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New Dice Battle System 2010

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The Lady Shinigami
Vice Captain

PostPosted: Fri Jun 18, 2010 6:18 pm


*Under Construction*
Any of this can be modified at random.
Last Update: Tuesday, June, 22, 2010. 1:00pm Est.


Before criticizing this system, I encourage everyone to give it a try. You can hop into the trial thread for this system (A Kaori vs. Raven match that is open to everyone to join in on) and have a go of it. You'll be able to get a good feel about how the system works and if it's something that you as a role player can have fun with, then if Guyy gives it the ok, we can incorporate it into our play. We can choose then between the old role play system or the Dice rule system for battles at that point.

If the Dice rule system ends up not being your style after giving it a shot and you want to stick to your usual play then by all means do so, but don't criticize this system without giving it a try first. Thank-you.

All are most welcome to attack either Raven or Kaori randomly or come in pairs and share the arena in that trial thread. Hope to see you all there soon!


Contents:
Levels, Life and Energy.
Attacking and Defending.
Battling.
Who Goes First?
Health
Energy
Barriers
Battle Ends When...
Training limits.
How To Move Up In Level.
Posting Rules / Etiquette.


Levels, Life and Energy.

Each character will have a "Health Meter" and an "Energy Meter." Mostly role players will determine the size of these for their own characters but under strict and simple guidelines as follows:

1. There are seven levels which are very generally outlined here. As a current member of the clan, you can choose which category your character falls under - within reason. Any new members to the clan from the date this is posted forward, will be given guidance on what level their character falls, of course within reason. Once your profile is evaluated, you will be given a level. However, your character can increase their level in a couple of ways. More on that later.
We are giving each of these levels a numerical value as follows.

Level 1 - 1000
Level 2 - 2000
Level 3 - 4000
Level 4 - 8000
Level 5 - 16000
Level 6 - 32000
Level 7 - 64000

These numbers represent total amount of points per level available for your character.

There must be a base minimum of points for both health and energy. The requirements are as follows.

Level 1 - 20 health / 20 energy
Level 2 - 40 health / 40 energy
Level 3 - 80 health / 80 energy
Level 4 - 160 health / 160 energy
Level 5 - 320 health / 320 energy
Level 6 - 640 health / 640 energy
Level 7 - 1280 health / 1280 energy

The rest of the points available are up to the role player to decide where they should be allocated to.

Make sure that this is placed in your profile and update as needed.

No changes are allowed during a battle.

Your character is now ready for battle.


Attacking and Defending.

You will be rolling a dice or die depending on your level as outlined below.

((These are like this so that it's easiest to roll under rolling constrictions.))

Level 1- 20 sider.
Level 2- 20 sider x 2. Two hits in combination allowed for this level.
Level 3- 20 sider x 4. Three hits in combination allowed for this level.
Level 4- 20 sider x 8. Four hits in combination allowed for this level.
Level 5- 100 sider x 4. Any combination.
Level 6- 100 sider x 7. Any combination.
Level 7- 100 sider x 12. Any combination.

Where there is more than 1 dice being rolled you have the option to use each dice to represent a smaller hit in a combination attack OR you can sum any number die available to you in your level for a more powerful attack.

For example in level 3 you can choose two attacks or one big one. In level 5 you can make any combination of die vs attack strength as long as you only use 4 die. So you could use a two and two or a three to one.

When attacking, the difference in points comes out of the defense rollers "Health Meter."

You can mix it up as you deem fit.

Defending against attack can get a little tricky. You roll what dice are available for your characters level and use the points you get to counter the attacks listed as best as you can.

When defending, you can counter attack only if you have a free, unused dice or die after blocking attack damage your opponent has sent your way.

You can add dice together to increase your defense to negate damage from an attack, the attacker does not take damage when you do this.

You can have the effect of the attack blocked partially, the rest of the points come out of the health meter.

The defender can only counter attack under the special condition in which there is a dice or die left unused to negate attacks. In this situation the attacker can roll a dice or die equal to your unused dice to defend against your counter.

