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Posted: Wed Jun 09, 2010 11:50 pm
Alright, i think this is a decent enough list to start out with. any thoughts?
Monsters: 20 General Gantala of the Ice Barrier x3 Medium of the Ice Barrier x2 Samurai of the Ice Barrier x3 Temple Dancer of the Ice Barrier x3 Strategist of the Ice Barrier x3 Sacred Spirit of the Ice Barrier x2 Cryomancer of the Ice Barrier x2 Defender of the Ice Barrier x2
Spells: 13 Magic Triangle of the Ice Barrier x3 Crest of the Ice Barrier x3 Pot of Avarice x2 Heavy Storm x1 Giant Trunade x1 MST x1 Brain Control x1 Mind Control x1
Traps: 7 Dimensional Prison x2 Bottomless Trap Hole x2 Torrential Tribute x1 Trap Dustshoot x1 Mirror Force x1
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Posted: Thu Jun 10, 2010 2:52 am
Well to start don't do the whole F-You think or I'll lock your thread. In fact yellow card.
Next...
General Gantala of the Ice Barrier x3 Medium of the Ice Barrier x2 General Raiho of the Ice Barrier x2 Samurai of the Ice Barrier x3 Strategist of the Ice Barrier x3 Sacred Spirit of the Ice Barrier x3 Dewdark of the Ice Barrier x2 Blizzed, Defender of the Ice Barrier x2
Magic Triangle of the Ice Barrier x3 Pot of Avarice x2 Big Wave Small Wave x2 Heavy Storm x1 Giant Trunade x1 MST x1 Brain Control x1 Mind Control x1
Ultimate Offering x2 Bottomless Trap Hole x2 Torrential Tribute x1 Trap Dustshoot x1 Mirror Force x1 Call of The Haunted x1
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Posted: Thu Jun 10, 2010 7:31 am
Where exactly do you get the ice barriers. I too have wanted to make this deck ever since I made my signature card Brionac.
(Use aqua and water types to go along with them.)
-Adding to armycat's list -Umi, Ledgendary ocean, etc.
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Posted: Thu Jun 10, 2010 8:25 am
Shimizu-The Phantom Thief -Adding to armycat's list -Umi, Ledgendary ocean, etc. Dear god no.
The arch-type has a hard time having an actual synergy on their own, don't make it worse with bad cards please.
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Francine These Chocodiles
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Posted: Thu Jun 10, 2010 12:16 pm
armycat jockamoe - none of the mods really do anything about others coming in and saying a deck is trash and doesnt need to be built. But i do apologize and see that i might have taken it a wee bit too far.
as for the deck list... hmm, i like i like, let me tweak the monsters a bit and put it in the OP. tell me what you think
Shimizu-The Phantom Thief - Ice barriers come in Duel terminal and Hidden arsenal
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Posted: Thu Jun 10, 2010 12:58 pm
"I like the legendary ocean idea. I don't know how effective it would be, but it would boost all the attack by all of them by 200 points, and reduce Gantala by 1 tribute. It reduces 2 or three others but they aren't in the deck build.
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Posted: Thu Jun 10, 2010 2:57 pm
Dr Iceic
armycat jockamoe - none of the mods really do anything about others coming in and saying a deck is trash and doesnt need to be built. But i do apologize and see that i might have taken it a wee bit too far.
as for the deck list... hmm, i like i like, let me tweak the monsters a bit and put it in the OP. tell me what you think
Shimizu-The Phantom Thief - Ice barriers come in Duel terminal and Hidden arsenal
I know they don't. I'm back though, so I'll do my best. It's fine you know, just watch out with what you say. Well that's good. It need some tweaks so do as you please with it.
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Posted: Sat Jun 12, 2010 2:06 pm
All i have is monster line up right now. i honestly cant think of anything for the spells and traps except Moray of greed and Water hazard
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Posted: Sun Jun 13, 2010 11:09 am
Spiritual water art-aoi would be a good trap. You have a couple cards to get your monsters back from the grave, and you can send their monsters back with Sacred spirits, then discard them with Aoi.
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Posted: Sun Jun 13, 2010 1:46 pm
Burakku_Kitsune Spiritual water art-aoi would be a good trap. You have a couple cards to get your monsters back from the grave, and you can send their monsters back with Sacred spirits, then discard them with Aoi. That's terrible. Trap Dust shoot is so much better comparatively.
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Posted: Sun Jun 13, 2010 1:51 pm
Only if they have 4 or more, I find the discard ability much more effective when they have a small hand. ( I am positive some one else will call me an idiot now.) Maybe include trap dustshoot, but it can only take you so far. but caravan and Gantala, can bring back your destroyed monsters.
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Posted: Sun Jun 13, 2010 2:22 pm
Burakku_Kitsune Only if they have 4 or more, I find the discard ability much more effective when they have a small hand. ( I am positive some one else will call me an idiot now.) Maybe include trap dustshoot, but it can only take you so far. but caravan and Gantala, can bring back your destroyed monsters. Water art is a 2-4-1 though. You lose field advantage, and that's never good. In a slow deck like ice barrier that doesn't have continuous or free fodder for it, like treeborn or a token it just pales to dustshoot. Caravan should really never be considered over other cards like POA. The fact that it lets your opponent draw too really just kills it's usefulness within the theme. General Gantala of the Ice Barrier is a good addition, but you have to consider that what you bring back can be sued for other things that you would probably prefer over hand control. Like recurring draw through Samurai, or S/T protection from Dai Sojo.
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Posted: Sun Jun 13, 2010 2:33 pm
@ OP
Water Hazard should probably be removed as it is an inherent minus 2 from hand first time and anytime after it's still a loss of advantage. If you need more summon power Ultimate Offering is probably better. That or Big Wave small wave, as you can trade small kids for big boys. Moray of Greed is decent draw, but it's not all that great. I'd rather just see Gold Sarc or something to grab exactly what you need as opposed to losing decent guys in the hope you draw into the great ones. As for monsters I'd go more like this...
2x General Gantala of the Ice Barrier 2x General Raiho of the Ice Barrier 2x Dai-sojo of the Ice Barrier 3x Samurai of the Ice Barrier 3x Strategist of the Ice Barrier 2x Blizzed, Defender of the Ice Barrier 2x Dewdark of the Ice Barrier 2x Sacred Spirit of the Ice Barrier 2x Mother Grizzly
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Posted: Sun Jun 13, 2010 2:43 pm
One of These days, Doc, I'll hunt you down and see how your ice does against my water deck!
No, I'm not saying my water deck is anything special. Probably low to mid-tier level, but I still want to see how two Water Attribute Decks will fare. Which would win? Archetype or non-Archetype?
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Posted: Sun Jun 13, 2010 8:02 pm
Armycat - like i said... its in its infant stages. ill get something to work.
Anubus - itll be a while. hardly any of these cards are released.
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