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Orchid Moon
Crew

PostPosted: Mon Jun 07, 2010 4:20 pm


FoN'S official Chakra System. Based off of VR's chakra system, developed by Deil Grist and CobraX, modified by POTS crew for use in POTS. Being borrowed by FoN'S  
PostPosted: Wed Jun 09, 2010 8:14 pm


Battling With Chakra


Last Updated: February 19th, 2010 (by Cobra_X) (...with a lot of help from Deil Grist)

Update Log:
1. February 17th, Adopted the new system.
2. February 18th, Added Curse Mark and Bijuu modifiers.
3. February 19th, Added Bloodline modifiers.
4. February 19th, Added Bloodline modifiers - (Uchiha and Hyuuga).


Rules:

1) After reading this sign name in a post stating you read the battle system.

2) In general, ninja of lower rank and young age cannot beat those who are older or of higher ranks. Older ninja have more Chakra as they have trained more, unless certain circumstances are in place. Higher ranked ninja have more, or slightly more chakra since they have trained more (which is why they are of higher rank and stronger than the lower ranks in the first place).

Basically, this system is being set in place to provide realism to the number of jutsu a ninja can used based off of what we know from the Naruto series. A Genin, in general, simply does not have the same chakra capacity of a Chuunin, and is at a FRACTION of the power of a Kage. If a Genin has more experienced role playing skill, he or she can still beat a Kage, but for realism within the genre, we are limiting the number of techniques a Genin can use before they deplete their chakra reserves, as well as doing the same for all the ranks.

3) Our system is points based. Every rank will have a certain number of 'Chakra Points' available to them at their rank per day. Every technique will have a set cost, and when your RPC uses a technique, the cost of the technique will be subtracted from your total 'Chakra Points' for the day, limiting the number of jutsu you can use for the rest of the day.

4) Certain aspects of a person's Strengths/Weaknesses will determine how much chakra they have to use, so the position of your Strengths and Weaknesses within your RPC's profile do matter. The same varying effects apply to certain Bloodlines, Curse Marks, and of course, Bijuu Hosts as well. The tables below will show a normal shinobi's total, and modifiers will be outlined and explained in the .


Jutsu - Point Costs: ( *refer to 'Modifiers' sections for added detail)

Academy Level (E-ranked Techniques) - 2 points

Genin Level (D-ranked Techniques) - 3 points

Chuunin Level (C-ranked Techniques) - 5 points

Special Jounin Level (B-ranked Techniques) - 7 points

Jounin Level (A-ranked Techniques) - 9 points

Sannin/Kage Level (S-ranked Techniques) - 15 points


Ninja Ranks - Total Chakra Points /per day): ( *refer to 'Modifiers' sections for added detail)

Academy: 15...(refer to chart below to see how many jutsu of each level this is.)

E Ranked Techniques: 7
D Ranked Techniques: 5
C Ranked Techniques: 1
B Ranked Techniques: 0
A Ranked Techniques: 0
S Ranked Techniques: 0

...these numbers are based off of the maximum number of jutsu of one rank that an Academy Student could use if they used nothing but that type of technique. Naturally, if an Academy Student used a C-rank technique, it would reduce the total number of jutsu he can use for the rest of the day. (If the number at the end looks funny, it should. No Academy Student would realistically have enough chakra to utilize an S-ranked technique. Saying they could use an C-rank technique is pushing it, so I reduced the numbers for realism.)

[Example: An Academy Student uses a D-rank technique, followed by E D-rank techniques. The total cost of those techniques together is 9 points. This leaves the Genin with only 6 more points to spend for the rest of the day.]

-----------------------------

Genin: 25 ...(refer to chart below to see how many jutsu of each level this is.)

E Ranked Techniques: 12
D Ranked Techniques: 8
C Ranked Techniques: 5
B Ranked Techniques: 3
A Ranked Techniques: 1
S Ranked Techniques: 0

...these numbers are based off of the maximum number of jutsu of one rank that a Genin could use if they used nothing but that type of technique. Naturally, if a Genin used a B-rank technique, it would reduce the total number of jutsu he can use for the rest of the day. (If the number at the end looks funny, it should. No Genin would realistically have enough chakra to utilize an S-ranked technique. Saying they could use an A-rank technique is pushing it, so I reduced the numbers for realism.)