The dice must be the same sided value of the counter dice or die.

If the counter is successful the difference in points is divided by 2 and taken from the losing rollers life points.

If the counter attack fails, negate damage.


Battling.

Testing blows, a volley of attacks, anything that makes a fight look flashy is null and void for real damage. Role players can dodge, block and defend without rolling for damage. These are light or speed attacks that may end up making scratches or not depending on how the other role player wants to play it.

Each player gets a turn to attack one at a time in order.


Who Goes First?
The person who rolls the higher number on a six sided dice between both, gets to choose if they wish to attack or defend on their first turn.

Health
When this hits zero.. your character is dead. So be careful.
When your character reaches their base health, they are in so much pain that they cannot move much, at higher levels a character may hold on a little longer, but at the lower levels it's very unlikely. They'll be conscious but don't think that you can do more than lift an arm. Base health = beaten to a bloody pulp and nearly dead.


Energy
When this hits zero.. your character becomes unconscious.
Two posts must go by while your character is unconscious.
The third post your character can 'come around' with base energy.

Energy works differently from health in that you can add any number of points from your energy bar to your attacks or defensive rolls.

Barriers
Barriers will take energy points, the more points you put into a barrier the stronger it is. There is no changing the strength of a barrier once it is cast. A really strong barrier, once it is broken, cannot be re-summoned. Weak barriers can be cast multiple times, just watch your energy bar, don't go over using your points.

A strong barrier may take several posts and thus several attacks in order to bring it down. It must be destroyed before the people within it that are being protected can be attacked.

If the caster decides to take down the barrier, the energy points left over can be reclaimed by the person who cast the barrier in the first place.

Battle Ends When...
Your character dies.
Your character becomes unconscious.
When training limits are met.
When your opponent or you decide it's over with because it is clear who the winner is. But don't cut out cold turkey without posting that your walking away from the battle. It will count as a loss for your battle if you leave your opponent hanging for too long.

There is a one week time limit for your opponent to respond, if at the end of the week they have not replied, the match is considered forfeited by the unresponsive individual and the win goes to the last person who posted.


Training Limits
Can be set by those in a training match before the match this can be done ooc or whenever either side is ready to call the training match over for the 'day'. Basically the base amount of health / energy for levels 1-4 is a good guideline when looking for a place to call it quits, these numbers give a buffer of points before taking things too far. Characters should feel pretty beaten up and exhausted going by those base levels.


How To Move Up In Level.
This will depend on how many people are grouped into which levels.

1. Win 3 matches or all matches possible against 3 different or all other characters your characters level.

2. Defeat a single character one level higher than your character.

3. Get training from a character that is any level higher than the level of your character. 5 training lessons = one level gain. There must be at least 3 different trainers. Training does not apply beyond level 5.

Posting Rules / Etiquette.
1. Role players can use the dice rolls in whichever way suits them best. Attacking roller gets priority over defending roller.

2. Separate your post with a long line of "~~~~~~~~~~" at the bottom of your post. Under that line in ooc state your current "Health" and "Energy" after all damage calculation.
State what you are doing with your dice. Also keep in mind which dice you are adding your energy to, and list that as well.
If you set up a barrier, you must use one dice in order to cast the barrier spell.

Points that are added to a barrier, become the barrier's life points and must be destroyed first before the player's life points can be directly attacked.

