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cheerios18

PostPosted: Fri Jul 23, 2010 12:24 am


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Clan Name: Otobe
Village: Otogakure
Element Affinity: n/a
Description of Limit: The Otobe possess a unique and intricate chakra system with high concentrations of chakra networks surrounding their sensory nervous system, along with a second nervous system specifically linked to the external layer of skin. This allows the Otobe a super-human spectrum of sensation felt or heard by vibrations, allowing them to pin-point focal points from large distances. Their additional nervous system located just below their skin, is designed for both nerve impulses and Chakra travel, combing together the user can send powerful impulses of pulsing Chakra. Creating a variety of vibrations, ranging from sounds(genjutsu) to physical shock waves(Ninjutsu).

As Otobe grow they must complete the challenge of finding and controlling the "Second-Self". Before they do this, their mind is only capable of receiving input from their second nervous system without any control. The heightened sensations overwhelm the mind. Young Otobe children are left to be tormented by the sensations around them until they have nearly lost their minds. After this they are sent to intense training with the clan leader or elder to free their chakras and learn to harness this new power. This ritual is called the Enlightenment of the Second-Self. Because the child has now been saved from insanity by their leader or elder they develop a immensely strong bond of gratitude and deliverance to their clan.

The Otobe believe that they are a superior race to "Humans". Because they are born with innate chakra abilities and have found methods of harnessing further chakras, they believe they were chosen by the universe to rule and maintain order over heaven and earth. They trully suffer from a god complex, and are radical towards their belief that the Otobe are Gods.

History: The Otobe's origins are unknown, but it is said that they were created in the infamous experimentation of the first Otokage. However, they first appeared in Oto as a prominent power during the third's rule where they found a home and became Oto's 'One-up' to Konoha's Uchiha, and taking the place of the Rikki clan after it's departure.

As the fifth came into power and Orochimaru's ancient scrolls were discovered. The Otobe decided that these scrolls were rightfully theirs and began endeavors to get them. Though, the Sixth saw their danger and destroyed all but one. Hiding it away from the knowledge of all the others. The Otobe were infuriated by the defiance of their will, and so the seeds began to grow for the Otobe uprising. The clan felt that being the most powerful clan, they were entitled to rule over Oto.

Forty years later the Otobe began plotting to kill the Sith Otokage. THe clan leader, Hideyo Otobe, had planned to murder the Kage in secret and secure the village as his own. In a violent and Ill-planned attack, Hideyo and a goodportion of the clan, was killed by elite jounin and the Otokage. They were betrayed, and left to return to the hiding from whence they came.

For thirty years they grew and festered and festered in the underground sanction of Oto that they had discovered and claimed as their own, which was unknown to the Seventh. Oto grew and so did the Otobe's disdain and need for vengeance. As the Eighth was instated the Otobe returned to the sun of Otogakure to find a prospering village, that they so desperately wanted. Yet the Otobe had learned from past mistakes. They need time and resources in order to take the village. They fled to the flourishing west where the world was taking strides of development. It was from there that they believed they would find the means for their wants.

For just over ten years they built up their resources and established a clan compound. The Otobe lived lavishly, but they had not forgotten their goal. They well never forget the goal of power. With unappeasable appetites they will strike back someday. Take Oto and unleash the last Hidden scroll of the first.

In-Game Stats:

Stats before Second-Self
+6 listen
+6 chk control
-4 charisma
-4 Strength
-4 Taijutsu
-Double damage from attacks. {Increased sensory impulses}
-No wisdom may be gained after distribution until Second-Self is reached.

Second self:
+2 listen and chk control per 5 lvls
+4 wisdom
+4 int.
+4 ninjutsu
+4 genjutsu

Jutsu List:

Jutsu Name: Minor Vibration
Description of Jutsu: The user creates minor vibrations throughout the area around them, which can take form in two different ways depending on the wave lengths of the vibrations created. It can be used in lox frequencies to envelop an individual and overwhelm and confuse enemies. In high frequencies it can be used to harm an opponents inner ear.
Rank: D
Cp Cost: 12
Damage: 5-10 either MHp of Hp depending on the use of low or high frequencies.
Requirements: +10 Chk Cont, +8 Nin
Training: 3 days
Special: -5 to all listen and balance checks for 5 turns. (This effect does not stack when used multiple times.)