[Example: A Genin uses a C-rank technique, followed by 2 D-rank techniques. The total cost of those techniques together is 11 points. This leaves the Genin with only 14 more points to spend for the rest of the day.]

----------------------------------------------------------------------

Chuunin: 40 ...(refer to chart below to see how many jutsu of each level this is.)

E Ranked Techniques: 20
D Ranked Techniques: 13
C Ranked Techniques: 8
B Ranked Techniques: 5
A Ranked Techniques: 4
S Ranked Techniques: 1

...these numbers are based off of the maximum number of jutsu of one rank that a Chuunin could use if they used nothing but that type of technique. Naturally, if a Chuunin used an A-rank technique, it would reduce the total number of jutsu he can use for the rest of the day. (If the number at the end looks funny, it should. No Chuunin would realistically have enough chakra to utilize 2 S-ranked technique. Saying they could use even one is pushing it, so I reduced the numbers for realism.)

[Example: A Chuunin uses a A-rank technique, followed by 2 C-rank techniques. The total cost of those techniques together is 19 points. This leaves the Chuunin with only 21 more points to spend for the rest of the day.]

----------------------------------------------------------------------

Special Jounin: 60 ...(refer to chart below to see how many jutsu of each level this is.)

E Ranked Techniques: 30
D Ranked Techniques: 20
C Ranked Techniques: 12
B Ranked Techniques: 8
A Ranked Techniques: 6
S Ranked Techniques: 2

These numbers are based off of the maximum number of jutsu of one rank that a Special Jounin could use if they used nothing but that type of technique. Naturally, if a Special Jounin used an S-rank technique, it would reduce the total number of jutsu he can use for the rest of the day. (If the number at the end looks funny, it should. The number of S-ranked jutsu allowed per day for a Special Jounin was reduced for realism.)

[Example: A Special Jounin uses an S-rank technique, followed by 2 B-rank techniques. The total cost of those techniques together is 34 points. This leaves the Chuunin with only 26 more points to spend for the rest of the day.]

----------------------------------------------------------------------

Jounin: 85 ...(refer to chart below to see how many jutsu of each level this is.)

E Ranked Techniques: 42
D Ranked Techniques: 28
C Ranked Techniques: 17
B Ranked Techniques: 12
A Ranked Techniques: 9
S Ranked Techniques: 3

These numbers are based off of the maximum number of jutsu of one rank that a Jounin could use if they used nothing but that type of technique. Naturally, if a Jounin used an S-rank technique, it would reduce the total number of jutsu he can use for the rest of the day. (If the number at the end looks funny, it should. The number of S-ranked jutsu allowed per day for a Jounin was reduced for realism.)

[Example: A Jounin uses 2 S-rank technique, followed by 2 A-rank techniques. The total cost of those techniques together is 58 points. This leaves the Chuunin with only 27 more points to spend for the rest of the day.]

----------------------------------------------------------------------

Sannin/Kage: 120 ...(refer to chart below to see how many jutsu of each level this is.)

E Ranked Techniques: 60
D Ranked Techniques: 40
C Ranked Techniques: 24
B Ranked Techniques: 17
A Ranked Techniques: 13
S Ranked Techniques: 5

These numbers are based off of the maximum number of jutsu of one rank that a Sannin/Kage could use if they used nothing but that type of technique. Naturally, if a Sannin/Kage used an S-rank technique, it would reduce the total number of jutsu he can use for the rest of the day. (If the number at the end looks funny, it should. Even for a Kage, using multiple S-ranked techniques in a day would be an incredible drain on their chakra considering the immensity of such techniques, so the number was slightly reduced for purposes of realism.)

[Example: A Sannin/Kage uses 3 S-rank technique, followed by 4 B-rank techniques. The total cost of those techniques together is 96 points. This leaves the Sannin/Kage with only 24 more points to spend for the rest of the day.]


