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Orchid Moon
Crew

PostPosted: Sun Jun 06, 2010 11:51 pm


Here you can create your own taijutsu style for approval. Note that if you create a taijutsu style it is not YOUR taijutsu style. It is either a village taijutsu style or a clan or bloodline taijutsu style like the Gentle Fist style. It must have at the very least 4 stages and requirements to achieve each stage. If you have doubts, just look at the taijutsu styles already made.

[b]Name of Taijutsu Style[/b]
[b]Pic if you want one:[/b]
[b]If it's a weapon style what is the intended weapon:[/b]
[b]Description:[/b]
 
PostPosted: Thu Jun 10, 2010 6:45 pm


User Image

Name of Taijutsu Style Hiten Mitsurugi-ryū (飛天御剣流?, lit. "Flying Heaven Honorable Sword Style"), also referred to as "Ultrasonic Sword Style"
If it's a weapon style what is the intended weapon: Reverse Blade Sword, The use of any other type of sword is considered to be inhuman.
Description:
The Ultrasonic Sword Style was originally supposed to be a derivative of the Iaido style but when all was said and done it ended up being classified as a Battoujutsu but is much like the Stolen Salvation: Style of the Drawing Sword.

The main purpose of the style is to strike and damage in the smallest possible time frame. In order to accomplish this, practitioners will attack while drawing their sword. The style is considered an arrogant style because after the sword is swung, whether or not it hits, the practitioner will wipe the blade and replace it in its sheathe as if they were done using it. This is part of the Iaido teachings incorporated into the style. The practice of wiping the blade after each cut and then replacing it into its sheathe keeps the blade in tip-top shape.

That is the main purpose of its twin sword style, the Stolen Salvation: Style of the Drawing Sword. Those the main purpose for the Ultrasonic Sword Style is much like that one it is also different in its own way.

The true main purpose of this style is to quickly and effectively disable your opponent without killing so that you do not have to kill in the first place. Practitioners of this style are taught that is is wrong to kill and to keep one thing in their mind. "If you fail to protect the one your protecting.. that person dies.." This quote can be understood in many forms and because of that the only time the user is allowed to kill is if they have no way of effectively disabling this opponent who is about to kill the person(s) the practitioner is protecting.

Unlike most weapon style and due to the style not being made to kill, the only weapon used for this style is a Reverse Blade Sword. The Reverse Blade Sword is a sword there the blunt side and the shard side of the swords have switched places.

If another sword is to be used with the style, the user if banned from farther learning of the style and is considered a rogue ninja to his/her village. The reason being is cause of the speed the user generates while preforming attacks, if used with a regular sword it would demolish most in its wake.

Because of all of this the user normally only uses this style and nothing else due to the large amount of possible attacks the user can preform, But this isnt saying that they cant have other stuff to.

Training Required for each stage: (note: can be learned in a actual fight or by self)
Speed Training- The user must post 5x the stage # they are learning. Example 5x1=5 5x2=10
Sword Training- The user must post 5x the stage # they are learning. Example 5x1=5 5x2=10
Avoidance Training- The user must post 5x the stage # they are learning. Example 5x1=5 5x2=10

The Amount is so high due to this Style potentially being extremely powerful.

Speed Training Details- The user must wear leg weights while constantly running around but only during that time. If the user wishes to do it in a fight the user is slower by 1 rank.
Sword Training Details- The user must practice striking dummies in various parts of the body. Once stage 3 is learned the user must do it by unsheathing his/her sword hitting the target then sheathing it. If done it a fight, simply using the sword is good enough.
Avoidance Training Details- The user must practice dodging attacks from another person. This can only be done in a fight.

DUE TO THE STYLE USING A REVERSE BLADE SWORD, TECHNIQUES DO NOT CUT ANYONE UNLESS IT SAYS SO.

Stage1- Academy Student
Description: At this stage the user is just getting use to using a reverse blade sword, there fore not dangerous to anyone but those who have not received taijutsu training.

Techniques:

Name: One Strike
Description: The User Runs quickly at the opponent and aims a 1 part of the body before striking that part with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

Stage2- Genin
Description: In this stage the user is becoming more comfortable with using a sword that cant kill. and there fore can train farther.

Techniques:

Name: Two Strikes
Description: The User Runs quickly at the opponent and aims a 2 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

Name: Handle Strike
Description: The user while still having the blade sheathed, shoves the blade with the sheath upwards in attempt to hit the opponent in the chin causing them to be shot up into the air. The force grows as the users speed grows and this is mainly used to get the opponent away from you that is in a dangerously close range.

Stage3- Genin
Description: This stage the user begins to learn about battōjutsu. In addition their speed is increased by 1 rank from all of the training but only while in Battōjutsu stance.
Battōjutsu (抜刀術?) is a Japanese term meaning techniques for engaging a sword. The emphasis of training in battōjutsu is on cutting with the sword. Battōjutsu usually incorporates multiple cuts after drawing the sword, often the focus in any form of cutting with the draw of the sword then returning it to its sheath.

