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Sajhiri
Captain

PostPosted: Wed Jan 04, 2006 12:11 pm


PLEASE POST FINISHED STARTING CHARACTER SHEETS IN THIS THREAD!

Post 1: Intro
Post 2: Blank Sheet
Post 3: Earning Experience
Post 4: Experience Levels
Post 5: Setting Info and Choosing Alignment
Post 6: Setting Stats/Hitpoints/Initiative/Saves
Post 7: Choosing Classes/Ascension/Sleepers
Post 8: Skills
Post 9: Feats/Special Abilities/Spells
Post 10: Equipment
Post 11: Sample Sheet
Post 12: Points Tallies
Post 13: Reserved
Post 14: Reserved
Post 15: Reserved
PostPosted: Wed Jan 04, 2006 12:54 pm


INFO

NAME:
TOTEM:
RANK:
COURT:
KITHAIN:
SEX:
PERSONAL XP EARNED:
PERSONAL XP SPENT:
SHARED XP EARNED:
SHARED XP SPENT:
ALIGNMENT:
CLASS/LEVEL:

STATS

STR: # (+0)
DEX: # (+0)
CON: # (+0)
INT: # (+0)
WIS: # (+0)
CHA: # (+0)

HIT POINTS

Die: d# (Class) Base: # Con HP Bonus: #
TOTAL: #

INITIATIVE BONUS
+#

SAVES

REFLEX: +#
FORTITUDE: +#
WILL: +#

COMBAT

BASE ATTACK BONUS: +#
MELEE: +#
RANGED: +#



SKILLS


Skill Points/lvl: [Class] # + # (#)
Total Skill Points: #
Max Class Skill Level: #
Max Cross Class Skill Level: #

KEY:
+/- # (Bonus to add to roll) SKILL NAME: (BASE STAT)|[# of RANKS]|NOTES
SKILL NAMES in orange are class skills.

Stat Bonuses:
STR: +0 DEX: +0 CON: +0 INT: +0 WIS: +0 CHA: +0

(+0 ) APPRAISE: (INT)|[0]|
(+0 ) BALANCE: (DEX)|[0]| *
(+0 ) BLUFF: (CHA)|[0]|
(+0 ) CLIMB: (STR)|[0]| *
(+0 ) CONCENTRATION: (CON)|[0]|
(+0 ) CRAFT (Alchemy): (INT)|[0]|
(+0 ) CRAFT (Armorsmithing): (INT)|[0]|
(+0 ) CRAFT (Bowmaking): (INT)|[0]|
(+0 ) CRAFT (Weaponsmithing): (INT)|[0]|
(+0 ) CRAFT (Trapmaking): (INT)|[0]|
(+0 ) DECIPHER SCRIPT: (INT)|[0]| *
(+0 ) DIPLOMACY: (CHA)|[0]|
(+0 ) DISABLE DEVICE: (INT)|[0]| *
(+0 ) DISGUISE: (CHA)|[0]|
(+0 ) ESCAPE ARTIST: (DEX)|[0]| *
(+0 ) FORGERY: (INT)|[0]|
(+0 ) GATHER INFORMATION: (CHA)|[0]|
(+0 ) HANDLE ANIMAL: (CHA)|[0]| *
(+0 ) HEAL: (WIS)|[0]|
(+0 ) HIDE: (DEX)|[0]| *
(+0 ) INTIMIDATE: (CHA)|[0]|
(+0 ) JUMP: (STR)|[0]| **
(+0 ) KNOWLEDGE (Arcana): (INT)|[0]| *
(+0 ) KNOWLEDGE (Architecture/Engineering): (INT)|[0]| *
(+0 ) KNOWLEDGE (Dungeoneering): (INT)|[0]| *
(+0 ) KNOWLEDGE (Geography): (INT)|[0]| *
(+0 ) KNOWLEDGE (History): (INT)|[0]| *
(+0 ) KNOWLEDGE (Local): (INT)|[0]| *
(+0 ) KNOWLEDGE (Nature): (INT)|[0]| *
(+0 ) KNOWLEDGE (Nobility and royalty): (INT)|[0]| *
(+0 ) KNOWLEDGE (Religion): (INT)|[0]| *
(+0 ) KNOWLEDGE (The Planes): (INT)|[0]| *
(+0 ) LISTEN: (WIS)|[0]|
(+0 ) MOVE SILENTLY: (DEX)|[0]| *
(+0 ) OPEN LOCK: (DEX/|[0]| *
(+0 ) PERFORM: (CHA)|[0]|
(+0 ) PROFESSION (Declare): (WIS)|[0]| *
(+0 ) RIDE: (DEX)|[0]|
(+0 ) SEARCH: (INT)|[0]|
(+0 ) SENSE MOTIVE: (WIS)|[0]|
(+0 ) SLEIGHT OF HAND: (DEX)|[0]| * *
(+0 ) SPEAK LANGUAGE: (NONE)|[0]| *
(+0 ) SPELLCRAFT: (INT)|[0]| *
(+0 ) SPOT: (WIS)|[0]|*
(+0 ) SURVIVAL: (WIS)|[0]|
(+0 ) SWIM: (STR)|[0]|
(+0 ) TUMBLE: (DEX)|[0]| * *
(+0 ) USE MAGIC DEVICE: (CHA)|[0]| *
(+0 ) USE ROPE: (DEX)|[0]|

