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Orchid Moon
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PostPosted: Sat Jun 12, 2010 4:02 pm


These are the Sand Village Styles  
PostPosted: Sat Jun 12, 2010 4:03 pm


Sabaku-kenfu (Desert Fist Style)
Official Sand Village Taijutsu style

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This style is for utilizing the power of sand for something other than Ninjutsu. One of the rare Taijutsu of the Sand Village, this uses sand to increase the hits of the user, and at one point, allows the user the ability to create a double-hit combo with every strike. Normal users of this style have weights filled with sand, and the sand is attached to their chakra signature, following them everywhere when not in the weights. Many practitioners of this style are said to be as fearsome as the Shukaku himself with their sand-powered movements.

Style Basis: Elemental Taijutsu

Training Methods
To train for the Sabaku-kenfu, the user must first wear the sand, whether in the weights or with Suna no Yoroi. Once getting used to the weight, the user must then learn the basics of the style in the weights. Once the level of knowledge is gained, the sand is able to be used, which is trained to attempt control of the sand. Only then is the level really learned.

Rules:
-Sand shinobi only.
-The discipline is provided as the sand can be either carried two ways: onto their body like the Suna no Yoroi (in that case the technique is needed) or in special weights on the legs and/or arms (requires Sagan Omori). Those using Suna no Yoroi must carry a large gourd to have access to levels 3 and above.

Notes:
-The sand is incapable of any action without initiation of the Taijutsu.
-This sand cannot be used for anything other than this Taijutsu style.
-The sand cannot be used as a projectile of any kind. (In other words, there is no Gaara in this style)

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Stage One
Academy


[Amount of Sand: 1.5 Gallons] [Weight: 30 pounds each set (60 with both arm and leg weights)]
The sand is unable to move much on its own, seeing that the user's "control" of it is not very skilled. The sand instead covers the limbs for extra power. The sand cannot leave the user's body.

The user must be like sand to be able to control it properly, so the user must learn to be as flexible as the sand, for without the flexibility, they cannot control the actual flexibility of the sand itself, and is also the reasoning behind their poor ability with sand. For the moment, the user can only bend their back to the point in which they are nearly level with their waist.

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Stage Two
Genin


[Amount of Sand: 3 Gallons] [Weight: 60 pounds each set (120 with both arm and leg weights)]
The user's control over the sand increases only a small bit, but enough for a piece of the style's original purpose is made. The sand is able to separate from the user's body, but only for about an inch, which isn't enough for the desired effect. The user's attack would be executed in a fashion that would give extra damage, and more of a stinging sensation with the hit as the sand's physical properties apply to attacks at this point.

The practitioner gains a little something at this stage. With more control over the sand, the flexibility is something that the user now quickly catches onto. The level that they have reached is rather superb, especially for a Genin-level practitionists. With this, they have been able to move their back all the way until their head reaches the ground and pull themselves back up. This comes in handy when using the Taijutsu as a practitioner can easily perform maneuvers that would help them dodge.

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Stage Three
Chuunin


[Amount of Sand: 4 Gallons][Weight: 80 pounds (160 pounds total for both arms and legs)]
The "control" over the sand is what is focused in this stage, the reason why the amount of sand carried in the weight didn't increase at the same rate as before. The sand ability has been developed well here, as the user of this style can now separate the sand from their body for up to 3 inches, enough for the first AND second hits to occur beautifully in cooperation. The sand's stinging sensation becomes multiplied once the user gets their hit off.

The practitioners of this style now can perform on the streets like it was nearly nothing. Their flexibility training is to dance, to tell the truth. The user can easily perform a stationary backhand spring, and can spin their body on their heel while changing the body's position, such as leaning back. This is preparation for the next level.