Techniques:

Name: Three Strikes
Description: The User Runs quickly at the opponent and aims a 3 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

-Battōjutsu-
Name: Battōjutsu Stance
Description: This is passive due to once the user learns it, whenever they fight they go into the stance. The stance includes having one hand on the sheath at all times unless said other wise in a technique. The other hand will normally remain extremely close or holding onto the handle of the blade giving the user quickly response time with it. In addition their speed is increased by 1 rank from all of the training but only while in Battōjutsu stance.

Name: One Touch
Description: The user unsheathes his/her sword and quickly strikes at the stomach area. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow. This technique can also be used to block projectiles.

Stage4- Chunin
Description: The user is has become use to being in and using Battōjutsu. Because of this the Battōjutsu stance in enhanced slightly.

Techniques:
Name: Four Strikes
Description: The User Runs quickly at the opponent and aims a 4 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed Meaning at higher ranks this move could increase in power.

Name: 1 Chance
Description: The user quickly spins their sword in front of them at high speeds with 1 hand. This move can be used to disrupt many elemental attacks that hit head on, it dose not block or destroy a jutsu but simply causes it go in another direction. This can also be used to block projectiles. After a jutsu has been disrupted the quickly quickly uses the momentum from the spinning to make a upwards slash. The increased speed of the slash allows it to extend the blades hitting range up to 5 feet away. Due to the blade not cutting anything the extended hitting range will feel the same force of a blow as the regular blade would give. During the post this is done nothing else can be done. If the Jutsu has a wider range then the sword then this will not stop it.

-Battōjutsu-
Name: Battōjutsu Stance 2
Description: This is passive due to once the user learns it, whenever they fight they go into the stance, this stance merges with the first. The stance includes having one hand on the sheath at all times unless said other wise in a technique. The other hand can now be anywhere and as long as its not restricted can grab a hold and pull the blade from its sheath as if it had been holding onto the handle at all times. In addition their speed is increased by 1 rank from all of the training but only while in Battōjutsu stance.

Name: Second Touch
Description: This jutsu move is used after One Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once again. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow.

Name: Wave Strike
Description: The user quickly unsheathes his blade and as he/she dose he/she slices in front of him/her self. Due to the shear speed of this attack, the range is increased to 10 feet. Due to the blade not cutting anything the extended hitting range will feel the same force of a blow as the regular blade would give. Also, Only if in the need to save someones life and have no other options the user is able to turn the blade extremely quick so that the cutting edge is facing out before striking. The user then quickly sheaths his/her sword as fast as the user unsheathed it

Stage5- Jounin
Description: The user is has become excellent at using Battōjutsu. Because of this, this Stage focuses more on Battōjutsu.

Techniques:

Name: Five Strikes
Description: The User Runs quickly at the opponent and aims a 5 parts of the body before striking those parts with all of the users force. Due to this style using Reverse blade swords, this can only do as much damage as a blunt blow to that body part. The strength of the blow depends on the users speed

Name: Second Chance
Description: This technique is a 2 post move, dureing this time nothing else can be done. The user unsheathes his/her sword and points it at the enemy and waits for the enemy to move. The next post the user moves so fast that its hardly noticeable until its to late. The user moved towards the enemy and strikes him/her once in the stomach then on the shoulder before appearing behind the enemy. Those who are not speed ninja or do not have a ability so see things coming this is extremely hard to dodge. This move is only doe with the blunt side oft he sword.

-Battōjutsu-
Name: Third Touch
Description: This jutsu move is used after Second Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once again for the third time. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow.

Name: Forth Touch
Description: This jutsu move is used after Third Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once again for the forth time. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow.

Name: UltraSonic Strike
Description: The user unsheathes his/her sword and raises it above them quickly before slashing downwards till the blade hits the ground. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The speed of this attack is so fast the it is mainly used as a low range attack. The range is increased to 30 feet. Due to the blade not cutting anything the extended hitting range will feel the same force of a blow as the regular blade would give. Also, Only if in the need to save someones life and have no other options the user is able to turn the blade extremely quick so that the cutting edge is facing out before striking. The force behind the blow crushes into the ground around 2 feet, the attack cannot be avoid by jumping upwards for the range hit everything from directly above the user to the ground but only in a straight line.

Stage6- Kage/Sannin
Description: The user has trained so much now that they feel confident and almost cocky about their swordsmanship.

Techniques:

Name: (Hidden Technique)
Description: (Will be shown in later Arcs)

Name: (Hidden Technique)
Description: (Will be shown in later Arcs)

-Battōjutsu-
Name: Last Touch
Description: This jutsu move is used after Forth Touch. The user unsheathes his/her sword and quickly strikes at the stomach area once agian for the fifth time. The user then quickly sheaths his/her sword as fast as the user unsheathed it. The impact of the blow is based on the users speed meaning higher speed higher damage blow. If all Touch techniques have hit including this one, no matter what the opponent is knocked out. The complete set is known as the Ending 5 Touches.

