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Orchid Moon
Crew

PostPosted: Wed Jun 09, 2010 11:38 pm


This is a list of styles that belong to the Leaf Village  
PostPosted: Wed Jun 09, 2010 11:39 pm


IGNORE ANY NAMES HERE, I WILL EDIT THEM LATER!
FOR NOW THIS STYLE MY ONLY BE TAUGHT BY LEAFS SANNIN!

The Infinite One Sword Style (Mugen Ittōryū)
Advanced Taijutsu of the Hidden Mist and Hidden Leaf


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http://www.youtube.com/watch?v=xocYeywG2cg

The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. It was a joint attempt made by the Hokage Likkys Hatake, the Mizukage Zane Hajime, the Anbu Captain Tares Damascus, and the Pride of the Mist Luo Ushio. The sword style is a fusion of Leaf’s Lotus Taijutsu and training, Gentle Fist style, Mist’s Sword style, and the creation of Swords. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies. As a means to promote further relations between Mist and Leaf, the practioners must be trained at both Kirigakure and Konohagakure. Note that only a creator of this style can teach the final stage.

Stage 1: The Body Training
Academy


In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

Stage 2: The Movement Training
Genin


After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

Stage 3: The Sword Training
Genin


After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

Stage 4: The Double Sword style
Chuunin


At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

Special Techniques:

Double Sword Technique
Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

Double Shimmering Path:
Description: The practitioner throws two swords at once at high speeds at the opponent

Stage 5: The Summoning
Chuunin


At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.

Special Techniques:

Tobidōgu (Flying Tools):
Description: This jutsu allows the practioner to store their swords in a summoning scroll and summon them whenever they want. The practioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.

Three Shimmering Paths:
Description: Using it, the practioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum

Stage 6: The Skewering
Jounin

At this stage the swordfighter is taught in the Hyuga’s gentle fist style. But not in the way one would think. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.

Special Techniques

Addition Blows (1-12)
Description: The practioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords

Sword Fang:
Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".

Vertical Line:
Description: Following his Sword Fang; all three swords momentarily hover in the air, where Mifune will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.

Stage 7: The Massacre
Kage/Saanin


By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.

Special Techniques:

Multiplication Twenty Four Blows
Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.

Stage Eight: Hells Ascension
Kage


At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.

Special Techniques:

Yaiba Terekineshisu(Blade Telekinesis) Kage/Sannin Rank:
Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.

Yaiba Kyuuten(Heaven's Blade) Kage/Sannin Rank:
Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.



Masters and Creators:


The Ninth Stage (The Devil of the Mist)
Infinite Master Style #1 Naraku Kouken (Hell's Guardian)


Being one of the creators of the Infinite One Swordstyle, Infinite master Zane Hajime made the decision to transcend from being a demon...to a Devil...the Devil of the Hidden Mist. With the help of one of his most trusted friends, Zane created a set of katanas infused with elemental chakra: Fire, Water, Wind, Lightning, Earth and Non Elemental. Using his sharingan ability to be able to use all elements, Zane can wield each blade and infuse them with his own chakra. By doing this, Zane can create a barrier that blocks against the elements AND negates the elemental chakra to be used while inside the barrier. Each barrier can be raised to be the size of an entire football field. If the opponent tries to grab at Zane's blades, his Hyoton Ice bloodline activates...freezing the blade completely and crippling the opponent's arm as it freezes over. It is the ultimate defense against ninjutsu and genjutsu users, making Zane the Naraku Kouken.

Techniques


Touketsu Tachi (Frozen Touch) Chuunin Rank Passive: Since the blades have been infused with Zane's chakra, no other shinobi can wield his swords, for if they do, the blades itself will freeze over, rendering the arm of the shinobi useless as it will be frozen in Hyoton Ice

Katon Shouheki (Fire Barrier) Jounin Rank: Using six blades with red strings attached to them, Zane can create a barrier that negates the use of the fire element while inside the barrier. This lasts for five posts.

Mizu Shouheki (Water Barrier) Jounin Rank: Using six blades with blue strings attached to them, Zane can create a barrier that negates the use of the water element while inside the barrier. This lasts for five posts.

Doton Shouheki (Earth Barrier) Jounin Rank: Using six blades with brown strings attached to them, Zane can create a barrier that negates the use of the earth element while inside the barrier. This lasts for five posts.

Fuuton Shouheki (Wind Barrier) Jounin: Using six blades with green strings attached to them, Zane can create a barrier that negates the use of the wind element while inside the barrier. This lasts for five posts.