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Stage Four
Chuunin


[Amount of Sand: 5 Gallons][Weight: 100 pounds (200 pounds total for both arms and legs)]
The "control" of the sand has increased further, but not too much. There is another focus in this stage of the style. However, the sand can now move during it's attack, and change form. Unable to take something sharp, though, the sand spread and be used as a shield from most attacks, but only when the user makes a defensive action. In a nutshell, defense is now a factor to practitioners. Also, the sand is now charged with more chakra when in the weights.

The dance training continues, and now, the user has enough balance and flexibility to perform dances like as the windmil and such, basically become a break dancer. The user can move their waist to twist and turn for defense and offensive situations.

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Stage Five
Jounin


[Amount of Sand: 7 Gallons][Weight: 140 pounds (280 pounds total for both arms and legs)]
The sand moves with the user better then before as it follows the user's every movement to the point where if the user were to turn his body a certain way, the sand would turn with the user instinctively. Whether it hit the opponent doesn't matter, it just does it. But there's a part about this that makes things interesting. Since the sand had finally reached a stage in which the shape can be changed, the sand can now be controlled so that it spins when landing punches, thus creating more pain with each attack.

The flexibility is now used in conjunction with the defense. Now being able to turn their body nearly in any direction while grounded, the user turns the body so that the sand moves with them and with the counterattack, put more power into the hit.

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Stage Six
Jounin


[Amount of Sand: 8.5 Gallons][Weight: 160 (320 pounds total for both arms and legs)]
The sand is now at the stage where the power has increased to Strength equal to 1/2 the user's strength. Also, with the amount of sand available to the user, this is when it has some use. The sand creates two layers: One ahead the punch, one covering the fist of the user. This creates quite a strange level for those who wish to become serious with their opponent. It is nearly impossible for the user to not cause damage with this level of growth.

The air is the practitioner's best friend. The user can now create manuevers in the air as if the air was their friend. Some perform dance moves in the air as if they could fly. Many of the practitioners gain money from dancing on the streets with the sand, creating dynamic moves and motions.

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Stage Seven
Kage


[Amount of Sand: 10 Gallons][Weight: 200 pounds (400 pounds total for both arms and legs)]
At this near-forbidden level, the sand has become something immensely wrong. The sand not only increases the space from the fist from 3 inches to 6 inches, but in the middle of that gap another layer of sand is created, so there's two layers of sand 3 inches apart. On top of that, one layer spins one way, and the other spins the other way, with the fist to do damage on top of that.
 

Orchid Moon
Crew


Orchid Moon
Crew

PostPosted: Sat Jun 12, 2010 4:04 pm


Pi Qua Quan
Official Sand Village Taijutsu style

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Pi Qua Quan, among all styles of taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion.

Pi Qua Quan is named from the movement of the hands during an offensive. The downward movement of the hand is referred to as pi, while the upward movement is referred to as qua. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill. A fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.

In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of taijutsu possess.

However, while the style is quite fast and fluid, it does lack the raw power of some other taijutsu styles, as such every hit has to count. As a result over the years, countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters.

As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent taijutsu style in the wind country.


Stage One
Academy


Power: At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that.
Movements: Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.
Flexibility: Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Reflexes: No real advantage for the users reflexes at this stage.

Basic Techniques

Name: Seiryu-Kasho
Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

Name: Bokuho
Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.


Stage Two
Genin


Power: A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes.
Movements: Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style.
Flexibility: At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Reflexes: The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.

Basic Techniques

Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.


Stage Three
Genin


Power: At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage.
Movements: Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed.
Flexibility: Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping.
Reflexes: Only now does the users reflex training start to pay off. Though the difference is only slight, it is enough to allow them to move to lessen the impact of blows that would have otherwise been quite harmful, or dodge blows that would have only just previously found purchase.

Basic Techniques

Name: Kasui-Sho
Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.


Stage Four
Chuunin


Power: With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face.
Movements: The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage.
Flexibility: At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem.
Reflexes: The user is showing real improvement in their reflexes, such that they are now not only better able to dodge attacks, but they are now more often able to catch and block direct attacks, a particularly important part of the style.

Basic Techniques

Name: Tenshin-Bansa
Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.