Jutsu Name: Musical Inclination
Description of Jutsu: The user creates an intricate display of vibrations to recreate musical melodies and the illusion of instruments. This is often used as a toy in the Otobe compound, but also serves in battle.
Rank: D
Cp Cost: 15 per post
Damage: n/a
Requirements: +15 Chk Cont, +10 Nin
Training: 4 days
Special: Gives a bonus to diplomacy, intimidation, and seduction checks. Must make a preform check for the benefits.
Result/Performance:
10/ Amateur performance. Audience may appreciate your performance, but isn�t impressed, +1 bonus.
15/ Routine performance. Audience enjoys your performance, but it isn�t exceptional, + 2 bonus.
20/ Great performance. Audience highly impressed, +3 bonus.
25/ Memorable performance. Audience enthusiastic +4 bonus.
30/ Masterful performance. Audience awed, +5 bonus.

Jutsu Name: Great Silence
Description of Jutsu: The user alters the sound vibrations around them to silence them.
Rank: C
Cp Cost: 15+10 per turn
Damage: n/a
Requirements: 23 Chk Cont, 21 Nin
Training: 3 days
Special: +4 to user's move silently checks, and -4 to opponents listen rolls.

Jutsu Name: Shock Wave
Description of Jutsu: Similar to a minor vibration, the user creates high powered vibrations that result in a forceful push.
Rank: C
Cp Cost: 25
Damage: 15-30 Hp
Requirements: 15 Chk Cont, 15 Nin
Training: 5 days
Special: Opponent must make a balance check against users ninjutsu dc. If failed they loose 1 turn. Creates an Attack of Opportunity for the user.

Jutsu Name: Major Vibration
Description of Jutsu: A more powerful version of Minor Vibration.
Rank: C
Cp Cost: 40
Damage: 25-45 Mhp/Hp
Requirements: 20 Chk Cont, 18 Nin
Training: 4 days
Special: -8 to all listen and balance checks high frequency.

Jutsu Name: Sounds of Truth and Deception
Description of Jutsu: The user mimics the voices of opponents teammates in order to confuse them or get information.
Rank: B
Cp Cost: 60
Damage: 50-75 Mhp if hostile sounds are used (be creative).
Requirements: +32Chk Cont. +30 Nin, Must have heard the voice they are mimicking.
Training: 10 days
Special: Gives a +8 bonus to any persuasion or information gathering roll. {Within sense.}

Jutsu Name: Lullaby of Sleeping Souls
Description of Jutsu: The plays soothing, enticing music all around their opponent, who is caught in a good dream and pleasant vision that they never want to leave. The user will most likely not use this jutsu on an opponent, but instead will use it to help their allys.
Rank: B
Cp Cost: 80+30 per post after
Damage: n/a
Requirements: 30 Chk Cont, 32 Gen, Musical Inclination
Training: 8 days
Special: +50 Mhp per post, while caught in the lullaby an opponent is defenseless and receives critical damage if attacked.

Jutsu Name: Great Plane Shake
Description of Jutsu: The user sends out massive vibrations into the area around them hitting and shaking everything within range, including an ally.
Rank: A
Cp Cost: 100
Damage: 80-135
Requirements: 38 chk cont. 35 ninjutsu
Training: 15 days
Special: -12 penalty to all rolls, and a balance check against ninjutsu dc to preform a jutsu in the turn effected.

Jutsu Name: Oblivion Vibration
Description of Jutsu: The user manipulates high frequency sound waves onto a person or object to displace their particles, as all atoms are separate, this enables the user to pass through their intended subject. However, without some effects on the user themselves. Used as an attack simply to displace an opponents atoms, without actually entering the opponent no damage is received.
Rank: S
Cp Cost: 150
Damage: 250 hp, -100 mhp/ Damage to user: 150 hp, -35 mhp.
Requirements: 80 chk control, 75 ninjutsu.
Training: 20 days
Special: n/a

Jutsu Name: Sonic Boom
Description of Jutsu: The sonic boom is created when an Otobe user quickly runs at their opponent and manipulates the pressure waves around themselves into a cataclysmic explosion of sound energy with their bodies serving as the epicenter.
Rank: S
Cp Cost: 500
Damage: 400-1000 -50 per turn do to broken bones and ruptured internal organs until treated.
Requirements: 90 chk control,90 ninjutsu, 65 dexterity.
Training: 30 days
Special: This jutsu is a massive area effecting jutsu, anyone within 500 feet will receive the damage. The jutsu is so extreme that the user would be obliterated in the process.
PostPosted: Fri Jul 23, 2010 5:34 am


Love the concept here! Great to have a sensatory/sound based clan.

