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vannilla_caramell Captain
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Posted: Wed Jun 23, 2010 7:31 pm
Do you like this guild? Is there anything i need to approve on? would you like to suggest something for it? This will also be helpful for me :] Thank you peeps!! If you have any concerns just contact me, I will be glad to help you!!
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Posted: Sun Nov 07, 2010 5:35 pm
Why can i not enter the (human) location, how can i make a profile for humans in i cant post it or check the profile lay out >< (sad cade is sad)
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Posted: Sun Nov 07, 2010 5:44 pm
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Posted: Sun Nov 07, 2010 5:47 pm
Its only open to crew right now until Demon or Ketsu opens it because I was rennovating it since I claimed the leadership for the Humans. I told Demon I was done and to unlock it but I guess he forgot. Sorry Cade. sweatdrop
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Desmond Belmont Vice Captain
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Posted: Sun Nov 07, 2010 5:48 pm
Its only open to crew right now until Demon or Ketsu opens it because I was rennovating it since I claimed the leadership for the Humans. I told Demon I was done and to unlock it but I guess he forgot. Sorry Cade. sweatdrop ah sorry desmond belmont i shuld have let u answered u r in charge of the human section my bad D:
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Posted: Sun Nov 07, 2010 5:57 pm
I apologize for the delay. I had been busy for some time. I have unlocked the forum now.
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Posted: Sun Nov 07, 2010 6:23 pm
Do I have to send my character profile to someone for approval?
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Posted: Sun Nov 07, 2010 6:34 pm
Laoise Mikucki Do I have to send my character profile to someone for approval? Well, it would seem best if you sent it to me so I can give you an energy limit and rank your abilities, but I can do that when you post it, so you choose.
Post then let me rank, or let me rank then post.
The first option is easier.
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Posted: Sun Nov 14, 2010 7:10 pm
I have two or three Ideas/suggestions I would like to state.
─First is a joint City, A place where all races/classes/clan/ext. can live in harmony instead of being with there own kind, Ex: A Vampire character could choose to live in "The City Of Vampires" or the joint city.
─Second, I have another race I would like to post about If anyones willing to listen.
─My third idea is factions, large groups made of other smaller Clans/Teams, such as the "Undo", the factions would each have there own goal and would have alighments. Good vs. Evil, Lawful vs. Chaotic
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Posted: Sun Nov 14, 2010 9:26 pm
Prinny Winny I have two or three Ideas/suggestions I would like to state.
─First is a joint City, A place where all races/classes/clan/ext. can live in harmony instead of being with there own kind, Ex: A Vampire character could choose to live in "The City Of Vampires" or the joint city.
─Second, I have another race I would like to post about If anyones willing to listen.
─My third idea is factions, large groups made of other smaller Clans/Teams, such as the "Undo", the factions would each have there own goal and would have alighments. Good vs. Evil, Lawful vs. Chaotic Alright, The first one, I hav to decline. I apologize but we can't really have anything like that. The creature forum is technicalled the forum for run aways trying to live their life in peace.
The second, I will listen, but this time, I have to be a bit more strict because the guild leader is a bit upset at the moment. I apologize.
Third, there is basically that, but it is much more complex then that. The only true good is the heavens, the only true evil is the Underworld and the best race in th guild is the Werewolves. People may not thing that is true, but in this case, the Werewolves came next in line after the heavens and Underworld creatures.
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Posted: Mon Nov 15, 2010 6:18 am
((For the factions, This is what I had in mind, Its a little explanations I wrote out.))Lawful Good, “Crusader”
A lawful good group would act as a good group is expected or required to act. They combines a commitment to oppose evil with the discipline to fight relentlessly. They tells the truth, keeps there word, helps those in need, and speaks out against injustice. A lawful good group hates to see the guilty go unpunished.
Chaotic Good, “Rebel”
A chaotic good group acts as there conscience directs them with little regard for what others expect of them. They make there own way, but they are kind and benevolent. They believe in goodness and right but has little use for laws and regulations. They hate it when people try to intimidate others and tell them what to do. They follows there own moral compass, which, although good, may not agree with that of society.
Neutral Good, “Benefactor”
A neutral good Group does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Lawful Neutral, “Judge”
A lawful neutral group acts as law, tradition, or a personal code directs them to. Order and organization are paramount to them. They may believe in personal order and live by a code or standard, or they may believe in order for all and favor a strong, organized government.
Neutral, “Undecided”
A neutral group does what seems to be a good idea. they don't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral groups would exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a group thinks of good as better than evil—after all, they would rather have good neighbors and rulers than evil ones. Still, there not personally committed to upholding good in any abstract or universal way. Some neutral groups, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Chaotic Neutral, “Free Spirit”
A chaotic neutral group follows there whims. They are an individualist first and last. They values there own liberty but don't strive to protect others’ freedom. They avoids authority, resents restrictions, and challenges traditions. A chaotic neutral group does not intentionally disrupt organizations. To do so, They would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral group may be unpredictable, but there behavior is not totally random. They are not as likely to jump off a bridge as to cross it.