Name: Koran
Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.


Stage Five
Chuunin


Power: At this stage a single solid strike from the user can break bones.
Movements: The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness.
Flexibility: Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point.
Reflexes: The users reflexes are now at a stage where striking them seems an exercise in futility. Only very carefully planned combinations of attacks, or attacks by multiple people will have much chance of striking.

Basic Techniques

Name: Uryu-Banda
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.


Stage Six
Jounin


Power: At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing.
Movements: The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature.
Flexibility: Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily.
Reflexes: No significant improvement is seen at this stage in terms of the users reflexes.

Basic Techniques

None


Stage Seven
Kage/Sannin


Power: One solid strike from the user at this stage can break a solid tree in half.
Movements: The fluid style of Pi Qua Quan is now at its peak; all moves are performed quickly and easily without hesitation, making the user’s hand and leg movements appear as a blur to the enemy. Each move of the hand or leg melds completely in with the next, making it quite a spectacle to watch.
Flexibility: By this stage there is virtually no position the user cannot perform, their flexibility having advanced to almost superhuman levels. Their balance is exceptional; knocking them off their feet is extremely difficult as they can stay standing still with no problems even while the earth shakes violently under their feet. Against a slow opponent, the user can pretty much bend and twist their body around their attacks and strike the heart of the enemy with ease.
Reflexes: At this stage the users reflexes are quite incredible. The user will register and begin to react to attacks the moment they begin, which combined with their flexibility and speed makes them nearly impossible to strike.
 
PostPosted: Sat Jun 12, 2010 4:06 pm


Shigure Shouen Style - Perfectly Flawless Style

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Style Description : The Shigure Souen Style is a notoriously deadly sword style that is only passed down to worthy successors. Each 'form' of the style is only shown once to the student - if the student is worthy to succeed, he only needs to see it once to remember how to use it from then on. It originally only had one form that was passed down through generations of successors with each successor creating and adding their own forms resulting in many branches of Shigure Souen Style. However, as new forms were created the weaker branches deteriorate and others disappear as there is no worthy successor. Hence this style can be called as the perfect, flawless style.

Style Basis : Katana [ Elemental Chakra Control ]

Training Methods : The Shigure Souen Style was originated in Rain but spread across the world as it's master fled rain in akatsuki's grip. When taught this style the student is only shown once and if he is a worthy successor he will only need to see it one time to remember how to use it.

Flexibility: The stance of this is neutral neither in attack or defense use keep both hands on your blade and hold it up to your chest letting it stretch out to the right giving yourself the chance to attack or defend.


Stage One

The pupil is just now beginning his training under the style. He should know how to manipulate different elements around his blade to make more lethal and deadly in battle. This stage requires a good amount of Elemental Chakra Control.


Special Techniques


Kensho [ Comet Thrust ] - A simple technique that thrust the blade with powerful force enough to knock the foe off balance.

Rank - D



Shajiku no Ame [ Torrential Rain ] - A more powerful version of Kensho that applies the Fuuton Element [ Technically Wind around you ] giving you more velocity as you charge toward your opponent swinging with a more powerful thrust.

Rank - D

Stage Two

The pupil now can attain a great level of elemental control both externally and internally.

Regular Technqiues are Genin Level and Special Technqiues are Beginner Chuunin Level


Special Techniques

Reinkazu [ Stun Shock Wave ] - A dependable technique that when up against a strong opponent the user does not swing to kill but to stun by colliding with the opponents blade sending vibrations threw his blade with your own Chakra to stun the foe for a few seconds.

Rank - D

Henjiboshi [ Endless Fate ] - The user holds his sword behind him and gathers Chakra in both his hands and feet then releases it all at once giving him a great up rise in speed and hand quickness as the user vanishes and appears behind you he has already done exactly twelve slashes that could not been seen by the normal eye and each slash is hitting a vital organ or tendon which will result in sudden shock or paralysis.