For the stats it seems there are an awful lot of bonuses compared to the limitations this clan brings. With what I get from your description, I understand the bonuses to listen and chakra control but don't think the bonuses to intelligence, wisdome and chakra necessary to the concept of it.

Also, I'm not sure I understand this part here:


In game Stats
-double listen and Chk Control


For the jutsus the concepts are really original, haven't looked at all of them in detail though. Quickly, I just think you were WAY too enthusiastic with the requirements. Especially with 3.0 coming that will make getting skill points even harder. I have no idea how someone will get 200 chakra control with the new system. Since you're crew, you could look at Kenk's jutsu list in the crew archive. You'll see requirements are lower because of how harder it will be to devellop skills.

Hoshigaki Hiru
Crew


The Ghost of Xmas Awesome

PostPosted: Fri Jul 23, 2010 7:15 am


neutral I thought it was established the new system probably wasn't going to happen? At any rate,this is made for the current system.


Double listen and chakra control clearly means:

Chakra control x 2
Listen x 2

Looks great Cheer. confused
PostPosted: Fri Jul 23, 2010 7:17 am


Hoshigaki Hiru
Love the concept here! Great to have a sensatory/sound based clan.

For the stats it seems there are an awful lot of bonuses compared to the limitations this clan brings. With what I get from your description, I understand the bonuses to listen and chakra control but don't think the bonuses to intelligence, wisdome and chakra necessary to the concept of it.

Also, I'm not sure I understand this part here:


In game Stats
-double listen and Chk Control


For the jutsus the concepts are really original, haven't looked at all of them in detail though. Quickly, I just think you were WAY too enthusiastic with the requirements. Especially with 3.0 coming that will make getting skill points even harder. I have no idea how someone will get 200 chakra control with the new system. Since you're crew, you could look at Kenk's jutsu list in the crew archive. You'll see requirements are lower because of how harder it will be to devellop skills.


kenkomishi where really the first "sensory" created clan 3nodding and im totally not just saying that cause its my clan im just entering that little tidbit ninja

^ EDIT!: but they really arent soundbased just use thier super human hearing to copy information ninja ...so touche scream

now as a person that cant grade or pass things here ima just advise and moarn the loss of my super human hearing clans usefullness in battle (thank you gonk ):

you should totally have some Mhp dmg on some of those jutsu that deal with sound vibrations eek cause i know when i hear a ringing in my ears and such it drives me NUTS until it stops gonk

and on sonic boom...distance is not a pretty thing to deal with in systems like this....ive had the same thing told to me when i was doing my own area of effect type jutsu's and i was told not to really put a distance in it because someone could easily say they where like 501 feet away or 500.5 feet away and such gonk but other then that id just say the damage is a bit extreme on it ninja

but s i said i cant approve or disapprove anything so you honestly dont have to listen to me im just commenting 3nodding

ellreka

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The Ghost of Xmas Awesome

PostPosted: Fri Jul 23, 2010 7:48 am


confused In regards to Sonic boom damage though...well...have you ever been under Jet when they flew over? A real Sonic boom occurs when the barrier is first broken, and in close proximity could rip a small house apart. If the Otobe were strong enough to break the sound barrier and make one, then it would be just as powerful, and loud. Keep in a mind a Jet is tens of thousands of feet over head, and you STILL hear it loudly.

The Requirements on it are extreme enough that even my Otobe character wouldn't be able to master it at 45. I think it's fair.
PostPosted: Fri Jul 23, 2010 9:57 am


Wow... this clan sure sounds like a nice family... XD It's practically bondage..

Is it going to be purely NPC clan or will it be open to RPCs too? The reason I'm asking is that I'm wondering if I need to specify the training post amount/stage amount/days/whatever as well for the jutsus xD


How does one gain the "Second-Self"? The Enlightenment... how does it work?

For the In Game Stats, would you prefer a static bonus/penalty {+2, +4, +10 etc.} or proportional (haha i don't know the proper term) {eg. +2 per 5 levels, +1 per 10 levels..} ?

No Wisdom? But why? Is it because youngsters are left to survive? But surely they would naturally become more attuned and used to their abilities, thus a gain in Wisdom..?