Name: Shinsoku Strike (God-speed strike)
Description: The user slowly unsheathes his/her sword and then 'taps' the opponent. All of this is done considerably slow for this taijutsu style, because of this the opponent may or may not dodge it and is completely up to them. The opponent will then feel the sudden force of the blow the post after the blade hits. The amount of force that the opponent feels feels as if there's enough pressure to shatter every bone in their body but in fact dose no damage to their body.
_____________________________________________________
(This Stage Can only be taught by the ZonZorro Clan Head)
Stage7- Users who master this stage are known as Battōsai "someone who has mastered battōjutsu"
Description: Battōjutsu on this stage are the most powerful in history and should only be used if the users life is in danger. This stage also allows the user to call forth chakra to increase their speed and reaction time. This stage in fact have 4 mini stages inside of it that are must similar to the Inner 8 Gates. Even though the mini gates can be learned before reaching this stage... the final gate can only be learned/ once the final stage is learned.

Note: If The Four Shinsoku Gates are opened when all of the 8 inner gates are open, the user will go mad and kill off anyone and everyone in the current thread before dieing them self. Due to the speed and power granted by both gates its impossible to avoid the attacks if both are open.
Because of that, nether are allowed to be opened at the same time unless everyone in the current thread agrees to have their rpc killed. (of course no one will agree to that)

Techniques:

-Battōjutsu- These Battōjutsu use the flat edge of the sword. Because of the Reverse blade sword having the blade on the flat side, theses attacks now cut.
Name: Kuzu-ryūsen (九頭龍閃?, lit. "Nine-headed Dragon Strike")
Description: The user quickly unsheathes his/her sword and takes two steps then simultaneously deals nine strikes to the target. The technique makes guarding and dodging virtually impossible for the opponent. Each strike is aimed at a area of the users choosing.

Name: Amakakeru Ryū no Hirameki (天翔龍閃?, lit. "Heavens Gliding Dragon Flash"; Viz translation - "Dragon Flight of Heaven")
Description: Battōjutsu that surpasses the speed of the Kuzu-ryūsen. The secret behind the technique lies in an additional step with the left foot, which adds instantaneous acceleration and weight to the sword. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.

-------------------------------------------------------------
-The Four Shinsoku Gates- (神速?, lit. "God-speed"
Description: Each gate lasts for five posts, and multiplies the speed of the user by two for each release. Keep in mind that after a gate resolves and another is not opened, then the user WILL be tired and slower than usual until the ninja sleeps for a night or opens another gate. The first gate requires ten posts of training to use. Gates two through six require twenty posts to learn. Gate 4 can not be learn but opened by instinct

Even though the gates do not increase the users speed as much as The 8 Inner Gates, the techniques used while at stage 4 match the speed of attacks from The Inner 8 Gates.

5 posts to open the 1st gate, when first time opening the gate.
5 posts to open the 2nd gate, when first time opening the gate.
5 posts to open the 3rd gate, when first time opening the gate.
5 posts to open the 4th gate, when first time opening the gate.
The reason the for that low amount is due to how long each gate stays open and because of how much training they have tog o through for this style.

Name: The First Shinsoku Gate Release: Ichi
Description: This is the first warning sign to stop fighting against the user, because of this the user usually waits until next post before attacking.
Physical Changes: The users chakra becomes red and begins to form around the users body.
Stage Able to learn:

Name: The Second Shinsoku Gate Release: Ni
Description: The gate of Rejuvenation. When this gate is opened the user’s body becomes fresh, like they have just started fighting and any wounds become healed.
Physical Changes: The users now red chakra forms into a thin red line around their body instead of just forming around it.
Stage Able to learn:

Name: The Third Shinsoku Gate Release: San
Description: The small red swirling balls of chakra are there as a warning to those who wish to continue to fight against the user.
Physical Changes: A small red swirling balls of chakra forms around the user. Though its just there for looks.
Stage Able to learn:

Name: The Forth Shinsoku Gate Release: Yon
Description: The final gate and the fastest one. The red circle that forms beneath the users feet have been know to be call the death zone. This is due to the fast that the user is moving so fast that in that short of distance there's no escaping from attacks. People should avoid coming in range of that circle no matter what.
Physical Changes: The small red swirling balls of chakra form together beneath the user then spreads out into a red circle with a 4 foot radius.
Stage Able to learn:

-Toll Booth-
[Damage is not inflicted to jounin and above for gates two and under.]
When you open the four gates, you push your body far past it's limits. Once the gates are opened, the user runs the risk of damaging their bodies. Even so, this damage will not affect the user while the gates are open, but after their effects wear off the full extent of their injuries will become apparent.
So, after the user has finished opening gates or allows more than 5 posts to pass before opening another one, a dice must be thrown. Now, each gate has certain numbers that do certain things:
Gate1: 1-5 is rolled, no damage. 6 is light muscle tearing.
Gate2: 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing.
Gate3: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures.
Gate4: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then you reroll the dice.

