313 material is a quarter inch of Impact Gel. This is designed to lower both blunt force trauma experienced by the user and increases the over-all tensile strength and energy absorbent capabilities of the material; this in turn which also resulted in an increase of resistance to the penetration of high speed projectiles. The Impact Gel is also strategically placed between the armor and the Ceramic Matrix, to reduce the likelihood that the Ceramic will break. In addition to this, eight small clips connects to the neck piece, to allow the entirety of the head and neck to be covered in protective material. The Helmet also uses a rounder shape internally, allowing for the rounds to 'glance' or bounce of the helmet more efficiently, causing the helmet to be less likely to be pierced. In addition to this, the helmet generates a sloped armor effect, much like how Medieval Knight Body armor uses bent sheet metal, and when molded or shaped correctly it is several times stronger. The same affect applies to the nearly two inch thick 1313 material, although the ceramic matrix is hexagonal and flat, giving a small amount of space between most ceramic tiles and the impact gel and armor before it. Internally, the helmet is somewhat similar to that of a football helmet, except with softer padding. The padding is intended to be filled with air so that helmets can be "One size fit all" and so that the oblique and perfectly round of shape of it won't interfere with it's comfort. The Facemask is essentially an upgraded version of a standard paint ball face mask, except using upgraded materials and designed to fit in efficiently with the helmet and neck piece. The facemask can be disconnected from the helmet, although it connects to the helmet through eight different pieces. An optional high strength synthetic rubber and nylon band can be placed around the head for extra support for the face-mask, although this is not necessary. The facemask uses the same thickness and style of material as the helmet does, and is rounded, offering roughly the same protection. The facemask extends down past the chin, and slips around this area to connect with the neck, as do the sides. The over-all appearance and cover of the facemask can be viewed in the picture. The visor exploits a high grade plastic polymer and a transparent ceramic to protect the face. This area is of course at a disadvantage to the rest of the helmet, although it can stop high speed shrapnel and most small arms armor piercing rounds. It too is slightly rounded, and it uses thicker MARK III tactical facemask polycarbonate plastic, sandwiched with ALON, that in it's thickness and variation provides vastly more than it's previous set of Mark II level. The plastic/glass part which is not designed to be used as armor is also polarized and contains a liquid crystal HUD display, allowing the user to see out and read data, but not to become overwhelmed with light in situations where too much light is present. Becuase of the disadvantage of the plastic covering, a face mask, styled off of the tactical mark III face mask is issued, but is made out of the same 1313 paste that the rest of the suit is made out of. This provides better ballistic protection than does the polycarbonate polymer and in addition to the face mask can stop a wide variety of rounds. The part of the helmet made out of 1313 paste and Kevlar is continuously Mark VIII A resistant. As with all classifications, the A signifies that it is capable of withstanding multiple shots of these types of rounds, although the material in itself is extremely resilient and can take a potentially "Unlimited Amount". Anything above this, however, begins to wear the helmet out- up to the point were it can take around multiple 20,000 joule rounds- or the equivalent to an elephant gun or .50 caliber round. Becuase of it's impact gel, the helmet allows the user to take a 150 G blast without experiencing any trauma, however, a blast or impact over 200 g's usually results in a fatality. The face mask has roughly Mark VIII protection as well, or can protect against multiple .50 caliber rounds and armor piercing 7.62mm x 63mm NATO rounds with little damage to it's infrastructure. The entire helmet weighs roughly 6.5 lb. Like the rest of the armor, should the initial anti-small light arms and high durability material be penetrated or destroyed, the secondary ceramic matrix is capable of stopping most secondary series of rounds. While it can withstand multiple and repeated 30mm GAU-8 rounds, anything above a 75mm Sherman tank round will essentially destroy that section of the helmet- but not kill the user- up to a 120mm Anti-tank munition. Electronics The helmet incorporates a standard bluetooth headset, with a microphone and headphone standard. The bluetooth device is linked to a PDA and to the primary computer connected to the Brain Computer Interface, through an extended wire, and can be alternatively linked to a radio or walkie talkie if required or preferred. The PDA is standardized to the military's necessities, and is linked to every open channel in the military. To access, a unit must enter their password, with a preregistered account, and then may move through a series of 'channels' through their PDA, and then choose to access this wirelessly. A PDA does not necessarily require an internet signal to transmit messages- rather, all that is required is a wireless 'LAN' signal, that connects to other PDA's within a mile. This PDA can be placed in various pockets, or stored underneath the bulletproof armor. Like most PDA's, it is capable of transmitting messages, using the internet wirelessly, having several computer applications on it, and comes standard with a clock and calculator. In the Liquid crystal Display, or LCD, a small HUD is present. A head-up display (HUD) is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from the pilots being able to view information with heads "up" and looking forward, instead of angled down looking at lower instruments. Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other applications. Helmet mounted displays (HMD) are technically a form of HUD, the type used in the suit, the distinction being that they feature a display element that moves with the orientation of the users' heads relative the frame. This HUD is capable of being turned on or off at the users discretion. The HUD is connected to the BCI computer mainframe and can be controlled to present anything desired, although the time, a sonar visual detector, vital signs, maps, and ranges are usually displayed. Essentially, if the type of software and hardware is present and connected to the HUD, than the user and display information from the said hardware or software device can be presented. ChestThe Chest piece is probably the most protected, and heavy area of the entire suit, housing the electric generator, the battery, most of electronic equipment, the air container, and various other forms of equipment. The Chest piece contains roughly 4 inches of 1313 plates over the entire suit, including the shoulders, 1/2 inch of impact gel, 1 1/2 inches of the Ceramic metal matrix, and then another 3/4 of foam padding, similar to that found in the Grizzly Suits of Troy Hurtubise. The Entire Torso cover, that is the abdominals, chest, shoulders, and groin, can withstand over 150 45 gram 880 m/s .50 caliber rounds in the same general spot without permanent damage to the over-all structure, take the equivalent of a head on RPG blast, or withstand an anti-tank mine, should the unit "Belly-Flop" on one. This is mostly due to the armor's additive capabilities, in which increased thickness exponentially increases it's ability to absorb damage (much like in a 1/2 inch of steel is thousands of time more resilient than sheet metal or .75mm of steel) and it's curved shape generates the sloped armor effect, which keeps the structure intact long after being abused as the energy is "Dissipated" throughout the entire structure. It is also very good at dissipating shock waves and explosive blasts, given it's oblique outside shape, impact gel, and foam padding. This material, in the same thickness, demonstrated it's capabilities to stop multiple .50 caliber rounds and the equivalent of RPG rounds to a Canadian military Observer, and was aired on the Discovery channel. It is currently one of the most powerful pieces of light Infantry Armor in the world, and can stop most small arms threats with little damage to it's over-all structure. The chest is divided a series of plates- those for the shoulders, chest, groin, and abdominals, of which two exist for the chest, three for the abdominals, two for the groin, and around eight for the shoulders; all of which are connected via direct molding or polycarbonate Kevlar fibers. Neck The Neck
piece is essentially a mark VIII level protection neck piece, that has Kevlar plates of 1313 paste on the soft neck piece. The neck fits ergonomically onto both the chest and into the helmet, and offers a strong degree of both mobility and protection. Because it is designed to fit with the other pieces, the neck piece has very little resistance when turning the head. Shoulders The shoulders are made out of the same materials and thickness as the chest piece. These shoulder pads are designed to slip over the Chestpiece body armor, and covering a large portion of the shoulders. Designed to work how the elbow pads and knee pads do, these shoulder pads cover the entire shoulder while offering a great degree of mobility. The shoulders are made almost entirely out of hard material, save for the inside of impact gel and foam pads. Like the rest of the Kevlar plates, the shoulders incorporate the same impact Gel Kevlar paste mixture. As well, the shoulder pads present impact gel on the inside, to stop free floating shoulder pads from doing damage, and to lessen the damage from impacts in general. ArmsThe arms are essentially covered in much more enlarged Ballistic Shin Pads that are shaped and contoured to fit the upper and lower arm. They slide in easily and fit directly with the elbow pads, the separation of pieces allowing for greater mobility while still providing the same degree of protection, with the pieces sliding over each other. Like the other pieces of the body, 3 inch thick high grade Kevlar and 1313 paste plates with foams pads and impact gel are used, providing mark VIII protection to any area not exposed. Elbow PadsThe elbow pads are standard Military Elbow Pads that instead of using plastic, exploit the use of Kevlar fibers on the exterior of the Nylon, and use high Strength Kevlar and 1313 paste instead of plastic to protect from munitions up to a mark VIII level. The elbow pads surround the entire elbow, and protect the joint as a whole. The elbow pads are separate from both the forearms and the upper arm pads, as to offer the same degree of protection but present more mobility. Legs The legs, or primarily the thighs, are covered in Ballistic Chaps that are infused with 1313 paste and cover the entire lower extremity. Designed to be extremely ergonomic, they