Raiton Shouheki (Lightning Barrier) Jounin Rank: Using six blades with yellow strings attached to them, Zane can create a barrier that negates the use of the lightning element while inside the barrier. This lasts for five posts.

Nain-Butai Shouheki (Non Elemental Barrier) Jounin Rank: Using six blades with white strings attached to them, Zane can create a barrier that negates the use of non elemental chakra techniques, ie Sound, Leaf, Grass, and Sand jutsus

Garandou (Chakra Void) Kage level: The ultimate barrier jutsu, using twelve blades, two of each type of blade in a perfect circle, Zane can create the ultimate chakra barrier. Any chakra released inside of it is sucked into the barrier...negating the use of any elemental and non elemental jutsu and genjutusu. Lasts for five posts.

*Note a cool down of 5 posts must occur between the use of barriers


The Ninth Stage, (The Infinite Master)
Infinite Master Style #4: Soshi Arashi (Elemental Tempest):


Being one of the creators of the infinite swordstyle, infinite master Luo Ushio came to grow attached to the style, reaching a level so great, he needed to adapt even the blades themselves of which he used. Luo created the schematics for a special set of blades. Blades which had never been formed in the countries before. The interlocking, strange shaped "key blades" were his creation, and his to wield alone. Each one differing from the next, yielding difficulty for anyone who attempted to wield one. The ninth stage itself is something even the masters of this style themselves, fear using. It is a stage of such power and concentration, that after all of its abilities are used twice, the summoned blades are instantly transported back into their summoning scroll. Luo's master stage is one of manifestation. Through his blades, Luo's elements have been manifested through them, a true testament to his mastery of this style. The movement and attack style of this stage are almost incomprehensible. It is a true fusion of grace and power of such a high magnitude, it is a stage which Luo himself has created a ban on against using on any shinobi of less than the chuunin stage, and of the chuunin stage at least three chuunin should be present. It is named Elemental Tempest because the style is said to rival with Susano-o's mastery over the blade.

Techniques:

Kaen Arashi(Flame Tempest)Jounin Rank:

This techniques strength is put at a jounin rank for its simplicity, and is in fact the manifestation of Luo's fire element. By forming a single seal either the moment the blades are summoned, each one glows red for less than a second. The moment anyone other than Luo attempts to touch any of the blades, they will erupt in flames of such heat from the hilt up, it would take someone with at least katon mastery stage four to hold them. This technique causes third degree burns instantly, scalding the hands so badly, hand seals are unbearable to perform.

Kaze Arashi(Wind Tempest)Sannin/Kage Rank:

Because the wind style involves such few hand seals, this technique is a surprise. By holding out a hand and performing a twisting motion, Luo can not only summon all blades in a cyclone of wind, but ride them as well like this (43 seconds in with the hand gesture, and then right after that with the blade riding). The blade ride lasts for three posts, or can be ended by ramming directly into the opponent. A truly tempestuous technique.

Yaiba Mizu Yuukai Arashi(Blade and Water Fusion tempest)Sannin/Kage Rank:
This is the sole purpose for the shape of each blade, as well as the only manifestation of the water element. Forming six seals, each blade with similarities of Yaiba Terekineshisu(Blade Telekinesis), is called back to Luo, all quickly locking together using the grooves of the key shapes of each blade, forming a shield around Luo. Then as a seventh seal is formed within the dome by Luo, each blades glows blue and collects water in a quick torrent around them, forming a shield of water around them so pressurized, it is as strong as steel. The shields strength is capable of deflecting all chuunin ranked jutsu, and all katon. If a katon of Kage rank is used however, the shield is broken through, causing 25 of the blades to instantly be sent back to the summoning scroll
 

Orchid Moon
Crew


Orchid Moon
Crew

PostPosted: Wed Jun 09, 2010 11:42 pm


8 Inner Gates Style

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The Way the Gates Work

8 inner gates usage, not including non gates techniques.
Can only be trained by taijutsu specialists.

You can learn to open 5 gates as a genin, then to 7 as a chunin, then as a jonin you can open the 8th gate.

Description: Each gate lasts for three posts, and multiplies the speed and strength of the user by two for each release. Keep in mind that after a gate resolves and another is not opened, then the user WILL be tired and slower than usual until the ninja sleeps for a night or opens another gate. The first gate requires ten posts of training to use. Gates two through six require twenty posts to learn. Gates seven and eight cannot be trained, but opened by instinct.

Additional Training requirements: The player must post ten posts of speed training and ten of strength training for every gate, and if this requirement is not met, the player will have to stay in the hospital for three days per gate REAL TIME, as well as death upon opening the 7th gate.