Healing: moderate tearing and lower heals overnight. Heavy damage requires a week REAL TIME in the hospital, or 2 days real time and 20 posts of rehab.

Orchid Moon
Crew


Panthers7
Captain

PostPosted: Sun Jun 13, 2010 3:45 pm


The Rare and Beautiful Art of a Controlled Disaster
(Ippin Seichuu Sanji)

Hidden Cloud official Taijutsu


The Ippin Seichuu Sanji was originally developed by slaves in Cloud. It is marked by deft, tricky movements often played on the ground or completely inverted. It also has a strong acrobatic component to it.
This style is known for its fluid acrobatic play, where technique and strategy are the key points. The style is marked by the use of feints and subterfuge, and use groundwork extensively, as well as sweeps, kicks, and headbutts.

The acrobatic element to the style comes from the slaves who developed it being handcuffed almost all the time. With their hands in such restrained positions it was essential to learn how to use the legs in the most effective ways as to defeat the guards who watched over the slaves. Because of this the Ippin Seichuu Sanji has attacks that focus on leg based attacks, sweeps, and elbow strikes in place of hand strikes.

The hands though are not considered useless in this fighting style because many of the defensive moves of the style are based on being evasive and using rolls to avoid attacks instead of trying to block them. The hands are also a part of essential acrobatic movements such as cartwheels, handsprings, etc.


Academy
Stage1


Dakai Ichi
To properly learn this style the practitioner is forced to learn it the way it was made; while handcuffed. Normally during all of the spinning, constant movement, and acrobatic attacks the practitioner will want to flail out their arms in an attempt to balance themselves but with the handcuffs in place this becomes extremely difficult and very impractical so it forces the practitioner to learn how to balance themselves without their arms and hands. Not only does this require extreme precision and lots of practice it also demands a high amount of leg strength to perform properly but it is also because of these demands that the style itself becomes truly powerful.

Stage 2
Genin

Dakai Ni

Still handcuffed the practitioner switches his focus from controlling his movements and making them precise to making them much stronger. The practitioner learns to use gravity to their advantage and make their leg into a lever in which they place all of their weight onto creating leg strikes similar to that of a guillotine. Along with these stronger strikes the practitioner continues to strengthen their body so that it can deal with the complex system of movements that the Ippin Seichuu Sanji provides.

Stage 3
Genin

Dakai San

Now the practitioner starts to learn a larger range of strikes with the legs. Instead of focusing solely on high acrobatic kicks strengthened by weight and gravity they begin to learn the usefulness of swift and powerful attacks that are close to the ground. Without the aid of an outside force to strengthen these close to the ground attacks they focus on gaining more power from within not only in the legs but in the arms as well. In this stage the practitioner has learned the immense usefulness of their arms as balancers to keep the practitioner going on with their fluid strikes

Stage 4
Chuunin

Dakai Si

With the previous stages the practitioner has accumulated a lot of strength and power with his attacks which in turns creates the 'Disaster.' The disaster is when the practitioner has too much latent potential behind their attacks to control effectively. This stage focuses on controlling this disaster in order to make it less devastating to the practitioner and more much devastating to the opponent. The more the attacks are controlled the easier it is to go from one attack to the next fluidly

Stage 5
Chuunin

Dakai Go

After master combat from the air and from the ground the practitioner now focuses on fighting at a mid point, mainly attacking the abdomen of the opponent. The new, what are known as, 'mid-range' attacks require more upper body strength then in the previous levels because the practitioner now goes into a lot of handstands to attack and cartwheels to dodge. A simple way to practice strengthening the arms for this is to hold onto a pole in the ground and holding the body out at a ninety-degree angle from the pole. The practitioner must also work with their body so that they can bend and move at the extreme angles the 'mid-range' attacks call for.

Stage 6
Jounin

Dakai Roku

With the radical new attacks that come at the midrange point the practitioner once again goes back to try and make these attacks into more powerful versions of themselves. By gaining more power the practitioner is in a sense tipping the scales in favor of the disaster and not the control and though these attacks may not be as fluid as the others the practitioner has learned to work with the disaster to use it to their advantage when they have no other.

Stage 7
Jonin

Dakai Sichi

This is a new and pretty much the final plateau for the practitioners of the Ippin Seichuu Sanji. Reaching this point is marked with the removal of the handcuffs the practitioner has been bound to since the beginning of their training. Once removed the practitioner has a much wider range of movements they can work with training their upper bodies to twist and bend while still supporting the body. Not only does this sort of training require the increase in the fluidness of movement but it also requires a certain level of upper body strength to be used properly. This stage is often referred to as the Liberty stage because the practitioner is give back their freedom.

