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The Great Nations

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Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Jul 26, 2010 9:35 am


Explanation of the Nations and Kingdoms


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In this guild there are several Great nations/kingdoms. Due to the Three Great wars started by Veridax, and then Narathos, the soul reaper, and later on The Rune Knight, Kegroth.

Along with the Great Nations are a few other nations that have either been shut down or just removed. However, they are still in the guild's history and can still come back.

The Active Nations are:
- Nocturne
- Yuran
- Kranila
- Aramil

The Closed Nations are:
- Fronta
- Amaranthine


 
PostPosted: Mon Jul 26, 2010 9:36 am


CLOSED

Fronta: The Holy Kingdom


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Originally this kingdom was the only human kingdom and what was outside the limits of the kingdom was either elven, dwarven and so on. After the great wars the humans took advantage of it and claimed the other kingdoms to create their nation, making the Kingdom of Fronta the biggest nation of them all.

Fronta is situated in the center of the known world. It has lots of small bordering towns, such as but its capital is the city of Fraxen.

Fraxen city is still practically just the city of Fronta. Being the only kingdom to be the target of all three wars again and again it has always been reduced to the capital.

Being in the middle it is a dense woodland. Not tropical, a temperate woodland. It does have winter but its winter rarely has snow and is usually just very cold.


Fraxen

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This is the city of Fraxen. Fraxen is a natural city for young knights and paladins, the holy paladin order has their main barracks in the castle. This is also the home of the Grand Cathedral. It is the grandest Cathedral in all of Axiom, and Clerics from all over the world come to pay homage to it.

The city has a large surrounding wall and an inner wall for the castle. Behind the castle is the Zenith river. The river was named after the machine that literally created it, during the third great war Zereph used his summon named Zenith to launch its final attack on the city upon firing its main weapon Xyrux deflected it away to save the princess Judie. This blast however removed what was Zereph's workshop behind the palace and it continued till it struck into a large lake creating the river. Recently the Castle has been lifted into the air through unknown magic and now floats over the city.









Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Jul 26, 2010 9:37 am


Nocturne The Shrouded Nation

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By shrouded nation it means it is perpetual night. This place has an eternal night placed upon it and it seems to never change date, the nation of Nocturne was created by Xyrux's sorrow, originally this place was known as the greater barrens but after Xyrux's sorrow and anger flowed, out he seemed to create a spell that darkened the land forever.

Nocturne is an odd nation its only city is its capital and has very few bordering towns. It is basically a cold desert with rock cliffs and a few rivers. This place has an eerie winter half of the year caused by being encased in darkness.

Luimira City

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Known as the great gambling capital of the world Luimira seems like nothing but a fun city. Around its outskirts are factories maintaining its economy and this is the city where you can find great machines and the best guns.

The city's lights seem to keep it in a perpetual sunset. To its center are places for you to spend your money it has lots of casinos and clubs but one of the strangest thing is the seemingly out of place Colosseum. In side the residential and commercial area AKA "The Golden Circle" its pretty romantic but outside in the industrial area it is in perpetual night and it is quite dangerous as there are things from the city's dark past that still exist here.






PostPosted: Mon Jul 26, 2010 9:38 am


Kranila The Forest Nation

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Formerly the great Elven kingdom this place was absolutely decimated by Narathos the soul reaper. The once grand elven kingdom now is a kingdom for the humans, what happened of the elves is quite sad. Narathos created a practical genocide of this race and only left a few scattered across the world.

The Forest of Kranila is very diverse as it is part of the highwind tree. There are pockets of small villages around the Capital and the forests are from temperate to tropical rainforest. Kusana City is in the tropical region but the more you head north west to Fronta it becomes temperate.


Kusana City

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Home of the new Highwind tree this is the capital of the Elven kingdom. From the Highwind tree sprouts the forest, yes the entire forest is the Highwind Tree's branches and roots.

This city sports the best in arrows and axes also the magical scrolls for the Arcanists.




Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Jul 26, 2010 9:39 am


Yuran The Iron Kingdom

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The iron kingdom is by far the hardest of all to attack. Unlike Nocturn in a simple wasteland or Fronta which is surrounded by forests Yuran is built on mountain ranges.

Even Kegroth's mighty armies had trouble climbing them and attacking the cities on top of them that is why he had to use Xyrux's magic to bring the kingdom down.

Yuran is a basic tundra. Few trees hold it down and even on the flat lands of Yuran it snows 9 months of the year. Its very harsh and is home to the Blue dragons. It connects to the North of Fronta and to the south west is Nocturne and to the east of that is the barrens connecting to Fronta again..

Pronta City

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The city of Pronta is built on top of the highest mountain from the foot of the mountain it cannot be seen for it is in the clouds already.

Known for the library of songs and the sign of the first transmutation symbols Biochemists and bards would flock to this city yearly for knowledge.




PostPosted: Mon Jul 26, 2010 9:40 am


Aramil: The Nation of Depths

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Aramil is an interesting nation. It exists bellow sea level. The only way to get to this nation is to cross the Great Ocean and then somewhere in its center is a tiny island barely large enough to build a house on. This is the Nation of Depths.

The cities in this nation, which are all underwater, are protected by a magical barrier created by the mage, Drake Pharenborn. The barrier exist to separate the city and it's people from the water that surrounds the cities in this nation. Most are minor barriers, and can easily be destroyed from the inside.

Aramil is to the east of the Great Ocean which is to the west of Fronta. Very tropical in weather you don't experience it because you are under water.

Judai City

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The strongest of the magical barriers created and by far the most complex. Instead of having a little forest inside the cities like the others, Judai City's barrier separates the oxygen molecules from water, creating almost pure breathable air. This city is well known for its great food and the Villiath Palace. Besides the legendary throne room there is also the hidden vault. Due to the palace's nature of moving you can never find the Vault or so they say. Not even the builders of the palace have found where it is now.

Fist of the Bro Star

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Hiro the Herp

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PostPosted: Sat Jul 02, 2011 6:06 am


Amaranthine: The Winding Sands


No one would ever guess that anyone could possibly live in such a place like Amaranthine due to its extreme heat and supposed curses that were placed on the land. Long ago, Amaranthine hunted Arcanist and imprisoned them because of their abilities over the elements were too great. Then when one mage cursed the land, Amaranthine fell apart and was soon forgotten.

Now it's a desert full of mysteries, and home of the great Luray city.

Luray City


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An underground city full of riches. The walls themselves have rubies diamonds, emeralds, and sapphires lodged into it, you can see just how much precious gems the city has to spare yet no trade for them is open to the other cites.

The city has a natural ventilation system at the far end of the enormous cave that the city is in. It vents out any harmful gas expelled into the city and lets in breathable air.
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