* - Armor class penalty (negatives applied when wearing armor)
* - Trained only (can only be used if you purchase a rank in it)
* = Boosted by a Special Ability


FEATS

CLASS GRANTED PROFICIENCIES:
CHOSEN:
BONUS:

SPECIAL ABILITIES

Innate:

Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.

Class:


Ascension:


SPELLS

Innate:


Learned (Divine):


Learned (Arcane):



EQUIPMENT

WEAPONS:
ARMOR:
MISC MAGIC ITEMS:
NON-MAGICAL GEAR:
MOUNT:
FAMILIAR:
ANIMAL COMPANION:
SUMMONED TOTEM:

[size=12][b][u][color=blue]INFO[/color][/u][/b][/size]

[b]NAME:[/b]
[b]TOTEM:[/b]
[b]RANK:[/b]
[b]COURT:[/b]
[b]KITHAIN:[/b]
[b]SEX:[/b]
[b]PERSONAL XP EARNED:[/b]
[b]PERSONAL XP SPENT:[/b]
[b]SHARED XP EARNED:[/b]
[b]SHARED XP SPENT:[/b]
[b]ALIGNMENT:[/b]
[b]CLASS/LEVEL:[/b]

[size=12][b][u][color=blue]STATS[/color][/u][/b][/size]

[b]STR:[/b] # (+0)
[b]DEX:[/b] # (+0)
[b]CON:[/b] # (+0)
[b]INT:[/b] # (+0)
[b]WIS:[/b] # (+0)
[b]CHA:[/b] # (+0)

[size=12][b][u][color=blue]HIT POINTS[/color][/u][/b][/size]

[b]Die[/b]: d# (Class) [b]Base[/b]: # [b]Con HP Bonus[/b]: #
[b]TOTAL[/b]: #

[size=12][b][u][color=blue]INITIATIVE BONUS[/color][/u][/b][/size]
+#

[size=12][b][u][color=blue]SAVES[/color][/u][/b][/size]

[b]REFLEX:[/b] +#
[b]FORTITUDE:[/b] +#
[b]WILL:[/b] +#

[size=12][b][u][color=blue]COMBAT[/color][/u][/b][/size]

[b]BASE ATTACK BONUS:[/b] +#
[b]MELEE:[/b] +#
[b]RANGED:[/b] +#



[size=12][b][u][color=blue]SKILLS[/color][/u][/b][/size]


[b]Skill Points/lvl[/b]: [Class] # + # (#)
[b]Total Skill Points[/b]: #
[b]Max Class Skill Level:[/b] #
[b]Max Cross Class Skill Level:[/b] #

KEY:
[color=green]+/- # (Bonus to add to roll)[/color] [b]SKILL NAME[/b]: (BASE STAT)[color=blue]|[/color][# of RANKS][color=blue]|[/color]NOTES
[b][color=orange]SKILL NAMES[/color][/b] in orange are class skills.

