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Matasoga
Captain

Wailing Abomination

35,625 Points
  • Flatterer 200
  • Conventioneer 300
  • Alchemy Level 10 100
PostPosted: Thu Jul 01, 2010 2:46 am


I have been asked before about the layout of the guild, and another guild that I'm poking around in allowed me to describe a home, so I have decided to use that as an impetus to loosely map it out and document it. It's basic layout can be found here.
PostPosted: Thu Jul 01, 2010 2:47 am


Outdoors, Entrance, and Ground Floor:

The guildhall is located atop a fairly steep hill, the entirety of which is circled by the gate. A large stone gateway interrupts a wrought-iron, spike-tipped gate. This is the outer gate, which connects to other multiverses, but only through the stone archway. Atop this archway is the stone black cat statue that appears to have been made much more recently than the archway itself. It appears to be well looked-after and is always clean.
Connected to the archway is a large gatehouse where Yinzar, the charmed ogre stands guard and checks badges. He dresses sharply in a doorman's outfit, though curiously also wears what appears to be an antique, cartoony bear mask.
From here a walkway of inset stones leads up the steep hill to the inner-gate that surrounds the manor and outer yard.

This is a large, several story high, Victorian manor but the Gothic influences are clear, even from the distance. It seems that a chill surrounds the expansive land around it and a chill wind tends to blow. Thunder storms are very frequent.
A large stone gateway interrupts a wrought-iron, spike-tipped gate. This is the outer gate, which connects to other multiverses. From here a walkway of stones leads up the steep hill to the inner-gate that surrounds the manor and courtyard. This is similarly interrupted by the Gatehouse, where Yinzar the charmed ogre stands guard and checks badges. He dresses sharply in a doorman's outfit, though curiously also wears what appears to be an antique, cartoony bear mask.
As one approaches the guildhall, one might notice a deep chasm between the ground and the guildhall. One might think that they could peer down and see the very foundation, did it not give way so quickly to such deep darkness, so quickly... Almost supernaturally. One with keen ears listening closely might hear a deep, low hum, and perhaps a repeated swishing sound.

As soon as one enters the vestibule a warmth quickly envelops them. The subtle scent of burning wood can be detected here, and even if you've never been in such a place before a sense of safety and home is evoked.
Beyond the ornate, carved wooden doors of the vestibule lies the sitting room. It almost never seems to be completely empty, as it is public and people from all over come to discuss all manner of topics. Even in the absence of Disciples, there are always numerous servants about. Be they Disciple or servant, all are known (to some level) by Matasoga. In addition to these attendants, this room contains several overstuffed chairs and couches of the same era, where said attendants find their seats. The lighting finds its source in the many fireplaces and torch-holders along the wall. Overall the lighting low and the room warm.
The walls are mostly dark wood with stone areas trimming and relieving many areas, enforcing the strange blend of Victorian warmth and Gothic grandiosity. Affixed to many of the stone areas are wrought-iron candle holders, which hold three candles each,the outer two angled outward and the other one standing straight. A stone trough beneath the candle holder collects the wax and the taper-style candles seem always to be nearly full-length and lit. The ceiling is high enough that the light of the candles and fireplaces fails to illuminate the heights of the vaulting.
The chairs are mostly arranged in a loose circle. Numerous tables sit close to the chairs and couches and atop most of the tables are hooded lanterns that are closed but can open to allow more light, as needed. Many smaller wooden chairs, upholstered with red velvet are on the opposite sides of the tables, easily allowing for smaller conversations to take place easily and quietly.

Against on wall, a bar has been erected. It is free to all Disciples who would like to order and stocked directly from Matasoga's wine cellar. The bar is made of oak with a dark, smooth polish and caries all manner of vessel from silver steins to classic beer glasses.

Upon the north wall is a door that leads to a small library, kept by Matasoga. Books pertaining to alchemy, role-playing, philosophy, cryptozoology, writing, and movie reviews are all absent from the shelves but present in the antique card catalogs. A single computer houses the same data, for those whose sensibilities are more modern. The aforementioned books are located elsewhere.