Chakra Point System developed by Deil Grist and Cobra_X  

Orchid Moon
Crew


Orchid Moon
Crew

PostPosted: Wed Jun 09, 2010 8:15 pm


Modifiers: Strengths and Weaknesses

There are many aspects of a Shinobi including aspects of training, natural talent, genetic advantages, and even unnatural, or supernatural means by which a ninja's abilities are enhanced or affected. Naturally, such differences create varying levels of ability and augment or hinder a ninja's chakra levels. The modifiers mentioned below explain how certain aspects of a character's traits will affect a user's total chakra points, or even how many chakra points are spent when using a technique.


High Chakra Reserves

Certain Ninja have naturally higher chakra reserves than others, whether that be due to a bloodline or a demon, or something completely different. Below are the different chakra modifiers for shinobi with no demon.

High Chakra level : +5 chakra points/10 max chakra points

Medium Chakra levle : +3 chakra points/10 max chakra points


[Example: If a Chuunin has the 'Medium Chakra Reserves', we calculate his new chakra points total like so...

A normal Chuunin has a maximum of 40 chakra points a day. If we apply the medium chakra reserves bounus, we get: +3 chakra points/10 max chakra points, and since he has 40 max chakra points, that adds 12 chakra points to his total, which means he has 52 chakra points/day. This equates to...

E Ranked Techniques: 26 (as opposed to the 'normal' of 20 )
D Ranked Techniques: 17 (as opposed to the 'normal' of 13 )
C Ranked Techniques: 10 (as opposed to the 'normal' of 8 )
B Ranked Techniques: 6 (as opposed to the 'normal' of 5 )
A Ranked Techniques: 5 (as opposed to the 'normal' of 4 )
S Ranked Techniques: (stays the same)

...if the math confuses you, just ask Lance, Deil, or some other math-qualified person for help, but it shouldn't be that difficult.

------------------------------------------------------------------

Great Chakra Control

As was described in one of the earliest episodes of Naruto, a ninja's ability to control their chakra flow is directly dependant on how taxing a jutsu's effect is on a user. As such, if a user has chosen the 'Chakra Control' shinobi type, they are able to more efficiently use the chakra they have and thus reduce the total chakra cost of a jutsu. Conversely, if you have Poor Chakra Control, it takes more chakra then normal to produce the same effect of a jutsu that a normal ninja would require.

This is determined by whether or not you picked only chakra control as your shinobi type, or chakra control and a different secondary type

With just chakra control : -1 chakra point cost of all Genin techniques, -2 for all Chuunin techniques, -3 for all Jounin, and -5 for all Kage

With two shinobi types: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques


[Example: If a Jounin has the 'Chakra control' and a second shinobi type, we calculate the cost of her jutsu like so...

Let's say the Jounin uses 3 B-rank techniques and 2 D-rank techniques... Normally, this would cost 27 chakra points (3x7 + 2x3).

After applying the chakra control reductions however, each B-rank technique is 2 points cheaper, and each D-rank is 1 point cheaper, which gives us, (3x5 + 2x2) ...which equals 19 points.

...if the math confuses you, just ask Lance, Deil, or some other math-qualified person for help, but it shouldn't be that difficult.



Strength/Weakness Modifiers developed by Deil Grist and Cobra_X
modified by Lance Fulgurant and POTS crew members  
PostPosted: Wed Jun 09, 2010 8:16 pm


Modifiers: Shinobi Type

There are many aspects of a Shinobi including aspects of training, natural talent, genetic advantages, and even unnatural, or supernatural means by which a ninja's abilities are enhanced or affected. Naturally, such differences create varying levels of ability and augment or hinder a ninja's chakra levels. The modifiers mentioned below explain how certain aspects of a character's traits will affect a user's total chakra points, or even how many chakra points are spent when using a technique.

Shinobi Types

Certain ninja choose to specialize their abilities to gain an edge over their opponents. By doing so these shinobi gain certain benefits and penalties based on just how specialized they are.

(the benefits and penalties are determined by whether your character has one shinobi type or two)

Elemental Control sad must pick an element, if elemental control is the only shinobi type then the character may pick two elements):
These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when near there element.
(-3 posts learning of jutsu of there element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element)

Just elemental control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and -3 for Kage techniques for both elements chosen.

With two shinobi types: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element.