Toll Booth (The Price)
[Damage is not inflicted to jonin and above for gates six and under.]

When you open the eight gates, you push your body far past it's limits. After opening the first gate, ninja that are jonin and under will have half of the normal speed and strength they normally do, unless they open the second gate. This rejuvenates the user and allows them to perform the other series of gates and techniques. Once the other gates are opened, the user runs the risk of damaging their bodies. Even so, this damage will not affect the user while the gates are open, but after their effects wear off the full extent of their injuries will become apparent. For every gate opened from the third gate up, a dice roll must be done once the user is done using the gates or the gate effects wear off.
So, after the user has finished opening gates or allows more than 3 posts to pass before opening another one, a dice must be thrown. Now, each gate has certain numbers that do certain things:
Gates 1-2: 1-5 is rolled, no damage. 6 is light muscle tearing.
Gates 3-4: if 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing.
Gate 5-6: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures.
Gate 7: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then one of two things happens:
A. If chunin or lower, roll again and if anything above a three is rolled, then the user dies like they would from opening the 8th gate.
B. If it is three or lower, then you get the 4-5 roll damage.
C. If jonin, roll and do the same but you only die if you roll a 6.
Gate 8: Death

Healing: moderate tearing and lower heals overnight. Heavy damage requires a week REAL TIME in the hospital, or 2 days real time and 20 posts of rehab.




Without Gates Opened

Name: Leaf Hurricane
Rank: D
Description: Notoriously used by Rock Lee from Konoha, the user uses their body so that they always have a way to dodge or strike. A limb may on the ground so that the ninja may pivot to serve their needs. These attacks are powerful and hard to dodge once the user gets up close.

Name: Severe Leaf Hurricane
Rank: C
Description: Same as the regular, except it allow you to do midair acrobatics and attacks with a lot of power.

Inverse Roundhouse
Rank: E
Description: Used if the user roundhouse kicks or kicks straight at the opponent’s head and the opponent dodges in the direction of the heel. He/she can bring the heel in a reverse kick on the back of the opponent’s head. This can stun the opponent or at least knock them off balance.

Doggie Kick
Rank: D
Description: The user is on all 4’s. Regardless if the ninja is moving, sliding, or staying still, he/she brings the legs into the chest, and then uses the arms and legs to propel a high powered kick at the opponent. Great setup for the inverse roundhouse.

Name: Crossblock
Rank: E-D
Description: When a kick is aimed at the torso, the user catches the ankle between the knee and elbow, crushing bone and muscle. If you miss, the elbow will not hurt you. The D rank move is the same, except that it must be the last move used in that post, but there is a greater chance of breaking the bone. If you miss, you will bruise your leg and cannot kick or run full speed for 1 post. Needs the amount of training of a D rank technique to get the timing right. Will not work against ninja that can move faster than you.

Name: Konoha Sempuu
Rank: D
Description: A leaping 720 that is followed by a high powered kick. Very powerful, but easy to dodge. Great for a midair fight.

Name: Konoha Shoufuu
Rank: D
Description: A short range straight up jumping kick that is used to kick the jaw or disarm an opponent.

Name: Great Kai Punch
Rank: C
Description: A powerful attack that pierces water, wind, and fire moves rank A and lower. Breaches earth barriers B rank and lower. Chakra is charged to protect the arm and provide the thrust necessary to breach the barrier.


1st Gate Techniques

Name: Forward Lotus
Rank: C
Description: The user may unravel something to bind the opponent, and then launches them into the air. They use dancing leaf shadow to teleport behind the opponent, and wrap them up or grapple to keep them immobile. The ninja then rotates at super high velocities and drives the opponent into the ground, leaping away at the last second. Using any jutsu that come before the first lotus now use 2X the chakra because of injuries sustained from using the lotus.

Name: Lotus Kickback
Rank: D
Description: The user is being attacked by the forward lotus. After the dancing leaf shadow technique, the user teleports on top of the opponent. This and the next move in this post cannot be dodged.

Name: Full Body Sling
Rank: D
Description: The user uses an intense burst of speed to get right next to the opponent. He/she grabs the target’s ankle with both hands, and then jumps straight up into the air. He then uses all his strength to spin forward 3 times, confusing the opponent, and then throws them at maximum velocity to the ground or a wall. Does massive damage, and cannot be stopped after the ankle is grabbed.