have extra space inside for increased mobility and comfort. They connect with the Knee Pads efficiently and quickly, and allow the separation of pieces by extending past their intended reach, covering up areas that are revealed during movement. They as well have foam pads and imapct gel like the rest of the body armor. They are also covered in the high gade Kevlar 1313 plates, and the same ceramic matrix that are nearly 2 inches thick, and present the same sandwiched Kevlar mixture. These are connected to the soft body armor in a series of plates, to allow for some degree of space for movement while still keeping protection. In all, the legs can withstand just as much damage as the chest can. Knee PadsThe Knee Pads used are essentially the previously mentioned ones, except they use high strength Kevlar fibers in addition to the Nylon, and the plastic is replaced with high strength Kevlar and 1313 paste. The Knee pads offer a level VIII protection against firearms, knives, and high speed fragments, around the entire joint area. Although both upper thigh and lower calf items exist, the knee cap cover, being an independent unit, allows for better joint coverage while still presenting a high level of mobility. Gloves The gloves are essentially SecPro COMBAT ASSAULT GLOVES except they incorporate more Kevlar. Rather than relying solely on the cloth covering, the gloves instead place several small Kevlar plates, roughly 1/2 to 1 inch thick Kevlar and 1313 paste inside the glove. Each piece is designed to slide over each other, and go over each other, much like the armored gloves the knights used. These gloves offer a protection against mark V projectiles, however their layering allows for the protection against a total of mark VI weapons, this destroying the part of the glove and causing minor injury to the hand (mostly bruising). As far as the back part of the glove is concerned, or the back part of the hand, it contains a 3 inch layer of material, roughly equivalent at stopping rounds as the rest of the body. BootsThe boots are essentially made out of the same material that the chest is, however, the 1313 paste and kevlar padding is 3 inches thick, with everything scaled down to 75% of it's original thickness. The boots are of course, mine proof, bomb proof, and bullet proof. They do not possess hard rubber however, they are gripped and relatively efficient at providing traction. The grip also raises the boot above the ground, giving distance between an initial explosion and the boot, and providing a surface for the explosion to deflect. In addition to this, each unit is required to wear and have several pairs of Moisture wicking socks, although any style of moisture wicking sock is allowed. Inside each boot is comfort, shock absorbing Impact Gel Insoles, which reduces the pressure from nearly all movement. While large, cumbersome, and somewhat heavy, the boots, in combination with the suit, can be prove to both be comfortable and protective.
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Posted: Wed Aug 04, 2010 1:36 am
Armor One of Hurtubise's latest projects has been the creation of a new paste that he's called 1313 and believes could be put to good military use. It is a mixture of all his previous concoctions applied to a kevlar fiber pad and then subjected to high pressure for the period of a day in a press. The result is a board or tile-like panel. The panel is placed in layers with other materials such as tiles. The resulting composite material can withstand a direct assault by shotgun slugs, rifle fire, and enough high explosive to demolish a car, yet is quite inexpensive to manufacture. At an enthusiastic demonstration taped by Daily Planet, Hurtubise displayed its capability to a Canadian military observer. In one of Hurtubise's demonstrations, the composite material was placed in cushions meant to be placed over the outside of a Humvee. In the tests, the material successfully blocked explosive charges greater than those of a rocket propelled grenade, although they were not shaped charges, and was able to block shot after shot on exactly the same point of impact by a .50 caliber sniper rifle (which is a feat no material in use by the U.S. nor any other military has matched in public demonstrations). It is Hurtubise's desire to see military vehicles, currently in service in Afghanistan, equipped with such protection in order to stand up to a landmine explosion, which has already claimed the lives of Canadian soldiers serving there. That, along with his younger brother serving in the Canadian military, inspired the creation of 1313. Fire PasteFirepaste is a white paste that, when dry, is flame and heat resistant. It has a consistency and texture similar to clay when wet, and dries to become like a gray ceramic that looks like concrete. The impetus for firepaste came from a failed fire test with the Ursus Mark VII where the metal exoskeleton heated up, popped the air bags and left Hurtubise with numerous burns. Like Project Grizzly, Hurtubise has tested the material on himself. For a dramatic demonstration for the media and the military in summer 2004, he made a thin mask of the material, put it over his face, and aimed a specialized blowtorch at thousands of degrees directly at the mask. The temperature was intentionally much hotter than the temperatures reached by the Space Shuttle on reentry. A thermometer located between his face and the mask measured no appreciable temperature change below the mask after nearly ten minutes, and the integrity of the material