For example:
-die rolls-

My character does a bunch of stuff that I took time to detail so my attack is clearly understood.. My attack is a potential 3 hit combo and I am aiming for or targeting... yada yada.

~~~~~~~~~~~~~~~~~~
((Character Name:
Title / Shinigami occupation:
Level 5.
Health: (insert # here)
Energy: (insert # here)
Dice 1 is being added to Dice 3 for an attack that equals 'Insert # of potential damage points here.'
Dice 2 is attack 2 in combo for '#' potential damage.
Dice 4 is defensive barrier points '#' + energy points '#' for a total of '#' barrier life points.))

*This area is almost like a signature but it goes in your post instead because stats will change, having them posted is easier to follow in a given match. Be decorative! use those tek post modifiers and put in a pic or your character if you like ^_^ *


3. Dice rolls are meant only for medium to heavy strikes. Any light testing glances or blows are to be easily negated.

4. There must be a recuperation period of one post per player after a damage round. This is to reduce any potential confusion that may arise between turns. After a damage round where dice are thrown, there is no dice thrown for one post per character. The turn switches and dice can be rolled again followed by another recuperation post. These are the phases of the battle sequence. Make sure to follow these phases or penalties will be determined by Clan leaders.

5. Do not fight out of character. Blow off steam in character all you like, but it won't be tolerated in ooc between role players. Penalties will be given out for misconduct as leaders deem fair.

6. There is no role play writing minimum or maximum for battles under this system. Because there may not be much to say in a recuperation post over a damage post where there is a need to explain what exactly your character is doing when either attacking or defending. You may simply explain what sort of damage was taken and where, how bad it is, maybe your characters reaction to it.

7. That's all there is to it! Have fun with it, and send any suggestions to either Guyy or myself. We are aiming to keep it as simple as possible and fun for everyone. This system is Shinigami Clan based. If anyone else wishes to use these same ideas that's fine with me, just drop by and have a spar with us sometime! Bring your friends too! XD
PostPosted: Mon Jun 21, 2010 6:00 pm


I'm Kaori, I mean no offense when I say this, but really...
What the bloody ******** hell? This isn't rp fighting, this is D&D.

RP fighting is a match of wits, literacy, and a test of the communicative and creative skills of the writer, not how lucky one is rolling the dice. If I wanted something like this, I'd go play bloody Dungeons and Dragons or magic, or some s**t like that.

You need to rethink this system... I mean really, this is giving chance for everyone to be level 7 god, hur-hur, and just whip everyone without a second thought since there so mighty. This system kills the entire thought process of rp and leaves it to 'I'm a god like super blood elf leionarre and I kill your puny person, haha...'

I mean, I've rp'd and beaten contless people (trust me I've been to many tourney's since we've last talked) with stronger characters than I on the spectrum, and it's possible since thoughtprocess and creative ability can preveal through such odds. But this case kills that idea and leaves it to experience vs experience.

*takes a breath.
I'm sorry, I best take an intermission in my rant, and apologize again if I sound offensive. It's just that this system completely betrays my high expectations of creativity in this clan and you (Kaori). I was expecting something much more different from the way this clan's been going and I didn't want to see something like this.

-Leo Sanger-

Hygienic Lover

7,000 Points
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The Silver Sundae
Vice Captain

PostPosted: Mon Jun 21, 2010 9:07 pm


Acro, this whole thing is still being revised and whatnot. Nothing is final yet until Guyy gives the go ahead signal. It's still in its testing phase so to speak so adjustments will naturally be made.

Your opinion is highly appreciated but it could have been said in a manner befitting that of a clan member. Kaori has worked hard for this not for one person or two but for the entire clan to enjoy. Sure we're clan leaders and all and are expected to act logical and fair but we're also human beings and friends here. We expect a measure of sensitivity and respect because we don't give anything less to everyone. Just like you expect something of us, we also expect something of you.

This whole fighting system was created for the clan to enjoy themselves with because other people in the clan don't want a competition every time they're sparring.

I know you apologized about it Acro and that means a lot but it doesn't take away the sting. You basically told Kaori that all her hard work that she did for us all is full of crap.

That said, Acro's opinion about the chances of leveling up has a point. We need to create our own level system. Getting a higher rank is far too easy especially when everything is based on the roll of a die.

Also, Acro has made another valid point. There are other members that might not like this new system so I propose that we make it a system that can or cannot be incorporated depending on the wants of the role players involved. Basically, to give them a choice between a normal rp spar and this new battle system.