A door on the north wall opens to a long hallway with red carpet and dark wooden walls, with two doors on each side.
On the west wall the first door leads to Matasoga's art gallery. lined with paintings, drawings, and other framed works of art. This is Matasoga's private gallery, accepting of all submissions from all members of his guild, from all skill levels.
It contains everything from amateurish sketches to professional-level masterpieces. The lighting is low, overall, but a small, special, UV light (so as to preserve the richness of the colors) is built directly underneath each frame for best visibility.

The next door leads to the kitchen and pantry, within. The kitchen is easily large enough to serve the most discerning gourmet. Countless pots, cookware, and other kitchen accessories allow for the cooking of almost any dish that one can imagine.
The pantry is always stocked, but with especially large amounts of the foods of which his Apostles are most fond. Accessible only from this room is Matasoga's wine cellar in the basement.

The first door on the west side of the hallway leads to what is foremost a multi-purpose room. About half of it appears to be a converted home cinema, though the projector is missing. A paper placard in it's place reads "Please see Kromli, who resides below deck for the projector." Book shelves hold books on the topics of role-playing, philosophy, cryptozoology, writing, and movie reviews are all present here, as are overstuffed, tall, wing-back, leather chairs, as well as a computer and several typewriters on tables. In a corner there are piled antique cages and a map with pins in it on the wall.

The next door down the hall is Matasoga's office, where records are kept, lists are made, and promotions are given. Many a Disciple has been called her to receive a parcel containing her (or more rarely, his) room key and badge.

When one reaches the one of the hallway, were one to turn 180 degrees and take a step in either direction, they would be facing either a men's bathroom or the women's, both of which are kept immaculately clean. They feature black marble floors and brighter illumination than both rooms. Towards the back of the room are showers, larger than most public shower stalls. The shower heads are shaped like gargoyles. the mouths open, much like the downspouts of the gargoyles outside.

At the very end of the hallway is a spacious elevator and two staircases. One leads up and the other down.

Matasoga
Captain

Wailing Abomination

35,625 Points
  • Flatterer 200
  • Conventioneer 300
  • Alchemy Level 10 100

Matasoga
Captain

Wailing Abomination

35,625 Points
  • Flatterer 200
  • Conventioneer 300
  • Alchemy Level 10 100
PostPosted: Thu Jul 01, 2010 2:48 am


Basement:

One direction leads to a room known as the Room of Recollection. This is comfortably lit room in which there are a good number of art desks with slight elevation, with each holding a scrapbook, with one seemingly dedicated to a year of the guild's operation. A shoebox on a table in the center of the room holds paste, glue, several pairs of scissors, stationary, and other scrap-booking supplies, as well as a few photos. More photos can be found on the corkboard on the wall opposite the door.
Here the fun times had in the various events are remembered and preserved. Here new arrivals can explore and learn what the guild is like and old members can come and remember. There is little else in the room, save a closet in this room holds many boxes of holiday decorations. After all, with the size of the number of rooms that exist, many decorations are needed to decorate all of it.

At the end of the hall is another door. It leads to the Archives. There is the sound of something dripping in a distant corner and the faintest sound of scratching probably coming from a vent. Only the faintest hint of mildew is detectable, with old, yellowing paper being significantly stronger. In the room, which is faintly illuminated in a pale, yellow light coming from a bare bulb in the center of the ceiling as candles and torches would create too much of a fire hazard. Dominating this room are many shelves filled with folders and a few cardboard boxes, all with a coat of dust on their surfaces. Inside are transcripts of many of the conversations that have occurred there, as well as records of various other guild matters.

Matasoga's own personal alchemy lab can be found in this level, as well. Here beakers, tubes, and a seemingly endless array of diagrams and chalk can be found, along with shelves of seemingly useless materials used in the craft.

Yinzar and Kromli have rooms on this area. There are also a couple of spacious spare rooms, but these are not open to the public, nor is Matasoga's wine cellar, where the most prolifically stocked wine available is mead. The amount of this wine is truly staggering but cider is second is supply. Next is the sweet wine made of blackberries. Also here in excess are bottles of sweet red wine, followed by sweet white wine. Nearly any other alcoholic beverage imaginable can be found here, as well, in somewhat smaller amounts.

A side door leads to a closet-like room containing shelves with other documents that are more pertinent, important, and likely to be needed.