Stat Bonuses:
STR: +0 DEX: +0 CON: +0 INT: +0 WIS: +0 CHA: +0

[b][color=green](+0 )[/color] [color=black]APPRAISE[/b][/color]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]BALANCE[/b][/color]: (DEX)[color=blue]|[/color][0][color=blue]|[/color] [color=red]*[/color]
[b][color=green](+0 )[/color] [color=black]BLUFF[/b][/color]: (CHA)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]CLIMB[/color][/b]: (STR)[color=blue]|[/color][0][color=blue]|[/color] [color=red]*[/color]
[b][color=green](+0 )[/color] [color=black]CONCENTRATION[/color][/b]: (CON)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 ) [/color][color=black]CRAFT (Alchemy)[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 ) [/color][color=black]CRAFT (Armorsmithing)[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 ) [/color][color=black]CRAFT (Bowmaking)[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 ) [/color][color=black]CRAFT (Weaponsmithing)[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 ) [/color][color=black]CRAFT (Trapmaking)[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]DECIPHER SCRIPT[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]DIPLOMACY[/color][/b]: (CHA)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]DISABLE DEVICE[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]DISGUISE[/color][/b]: (CHA)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]ESCAPE ARTIST[/color][/b]: (DEX)[color=blue]|[/color][0][color=blue]|[/color] [color=red]*[/color]
[b][color=green](+0 )[/color] [color=black]FORGERY[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]GATHER INFORMATION[/color][/b]: (CHA)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]HANDLE ANIMAL[/color][/b]: (CHA)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]HEAL[/color][/b]: (WIS)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]HIDE[/color][/b]: (DEX)[color=blue]|[/color][0][color=blue]|[/color] [color=red]*[/color]
[b][color=green](+0 )[/color] [color=black]INTIMIDATE[/color][/b]: (CHA)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]JUMP[/color][/b]: (STR)[color=blue]|[/color][0][color=blue]|[/color] [color=red]*[/color]*
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Arcana)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Architecture/Engineering)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Dungeoneering)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Geography)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (History)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Local)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Nature)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Nobility and royalty)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (Religion)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]KNOWLEDGE[/color] (The Planes)[/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]LISTEN[/color][/b]: (WIS)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]MOVE SILENTLY[/color][/b]: (DEX)[color=blue]|[/color][0][color=blue]|[/color] [color=red]*[/color]
[b][color=green](+0 )[/color] [color=black]OPEN LOCK[/color][/b]: (DEX/[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]PERFORM[/color][/b]: (CHA)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]PROFESSION (Declare)[/color][/b]: (WIS)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]RIDE[/color][/b]: (DEX)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]SEARCH[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]SENSE MOTIVE[/color][/b]: (WIS)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]SLEIGHT OF HAND[/color][/b]: (DEX)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color] [color=red]*[/color]
[b][color=green](+0 )[/color] [color=black]SPEAK LANGUAGE[/color][/b]: (NONE)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]SPELLCRAFT[/color][/b]: (INT)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]SPOT[/color][/b]: (WIS)[color=blue]|[/color][0][color=blue]|[/color]*
[b][color=green](+0 )[/color] [color=black]SURVIVAL[/color][/b]: (WIS)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]SWIM[/color][/b]: (STR)[color=blue]|[/color][0][color=blue]|[/color]
[b][color=green](+0 )[/color] [color=black]TUMBLE[/color][/b]: (DEX)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color] [color=red]*[/color]
[b][color=green](+0 )[/color] [color=black]USE MAGIC DEVICE[/color][/b]: (CHA)[color=blue]|[/color][0][color=blue]|[/color] [color=violet]*[/color]
[b][color=green](+0 )[/color] [color=black]USE ROPE[/color][/b]: (DEX)[color=blue]|[/color][0][color=blue]|[/color]