---------------------------------

Combo User:
The combo type is for ninja who use there jutsu in a chain to help deliver a overall effect on the fight which allows them to use multiple jutsu at once but also drains there chakra faster this type of ninja is one that tries to finish the fight off fast with over whelming jutsu to make there opponet summit with tehre multy atacks.
(can use 4 jutsu or taijutsu at once, chakra goes faster though)

Just combo user: each jutsu used after the first recieves a cumulative +1 penalty to the base chakra cost (1st jutsu used=normal, 2nd=base cost +1, 3rd=base cost +2, 4th=base cost +3)

two shinobi types: the 2nd jutsu used in a post costs +1 chakra point, 3rd costs +2, 4th costs an additional +2 to the base cost of each jutsu (1st jutsu used=normal, 2nd=base cost +1, 3rd=base cost +3, 4th=base cost +5)

----------------------------

Ability control: (must choose a type ability ex. bug jutsu, ice jutsu, bone jutsu, etc...)
The ninja who have a vary spasific jutsu type and style are called ability ninja they use there jutsu in any way they can that help them fight when using there specialized jutsu there attacks become stronger as well as there abilities.
(+2 ranks in strength of attacks for abilities *ex. ppl who use bug jutsu only, bug jutsu attacks increse in power*, jutsu not of the chosen type are decreased in power by one rank, can only have two base elements)

Just ability control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin techniques, -3 for all Jounin, and -5 for all Kage when using chosen abilities jutsu.

two shinobi types: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques when using chosen abilities jutsu

-----------------------------

Teaching Master:
These ninja are the teachers of there village when teaching students tehy can make the student learn jutsu faster, they them selves can learn jutsu at a quick rate as well as preform jutsu faster they are mainly used to teach ninja at a faster rate.
(Theaching jutsu -2 posts, learning of jutsu for the ninja is -3 posts)

Just teaching master: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and -3 for Kage techniques.

two shinobi types: -1 chakra point cost of all Genin, Chuunin, Jounin, and Kage techniques.

Ideas based off of Chakra System created by Deil Grist and CobraX
Modified for use in POTS by POTS crew and Lance Fulguran  

Orchid Moon
Crew


Orchid Moon
Crew

PostPosted: Wed Jun 09, 2010 8:17 pm


Modifiers: Bloodlines

There are many aspects of a Shinobi including aspects of training, natural talent, genetic advantages, and even unnatural, or supernatural means by which a ninja's abilities are enhanced or affected. Naturally, such differences create varying levels of ability and augment or hinder a ninja's chakra levels. The modifiers mentioned below explain how certain aspects of a character's traits will affect a user's total chakra points, or even how many chakra points are spent when using a technique.

---------------------------------------------------------

Uchiha Clan - [Link to Bloodline]

Uchiha Clan members are innately tied to the Katon element and tend to favor it highly. Whether or not they choose to accept it, their bloodline is tied to the Katon element and as such, have an innate ability to utilize the techniques more easily then others.

The Sharingan takes chakra to be activated, therefore, they expend more chakra the longer they have their sharingan activated.

Bonus: -1 chakra point cost on all Fire-type (Katon) jutsu.

Downgrades: +1 chakra point for every post with Sharingan activated. +3 chakra points for Mangekyo activated. +5 chakra points for Eternal activated. Transplants are doubled.

---------------------------------------------------------

Hyuuga Clan - [Link to Bloodline]

Due to their specialized taijutsu training and their ability to sense and understand chakra through the Byakugan, Hyuuga Clan members have developed a great ability to control their own chakra and use it more efficiently. As such, they are able to reduce the cost of all chakra based techniques due to their innate and trained control. This bonus comes in addition to any other chakra control reduction they may already have, but cannot reduce the cost of a jutsu below 1 chakra point.

Bonus: -2 chakra point cost on all jutsu.

---------------------------------------------------------

Mind's Eye of the Kagura - [Link to Bloodline]

Due to their excellent chakra control, members of this bloodline are able to utilize all jutsu more efficiently then others, reducing their chakra point cost. This bonus comes in addition to any other chakra control reduction they may already have, but cannot reduce the cost of a jutsu below 1 chakra point.

Bonus: -1 chakra point cost on all jutsu.