There have been whispers from only the least reliable of sources that there is more to the Archives that meets the eye, though no one seems able to elaborate on this. It seems that such things are only baseless rumors.
PostPosted: Thu Jul 01, 2010 2:52 am


Second Floor:

This floor is mostly a walkway along the walls that look down into the main discussion and sitting room. Situated above the kitchen, the pantry, and the art gallery are the Writing, Philosophy, and Role-playing rooms.

Above the kitchen is the roleplaying room. It is cozier than the other rooms, but hardly what anyone might call cramped. A small trapdoor in the corner opens up to lead to the kitchen, an addition eventually made due to popular demand.
It contains a set of several large, oak tables large enough to seat many. Around each table are many dark wooden chairs with red velvet cushions built into them. Book shelves line the walls, all of them filled with countless rule books (many dog-eared and well-loved) of various RPs. The only floorspace along the walls that don't house a bookcase house tables covered in colored dice pouches, character miniatures, folded grids, or stacks of notebooks, character sheets sticking partially out.

Above the pantry is the Writing Room. It is a little smaller than the Role-Playing Room.
This room is a bit more well-lit than most of the others. It contains several dusty type-writers but mostly for ambiance on relatively long tables. There are also outlets and ports that make it convenient to type on a laptop, provided by room's users.
A fairly narrow bookshelf against the wall contains both a few books on writing in general, a few books on finding a publisher, a few reference books, and some of the books considered to be the exemplars of each genre of the bottom shelf. The other shelf contains notebooks filled by the members, containing their stories, poems, and other written works.
There is a dry-erase board intended for brain-storming and long tables, with piles of notebooks on either end, with similar cushioned chairs much like the one found elsewhere in the building. Coasters on the table and food-wrappers in the trash can make it clear that food and drink are readily allowed in the room.

Above the office is the Philosophy room. It was made for discussing philosophy, religion and other such matters. This room is more simple and unadorned than most with the typical dark wooden walls. The floors are bare but a large, simple, darkly-colored rug rests on the floor beneath the sole table in the center of the room. Lighting is primarily built into the ceiling and notably more modern than in most of the other rooms. The simplistic design was likely intended to serve the utilitarian purpose for which they were intended and not distract at all from the conversations.
Overstuffed chairs and couches surround it. In the corner is a bookshelf containing a handful of philosophical books, mostly for reference purposes. A fireplace with a bare, brick mantle provides warmth in the winter and a small amount of additional light.

The Library, which is converted from the movie room, is found here.

Matasoga
Captain

Wailing Abomination

35,625 Points
  • Flatterer 200
  • Conventioneer 300
  • Alchemy Level 10 100

Matasoga
Captain

Wailing Abomination

35,625 Points
  • Flatterer 200
  • Conventioneer 300
  • Alchemy Level 10 100
PostPosted: Thu Jul 01, 2010 2:53 am


Third Floor:

Unlike the second floor, the space over the main discussion area is not open. It's ceiling is the third story's floor, so there is much more room. For this reason, however, it is more difficulty in describing the placement of most of the rooms.
The stairway connects to a long hallway. There are three doors, two of which are locked.
The first door unlocked and contains is what is almost ironically referred to as the Barracks. It is not intended for a permanent residence, but it contains scattered fainting couches of a high quality and a blanket atop each.
Here the lower-echelon members who spend much of their time here can get a quick nap.
The remaining area is devoted to quarters for Matasoga's volunteer staff sleeping area and the slave quarters.
PostPosted: Mon Aug 27, 2012 6:12 am


Fourth Floor:

The next door contains the Apostles Quarters. Each Apostle has their own room. This area dominates over half of the whole floor but comfortably sleeps all twelve in their own separate room, including bathrooms. The largest of these, naturally is the Queen's room.
The rest is Matasoga's private quarters. No one has seen the inside aside from Matasoga and Sergius.
Further details to follow.

Matasoga
Captain

Wailing Abomination

35,625 Points
  • Flatterer 200
  • Conventioneer 300
  • Alchemy Level 10 100

Matasoga
Captain

Wailing Abomination

35,625 Points
  • Flatterer 200
  • Conventioneer 300
  • Alchemy Level 10 100
PostPosted: Wed Apr 01, 2015 8:53 pm


Ever since the guildhall transformation event, this description has been in need of revision, and I've started the process, though I am considering a larger overhaul and rethinking of a few elements. Stay tuned.
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