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Posted: Mon Jun 28, 2010 12:19 am
Alright everyone we need to fill this very important void that we currently have in the guild, we don't know how battles are going to work. We need to be able to incorperate large armies, complete with air power and artillery, control of air and air superiorty should be important factors, also as this is a war fought just as much on land as it is in space, space battles also need a system and control of orbit should be a major factor in the ground campaigns as an army could quickly be shelled into oblivion by the ships large guns. I like the idea of shield generators, able to repel fire of any magnetude, these's would serve as the armies primary stageing grounds and main base as they would not have to fear enemy artillery or fire from space. Also one of the most important factors needed is RPC involvment, it's one thing to watch an epic battle, it's another to take part in it. RPC's actions, inactions, and choices should effect battle, when enemy RPC's sqaure off, it should change the battle in someway, even if it is minor. So we need a way to incorperate individuals, ranging from the lowly private all the way to generals to be involved in combat in these large armies and fleets. So shoot away people cause this void really needs to be filled and in my opinion fast. Thanks for the time.
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Posted: Mon Jun 28, 2010 12:20 am
ElementPro So... you need a large scale battle-system that's functional, but needs a smooth system. Not much I can offer here except for God-Modding Restrictions and an Honor System. As far as stats go... you could use a d-50 system, or a variant of it, for the time being, unless you feel it works. Although, this is just a rough idea.
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Posted: Mon Jun 28, 2010 12:29 am
Another, more detailed, idea. ElementPro But onto the battle system, In a guild I'm in currently, to move large armies and NPC's around in a large fight, we would have a Mod act as the NPC's, but from a completely unbiased POV. They would control the NPC, but not be allowed to participate with their RPC in that particular fight. And then we have a no God-Modding rule, which is basically you have the ability to do any action you want, but no able to actually just say "I kick you in the face" unless it's something simple and not in a fight. And then there's the unwritten honor system which most of the newer members have a problem with. It seems as though you have to get a single, well executed strike to kill somebody, without them ever getting hurt in the process. Most veterans know this rule, and get the crap kicked out of them but pull off a win because of how tactical they can be. I know this was a long explanation, but I wanted to give you guys the gist of it.
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Posted: Mon Jun 28, 2010 1:55 pm
I kind of pulled a little of this from the Chakra System in POTS (*creds to the guys who came up with that.)
So to prevent godmodding, a fight should have to last a certain number of posts, unless a person, or people, or a higher rank step in to stop the fight. Rough Idea: (You can decide if these numbers are per person or in total) Small Raids: 10 posts (ex. Alliance raids a small Twilight Dawn base for food, water, and supplies. Each person can post up to 10 times unless the highest ranked person in control of that base forfeits control. At the end of the raid, each side counts the number of casualties, number of injuries, and takes inventory of their remaining supplies. The side in better shape is granted control of the base; the remaining opposition become POW’s.)
Small-scale Battles: 18 posts (ex. A group of fifteen [numbers are hypothetical] Empire soldiers clashes with a group of fifteen Twilight Dawn soldiers. They fight. Unless one side surrenders and retreats, each person can post up to 18 times. Once the battle is over, each side counts up casualties, injuries, and takes inventory of supplies. The group with fewer deaths, fewer injuries, and more remaining supplies wins, the other side is taken prisoner.)
Frontline Full-Scale Battles: 25 posts, unless Leaders resolve the conflict before that. (ex. Two armies of 20 [hypothetically] people each battle each other in a duel to the death. Unless the Leaders meet and resolve the conflict with an official treaty [binding] each person can post 25 times. Once the battle is over, each side counts up casualties, injuries, and takes inventory of supplies. The group with fewer deaths, fewer injuries, and more remaining supplies wins, the other side is taken prisoner.)
Invasions: 25+ posts, or until the place being invaded surrenders and is captured (ex. The Alliance invades the Empire capital in a full-blown invasion. Every Alliance member is involved (Leader included), and every Empire member (Emperor included) is involved. The streets run red with blood as a vicious battle ensues. Each person can post until one side surrenders. The siege lasts for a month, until the numbers of Alliance deaths greatly outnumbers the number of Empire deaths. The Alliance has no choice but to retreat, the Empire wins and keeps control of their city.
****No auto-killing should be allowed.
Everyone starts off with a preset amount of health based on body type. Athletic: 400 Health Points Their frequent exercising has built up endurance. Their bodies can take a beating, and their lungs and hearts are accustomed to heavy workouts. They can run and fight for long periods of time, but they tend to have very quick reflexes, often acting before thinking. (ex. An athletic soldier carrying a gun will be trigger happy, and shoots at anything that moves, friend or enemy. They can run and fight longer than usual, and are adept at hand-to-hand combat.)