Bloodline Chakra Point Modifiers supplied by Deil Grist and Cobra_X

More to be added heart  
PostPosted: Wed Jun 09, 2010 8:18 pm


Modifiers: Bijuu

There are many aspects of a Shinobi including aspects of training, natural talent, genetic advantages, and even unnatural, or supernatural means by which a ninja's abilities are enhanced or affected. Naturally, such differences create varying levels of ability and augment or hinder a ninja's chakra levels. The modifiers mentioned below explain how certain aspects of a character's traits will affect a user's total chakra points, or even how many chakra points are spent when using a technique.

---------------------------------------------------------

One Tail (Ichibi), Shukaku

+5 chakra points/10 max chakra points

Special Bonus: -1 chakra point cost on all Wind-type (Fuuton) jutsu.

---------------------------------------------------------

Two Tail (Nibi), Nekomata

+5 chakra points/10 max chakra points

Special Bonus: -1 chakra point cost on all Fire-type (Katon) jutsu.

---------------------------------------------------------

Three Tails (Sanbi), Isonade

+6 chakra points/10 max chakra points

Special Bonus: -1 chakra point cost on all Water-type (Suiton) jutsu.

---------------------------------------------------------

Four Tails (Yonbi), Sokou

+6 chakra points/10 max chakra points

Special Bonus: -1 chakra point cost on all Lava-type (Youton) jutsu.

---------------------------------------------------------

Five Tails (Gobi), Houkou

+7 chakra points/10 max chakra points

Special Bonus: 1/2 chakra point cost on all elemental jutsu , but x2 chakra point cost on all non-elemental jutsu

---------------------------------------------------------

Six Tails (Rokubi), Raijuu

+7 chakra points/10 max chakra points

Special Bonus: -1 chakra point cost on all Lightning-type (Raiton) jutsu.

---------------------------------------------------------

Shichibi (Seven Tails), Kaku

+8 chakra points/10 max chakra points

Special Bonus: -1 chakra point cost on all Earth-type (Doton) jutsu.

---------------------------------------------------------

Eight Tails (Hachibi)

+10 chakra points/10 max chakra points

Special Bonus: None

---------------------------------------------------------

Nine Tails (Kyuubi)

+20 chakra points/10 max chakra points

Special Bonus: Kyuubi's chakra is essentially limitless by comparison to others, though the jinchuuriki can still run out of chakra in the earlier stages.  

Orchid Moon
Crew


Orchid Moon
Crew

PostPosted: Wed Jun 09, 2010 8:20 pm


Special Rules for S rank Jutsus


Because of the nature of S-ranked techniques, it is impossible to perform very many, even if your character might have enough chakra to perform more than the amount stated. To help make it a little more clear as to how many S-ranked jutsu one can perform, the POTS crew and myself have developed this system.

--------------------------------------------


Normal Shinobi


Shinobi without a bloodline, clan, demon, or anything else that might give them increased chakra can use the same amount given in the "Battling With Chakra" section of the chakra system.

--------------------------------------------


Shinobi With Medium Chakra


Shinobi with a medium chakra level (ie shinobi with a bloodline/clan) can perform a few more S ranked techniques than the average shinobi.

Maximum Number of S-ranked Techniques:
Academy: 0
Genin: 0
Chuunin: 1
Jounin: 2
Special Jounin: 4
Sannin/Kage: 6


--------------------------------------------


Shinobi With High Chakra


Shinobi with High chakra levels (ie heads of bloodlines/clans), can of course perform more S ranked techniques than the average shinobi

Maximum Number of S ranked Techniques
Academy: 0
Genin: 0
Chuunin: 2
Jounin: 3
Special Jounin: 5
Sannin/Kage: 7

--------------------------------------------


Modifiers for Jinchuuriki


Jinchuuriki can utilize the chakra of the demon that dwell inside them, allowing them to perform many more S-ranked techniques than the average shinobi.

Maximum Number of S-ranked Techniques
Academy: 0
Genin: 1
Chuunin: 3
Jounin: 5
Special Jounin: 7
Sannin/Kage: 10

Maximum Number of S-ranked Techniques for the Kyuubi: The Kyuubi is a special bijuu in that it has significantly more chakra than even the other bijuu. As such the host of the Kyuubi can use even more S-ranked jutsus than the other bijuu.

Academy: 0
Genin: 2
Chuunin: 4
Jounin: 7
Special Jounin: 10
Sannin/Kage: 13  
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