[color=red]*[/color] - Armor class penalty (negatives applied when wearing armor)
[color=violet]*[/color] - Trained only (can only be used if you purchase a rank in it)
* = Boosted by a Special Ability


[size=12][b][u][color=blue]FEATS[/color][/u][/b][/size]

[b]CLASS GRANTED PROFICIENCIES[/b]:
[b]CHOSEN[/b]:
[b]BONUS[/b]:

[size=12][b][u][color=blue]SPECIAL ABILITIES[/color][/u][/b][/size]

[b][u]Innate:[/u][/b]

Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.

[b][u]Class:[/u][/b]


[b][u]Ascension:[/u][/b]


[size=12][b][u][color=blue]SPELLS[/color][/u][/b][/size]

[b][u]Innate:[/u][/b]


[b][u]Learned (Divine):[/u][/b]


[b][u]Learned (Arcane):[/u][/b]



[size=12][b][u][color=blue]EQUIPMENT[/color][/u][/b][/size]

[b]WEAPONS[/b]:
[b]ARMOR[/b]:
[b]MISC MAGIC ITEMS[/b]:
[b]NON-MAGICAL GEAR[/b]:
[b]MOUNT[/b]:
[b]FAMILIAR[/b]:
[b]ANIMAL COMPANION[/b]:
[b]SUMMONED TOTEM[/b]:

Sajhiri
Captain


Sajhiri
Captain

PostPosted: Wed Jan 04, 2006 1:24 pm


EARNING EXPERIENCE


Everything you do with the Silva Regia earns you experience points. These points move your character(s) towards their levels, or can be used for extra things, like questing or breeding. They can also be awarded to you approved contests you hold, and approved plots you run.

Shared vs Personal XP:

This only applies to Kithain who have more than 1 fey. You will have a Shared points total, and a Personal points total.

  • Points for OOC activities by a kithain(Shop posts, running events, running plots) go into the Shared XP pot.
  • Points for shared posts/compilations (ie a single rp post in which both your fey have actions, and both of their chambers have the compilations in them) of into the Shared XP pot.
  • Points for individual posts/compilations (ie a single rp post in which one of your fey has actions, and compilations that only appear in their chambers) go into that fey's Personal XP pot.


Shared XP: SharedXP can be spent on either fey, but doesn't apply to both. So if you've stored up 200 points of personal xp, you can issue 100 to Fey #1 and 100 to Fey#2, but not 200 to both. This must be kept up to date in both chambers.

Personal XP: Personal XP can only be applied to the fey that earned that XP.

So yes, if you take on a second fey, you do need to work twice as hard to raise them as someone with 1 fey. However, you also have twice the rp opportunities, so it balances out in the end.

Here are the points earned for specific actions ( Cumulable starting from today's date, January 4th, 2006).

[Credit to RikProwley for this concept]

SHOP POST: 1
IC GUILD RP POST:3
RP COMPILATION POST IN CHAMBERS (Journal): 3
DIARY-STYLE CHAMBERS POST: 2
RP/NARRATIVE-STYLE CHAMBERS POST: 3
RUNNING A PLOT/IC EVENT: 10 per scene + posts/compilation
RUNNING AN OOC EVENT (Contests, etc): 15 + posts/compilation
FANART: 10 per piece
STORIES (Of pre-curse Tir Nan Og): 10 per piece

YOU are responsible for tallying your points and keeping track of them in your character sheet.You MUST declare all point expenditures in the Points spending thread.
PostPosted: Wed Jan 04, 2006 1:46 pm


EXPERIENCE LEVELS


Below is the total base experience needed for each level. This means you need a total of 1000 points to be level 5 and eligible for adult growth.

Pre-existing Fey/Sleepers

Those fey already in existence, and sleepers, are considered to have already achieved the following levels:


Child - 2
Teen - 3
Adult - 5
Sleeper - 7 (Level 7 is a Sleeper level)
Ascended - 9 (Levels 8 and 9 are Ascended levels)

New Fey/Babies from Breeding

Fey newely emerged from their window, regressed fey, and babies from breeding start at 1st level.