stood strong. Hurtubise is protective of ingredients for his concoction, but during a segment aired on Discovery Channel's daily news show Daily Planet, he revealed one secret to be Diet Coke. Images from electron microscopes show that the particles in the paste are very porous, which makes it a good insulator. Other tests showed the paste contained lithium and bromine, bound into compounds in the paste. Microscopically, it looks like a diatom absorbent, such as kitty-litter or any common industrial oil absorbent. Ceramic MatrixBeneath the 1313 concoction lies a ceramic metal matrix similar to Chobham armor which is designed to protect against larger, more powerful rounds that the 1313 plates are incapable of stopping- and it should be noted the 1313 concoction can stop multiple impacts from .50 caliber ammunition without being destroyed and the equivalent of an RPG explosive while suffering very little, if an incalculably little amount of damage to it's integral structure. The matrix mostly serves as a defense platform for extremely powerful rounds that should pierce the armor or contain special properties that allow them to pierce the armor; although the armor protects both against high speed projectiles, explosives, and high temperatures, even those above the re-entry of the space shuttle. Due to the extreme hardness of the ceramics used, they offer superior resistance against a shaped charge jet and they shatter kinetic energy penetrators (KE-penetrators). The (pulverize) ceramic also strongly abrades any penetrator. Against lighter projectiles the hardness of the tiles causes a "shatter gap" effect: a higher velocity will within a certain velocity range (the "gap") not lead to a deeper penetration but destroy the projectile itself instead The metal matrix is a one inch by one inch hexagonal series of Titanium 6AL-4V, or a titanium alloy with 6% aluminium and 4% vanadium. The ceramic tiles are of course flat structures composed of Boron Carbide, as if they were "Sloped", due to their brittleness it would actually reduce their stopping effect. While somewhat brittle (particularly Boron Carbide as a bullet proof ceramic), the Ceramic Tiles are intended to be used in case the main armor is breached, and are whole heartedly presumed to be a secondary defensive material. To avoid against a reciprocal problem associated with the brittleness of the ceramic used (cracks within the ceramic cause the ceramic to be more susceptible to cracks) beneath the ceramic is a layer of rubber and a hard metal plate. The metal matrix and the metal plates keep the ceramic tiles rigid, reducing their likelihood of deformation and subsequent cracks, and the rubber expands exponentially, irregularly, and absorbs energy, increasing the deflection of cracks. FacemaskThe face mask is obviously, not "Chobham" Armor or a 1313 concoction. The face mask is comprised primarily of transparent Aluminium Oxynitride ceramics, known commercially as ALON. ALON is a ceramic compound made from aluminium, oxygen and nitrogen, and has similar optical and structural properties to sapphire. While conventional bullet-proof glass is made from layers of laminated glass and polycarbonate, the new screen comprises an outer layer of ALON, a middle section of toughened glass and back sheet of polymer. The entire material, in the Airforce, is known as Windscreen. During tests conducted at the University of Dayton Research Institute, also in Ohio, the material withstood armor-piercing rounds fired from a .30 caliber Russian M-44 sniper rifle and a .50 caliber Browning sniper rifle. It also withstood repeated strikes from .30 caliber armor-piercing bullets. Ordinary bullet-proof glass would need to be made far thicker by tens of centimeters to become equally robust. It has also shown promising results against several forms of explosives, although it's direct strength is unknown. The only drawback is that ALON is expensive to make. It costs up to $15 per square inch (2.5 centimeters squared) - three times more than normal bullet-proof glass. That is because the machinery required for fabrication is expensive and because the material must undergo intensive polishing before use. However, due to the small amounts of material required, and the fact that it's mass produced, the price is a relatively low factor in the decision to adopt the material. Impact GelImpact gel is essentially a modified solidified version of corn starch which has the same ability as a non-Newtonian fluid except on a much more massive scale, being solid in nature, and being comprised of several other trace materials which serve as binders. While a liquid can form a solid on sudden impacts, a solid is capable of forming a much harder solid in rough impacts, creating a system capable absorbing an enormous amount of kinetic energy. While somewhat lacking as a kind of armor in itself, it's extreme impact absorption capability keeps the user safe from rough impacts- such as falling, rolling, or the shock wave of an explosion. While the suit of armor may stay intact after the explosion, the impact of the said explosion, or the armor against the user, could potentially result in injuries. Becuase of the great energy reducing capabilities of impact gel, the likelihood of broken bones, crushed organs, or raw kinetic energy transfers damaging the user is greatly diminished. It also keeps fine parts from absorbing large amounts of energy, also acting as a kind of "packaging material" for more fragile materials.
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