KAYS CUSTOMS!
The Taiichi Clan Snake Bite
Though a clan style passed down from head to students, this style can be tuaght to anyone, though they will be weaker. The technique centers around speed and extreme strength.
The training involved really heavy weights that weighed around 250 pounds each in order to train for the speed, and then for the strength, push ups with heavy objects on your back. These push ups are to be done with claps, for intensity. They increase in weight in increments of fifty for each class.
AScobra strike. A lightning fast punch that can knock one who is untrained in taijutsu clean off his feet, but lacks the power to do real harm.
Serpentine Evasion=Using the speed gained during training, the user can swiftly dodge clumsily thrown attacks. Can also dodge slower strikes, like those of rock taijutsu.
Genin (By now the user has gotten used to his or her strength and speed and can throw it around just as easily. Other ninja have a hard time keeping up.)
Tricky beast=A series of quick kicks that weave in like a sidewinders movements and often are fake kicks that never really connect, throwing you off for the ones that do connect.
Bite of the coral=A single, hard thrusting punch that is strong enough at this level to wind any opponent of equal leveling as well as possibly leaving a heavy bruise.
*Bite of the coral=A single, hard thrusting knife hand strike that is strong enough that if performed properly,can devastate an opponent. The hand,will strike the targeted area using a knife hand strike to hit smaller nerves in the body,trying to rupture them and hopefully numb and disable that portion of the body.
-Special Note: When struck,the user will utilize the random number-post action system. [1-10] During which,if the user connects and gets a 5 or an 8,that nerve that is within the struck area is numbed. If,struck again,the area is completely useless for the rest of the fight unless a medical ninja repairs the damaged nerves. This only applies to opponents that are of the same rank or lower. Stronger Shinobi will be resistant of these affects to a certain extent.
Chuunin At this stage the practitioner will be more knowledgeable about the powers of the Tacchi Clan Taijutsu-style and be more precise about their movements thanks to all the weight training. They will also be better at reacting to enemy strikes.
Counter-bite: a Fifty Fifty chance to counter an enemy strike and hit back with all the knowledge they have obtained so far of the style. Roll a a ten sided die, 1-5 is a failure, 6-10 is a successful counter strike
Cobra Devil Flash Hands Lv.1 : The user is now able to make light after-images of their strikes. The opponent,unless they have a Dojutsu that enables them to see the attacks better,will have great difficulty in evading these attacks. Genin will be utterly obliterated to this method of fighting and Chuunin will have a better time defending,but also will have some trouble defending the speedy strikes.
Jounin After adding the weight system to 45 pounds and doing training in harsh atmospheres, the user is deadly and efficient in his strikes.
Anaconda Blow: An extremely powerful blow that can literally break a tree in two. One of the few closed fist strikes. A genin simply won't be able to stay vertical after this closed fist attack hits. A chuunin will be blown through a loop, and may be able to continue. Roll a three sided die for genin, 2-3 equals incapacitation. For Chuunin roll a 6 sided die. 1-4, can continue. 5-6 incapacitation;unless they are a Taijutsu specialist in which they will be simply severely injured. Jounin will be able to continue, and if taijutsu specialist, will be able to continue with medium injury to the striking point. The only weakness to this strike is that it's power is of at such magnitude that if the user misses,and the opponent is of the same rank or has speed higher than the user,it will leave the vulnerable to an open attack.
Cobra Devil Flash Hands 2: Speedy strikes now produce an image just before the strike, which could easily fool and annihalate a chuunin, and give jounin a hard time.
Kage/Sannin
CobraDF3: No the entire motion for strike to end is produced before and numerous times after the actuall strike is made for added confusion, which could easily throw off a jounin and eat him alive in a flash (NO PUN!)