Stage 8
Sanin

Dakai Hachi

The final and most useful stage in the Ippin Seichuu Sanji. In this stage the user takes everything they have learned about attacks and movements in the previous stages and ties them all together which exponentially increases the disaster but at this point the practitioner has the disaster under full control. With the ability to go from the guillotine like high attacks to the sword like midrange attacks to the top like low attacks and the ability to jump from one of these attacks to the next flawlessly the practitioner has become in all senses of the phrase a 'Controlled Disaster.'
PostPosted: Sun Jun 20, 2010 8:03 pm


Name of Taijutsu Style: Dragon's blessing
Kumo's Puppet style

Pic if you want one:
If it's a weapon style what is the intended weapon razz uppet
Description:

This is a puppet style that hails from Kumo, it is primarily used for a combination between a ninja's jutsu and his/her puppet, it was a style that was stolen from the ninja of the sand during the last ninja war due to the power of it's puppet masters it was decided to be best kept a secret that has been passed from generation to generation but has been kept a secret until now.

The point of this style is to use ninjutsu that requier one or both hands and combine it whit their power.

Academy



In this fase of the training the person learning it must train hand puppet cordination. It takes 10 posts to master this.


This style has no stages, it only gets better as the user uses the puppet.

iAkura-kun

Prophet


MageTech

PostPosted: Sun Jun 20, 2010 8:10 pm


You know puppeteers can use Ninjutsu while using puppets already.
PostPosted: Sun Jun 20, 2010 8:28 pm


User Image

Name of Taijutsu Style:[/b Permanent Swift Ink
If it's a weapon style what is the intended weapon: Tattoo's
Description: The Irezumi Clan is a old clan made up of tattooist that use to travel across the 5 great nations. When the first great war broke out the developed a way to infuse their chakra into the ink allowing them to use many new jutsus, and also gave them a strange ability. Since is unheard of to have children tattooed, they had to keep what they discovered hidden from the rest of the world. Because of this, the clan members can only has so much of their body tattooed at one time. Members of this clan are naturally weak with ninjutsu and genjutsu. Because of this the clan developed a Taijutsu Style to make up for their weakness.

Orchid Moon
Crew


iAkura-kun

Prophet

PostPosted: Sun Jun 20, 2010 8:59 pm


MageTech
You know puppeteers can use Ninjutsu while using puppets already.


I thought they couldn't lol my bad sweatdrop
PostPosted: Sun Jun 20, 2010 10:24 pm


Ye... lol but they normaly dont use jutsus >.>

Orchid Moon
Crew


Orchid Moon
Crew

PostPosted: Wed Jun 30, 2010 12:11 am


(this is for POTS and maybe here >.< )
Kyokutan na Katana
(Extreme Sword)

User Image

Intended weapon: A katana that is folded 10x more then a normal katana when created, the black smith also used 10x more metal making it extremely dense and heavy. Even though there is more metal used in its creation, the katana appears as a normal katana.
Requirements for obtaining Katana: The person learning this style must head to a blacksmith and must rp out him creating the katana. This requires 10 posts.

History: This style was created long ago in a far away land hidden in the middle of the ocean. The land flourished with metal deposits of all kinds, because of this they were able to make better weapons and other objects or of metal then any other place in the world. A lone blacksmith discovered how to fold the steel many more times then normal when creating a sword, because of this he was able to use more metal and compact it down and create a normal looking katana that was far denser and heavier then a normal one. The other blacksmiths laughed at him because of the blade being so heavy until one day, the strongest man in the land came to the blacksmith and asked for the katana. The blacksmith who could not sell it to anyone else gave it to him without second thought. The man was able to use it without any problems due to all his training and soon found out that the katana could be used rather differently then a normal one. With that he started his own dojo and had the blacksmith supply it with theses new types of katanas. From then on the man taught and developed a weapon style for this new type of katana. Eventually the style got out to the rest of the world but was soon forgotten, at some people forgot it.

Training Details:
These must trained fully before learning any techniques in the stage. At all times, the user must be carrying the Katana during the training.

Strength: Push ups with blade strapped to the users back for stage 1. Bench Press twice the users weight while having the blade attached to the bar for stage 2. Attach weights to the users body twice the users weight and have the blade strapped to their back and do squats for stage 3. Find a very large boulder and push it 30 yards while having the blade strapped to the users back for stage 4.

Speed: User will run constantly at full speed while having the blade strapped to their back.

Flexibility: The user will practice yoga moves while holding the blade somewhere on their body.

Abilities Attained: Due to the training of each stage, the user gains a additional rank in strength, and speed per stage. The user also becomes quiet flexible and able to dodge many attacks due to the weird angles their body is able to bend, a full understanding of this is detailed before in each stage.

-Stage1 Unbearable Blade-
Genin

At stage one, you are a new wielder of the blade, meaning it is quite heavy for you. The sword is always strapped to your back almost pulling you down. But you are able to swing the sword with some strength. The swings will be slightly slower then normal but not so slow anyone could dodge your attacks constantly. When you swing the sword, due to the weight and size of the katana it makes who ever trys blocking the sword to feel as if a 250 pound weight had just been set on their sword or weapon of choice. This dose not mean it moves then back any, they just feel the basic force of the sword.