I've got a question on the barrier casting too. Does the barrier remain in the next post with subtracted life points after the previous attack? If so, can it be used to subtract from the next attack points?

If there are any other issues with regards to this new battle system, please post here in a truthful but respectful manner and I will do my best to solve the said issues.
PostPosted: Mon Jun 21, 2010 9:51 pm


Once again, I do apologize and I did say part of the sting was that this completely betrayed my entire standard I had for Kaori's usually fantastic work. It just angered my like the way a father is angery at her genius daughter when she doesn't perform well on a test when she can do so easily. Though I must say that example isn't quite the equivalent in this scenario...

(Does this mean that me and sundae are parents?.......0////0)

-Leo Sanger-

Hygienic Lover

7,000 Points
  • Beta Critic 0
  • Beta Contributor 0
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The Silver Sundae
Vice Captain

PostPosted: Mon Jun 21, 2010 10:39 pm


Well like I said Acro, these opinions should be stated in a better fashion because Kaori isn't your daughter nor younger sister nor some such. She's your friend and she's a clan leader. You don't treat a friend and a leader in such a caustic way. Always, respect and consideration must be given. -pats-

P-Parents? -flails- But I don't wanna have kids! gonk
PostPosted: Tue Jun 22, 2010 9:21 am


I would like everyone to at least try this system out before you slander it. You can all go into the Kaori Vs Raven thread and hop into the arena to try it out at any time. As it is under trial, I'd like to encourage everyone to get a feel for it. You can come in as pairs to fight or you can randomly attack either Raven or Kaori if you wish.

All it is, is something different to have fun with.

That said...

These battle levels will not reflect on your rank in the clan. It only reflects how powerful your character is. I think most people will fit into levels 4 and 5. Level 6 is going to have to be debated among leaders for any character that wants that level and will have to be agreed on.

The levels are not so easy to obtain as they appear. First of all, this system is all based on chance and the luck of the roll. Meaning that it's highly unlikely that a single character will win so easily with mere role play skills. What fun is it for people who aren't as confident in role play skill that just can't win against elites? This system can be used to build confidence for those that aren't so great at beating people down and will challenge them to write according to the roll they get. Or.. it can challenge those that like to walk in and smash 'em up no matter what - to actually take a beating.

Second, the power in attacks doubles each level or a little moreso. The dice get stronger, and with the length of battle being what it is, a higher level will inevitably out last a lower level even if the higher roller does roll poorly.

Third the amount of total points to split between health and energy also doubles each level. Fourth no one is going to be permitted to reach level 7, it all stops at level 6. And of course, the leaders will be watching to make sure that levels suit the character based on the general description that is linked to in the first post.

Barriers stay erect until they are destroyed, so it may take several posts and thus several attacks for a strong barrier to be broken or until the person who cast the barrier wants it to come down. In the case that someone takes down their own barrier, the energy that is left in the barrier when it is taken down can be reclaimed by the caster.

The Lady Shinigami
Vice Captain


Guyy
Captain

PostPosted: Wed Jun 23, 2010 1:17 am


Oh, Acro. *shakes his head and sighs* I'd chastise you for your behaviour, but the good ladies have already done so. Please be more considerate when phrasing a criticism. There was no need to swear at Lady Kaori at all in particular.

That being said, I personally am greatly intrigued by this system. Kaori has put a lot of thought and work into creating a balanced and fair fight system that will actually, hopefully, provide some fun. I am looking forward to trying it out myself.

However, it's worth noting that all fights in the main roleplay will, for the time being at least, continue in their literary fashion. As you say, we don't want to stifle creativity here. But roleplaying is essentially a game, and now that game has rules. You should be very aware that there are plenty of players out there that will hover on the brink of god-modding. You have done so in many battles I have witnessed Acro (I am a habitual lurker, not a fighter). This levels the playing field and allows the less confident fighters to go toe-to-toe with the battlers without fear of being too badly treated if they wish to.

So, as it is, I wish to approve this method for use in the sparring arena alone (for the time being). If it proves popular and successful and any bugs we discover are worked out, then I may very well bring it over into the proper roleplay.

Thank you for your hard work.
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