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Tags: wars, lords, mature, literate, legions 

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iMistah-kun
Captain

PostPosted: Thu Jul 15, 2010 9:01 pm


++Specializations++




-Fighter-
As their name states, this person specializes in physical strength. Benefits from this are +9 to strength, defense, and dexterity during battle. Physical attacks do one rank higher in damage.


-Rouge-
Stealth is what these people focus on. Expert at surprise attacks. Plus 10 to all stats when surprise attacking. These people can go unnoticed by B Rank and lower RPCs until they surprise attack. During stealth they lose -2 Endurance.


-Mage-
These people excel in Magic. Spells do two ranks higher in damage. Strength and Defense are one rank weaker in effectiveness. Can cast up to two spells per turn. Spell cost are subtracted by -4.


-Speed Demon-
These people are extremely fast but lack in physical power. Agility is raised 15 but Strength is lowered, -20 during battle. This person can land two normal attacks per turn. They can move and dodge as if they were two ranks higher.


-Packrat-
No agility debuff from larger backpacks to this person, they can also use satchel item. Backpacks gain five extra slots. Can use up to three items in one turn.


-Samurai-
The way of the sword. Plus 20 strength and dexterity to this person when using a sword and minus 15 strength and defense when not using a sword. Can use perform two sword attacks per turn.


-Warlock-
Plus 5 magic and dexterity when in battle. Has fire and dark as element. When in darkfire mountains, loses one endurance every three turns. All powers negated by light and water magic.


-Master Bowman-
This person can fire arrows as fast as bullets, adding 5 to dexterity and agility when using bow and arrows.


-Brute-
Ultimate strength is bestowed upon these warriors. When in battle all defense points go into strength. These people are unable to use weapons or spells. Physical attacks do two ranks higher in damage. Can perform three normal attacks per turn.


-Tank-
This person has fantastic defense. +25 defense and -5 in strength during battle. Loses one endurance every two turns. Gains 3 endurance when resting. Moves and dodges like the were one rank lower.


-Field Medic-
A user of medical magic. +4 endurance, a field medic can spend a turn to use minor heal on them or an ally, healing 5 endurance as well.


-Support-
At the start of a battle, this person can pick up to 5 fighters, themself is an option adding 10 to all or their stats. Loses -5 in all stats when fighting by themselves.

-Survivalist-
An expert at survival techniques, this person can add 10 to all stats (except endurance) when their endurance drops below half.

-Battle Captain-
The leader of their team. This person has +4 to strength and defense and can use a turn to encourage an ally, giving them 7 to all stats during battle. They gain +5 in all stats when fighting alongside someone declares them their leader. This ability can stack three times.

-Soul Bond-
This person picks one other RPC (not one of theirs) to be connected to. When fighting alongside that person all attacks and defenses increase by one rank. When separated, -10 to all stats.
 
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