Fenris

Hellhounds that look like massive wolves. They can range anywhere from the size of the average dog to towering just a bit above the average human male, while on all fours. Capable of speech in every language and thought to be the bringers of death, devourers of souls, and the ones to bring the end of the world. Not very violent creatures in general, but very deadly. Their appearance and size varies depending on where they were born. The colder the climate the more like ice their fur becomes until there’s just big blocks of ice protecting the wolf from damage, whereas some in more hot climates will be born with only fur and barely grow any ice at all. It doesn’t matter where they live or where they were raised. Where they were born will always determine this trait.
Skills:
Ice fang/claw: The Fenris cools down their entire body by switching from hot to cold blood in an instant, and this reacts to a special poison in their claws. Anyone scratched by the claws or fangs will slowly start to freeze, and the most cuts and more severe the wound the faster they freeze. ( -5 Agility each turn )
=Skill Gained at D Rank=
*Ice Mastery: Every ice magic has twenty percent more effectiveness.
*Ice invulnerability: They are completely invulnerable to any cold or ice attacks including water. They can’t feel the cold due to their thick fur.
Ice Armor: The Fenris will put magic into their hides to cause the ice on it to thicken and harden until it’s a very strong defense. It gets stronger as they gain more magic.
Rogue/D Rank: +10 Defense
Skilled/C Rank: +20 Defense
Elite/ A Rank: +30 Defense
=Skill Gained at D Rank=
General Statistics:
Rogue
Strength: 20/100
Defense: 20/100
Agility: 20/100
Dexterity: 0/100
Endurance: 20/100
Magic: 20/100
Skilled:
Strength: 40/100
Defense: 25/100
Agility: 50/100
Dexterity: 0/100
Endurance: 20/100
Magic: 45/100
Elite:
Strength: 40/100
Defense: 35/100
Agility: 80/100
Dexterity: 0/100
Endurance: 25/100
Magic: 60/100

Hellhounds that look like massive wolves. They can range anywhere from the size of the average dog to towering just a bit above the average human male, while on all fours. Capable of speech in every language and thought to be the bringers of death, devourers of souls, and the ones to bring the end of the world. Not very violent creatures in general, but very deadly. Their appearance and size varies depending on where they were born. The colder the climate the more like ice their fur becomes until there’s just big blocks of ice protecting the wolf from damage, whereas some in more hot climates will be born with only fur and barely grow any ice at all. It doesn’t matter where they live or where they were raised. Where they were born will always determine this trait.
Skills:
Ice fang/claw: The Fenris cools down their entire body by switching from hot to cold blood in an instant, and this reacts to a special poison in their claws. Anyone scratched by the claws or fangs will slowly start to freeze, and the most cuts and more severe the wound the faster they freeze. ( -5 Agility each turn )
=Skill Gained at D Rank=
*Ice Mastery: Every ice magic has twenty percent more effectiveness.
*Ice invulnerability: They are completely invulnerable to any cold or ice attacks including water. They can’t feel the cold due to their thick fur.
Ice Armor: The Fenris will put magic into their hides to cause the ice on it to thicken and harden until it’s a very strong defense. It gets stronger as they gain more magic.
Rogue/D Rank: +10 Defense
Skilled/C Rank: +20 Defense
Elite/ A Rank: +30 Defense
=Skill Gained at D Rank=
General Statistics:
Rogue
Strength: 20/100
Defense: 20/100
Agility: 20/100
Dexterity: 0/100
Endurance: 20/100
Magic: 20/100
Skilled:
Strength: 40/100
Defense: 25/100
Agility: 50/100
Dexterity: 0/100
Endurance: 20/100
Magic: 45/100
Elite:
Strength: 40/100
Defense: 35/100
Agility: 80/100
Dexterity: 0/100
Endurance: 25/100
Magic: 60/100