Sorry... even for the Second Self.. you'd never get double sweatdrop {But we can figure those out after you answer my Q about static vs increasing}


The new skill requirements are going to be somewhere around:
D Rank: 5 - 15
C Rank: 16 - 25
B Rank: 26 - 35
A Rank: 35 - 45
S Rank: 50+

So could you edit any technique that doesn't fit this to this please? {Those are just guidelines, you can go slightly over or under, but you know.}

@Minor Vibration: So sexy crying
Requirements change Ninjutsu to 8.
Damage mmm... The Cp cost is too high for a D Rank. I'd say something like 12 Cp and a damage of 5 - 10 (either MHp or Hp)
Put the -5 to all listen and balance checks in the Special section. {Why not make this effect for both frequencies? Effect only lasts 1 round btw.}

@Musical Inclination: Change Ninjutsu requirements to 13 Ninjutsu
Oooh... I LOVE what you did with the Amateur/Routine/Great etc. thing. We should do that for other techniques me thinks.
Make the numbers +1/+2/+3/+4/+5
But... intimidation? sweatdrop Like... I'm gonna be really scared because there's an illusion of clanging cymbals or something coming from nowhere? Well.. maybe I might. XD {Well I guess you could pretend they were bear roars..}
Make the Cp cost 15 per post. The effect only lasts for one turn btw just so we're clear XD If you want to keep buffing your ally, keep making more posts.

@Great Silence: I don't think this should cause MHp damage. When I saw the description to be honest I thought it would give some Stealth/Sleight of Hand bonus instead.
Mmmm... this should perhaps be C rank razz
Requirements 23 Chk Control, 21 Ninjutsu
If you do the Stealth/Sleight of Hand bonus it would be +4.
Cp cost: 15 + 10 per turn.


@Shock Wave:
Cp cost would be mmm... 25?
Damage would be.. 15 - 30
Requirements, actually they're fine XD
Attack of Opportunity for who? The user? Or the target?


@Major Vibration: Damage to 25 - 45 MHp/Hp
Make the penalty to listen/balance -8.
Requirements.. Up to 20 Chk Control, 18 Nin.


@Truth and Deception: You should edit the description to specify that this technique is for mimicking voices only. {That's the impression I got...}
Change requirements to 32 Chakra Control, 30 Ninjutsu
Make damage static, the confusion will cause MHp. Uhh... 50 - 75 MHp damage.
Special: Gives a +8 bonus to any persuasion or information gathering roll. {Within sense.} {How's that sound or is it too vague?}


@Lullaby of Sleeping Souls: O_O What happens if the allies are attacked at this moment? Caught off guard? Critical damage? They never want to leave...
Requirements mmm... 30 Gen 32 Chakra Control wink
Love the idea of this.
Personally I prefer a constant flow of recovery but I dunno if you want it to have a range [+30 - 40 mhp per turn] or have it static [+35 mhp per turn] {Is that too low for you?}


@Great Plane Shake. {I read it as Great Plane Snake... WHO LET ALL THESE MOTHER****ING SNAKES ON THE MOTHER****ING PLANE!?!?!}
Make sure the penalty applies to allies too. Damage too actually... Unless it's controlled but the description doesn't make it seem that way.
Requirements. 38 Chakra Control 35 Ninjutsu.
Cp cost change to 100
Damage change to 80 - 135
Special: Maybe make the Balance DC the Ninjutsu DC... -20. Harsh!! Maybe make it -10. Again, applicable for one round only.


@Oblivion Vibration: Eh? Is this used on the opponent or the user? The MHp damage reflects the "OMG WTF IS HAPPENING HE WENT THROUGH ME" thing??
Requirements... 80 Chakra Control, 75 Ninjutsu.
I'll figure out Damage later..


@Sonic Boom: I would imagine that this is a suicide technique...
Damage: 400 - 1000
Requirements: Chakra Control 90, Ninjutsu 90, Why Dex? Does the Otobe need to run quickly enough to generate the sonic boom or something? Why can't they just manipulate the pressure wave? {Physics dunce... don't mind me... except please answer my Q XD}


AAAHHH CHEER! So many techniques! crying

But that being said it was fun getting back into approvals after so long.

kouri-chan_xx
Vice Captain

cheerios18

PostPosted: Fri Jul 23, 2010 11:41 am


K edited, I modified probably two things, that I mention:

-Why the confused face ghost O_O?

-The 500 feet range, would not really be something you would be able to say oh I'm 501 feet away, but instead would be used to determine which if a thread would be completely effected. I couldn't say "This jutsu is thread effecting" Because compare the Otogakure village center thread to the rice fields. As for 5 hundreds feet, yeha it's a pretty lenient range for a sonic boom, but I wasn't quite sure. I just figured even if you could hear it and were pushed back you wouldn't get all the damage of someone else who is really close.