Levels Chart/ Feat and Stat Bonuses/Minimum Levels

All characters, regardless of class, get Bonus feats and stat points at the levels indicated below. These are in addition to any given at specified levels for their class. Growth stages and some priviledges and quests require a minimum level to attain.

Level 01 - 0 (+1 Feat)
Level 02 - 100
Level 03 - 300(+1 Feat) (Min level to grow to Teen)
Level 04 - 600 (+1 Stat Point)
Level 05 - 1000 (Min level to grow to Adult/Breed)
Level 06 - 1500(+1 Feat)
Level 07 - 2100 (Min level for a Sleeper/Ascended quest)
Level 08 - 2800 (+1 Stat Point)
Level 09 - 3200(+1 Feat)
Level 10 - 4100
Level 11 - 5100
Level 12 - 6200 (+1 Stat Point)(+1 Feat)
Level 13 - 7400
Level 14 - 8700
Level 15 - 10100(+1 Feat)
Level 16 - 11600 (+1 Stat Point)
Level 17 - 13200
Level 18 - 14900(+1 Feat)
Level 19 - 16700
Level 20 - 18600 (+1 Stat Point)

Sajhiri
Captain


Sajhiri
Captain

PostPosted: Wed Jan 04, 2006 6:15 pm


SETTING INFO AND CHOOSING ALIGNMENT


INFO

NAME: This is your Fey's name, found on their cert.
---------------------------------------------------------------------------------------------------------------
TOTEM: This is your Fey's totem, found on their cert.
---------------------------------------------------------------------------------------------------------------
RANK: This is your Fey's rank, found on their cert.
---------------------------------------------------------------------------------------------------------------
COURT: This is your Fey's Court, found on their cert.
---------------------------------------------------------------------------------------------------------------
KITHAIN: This is your Fey's Kithain, that'd be you, or if you are roleplaying them because their Kithain left, this is the name of their original Kithain.
---------------------------------------------------------------------------------------------------------------
SEX: Male or Female
---------------------------------------------------------------------------------------------------------------
PERSONAL XP EARNED: XP your fey has earned. See "Earning Experience" (Post 3)
---------------------------------------------------------------------------------------------------------------
PERSONAL XP SPENT: How much of this fey'd earned personal XP has been spent on them.
---------------------------------------------------------------------------------------------------------------
SHARED XP EARNED: The running total of XP shared between your fey. See "Earning Experience" (Post 3)
---------------------------------------------------------------------------------------------------------------
SHARED XP SPENT: How much of the communal shared XP has been spent on this particular fey
---------------------------------------------------------------------------------------------------------------
ALIGNMENT: For reference on what each alignment stands for, please see:

http://www.wizards.com/d20/files/v35/Description.rtf

Fey are restricted to the following alignments:

Sun Court: Lawful Good, Neutral Good, Chaotic Good, True Neutral, Lawful Neutral, Chaotic Neutral.

Moon Court: Lawful Evil, Neutral Evil, Chaotic Evil, True Neutral, Lawful Neutral, Chaotic Neutral.

Independents (ie Sleepers): Any alignment.


---------------------------------------------------------------------------------------------------------------
CLASS/LEVEL: See Choosing Classes/Ascension/Sleepers section
---------------------------------------------------------------------------------------------------------------
PostPosted: Wed Jan 04, 2006 6:34 pm


SETTING STATS/HIT POINTS/INITIATIVE/SAVES


Before beginning this, you need to go to the Stat Rolling Sticky. There you need to make 6 posts using the Post Action "Roll Dice", and selecting 6 sided for the die type and 4 as the number of dice. From each resultant rolled post, total the 3 highest dice of the 4. You may set these final totals in whichever stat you wish. You may also reroll up to 3 of your numbers if they are below 12. Regardless of whether or not the new roll is higher, the new roll is the final stat.