If the user was to strike the ground, because of its weight and being the same size as a normal katana it would cut 6 inches deep into it cleanly.

To get to this stage, the user must train 10 times with each training exercise.

The users running speed has increased while not holding onto the blade, meaning while its in the sheath the user is able to run faster. (stated in abilities)

Additionally the user is taught how to bend their bodies beyond normal degrees to help with dodging attacks or to attack at angles opponents are not use to blocking at. A example of this would be that they are able to move their back all the way until their head reaches the ground and pull themselves back up without losing balance.

Techniques:

Name: Rocky Slash
Description: Using the blades ability to cut cleanly into the ground because of its weight and size, the user can cut horizontally at the ground. This causes the blade to cut cleanly into the ground at a angle but with a lot of force causing the earth above the cut to be launched at the opponent. The amount is based on what stage the user is at.
Stage1: 1 king size mattress worth of earth.
Stage2: 2 king size mattresses worth of earth.
Stage3: 3 king size mattresses worth of earth.
Stage4: 4 king size mattresses worth of earth.

Name: Punish One
Description: The user swings the blade up then as fast as the user can downwards at the opponent. The speed of the downward attack is not restricted by the weight of the weapon allowing it to travel at the speed of the users rank. Bonus's from this style are not restricted from this technique. Due to the weight and speed of this attack, if the opponent was to block it with anything smaller then a katana it would rip the weapon right out of their hand like it was not even there to begin with. If blocked with a katana or something bigger, the blow would cause a crater 9 inches deep under the opponent and feel the weight of the blade through out their body. Multiple uses on someone not as toned as a Taijutsu specialist would cause their limbs to start to become numb.

-Stage2 Heavy Blade-
Chuunin

At stage two, you have gotten stronger with the sword, meaning it is no longer quite heavy for you but still heavier then a normal sword. The sword is always strapped to your back barely pulling you down. You are able to swing the sword with double the strength. The swings will be barely any slower then normal. When you swing the sword, due to the weight and size of the katana it makes who ever try's blocking the sword to feel as if a 500 pound weight had just been set on their sword or weapon of choice. The force of the blow causes the opponent to be pushed back two feet.

Additionally when swung, the air gets pulled along with the sword and concentrates at the tip giving the sword a extra 4 inches of blade but when the swing is stopped, the air continues on cutting as how the blade would cut.

If the user was to strike the ground, because of its weight and being the same size as a normal katana it would cut 12 inches deep into it cleanly.

To get to this stage, the user must train 10 times with each training exercise.

The users running speed has increased while not holding onto the blade, meaning while its in the sheath the user is able to run faster. (stated in abilities) Speed is increased by 1 rank while holding the blade instead of 2 while not holding it.

Additionally the user continues being taught how to bend their bodies beyond normal degrees to help with dodging attacks or to attack at angles opponents are not use to blocking at.

Techniques:

Name: Canyon Slash
Description: Using the blades ability to cut cleanly into the ground because of its weight and size, the user can cut vertically at the ground. This causes the blade to cut cleanly into the ground at a angle but with a lot of force causing the earth above the cut to be opened like a canyon. In doing this, all the rocks from where the canyon is formed is shot out in all directions except towards the user.
The size is based on what stage the user is at.
Stage2: 5feet wide, 3 feet deep
Stage3: 8feet wide, 5 feet deep
Stage4: 1feet wide, 8 feet deep

Name: Punish Two
Description: The user swings the blade up then as fast as the user can downwards at the opponent once the blade touches the user repeats one time. The speed of the downward attack is not restricted by the weight of the weapon allowing it to travel at the speed of the users rank. Bonus's from this style are not restricted from this technique. Due to the weight and speed of this attack, if the opponent was to block it with anything smaller then a katana it would rip the weapon right out of their hand like it was not even there to begin with. If blocked with a katana or something bigger, the blow would cause a crater 18 inches deep under the opponent and feel the weight of the blade through out their body per hit.

-Stage3 Normal Blade-

Jounin

At stage three, you have gotten far stronger with the sword, meaning it is no longer heavy for you like a normal sword. The sword is always strapped to your back no longer pulling you down. You are able to swing the sword with increased strength. The swings will at normal speed now. When you swing the sword, due to the weight and size of the katana it makes who ever try's blocking the sword to feel as if a 750 pound weight had just been set on their sword or weapon of choice. The force of the blow causes the opponent to be pushed back four feet.

Additionally when swung, the air gets pulled along with the sword and concentrates at the tip giving the sword a extra 8 inches of blade but when the swing is stopped, the air continues on cutting as how the blade would cut.

If the user was to strike the ground, because of its weight and being the same size as a normal katana it would cut 18 inches deep into it cleanly.

To get to this stage, the user must train 10 times with each training exercise.

The users running speed has increased and is no longer restricted if the user is holding the blade. (see abilities)

Additionally the user continues being taught how to bend their bodies beyond normal degrees to help with dodging attacks or to attack at angles opponents are not use to blocking at.