-Yes, the clan will have rpcs,

-I wasn't sure if this was the appropriate place to put that, I was thinking more like the clan compound. But the second self is basically when a little youngin and an elder or the clan leader, go into a special temple where all sorts of obtrusive sounds and vibrations are floating around. Which amplified by the child's abilities would be pain full. They would make make fortitude checks and chk control checks for 100 posts. After they had done this, they would be able to control their sensory skills with their new found chakra control skills which would be something like opening the chakras. and Which would result in the in-game stats received afterward. So it would be something like this:

Enlightenment of the Second-Self
DC:35
Roll:1d20+chakra control+concentration.
Train:100/100
Special:In every post a fortitude save with a dc of ten must be rolled. If failed, the chakra control check for the post can not be completed.

hmm seeing that it might be better to have them gain constitution in stead of intelligence.

-For no wisdom, it's like someone said in here, when they hear a sound that won't stop they go crazy. I mean just imagine trying to have peace of mind when constantly you are bombarded by agonizing noise. The Elder's and clan leaders possess the secret to the mastery of their abilities and without their help they are doomed. The Otobe are a very unnatural clan, no doubt created in experiments, it's a form of control that they were created with. It's also just fun for the rp XD.

@Minor vibration- done, one thing I didn't change was the -5 to checks, based on the fact that an ear drum would be damaged and have to recover over the 5 rounds, such as the sound weapons in oto cause.

@Musical inclination- I know intimidation right XD, I just imagined like the death note theme playing and the opponent or random bystander being like WTF?!

@Great silence- sad + 4 seems a little low with no other effect.

@shock wave, Attack of opportunity to the user, as if you were suddenly pushed back by an invisible force and you were taken by surprise.

@Truth and deception- You said it better then I could think of, I was wondering what a persuasion roll would be though? O-o imitation or seduction, I wasn't really planning on using either of those as a pretend ally.
PostPosted: Fri Jul 23, 2010 11:46 am


K edited, I modified probably two things, that I mention:

-Why the confused face ghost O_O?

-The 500 feet range, would not really be something you would be able to say oh I'm 501 feet away, but instead would be used to determine which if a thread would be completely effected. I couldn't say "This jutsu is thread effecting" Because compare the Otogakure village center thread to the rice fields. As for 5 hundreds feet, yeha it's a pretty lenient range for a sonic boom, but I wasn't quite sure. I just figured even if you could hear it and were pushed back you wouldn't get all the damage of someone else who is really close.

-Yes, the clan will have rpcs,

-I wasn't sure if this was the appropriate place to put that, I was thinking more like the clan compound. But the second self is basically when a little youngin and an elder or the clan leader, go into a special temple where all sorts of obtrusive sounds and vibrations are floating around. Which amplified by the child's abilities would be pain full. They would make make fortitude checks and chk control checks for 100 posts. After they had done this, they would be able to control their sensory skills with their new found chakra control skills which would be something like opening the chakras. and Which would result in the in-game stats received afterward. So it would be something like this:

Enlightenment of the Second-Self
DC:35
Roll:1d20+chakra control+concentration.
Train:100/100
Special:In every post a fortitude save with a dc of ten must be rolled. If failed, the chakra control check for the post can not be completed.

hmm seeing that it might be better to have them gain constitution in stead of intelligence.

-For no wisdom, it's like someone said in here, when they hear a sound that won't stop they go crazy. I mean just imagine trying to have peace of mind when constantly you are bombarded by agonizing noise. The Elder's and clan leaders possess the secret to the mastery of their abilities and without their help they are doomed. The Otobe are a very unnatural clan, no doubt created in experiments, it's a form of control that they were created with. It's also just fun for the rp XD.

@Minor vibration- done, one thing I didn't change was the -5 to checks, based on the fact that an ear drum would be damaged and have to recover over the 5 rounds, such as the sound weapons in oto cause.

@Musical inclination- I know intimidation right XD, I just imagined like the death note theme playing and the opponent or random bystander being like WTF?!

@Great silence- sad + 4 seems a little low with no other effect.

@shock wave, Attack of opportunity to the user, as if you were suddenly pushed back by an invisible force and you were taken by surprise.

@Truth and deception- You said it better then I could think of, I was wondering what a persuasion roll would be though? O-o imitation or seduction, I wasn't really planning on using either of those as a pretend ally.