2nd Gate

Name: Body Rejuvenation
Rank: N/A
Description: The user’s body becomes fresh, like they have just started fighting. Speed and strength also receive big boosts.

3rd Gate

Name: Catastrophic Kai Punch
Rank: B
Description: Will dispel and destroy any barrier S rank or lower without damaging the user with this punch and his body is sent into mach speed to hit the barrier full force. The thrust will also hit the target ninja if it is directly behind the barrier, dealing massive damage. This is a set up for the next gate or a finishing blow to the opponent. Can only be used once per day, as will all of the following jutsu.

4th Gate

Name: Ultimate Release
Rank: C
Description: The user’s chakra release is so great from releasing this gate that they can release any genjutsu except mangekyo sharing an, as well as cure any curable poison. This technique does not have to be learned, it comes with the opening of the gate.

5th Gate

Reverse Lotus
Rank: B
Description: the user moves too fast for the unaided eye to see. The user launches the target into the air with a kick, and then bounces the opponent back and forth and propelling himself behind the opponent as to keep doing it. These attacks do a ton a damage, and the user finishes it by hitting the opponent, bringing them back up with something wrapped around the opponent, and then delivers a final blow that launches the opponent into the ground with great force.


6th Gate Techniques

Name: Morning Peacock
Rank: A
Description: The user launches the target into the air, and then jumps to the same level while moving even faster then the reverse lotus. The user’s attacks are coated in its primary element, and the user continues to launch the target into the air, completely stunning the opponent throughout the technique with the power and speed of the blows.. The user then punches the target dozens of times until it becomes a bag of pulp, and then delivers a final blow that launches the opponent into the ground.

7th Gate

Name: Energy Blast Domination
Rank: S
Description: The user’s body is coated in chakra that renders any jutsu below SS useless. The blows of the userare above C4 demolition charge destructive power, and dodging is almost impossible. Nobody but taijutsu users of the same skill and stats or higher with gates open can block these blows with taijutsu. This technique does not have to be learned, it comes with opening the gate. It is the last step before the 8th gate is opened.

8th Gate

Name: Beautiful Lotus Ragnarok
Rank: Infinite [anyone who opens the 8th gate can use it]
Description: This technique can target multiple enemies. The user can move as fast as teleportation techniques, and has the strength of a god. The use’s chakra flow is so powerful that it eats away at the body at an astonishing rate. His taijutsu breaks any barrier, no matter what. He can only be stopped by being obliterated or possessed. Poison stops affecting the user while this move is active.


Master: Daichi Lothar
Students:
1. Zin
2. Vincent
3.
[Add as needed]

Created by Deil Grist  
PostPosted: Tue Jun 15, 2010 4:39 pm


Flaming Muay-Thai

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[Description] - This is a Fighting Style based on a type of Nin-Taijutsu known as Flaming Muay-Thai. The users form flames around their hands and then use them to send rapid, flaming punches at an enemy. This style isn't very effective at lower levels, but it devestating when the user trains at a much higher level.

[Stage 1] - Ignite the Flames
[Description] - The user must start this Training by practicing the ability to mold Chakra into their hands and create flames. They must train themselves to be able to withstand to heat of flames being placed directly on their hands. Requires 3 Training Posts to achieve this level.
[Rank] - Academy

[Techniques]

[Quick Jab] - A simple move where the user gets close and send a jab at the target's midsection. At the critical point, a small burst of flames is released from the knuckles to scorch the target area slightly.
[Rank] - Academy

[Hammer Fist] - Another simple attack where the user makes a fist and covers it with flames. They then raise it up high and slam it down over the target. The attack is fierce and effective, but relatively easy to block and counter.
[Rank] - Academy


[Stage 2] - Growing Flames
[Description] - Now the user should be able to make a flaming fist and control it. They now must focus on raising the size of the flames around the fist to about the size of a small water balloon (about 1in.flames all around the fist). The user must now also begin to use flaming kicks, but no new kicking techniques will appear yet. Requires 5 Training Posts to achieve the level.
[Rank] - Genin

[Techniques]

[Quick Step] - The user closes in on the opponent. Before they have a chance to strike, the user quickly jumps slightly one direction, but quick steps to the opposite direction. They then spin around and slam a flaming fist into the back of the target's skull.
[Rank] - Genin


[Stage 3] - Fierce Flames
[Description] - Now the user will have better control of the flaming fist. They will focus on two other types of flaming strikes now. Flaming elbows and flaming knees. These strikes have twice the level of strength that punches do. Require 8 Training Posts to achieve this level.
[Rank] - Chuunin

[Techniques]