Rank - C



Attacco Di Squalo [ Shark Attack ] - A very useful technique when hit by his blade causes a moment of Paralysis because it is fused with more of the users chakra. Now his entire body will not be able to move for the maximum time of 60 seconds. [ One Minute : One Of Your Post ]

Rank - B

Stage Three

The pupils control over elemental Chakra is beginning to increase but at a slow pace this is where they master the defensive side of the style.

This stage requires a good amount of Chakra Control. Regular Technqiues are Chuunin Level Special Technqiues Beginner Jounin Level



Special Techniques

Shibuki Ame [ Spraying Rain ] - The user holds the sword backwards on it dull side and spins to create a whirlwind-like shield that is applied with the air around him to negate and even revert there attack back at them.

Rank - C



Sakamaku Ame [ Surging Rain ] - The user swings around him creating a protective dome made from any element he choices best used with the Suiton element to blur the opponents vision the user then ducks putting his sword protectively in front.

Rank - C

Stage Four

This stage shows how the pupil is growing gradually but has not gained a great increase in elemental control but his defense has increased giving him both insight in attacking and defending cordially.


Special Techniques

Shinjikazu [ Essence Of Intent ] - After being trained in both defense and attack the user eyes have become more prone to oncoming attacks and is able to react much quicker giving him insight in battle. He is also able to since someone killer intent and feel the force coming from it.

Gofuu Juuu [ May Wind, October Rain ] - The user synchronizes with opponent's one’s breathing to match up with the opponent's flow and timing to evade attacks.

Stage Five


This stage of the training becomes most serious since they will be learning a trait that the rain shinobi created themselves. You must have a high level Elemental control.



Special Techniques

Yarazu no Ame [ Last Minute Rain ] - This is a technique for when in your in a tight spot. The user drops his blade and as it falls he kicks the bottom of the hilt sending it flying straight at the opponent applying the wind around you [ If you have the Fuuton Element you can apply that to add more speed ] sending flying at a high velocity and speed.

Rank - B

Samidare [ Early Summer Rain ] - The user slashes diagonally but in midway he drops the sword, switching hands, before finishing the attack and once it comes around with his other hand he can apply the speed with the wind around him [ Or if you have Katon you can apply it around your blade creating a burning upwards slash ]. Able to put off the timing in his opponent.

Rank - B


Shinotsuku Ame [ Pelting Rain ] - Th user charges toward the opponent and as he slashes he applies his arm with the wind around him to increase the speed of his slash letting him to be to slash three times at once slashing horizontal down and vertical left and vertical right mainly cutting the torso area of the opponent.

Rank - B

Stage Six


A state of Shigure Souen that is not often reachable to those outside of the Yamamoto Clan. Needing an astounding deal of Elemental control as well as Swordsmanship, the Mastery of this skill allows the previously known techniques to require slightly less elemental Chakra. Now the user is able to use the elements around him instead of using his own elemental Chakra to complete an attack saving more of his own Chakra in battle. The Masters of Shigure Souen have been known to be those of ranks such as Kage, Village Leader, or Sannin equals.


Special Techniques:

Utsushi Ame [ Duplicate Rain ] - The user creates a tidal wave with the water around him or his Suiton element then defends similar to Sakamaku Ame then as his opponents comes in to attack the user leaves the dome and strikes but the water from the tidal wave will create a reflection thinking that is is attacking from the front when he is really attacking from behind.

Rank - B

Scontro Di Rodine [Clash of the Swallow] - The user whips the water up around him or uses his Suiton element to create tidal waves that surround him while he uses the wind around him or the Fuuton element to increase his speed as he charges creating a devastating collision with the foe.
Rank - B

Beccata Di Rodine [ Swallows Beak ] - The user whips the water up around him or uses his Suiton element to create a tidal waves that surround the user while he uses the wind around him or the Fuuton element to increase his speed as he charges creating a devastating collision but now the user thrust his blade endless to make the attack more deadly.
Rank - A


 

Orchid Moon
Crew

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