General Rules:

1. To make sure things gets done, we at MUSCLE LAND choose to keep contact whether on AIM or MSN. Giving out your personal contact information here is optional, however, it makes things very easy for members who want to complete matches and promos. It also helps the moderators know you're active.

2. Inactivity is taken very seriously here. If you at least post once a week or you happen to keep in contact with me on (Fighting Opera on AIM or shawndoomy@hotmail.com), you're considered active.

3. There is a limit of 10 Mules in MUSCLE LAND. If you happen to change your mule into a different wrestler, please don't do this frequently as it's hard to keep track and it's also a pain when we want to push a certain wrestler you've decided to change.

4. Absolutely NO flaming other members of MUSCLE LAND. This goes for moderators as well. We're all trying to be friends here.

Match Rules:

1. No godmoding. This means no unrealistic moves, no forcing attacks on your opponent, no killing, etc. Though it was fun in KANJOKU Pro during our comedy matches, I think it's time take it down a notch. However, everyone can continue to do unrealistic, whacky, WTF roleplaying in the RP Threads. Just keep it out of PPV shows.

Ex.:

*DAISUKE SEKIMOTO DEADLIFT GERMANS THE RING!*

*BxB HULK SCOOP SLAMS THE GREAT KHALI WHO'S BIGGER THAN HE IS!*

*RIC FLAIR DIES OF A HEART ATTACK IN THE MIDDLE OF A MATCH!*

2. No interfering in matches without permission. There is an exception for managers and tag partners, however, they're not allowed at anytime to run-in during the match and attack their partner's opponent unless they have permission.

3. Take turns. That means help your opponent and yourself look good in a match. Take some damage from your opponent and in turn, your opponent should do the same. Forcing yourself to look better than your opponent is a no-no!

4. In MUSCLE LAND, we follow a complex system to determine how matches are won. We use the dice roll option that Gaia Online has provided.

Submissions can be used at any time in a match. However, you cannot win a match with a submission unless it's your character's finisher. To apply a submission, you must pick a number between 1-2, and randomize on that single post. You DON'T have to post your pick and wait for your opponent to pick in their next post. Just pick on that single post and randomize the number. It must be exactly the right number you picked for your submission to be locked in.

Finishers can be used at any time, however, you can't go for a pin right afterwards unless you've passed the appropriate page. To hit a finisher, you pick a number between 1-10. Most commonly picked is either 5 or 6 as it can go both ways equally. After picking your number, your opponent will post next and will choose his/her number. After he/she has done that, you will the dice. For it to hit, your number must be closer to the number you picked or exact. If it doesn't, you can't hit another finisher on your opponent until your opponent messes up on his/her finisher or pin attempt.

Pins are only allowed on Page 6 and onward. The pins work the same way as finishers. Pick a number between 1-10, let your opponent pick, then roll.

Promo Rules:

1. If you're a champion or apart of a big feud, it is mandatory that you attend your Press Conference. If you're unable to do it, please contact me.

2. Post Match interviews are optional.

3. No interfering in a wrestler's press conference if you're not apart of that match or feud. However, if you have permission, go for it. This goes for post match interviews too.

4. Winning matches is a factor in getting pushed, but also is writing up promos that put yourself over, personally bashing another worker, and attempting to get the staff's attention. If you continually do this and it happens to impress, expect your character's future to be bright in MUSCLE LAND.