Techniques:

Name: Punish Three
Description: The user swings the blade up then as fast as the user can downwards at the opponent once the blade touches the user repeats two times. The speed of the downward attack is not restricted by the weight of the weapon allowing it to travel at the speed of the users rank. Bonus's from this style are not restricted from this technique. Due to the weight and speed of this attack, if the opponent was to block it with anything smaller then a katana it would rip the weapon right out of their hand like it was not even there to begin with. If blocked with a katana or something bigger, the blow would cause a crater 24 inches deep under the opponent and feel the weight of the blade through out their body per hit.

-Stage4 Feather Blade-

Saanin

At stage Four, you have gotten so stronger with the sword, that it feels like it weighs less then a normal sword. The sword is always strapped to your back feels like its not even there. You are able to swing the sword with increased strength. The swings will at slightly above normal speed now. When you swing the sword, due to the weight and size of the katana it makes who ever try's blocking the sword to feel as if a 1000 pound weight had just been set on their sword or weapon of choice. The force of the blow causes the opponent to be pushed back six feet.

Additionally when swung, the air gets pulled along with the sword and concentrates at the tip giving the sword a extra 12 inches of blade but when the swing is stopped, the air continues on cutting as how the blade would cut.

If the user was to strike the ground, because of its weight and being the same size as a normal katana it would cut 24 inches deep into it cleanly.

To get to this stage, the user must train 10 times with each training exercise.

The users running speed has increased and is no longer restricted if the user is holding the blade. (see abilities)

Additionally the user continues being taught how to bend their bodies beyond normal degrees to help with dodging attacks or to attack at angles opponents are not use to blocking at.

Techniques:

Name: Punish Four
Description: The user swings the blade up then as fast as the user can downwards at the opponent once the blade touches the user repeats three times. The speed of the downward attack is not restricted by the weight of the weapon allowing it to travel at the speed of the users rank. Bonus's from this style are not restricted from this technique. Due to the weight and speed of this attack, if the opponent was to block it with anything smaller then a katana it would rip the weapon right out of their hand like it was not even there to begin with. If blocked with a katana or something bigger, the blow would cause a crater 32 inches deep under the opponent and feel the weight of the blade through out their body per hit.
This means if all strikes were to hit the opponent would be close to being under ground.
PostPosted: Thu Jul 01, 2010 7:06 pm


Raining Blades Style
(Official Rain Village Hidden Weapon Style)
User Image


Required Weapon/ Element: Katana/ Rain Element
History:


-Stage1-
(Way Of The Rain)
Academy Student

Description:

Training:

-Techniques-
Name:
Description:

Name: 2 Launching Blades
Description: The user focuses Rain Element chakra into their katana before throwing it at the opponent. After leaving the users hand, another katana made out of rain water that looks identical to the real katana forms next to it. The rain katana is as sharp and as solid as the real one. After 1 post the fake one bursts into water.

----------------------------------
-Stage2-
(Rain Blades)
Genin

Description:

Training:

-Techniques-
Name:
Description:

Name: 4 Launching Blades
Description: The user focuses Rain Element chakra into their katana before throwing it at the opponent. After leaving the users hand, another 3 katanas made out of rain water that looks identical to the real katana forms next to it. The rain katanas are as sharp and as solid as the real one. After 1 post the fake ones bursts into water.

----------------------------------
-Stage3-
(Spreading Of Bladed Rain)
Chuunin

Description:

Training:

-Techniques-
Name:
Description:

Name: 6 Launching Blades
Description: The user focuses Rain Element chakra into their katana before throwing it at the opponent. After leaving the users hand, another 5 katanas made out of rain water that looks identical to the real katana forms next to it. The rain katanas are as sharp and as solid as the real one. After 1 post the fake ones bursts into water.

----------------------------------
-Stage4-
(Cutting Rain Drops)
Jounin

Description:

Training:

-Techniques-
Name:
Description:

Name: 8 Launching Blades
Description: The user focuses Rain Element chakra into their katana before throwing it at the opponent. After leaving the users hand, another 7 katanas made out of rain water that looks identical to the real katana forms next to it. The rain katanas are as sharp and as solid as the real one. After 1 post the fake ones bursts into water.

----------------------------------
-Stage5-
(Dancing Among Blades)
Saanin

Description:

Training: The user must spent 10 posts using Bullet Rain on their self, during this time the user must dodge everything. In addition to this the user must spend 5 posts of running at full soeed but changing direction every 2 steps.

-Techniques-
Name: Infinite Raining Blades
Description: This is more of a summoning jutsu then fighting technique. This justu is very similar to Uchikomi Kouu except that instead of rain, Katana's fall from the sky. This lasts for 5 posts, after wards the katana's remain in the ground for another 5 posts before collapsing into water. The falling Katana's are extremely hard to avoid unless the user has gone through the training of this stage. This applies to the opponent also. The range of the raining katana's is 30 yards radius of the user's starting point. Costs S-rank chakra to use and can only be used twice in a fight.

