Pokemon Moves
Here Is What Every Single pokemon Move Does (Going to Be Hard ) :
- Normal Move: No PP
- Growl: Lowers opponenets Attack By 10 PP: 3
- Quick Attack: 2x Base Attack PP:4
- Tail Whip: Opponent Can't Attack for 1 turn PP:5
- Gust: 2x Base Attack PP: 3
- Agility : Goes Again PP: 5
- Water Gun: 2x Base Damage PP: 5
- Mega Drain: Generate a number 1-10 It Gets The hp based on the number Generated PP: 6
- Detect : Both Opponents Can't Attack gain 10pp PP: 3
- Regain : Gets 5 PP But Loses 10 Hp
- False Swipes: Attack 3 Times but Half The Generated Number PP:7
- Leaf Blade: 2x Base Attack PP: 4
- Omega Leaf: 2x Base Attack & Skips Opponents Next Turn PP: 10
- Fire Spin: 2x Base Attack PP: 4
- Flamethrower: 3x Base Attack PP: 15
- Toxic: Opponents Pokemon Loses 5 Hp For 3 Turns PP: 6
- Sunny Day: Fire types Get 2x Base Power, Lasts 3 Turns PP: 9
- Scary Face: Opponent Skips Turn( You Go 2 times ) PP: 3
- Thief: Opponents Pokemon Can't Use There Held Item PP: 6
- Roar: Ends Match No one Wins PP: 10
- Shadow Ball: 2x Base Attack PP: 4
- Rest: your Pokemon Sleeps Restores 20hp But Can't Attack For 2 Turns PP: 6
- Blaze Kick: 3x Base Attack PP: 22
- Metal Shield: Cut Opponents Next Move in Half.
- Ancient Power: 3x Base Attack PP: 23
- Sword Dance: Raises Defense By 2x ( Opponents Move Cut in Half , Instant Cast ) PP: 12
- Protect: Opponent Can't Attack PP: 5
- Hydro Pump: 4x Base Damage Attack PP: 36
- Flame Blast: 4x Base Damage Attack PP: 36
- Leaf Torment: 4x Base Damage Attack PP: 35
- Blizzard: All Non-Ice Pokemon Loses 5hp Per turn Lasts 4 turns PP: 8
- Shadow Claw: 2x Base Attack Damage PP: 5
- Bulky Sleep: Puts Opponents Pokemon To Sleep PP: 4
- Bide: Gains Power For 3 turns ( Cannot Attack During Bide ) After 3 turns it unleashes A 4x Base Damage Attack PP: 20
- Thunder Fang: 2x Base Damage PP: 5
- Ultra Spark Up: 4x Base Damage And Adds 10hp to Electric Pokemon PP : 39
- Legend Power Beam: 6x Base Damage, Cannot Attack For 3 Turns , Raises 30hp PP: 49
- UnSleepable: Cannot Go To Sleep for the Whole Match PP: 9
- Dream Eater: If the Opponents Pokemon is Not Asleep it Does 2x Base Damage,if it is asleep it Does 3x Base Damage PP: 9
- Dizzy Punch: 2x Base Damage And Confuses Pokemon PP: 13
- Lick: Pokemon Can't use Held Item
- Trap: Opponent Can't Use A " End Match" Affect PP: 3
- Ice Punch: 2x Base Damage Attack PP: 6
- Attract: opponents Pokemon Cannot Attack For 2 Turns PP: 6
- Flare: 2x Base Damage Attack PP: 5
- Surf: 2x Base Damage Attack PP: 3
- Dragon Bite: 2x Base Damage Attack PP:3
- Healing Wave: Heals The Pokemon for 40hp PP:13
- Water Barrage:Attack 3 Times with normal attack but cut them in half PP:15
- Twig Toss: 2x Base Damage Attack PP:5
- Epic Green Tornado: 5x Base Damage Attack PP:45
- Blast Burn: 3x Base Damage PP:16
- Legendary Finisher: 10x Base Damage K.O.'s Pokemon Next Turn PP:70
- Fly: Opponenets Pokemon Cannot attack you, 2x Base Damage PP:6
- Rock Toss: 2x Base Damage PP:5
- Metal Whip: 2x Base Damage PP:4
- Mach Punch: 3x Base Damage PP:11
- Tree Re-growth: Heals 10hp for 3 turns PP:15
- Coconut Barrage: Attack 3 Times With normal attack but cut them in half PP:14
- Oran Unite: Transforms 6 Berries Into a Full Burst berry ( 3x base damage , and cuts opponents power in half Lasts 3 turns )
- Fire Punch: 2x base Damage PP:6
- Nice Try: Skips Opponents Turn but after 3 turns you have to skip PP:10
- Shuffle: You generate a number 1-5 and what ever the number is , your opponents has to skip that much turns for the number generated PP:14
- Burst: 2x Base Damage PP:5
- Burst+: 3x Base Damage PP:24
- Burst++: 4x Base Damage PP:34
- Dive: 2x Base Damage , Opponent Cannot Attack for 1 turn PP:9
- Pokeisland Signature Move: 30x Base Damage 300Hp PP:All
- String Shot: opponent cannot attack for 2 turns PP:11
- Shadow pulse: 2x Base Damage PP:6
- Shadow Pulse +: 3x Base Damage PP:13
- Perish Song: All Pokemon who heard this song die in 3 turns ( even if you switched )
- Bulk Up: Raises PP by 10 but Loses 30Hp
- Bulk Up +: Raises PP By 25 But Loses 40Hp
- Ice Wave: 3x Base Damage PP:32
- Ice Sword: Raises PP by 10 But Loses 100Hp
- Thunderbolt: 2x Base Damage PP:8
- Thunder Shock: 3x Base Damage PP:16
- Dragon Claw: 3x Base Damage, ( Lower Opponenets PP by 10 ) PP:30
- Blunder Blast: 4x Base Damage PP:23
- Rock Smash: 2x Base Damage PP:7
- Metal whip +: 3x Base Damage PP:15
- Double Shield: Opponenet cannot attack for 2 turns PP:19
- Silver Wind: 2x Base Damage PP:9
- Water Gun: 2x Base Damage PP:9
- Yawn: Puts The following Pokemon to Sleep on the Next Turn PP:7
- Static Shot: 2x Base Damage PP:9
- UltiFire: 4x Base Damage PP:29
- Dark Whisp: 3x Base Damage PP:21
- Close Combat: Always Deals 150Damage But You Lose 100hp PP:35
- Confuse Ray: Confuses the pokemon for 3 Turns PP:12
- Confusion: 2x Base Damage , Also Generate 1-3 if 2, the Pokemon is now confused PP:13
- Aqua Jet: 3x Base Damage PP:21
- Ice Beam Blast++: 5x Base Damage PP:45
- Freeze: Freezes the Pokemon PP:10
- Low Kick: 2x Base Damage PP:7
*MORE WILL BE ADDED
Pokeisland - Breed Your Own Pokemon! -Beta-
The Ultimate Guild to Breed your own Pokemon! You can Battle , Trade , Catch Pokemon As well as Evolve them!