[Elbow Drop] - The user first tackles the target and sends them forward a bit while knocking them off their feet. The user then flips up and falls on top of the target with a very powerful elbow strike that is roaring with flames.
[Rank] - Chuunin

[Knee Upper] - A simple, but extremely vicous and effective technique where the user darts in with incredible speed and send a flaming knee strike into the target's midsection, launching them forward, but up off the ground. This can easily be linked with other attacks.
[Rank] - Chuunin

[Scorching Entry] - Just like the Dynamic Entry used by Might Guy, the Scorching Entry is a fierce flying-kick that does severe damage upon contact. This kick comes in very quick and it is hard to avoid. With the flames produced during the strike, it looks as if the user is a comet that is traveling towards the target.
[Rank] - Chuunin

[Stage 4] - Inferno
[Description] - Now that the user has reached this point, they will be able to create a flaming orb around their fist that is the size of a bowling ball. This stage requires 8 posts of strictly Physical Training to master. Requires 12 Training Posts to achieve this level.
[Rank] - Jounin

[Techniques]

[Spear Thrust] - An advanced technique in which the user must charge up a high level of chakra into one arm. They then get close to the target and thrust their arm into the opponent. The thrust itself should be able to tear into the target's body, but it is then followed by a beam of flames that will will tear all the way through the target's midsection.
[Rank] - Chuunin

[Scorching Sun] - This is a highly advanced technique in which the user pumps Chakra through their body and releases it at a critical point. This creates a massive orb of flames that covers about 5m. in all directions. They then launch themselves at the target. This attack will do a very highly level of Physical Damage and Fire Damage.
[Rank] - Jounin


[Stage 5] - Phoenix King
[Description] - Now the user has full mastery of the flaming fist techniques and has a high level of physical power. Now, the user must put even more time into Physical Training. The user must complete 15 posts of Physical Training to achieve this level. Requires 15 Training Posts to achieve.
[Rank] - Kage/Sannin

[Techniques]

[Falcon...PUNCH!!!!/Falcon...KICK!!!!] - A very powerful technique in which the user charges there Chakra into either their arms or legs. They then get very close to their target and strike them with the chosen limbs. A large amount of flames is released in the form of a falcon. The punch itself is able to shatter bones, but the flames amplify the attack to a much higher degree.
[Rank] - Jounin


[Stage 6] - Second Sun
[Description] - This is a Forbidden Stage of the Muay-Thai Boxing. The users of this style are only those who desire power so much that they'd do anything to get it. This Stage is unlike the others and must be activated like the 8 Gates Style. When activated, strength and speed will reach the equivalent of the Eighth Gate and their Katon Abilities are nearly doubled. The are able to form orbs of fire around their hands that are the size of bowling balls and then they are also able to throw these flames at targets. Only someone who has cause death to a total of 3 RPCs of your own Rank or higher can achieve this level after a total of 15 posts of Physical Training and 10 posts of Elemental Training.

This Stage will last for a total of 15 posts. After this has ended, the user will become physically exhausted and will then collapse. The user must get medical attention before being able to do anything. After getting medical attention, the user will be unable to fight for three days, but will be allowed to train in Ninjutsu only. Taijutsu will cause the user to tear tendons and will add one more day to the recovery process. During the recovery process, Maximum Chakra is halved.
[Rank] - Kage/Sannin+

[Techniques]

[Dragon Fire] - The user focuses Chakra and then launches it out in all directions. This is a massive wall of flames about 20ft. high that travels 40m. It will devestate anything in its path and is highly lethal.
[Rank] - Kage/Sannin

[Eruption] - The user focuses Chakra into their arms or legs. They then jump high into the air. They come down with extreme force. At a critical point during the impact, the user releases all of the Chakra and flames then erupt from the ground everywhere within 25m of where the user lands.
[Rank] - Kage/Sannin


[Users]
Hatsuharu Cambrien [Hark How The Angels Sing]
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BlisscuitsAndGravy

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Orchid Moon
Crew

PostPosted: Fri Jun 25, 2010 5:37 pm


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Name of Taijutsu Style Hiten Mitsurugi-ryū (飛天御剣流?, lit. "Flying Heaven Honorable Sword Style"), also referred to as "Ultrasonic Sword Style"
If it's a weapon style what is the intended weapon: Reverse Blade Sword, The use of any other type of sword is considered to be inhuman.
Description:
The Ultrasonic Sword Style was originally supposed to be a derivative of the Iaido style but when all was said and done it ended up being classified as a Battoujutsu but is much like the Stolen Salvation: Style of the Drawing Sword.