Name: 10 Launching Blades
Description: The user focuses Rain Element chakra into their katana before throwing it at the opponent. After leaving the users hand, another 9 katanas made out of rain water that looks identical to the real katana forms next to it. The rain katanas are as sharp and as solid as the real one. After 1 post the fake ones bursts into water.

Techniques able to be learned at any Stage. (requires at least Stage 1 learned)

-Academy Student-
Name:
Description:

Name:
Description:

-Genin-
Name:
Description:

Name:
Description:

-Chuunin-
Name:
Description:

Name:
Description:

-Jounin-
Name:
Description:

Name:
Description:

-Saanin-
Name:
Description:

Name:
Description:

Orchid Moon
Crew


___youwillknownihilism

PostPosted: Sat Jul 03, 2010 4:54 pm


The Taiichi Clan Snake Bite

Though a clan style passed down from head to students, this style can be tuaght to anyone, though they will be weaker. The technique centers around speed and extreme strength.

The training involved really heavy weights that weighed around 250 pounds each in order to train for the speed, and then for the strength, push ups with heavy objects on your back. These push ups are to be done with claps, for intensity. They increase in weight in increments of fifty for each class.


AScobra strike. A lightning fast punch that can knock one who is untrained in taijutsu clean off his feet, but lacks the power to do real harm.
Serpentine Evasion=Using the speed gained during training, the user can swiftly dodge clumsily thrown attacks. Can also dodge slower strikes, like those of rock taijutsu.

Genin (By now the user has gotten used to his or her strength and speed and can throw it around just as easily. Other ninja have a hard time keeping up.)
Tricky beast=A series of quick kicks that weave in like a sidewinders movements and often are fake kicks that never really connect, throwing you off for the ones that do connect.
Bite of the coral=A single, hard thrusting punch that is strong enough at this level to wind any opponent of equal leveling as well as possibly leaving a heavy bruise.
*Bite of the coral=A single, hard thrusting knife hand strike that is strong enough that if performed properly,can devastate an opponent. The hand,will strike the targeted area using a knife hand strike to hit smaller nerves in the body,trying to rupture them and hopefully numb and disable that portion of the body.
-Special Note: When struck,the user will utilize the random number-post action system. [1-10] During which,if the user connects and gets a 5 or an 8,that nerve that is within the struck area is numbed. If,struck again,the area is completely useless for the rest of the fight unless a medical ninja repairs the damaged nerves. This only applies to opponents that are of the same rank or lower. Stronger Shinobi will be resistant of these affects to a certain extent.

Chuunin At this stage the practitioner will be more knowledgeable about the powers of the Tacchi Clan Taijutsu-style and be more precise about their movements thanks to all the weight training. They will also be better at reacting to enemy strikes.
Counter-bite: a Fifty Fifty chance to counter an enemy strike and hit back with all the knowledge they have obtained so far of the style. Roll a a ten sided die, 1-5 is a failure, 6-10 is a successful counter strike
Cobra Devil Flash Hands Lv.1 : The user is now able to make light after-images of their strikes. The opponent,unless they have a Dojutsu that enables them to see the attacks better,will have great difficulty in evading these attacks. Genin will be utterly obliterated to this method of fighting and Chuunin will have a better time defending,but also will have some trouble defending the speedy strikes.

Jounin After adding the weight system to 45 pounds and doing training in harsh atmospheres, the user is deadly and efficient in his strikes.
Anaconda Blow: An extremely powerful blow that can literally break a tree in two. One of the few closed fist strikes. A genin simply won't be able to stay vertical after this closed fist attack hits. A chuunin will be blown through a loop, and may be able to continue. Roll a three sided die for genin, 2-3 equals incapacitation. For Chuunin roll a 6 sided die. 1-4, can continue. 5-6 incapacitation;unless they are a Taijutsu specialist in which they will be simply severely injured. Jounin will be able to continue, and if taijutsu specialist, will be able to continue with medium injury to the striking point. The only weakness to this strike is that it's power is of at such magnitude that if the user misses,and the opponent is of the same rank or has speed higher than the user,it will leave the vulnerable to an open attack.
Cobra Devil Flash Hands 2: Speedy strikes now produce an image just before the strike, which could easily fool and annihalate a chuunin, and give jounin a hard time.

Kage/Sannin
CobraDF3: No the entire motion for strike to end is produced before and numerous times after the actuall strike is made for added confusion, which could easily throw off a jounin and eat him alive in a flash (NO PUN!)
PostPosted: Sat Jul 03, 2010 5:27 pm


can you organize it better? >.> i feel like im reading chicken scratch

Orchid Moon
Crew


___youwillknownihilism

PostPosted: Sat Jul 03, 2010 6:05 pm


done
PostPosted: Sat Jul 03, 2010 6:24 pm


so basically its a much of strong punches that you gain from doing very little training?

Orchid Moon
Crew


___youwillknownihilism

PostPosted: Sat Jul 03, 2010 6:29 pm


O.0? Nooooooo.
Reply
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