@Great plane XD YES!!!!

@Oblivion vibration- the situation I imagined for the effect on the user, was passing through a locked door or vault. That would be the only time it would be used on oneself. I'm confused on this damage too XD. I did figure that passing through something instead of displacing oneself would be less harmful and therefore the damage less.

@sonic boom- I think it's more of a mental process as well as getting in the proper position for maximum damage to the opponent. I can take this out if you'd like.

cheerios18


Qyp
Crew

PostPosted: Fri Jul 23, 2010 5:51 pm


I like this clan, A LOT.

Anyways, 2 nervous systems... I believe pain and pleasure would be amplified so it would feel like it was happening twice, AT THE SAME TIME. That's how I see it...
PostPosted: Fri Jul 23, 2010 8:41 pm


confused Because it's the closest thing to a James bond boyish smirk, which is my favorite real life expression. I would do cool but it doesn't look nearly as cool.


Any way, about what you said Qyp, that's actually the reason they almost go nuts before they learn to actually control said ability. Because they are sensing everything so intensely. At least that's what I got.

The Ghost of Xmas Awesome


ellreka

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PostPosted: Fri Jul 23, 2010 8:54 pm


Qyp
I like this clan, A LOT.

Anyways, 2 nervous systems... I believe pain and pleasure would be amplified so it would feel like it was happening twice, AT THE SAME TIME. That's how I see it...


I didnt think of that either eek logisticly you would take double damage aswell as recover double to physical stimulai. but youd also gain the effect of resuming some control of your body if you ever where paralyzed via the second self? but then you could indeed suffer more dmg from nervous system affecting poisons whee but i think cheer didnt mean they have a second physical nervous system eek
PostPosted: Fri Jul 23, 2010 9:12 pm


The Ghost of Xmas Awesome
Any way, about what you said Qyp, that's actually the reason they almost go nuts before they learn to actually control said ability. Because they are sensing everything so intensely. At least that's what I got.

Yeah that's what I figured too. I would go nuts if I could feel "pins and needles" x2. XD

ellreka
I didnt think of that either eek logisticly you would take double damage aswell as recover double to physical stimulai. but youd also gain the effect of resuming some control of your body if you ever where paralyzed via the second self? but then you could indeed suffer more dmg from nervous system affecting poisons whee but i think cheer didnt mean they have a second physical nervous system eek

Yeah, so pretty much most of this clan's stats should be x2. But Hp & MHp damage should also be x2. the MHp would be damaged because the nervous system starts at the brain. Nin/tai/genjutsu, would all effect MHp.

Also, "mental paralysis" should be something that is common with the kids that do not make it through the training. Basically, it's when they do not have the will to go on, so they are basically vegetables. but they could talk, or at least understand it.

Qyp
Crew


The Ghost of Xmas Awesome

PostPosted: Sat Jul 24, 2010 2:53 pm


eek Dude, yeah right, you're over thinking this completely. Just because you have a second nervous system doesn't mean that you'd be twice as strong etc. You're merely sensing things at a level exponentially greater then a normal human. EVEN SO, however, this would not make you more vulnerable to HP damage, because you body itself is still taking the same damage, and the entire point of mastering the second self is so that you ARE accustomed to all these intense senses, so that you can control them.

In OTHER words, they have control over how much they are perceiving, pain is in and of itself the bodies way to alerting the brain of damage, and preventing further damage. It is not meant to cripple the recipient unless any movement at all would cause further damage. Your Brain filters pain when it receives the signal, and decides how much something hurts, not your nervous system, all it can do is receive information, the mind interprets it, and has total control. One could say therefore, that the Otobe's minds must adapt to this intense ability to feel and attune itself with how to interpret certain impulses versus others. Pain would be the same depending on what was damaged, so it would actually remain the same, even if their nervous system could assess the damage more accurately, to an Otobe, it would be no different a mental reaction then it would to an ordinary person. See?
PostPosted: Sat Jul 24, 2010 6:33 pm


Alrighty...

Qyp
Crew


The Ghost of Xmas Awesome

PostPosted: Sat Jul 24, 2010 7:41 pm


xd What I'm trying to say is that damage to their bodies would be the same, and since they're mind interpreted pain the same, even if they were feeling pain more intensely, to them it wouldn't be perceived so, nor would the damage be more severe.
Also that perception times two isn't performance times two.

I guess I did kind of prattle on... sweatdrop Sorry...
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