The main purpose of the style is to strike and damage in the smallest possible time frame. In order to accomplish this, practitioners will attack while drawing their sword. The style is considered an arrogant style because after the sword is swung, whether or not it hits, the practitioner will wipe the blade and replace it in its sheathe as if they were done using it. This is part of the Iaido teachings incorporated into the style. The practice of wiping the blade after each cut and then replacing it into its sheathe keeps the blade in tip-top shape.

That is the main purpose of its twin sword style, the Stolen Salvation: Style of the Drawing Sword. Those the main purpose for the Ultrasonic Sword Style is much like that one it is also different in its own way.

The true main purpose of this style is to quickly and effectively disable your opponent without killing so that you do not have to kill in the first place. Practitioners of this style are taught that is is wrong to kill and to keep one thing in their mind. "If you fail to protect the one your protecting.. that person dies.." This quote can be understood in many forms and because of that the only time the user is allowed to kill is if they have no way of effectively disabling this opponent who is about to kill the person(s) the practitioner is protecting.

Unlike most weapon style and due to the style not being made to kill, the only weapon used for this style is a Reverse Blade Sword. The Reverse Blade Sword is a sword there the blunt side and the shard side of the swords have switched places.

If another sword is to be used with the style, the user if banned from farther learning of the style and is considered a rogue ninja to his/her village. The reason being is cause of the speed the user generates while preforming attacks, if used with a regular sword it would demolish most in its wake.

Because of all of this the user normally only uses this style and nothing else due to the large amount of possible attacks the user can preform, But this isnt saying that they cant have other stuff to.

Training Required for each stage: (note: can be learned in a actual fight or by self)
Speed Training- The user must post 5x the stage # they are learning. Example 5x1=5 5x2=10
Sword Training- The user must post 5x the stage # they are learning. Example 5x1=5 5x2=10
Avoidance Training- The user must post 5x the stage # they are learning. Example 5x1=5 5x2=10

The Amount is so high due to this Style potentially being extremely powerful.

Speed Training Details- The user must wear leg weights while constantly running around but only during that time. If the user wishes to do it in a fight the user is slower by 1 rank.
Sword Training Details- The user must practice striking dummies in various parts of the body. Once stage 3 is learned the user must do it by unsheathing his/her sword hitting the target then sheathing it. If done it a fight, simply using the sword is good enough.
Avoidance Training Details- The user must practice dodging attacks from another person. This can only be done in a fight.

DUE TO THE STYLE USING A REVERSE BLADE SWORD, TECHNIQUES DO NOT CUT ANYONE UNLESS IT SAYS SO.

Stage1- Academy Student
Description: At this stage the user is just getting use to using a reverse blade sword, there fore not dangerous to anyone but those who have not received taijutsu training.

Techniques:

Name: One Strike
Description: The User Runs quickly at the opponent and aims a 1 part of the body before striking that part with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

Stage2- Genin
Description: In this stage the user is becoming more comfortable with using a sword that cant kill. and there fore can train farther.

Techniques:

Name: Two Strikes
Description: The User Runs quickly at the opponent and aims a 2 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

Name: Handle Strike
Description: The user while still having the blade sheathed, shoves the blade with the sheath upwards in attempt to hit the opponent in the chin causing them to be shot up into the air. The force grows as the users speed grows and this is mainly used to get the opponent away from you that is in a dangerously close range.

Stage3- Genin
Description: This stage the user begins to learn about battōjutsu. In addition their speed is increased by 1 rank from all of the training but only while in Battōjutsu stance.
Battōjutsu (抜刀術?) is a Japanese term meaning techniques for engaging a sword. The emphasis of training in battōjutsu is on cutting with the sword. Battōjutsu usually incorporates multiple cuts after drawing the sword, often the focus in any form of cutting with the draw of the sword then returning it to its sheath.

Techniques:

Name: Three Strikes
Description: The User Runs quickly at the opponent and aims a 3 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

-Battōjutsu-
Name: Battōjutsu Stance
Description: This is passive due to once the user learns it, whenever they fight they go into the stance. The stance includes having one hand on the sheath at all times unless said other wise in a technique. The other hand will normally remain extremely close or holding onto the handle of the blade giving the user quickly response time with it. In addition their speed is increased by 1 rank from all of the training but only while in Battōjutsu stance.

Name: One Touch
Description: The user unsheathes his/her sword and quickly strikes at the stomach area. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow. This technique can also be used to block projectiles.