Muscular: 410 Health Points The amount of muscle and sinew makes them more tolerant to injury than athletic people. However, since muscle weighs so much more than other body tissues, muscular people tend to be slower when running and have a slower reaction time. (ex. A muscular soldier would be best suited to carrying an OMFC or a sniper rifle, because it is allows the person to take time and take out opponents from afar. It allows them to hide and focus before firing, which is idea, rather than carrying a blade. Swordspersonship requires a quick reaction time, which muscular body types lack.)
Slim: 380 Health Points Their low muscle density makes them susceptible to injury, while their slim figures give them agility. Injuries that would appear minor to an athletic person could potentially be fatal to this person. However, their reaction time is much higher than athletic and muscular body types. (ex. A slim person would be best suited to carry a cordium blade. Their agility and reaction time makes them best suited to close-range combat and swordsmanship. However, they need to be extremely careful to not be injured, or injuries can go from minor to major.)
Average: 390 Health Points An average person will have a higher tolerance for running, fighting, and injury than a slim person; however, their reaction time will be lessened. Injuries won’t do as much damage to an average person as they would for a slim person, but they can still be pretty bad. (ex. A person of Average body type would be well-suited to carry concealed beam pistols. The concealment gives the element of surprise, allowing the person to immediately get the upper hand, compensating for a slow reaction time.)
Etc. Etc.
Injuries by certain weapons to certain body parts would deal set amounts of damage. (*Injuries by blades are always weaker than those by gunshot, which in turn are always weaker than cannon shot) (**Head shots, and heart shots are not allowed; counts as auto-killing, which is against the rules.) Beam rifle shot: 40 points Cordium blade laceration: 20 points Sniper rifle shot: 50 points Beam sabre laceration: 25 points Beam pistol shot: 30 points OMFC shot: 80 points
Shots/lacerations to the torso would deal an additional 5 points of damage per post until tended by a medic. Shots/lacerations to extremities would deal an additional 3 points of damage until tended by a medic. Cannon shots to torso cause 8 points of damage per post until tended by a medic. Cannon shots to extremities cause 5 points of damage per post until tended.
Any injury caused by weapon-free combat (punching, kicking, etc.) will cause 15 points when directed to torso, and 13 points to extremities. *Kicking a guy in the balls counts as a torso injury, and really isn’t approved of because that’s fighting dirty.
Just a basic idea.
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Posted: Mon Jun 28, 2010 4:36 pm
I think being shot about four times in the head would kill you plain and simple, same thing goes for the "health bar" but auto-living is also against the rules so I guess this idea could work, but it is so gonna need some tweaking...
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Posted: Mon Jun 28, 2010 4:46 pm
And, if you notice, it says head and heart shots wouldn't be allowed.
And it also says that it was a rough idea.
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Posted: Mon Jun 28, 2010 5:40 pm
Yeah I noticed, and that part sucks. What if the empire leader held up the alliance leader at gunpoint. Would he decide since he can't headshot he'd just shot him in the arm after he could have just kill him? I'm not really downing you though, the fact of the matter is when you bring in guns and stats, things get hard...
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Posted: Mon Jun 28, 2010 7:30 pm
I’m really sorry for snapping at you. I had a bad day. Yeah. I really just kind of BS-ed this so it wouldn’t be so overwhelming. But since no one had even started making a system, we had nothing to use as a springboard to develop further, so I made this.
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Posted: Mon Jun 28, 2010 7:45 pm
Well I like the consept and will could definitely use it as a springboard, the idea of battles lasting a certain number of post I dont really like though, cause in military history, battles that were ment to be over in a day have taken months and long campigns can somethings go more quickly then expected, I think we need set objectives and resoucres and that determines fighting strength and moral and how long an army can fight and what not.
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Posted: Mon Jun 28, 2010 7:48 pm
I didn’t really like that, either. That’s why I added the part about someone of a higher rank stepping in, the treaty thing, etc. But at the same time, if it isn’t limited, battles can last for months and months with no determined winner. If you can’t tell, I know next to nothing about military stuff and war.
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Posted: Mon Jun 28, 2010 8:09 pm
Well I plan to major in it, so I know alittle about it lol :p so if I think something needs changeing cause it wouldn't make sense miltary standpoint I'll let you know smile
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Posted: Tue Jun 29, 2010 10:21 am
Yeah, since I’m going to be double-majoring in Illustration and Graphic Design, and minoring in Studio Art, war, and military studies are not exactly me forte, so to speak. So tweak away.
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