Lawful Evil, “Dominator”
A lawful evil group methodically takes what they want within the limits of there code of conduct without regard for whom it hurts. They care about tradition, loyalty, and order but not about freedom, dignity, or life. They play by the rules but without mercy or compassion. They are comfortable in a hierarchy and would like to rule, but is willing to serve. They condemns others not according to their actions but according to race, religion, homeland, or social rank. They are loath to break laws or promises. This reluctance comes partly from their nature and partly because they depend on order to protect them from those who oppose them on moral grounds. Some lawful evil groups have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Neutral Evil, “Malefactor”
A neutral evil group does whatever they can get away with. They are out for themselves, pure and simple. They sheds no tears for those they kill, whether for profit, sport, or convenience. They has no love of order and holds no illusion that following laws, traditions, or codes would make them any better or more noble. On the other hand, they don’t have the restless nature or love of conflict that a chaotic evil group would has. Some neutral evil group holds up evil as an ideal, committing evil for its own sake. Most often, such groups are devoted to evil deities or secret societies.
Chaotic Evil, “Destroyer”
A chaotic evil group does whatever there greed, hatred, and lust for destruction drive them to do. they are hot-tempered, vicious, arbitrarily violent, and unpredictable. If they are simply out for whatever they can get, they are ruthless and brutal. If they are committed to the spread of evil and chaos, they are even worse. Thankfully, there plans are haphazard, and most groups groups formed as chaotic evil are poorly organized. Typically, chaotic evil groups can be made to work together only by force, and their leader lasts only as long as they can thwart attempts to topple or assassinate him.
((My Idea about the new Race is one you may have already heard of, If your a fan of D&D.)) WarforgedThe warforged are a race of living, sentient constructs, superficially similar to golems. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. They were created by House Cannith, a guild that waged to start war, in magical 'creation forges' to fight in there battles. When the "Last War", a war invaing human guilds/groups fighting for land and ore, ended they were given their freedom at the Treaty of Thronehold. Though they have free will, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience of the afterlife. While they have no biological sex, warforged may adopt a gender role as part of their individual personality. They do not age as the other races do, and it is not known what effects time will have on them. It is generally assumed that, like all living creatures, their bodies must experience degradation over time. Like other races, warforged may learn magic of fighting classes. Warforged have several racial qualities and adjustments such as they produced their own natural armor and have various immunities, including to poison and disease. Healing spells have reduced effect on warforged, but a series of repair spells work fully on them. Male average hight is 5' 10" they weigh around 270 lb females about '5 "9 and 250lb. A warfourged athough they may gain inteligents and learn new things, they don't age and are created as adults. The very first warforged were created as "host bodies" for a group of Demons. The House Cannith then created their own versions for their wars against the demons, because the warforged are immune to many demons tactics. However, according to the Tales of the Last War, the House Cannith invented the warforged, after which the Quori stole the secrets of their creation from the dreams of giants and created their own. Near the halfway point of the Last War, Merrix d'Cannith, of the Dragonmarked House Cannith, was commissioned to build a great army of golems, to serve as untiring warriors. Not satisfied with the lifeless, unintelligent hulks his forges produced, nor with the prohibitively expensive process of creating golems one-by-one, Merrix began experimenting with magic and the demons hosts to instill some spark of life in them that would enable them, like living things, to direct their own actions and to be grown by a self-sustaining process. After many unsuccessful attempts, Merrix's son, Aarren d'Cannith, finally invented the process used in the creation forges. The warforged that Aarren's creation forges created were fully sentient, with the ability to have emotions, relationships, even to experience death; each new generation increased in sophistication and intelligence, ranging from the barely-sentient titans to the youngest versions of warforged who were fully capable of achieving advanced education and ability in magic. However, Aarren and Merrix had a disagreement over their use. Aarren felt that House Cannith had created life, and refused to see his creations used as tools. Merrix ignored him, and Aarren, feeling powerless, left and never seen agian. At the end of the War, two important rulings regarding the warforged came down: First All warforged were declared 'people', and not possessions. and second The House Cannith creation forges were to be shut down, never to produce any more of the living constructs.PicturesProtesting Warforged
Warforged repair Kit
Warforged Emblem
Warforged Monk
Winged Warforged
Aarren Magical Forge 1
Aarren Magical Forge 2
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Posted: Mon Nov 15, 2010 1:52 pm
I like the idea of factions, although it would look and sound better as the Alignment from Dungeons and Dragons since that would some up the actions that character would make. But this is not a D & D Guild, therefore not many people are going to acknowledge a warforged race existance because of that. Im a fan of D & D myself but not the warforge. Although I would like to see Alignment count as part of a profile. lol most of mine would be chaotic good or chaotic neutral though. XD I like the creativity but dont shove ideas down peoples throats expecting instant change.
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Desmond Belmont Vice Captain
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Posted: Mon Nov 15, 2010 2:58 pm
I have to agree about the alignments, but personally I love the Warforged just because they're not organic lifeforms, I like the idea of being a robot like thing.
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