Stage4- Chunin
Description: The user is has become use to being in and using Battōjutsu. Because of this the Battōjutsu stance in enhanced slightly.

Techniques:
Name: Four Strikes
Description: The User Runs quickly at the opponent and aims a 4 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

Name: 1 Chance
Description: The user quickly spins their sword in front of them at high speeds with 1 hand. This move can be used to disrupt many elemental attacks that hit head on, it dose not block or destroy a jutsu but simply causes it go in another direction. This can also be used to block projectiles. After a jutsu has been disrupted the quickly quickly uses the momentum from the spinning to make a upwards slash. The increased speed of the slash allows it to extend the blades hitting range up to 5 feet away. Due to the blade not cutting anything the extended hitting range will feel the same force of a blow as the regular blade would give. During the post this is done nothing else can be done. If the Jutsu has a wider range then the sword then this will not stop it.

-Battōjutsu-
Name: Battōjutsu Stance 2
Description: This is passive due to once the user learns it, whenever they fight they go into the stance, this stance merges with the first. The stance includes having one hand on the sheath at all times unless said other wise in a technique. The other hand can now be anywhere and as long as its not restricted can grab a hold and pull the blade from its sheath as if it had been holding onto the handle at all times. In addition their speed is increased by 1 rank from all of the training but only while in Battōjutsu stance.

Name: Second Touch
Description: This jutsu move is used after One Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once again. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow.

Name: Wave Strike
Description: The user quickly unsheathes his blade and as he/she dose he/she slices in front of him/her self. Due to the shear speed of this attack, the range is increased to 10 feet. Due to the blade not cutting anything the extended hitting range will feel the same force of a blow as the regular blade would give. Also, Only if in the need to save someones life and have no other options the user is able to turn the blade extremely quick so that the cutting edge is facing out before striking. The user then quickly sheaths his/her sword as fast as the user unsheathed it

Stage5- Jounin
Description: The user is has become excellent at using Battōjutsu. Because of this, this Stage focuses more on Battōjutsu.

Techniques:

Name: Five Strikes
Description: The User Runs quickly at the opponent and aims a 5 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed

Name: Second Chance
Description: This technique is a 2 post move, dureing this time nothing else can be done. The user unsheathes his/her sword and points it at the enemy and waits for the enemy to move. The next post the user moves so fast that its hardly noticeable until its to late. The user moved towards the enemy and strikes him/her once in the stomach then on the shoulder before appearing behind the enemy. Those who are not speed ninja or do not have a ability so see things coming this is extremely hard to dodge. This move is only doe with the blunt side oft he sword.

-Battōjutsu-
Name: Third Touch
Description: This jutsu move is used after Second Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once again for the third time. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow.

Name: Forth Touch
Description: This jutsu move is used after Third Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once again for the forth time. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow.

Name: UltraSonic Strike
Description: The user unsheathes his/her sword and raises it above them quickly before slashing downwards till the blade hits the ground. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The speed of this attack is so fast the it is mainly used as a low range attack. The range is increased to 30 feet. Due to the blade not cutting anything the extended hitting range will feel the same force of a blow as the regular blade would give. Also, Only if in the need to save someones life and have no other options the user is able to turn the blade extremely quick so that the cutting edge is facing out before striking. The force behind the blow crushes into the ground around 2 feet, the attack cannot be avoid by jumping upwards for the range hit everything from directly above the user to the ground but only in a straight line.

Stage6- Kage/Sannin
Description: The user has trained so much now that they feel confident and almost cocky about their swordsmanship.

Techniques:

Name: (Hidden Technique)
Description: (Will be shown in later Arcs)

Name: (Hidden Technique)
Description: (Will be shown in later Arcs)

-Battōjutsu-
Name: Last Touch
Description: This jutsu move is used after Forth Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once agian for the fifth time. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow. If all Touch techniques have hit including this one, no matter what the opponent is knocked out. The complete set is known as the Ending 5 Touches.

Name: Shinsoku Strike (God-speed strike)
Description: The user slowly unsheathes his/her sword and then 'taps' the opponent. All of this is done considerably slow for this taijutsu style, because of this the opponent may or may not dodge it and is completely up to them. The opponent will then feel the sudden force of the blow the post after the blade hits. The amount of force that the opponent feels feels as if there's enough pressure to shatter every bone in their body but in fact dose no damage to their body.
_____________________________________________________
(This Stage Can only be taught by the ZonZorro Clan Head)
Stage7- Users who master this stage are known as Battōsai "someone who has mastered battōjutsu"
Description: Battōjutsu on this stage are the most powerful in history and should only be used if the users life is in danger. This stage also allows the user to call forth chakra to increase their speed and reaction time. This stage in fact have 4 mini stages inside of it that are must similar to the Inner 8 Gates. Even though the mini gates can be learned before reaching this stage... the final gate can only be learned/ once the final stage is learned.

Note: If The Four Shinsoku Gates are opened when all of the 8 inner gates are open, the user will go mad and kill off anyone and everyone in the current thread before dieing them self. Due to the speed and power granted by both gates its impossible to avoid the attacks if both are open.
Because of that, nether are allowed to be opened at the same time unless everyone in the current thread agrees to have their rpc killed. (of course no one will agree to that)

Techniques:

-Battōjutsu- These Battōjutsu use the flat edge of the sword. Because of the Reverse blade sword having the blade on the flat side, theses attacks now cut.
Name: Kuzu-ryūsen (九頭龍閃?, lit. "Nine-headed Dragon Strike")
Description: The user quickly unsheathes his/her sword and takes two steps then simultaneously deals nine strikes to the target. The technique makes guarding and dodging virtually impossible for the opponent. Each strike is aimed at a area of the users choosing.

Name: Amakakeru Ryū no Hirameki (天翔龍閃?, lit. "Heavens Gliding Dragon Flash"; Viz translation - "Dragon Flight of Heaven")
Description: Battōjutsu that surpasses the speed of the Kuzu-ryūsen. The secret behind the technique lies in an additional step with the left foot, which adds instantaneous acceleration and weight to the sword. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.

-------------------------------------------------------------
-The Four Shinsoku Gates- (神速?, lit. "God-speed"
Description: Each gate lasts for five posts, and multiplies the speed of the user by two for each release. Keep in mind that after a gate resolves and another is not opened, then the user WILL be tired and slower than usual until the ninja sleeps for a night or opens another gate. The first gate requires ten posts of training to use. Gates two through six require twenty posts to learn. Gate 4 can not be learn but opened by instinct

Even though the gates do not increase the users speed as much as The 8 Inner Gates, the techniques used while at stage 4 match the speed of attacks from The Inner 8 Gates.

5 posts to open the 1st gate, when first time opening the gate.
5 posts to open the 2nd gate, when first time opening the gate.
5 posts to open the 3rd gate, when first time opening the gate.
5 posts to open the 4th gate, when first time opening the gate.
The reason the for that low amount is due to how long each gate stays open and because of how much training they have tog o through for this style.

Name: The First Shinsoku Gate Release: Ichi
Description: This is the first warning sign to stop fighting against the user, because of this the user usually waits until next post before attacking.
Physical Changes: The users chakra becomes red and begins to form around the users body.
Stage Able to learn: 3

Name: The Second Shinsoku Gate Release: Ni
Description: The gate of Rejuvenation. When this gate is opened the user’s body becomes fresh, like they have just started fighting and any wounds become healed.
Physical Changes: The users now red chakra forms into a thin red line around their body instead of just forming around it.
Stage Able to learn: 4

Name: The Third Shinsoku Gate Release: San
Description: The small red swirling balls of chakra are there as a warning to those who wish to continue to fight against the user.
Physical Changes: A small red swirling balls of chakra forms around the user. Though its just there for looks.
Stage Able to learn: 5

Name: The Forth Shinsoku Gate Release: Yon
Description: The final gate and the fastest one. The red circle that forms beneath the users feet have been know to be call the death zone. This is due to the fast that the user is moving so fast that in that short of distance there's no escaping from attacks. People should avoid coming in range of that circle no matter what.
Physical Changes: The small red swirling balls of chakra form together beneath the user then spreads out into a red circle with a 4 foot radius.
Stage Able to learn: 7

-Toll Booth-
[Damage is not inflicted to jounin and above for gates two and under.]
When you open the four gates, you push your body far past it's limits. Once the gates are opened, the user runs the risk of damaging their bodies. Even so, this damage will not affect the user while the gates are open, but after their effects wear off the full extent of their injuries will become apparent.
So, after the user has finished opening gates or allows more than 5 posts to pass before opening another one, a dice must be thrown. Now, each gate has certain numbers that do certain things:
Gate1: 1-5 is rolled, no damage. 6 is light muscle tearing.
Gate2: 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing.
Gate3: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures.
Gate4: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then you reroll the dice.

Healing: moderate tearing and lower heals overnight. Heavy damage requires a week REAL TIME in the hospital, or 2 days real time and 20 posts of rehab.  
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