For negatives and bonuses based on your scores, please find detailed info on stats by reading the ability scores section at:

http://www.wizards.com/d20/files/v35/Basics.rtf

STATS

STR: How physically strong your fey is. Depending on your score, you may have a negative or a bonus to melee attacks, melee weapon damage, and Strength based skills.
---------------------------------------------------------------------------------------------------------------
DEX: This is how agile your fey is. Depending on your score, you may have a negative or a bonus to ranged attacks, reflex saves, armor class, initiative, and Dexterity based skills.
---------------------------------------------------------------------------------------------------------------
CON: How hardy your fey is. Depending on your score, you may have a negative or a bonus to hit points per level, Fortitude saves, and Constitution based skills.
---------------------------------------------------------------------------------------------------------------
INT: How smart your fey is. Depending on your score, you may have a negative or a bonus to skill points per level, arcane spells, and Intelligence based skills.
---------------------------------------------------------------------------------------------------------------
WIS: How wise your fey is. Depending on your score, you may have a negative or a bonus to divine spells, will saves, and Wisdom based skills.
---------------------------------------------------------------------------------------------------------------
CHA: How influential your fey is (be it from attractiveness or authoritative powerfullness). Depending on your score, you may have a negative or a bonus to charisma based skills and interactions with others.
---------------------------------------------------------------------------------------------------------------

HIT POINTS

HIT POINTS MUST BE ROLLED IN THE STAT ROLL STICKY!

Your first level hit points will always be maximum. Hit points are rolled on a die dependent on your character class. You roll 1 of that die per level and add your constitution bonus to it. (for example, Cervus is a ranger, who rolls 1d8 per level and adds his roll to his con bonus of 2 for each level. He rolls a 6 at level 2, so he gains 8 hitpoints on top of the 10 he got for first level (his max, 8+2), meaning that at second level he has 18 hit points.

For older characters converting to this system roll a number of dice equal to your level -1. Add the max die roll for your class to this total to get your base hit points. Then multiply your constitution bonus x your level, for your Con HP Bonus. Total these two numbers to get your TOTAL hp.

NOTE: Increasing your constitution (or decreasing it) will alter your HP total! Be aware of this.

INITIATIVE

Initiative is your dexterity bonus plus any feats or other abilities which increase it.

SAVES

Save bonuses are listed by level in your class description. Add that bonus number for your level to the attribute (stat) which it is tied to (Reflex: DEX, Fortitude: CON, Will: WIS) and add that to your roll of a d20 when you are asked to make a save.

Sajhiri
Captain


Sajhiri
Captain

PostPosted: Wed Jan 04, 2006 7:14 pm


CHOOSING CLASSES/ASCENSION/SLEEPERS


CLASSES

All Available classes are detailed at:

http://www.wizards.com/d20/files/v35/ClassesI.rtf
http://www.wizards.com/d20/files/v35/ClassesII.rtf
http://www.wizards.com/d20/files/v35/NPCClasses.rtf
http://www.wizards.com/d20/files/v35/PrestigeClasses.rtf

Fey are restricted to the requisites of the classes, plus they are restriced to the following classes based on their allegiances:

Sun Court: Adept, Arcane Archer (disregard elf requirement), Aristocrat, Archmage, Bard, Cleric, Druid, Duellist, Eldritch Knight, Expert, Fighter, Heirophant, Loremaster, Mystic Theurge, Paladin, Ranger, Rogue, Shadow Dancer, Sorcerer, Wizard

Moon Court: Adept, Aristocrat, Arcane Archer (disregard elf requirement), Arcane Trickster, Archmage, Assassin, Barbarian, Bard, Blackguard, Cleric (Shaman), Druid, Duellist, Eldritch Knight, Expert, Fighter, Heirophant, Loremaster, Mystic Theurge, Ranger, Rogue, Shadow Dancer, Sorcerer, Wizard

Independent: Adept, Arcane Archer (disregard elf requirement), Arcane Trickster, Archmage, Assassin, Bard, Blackguard, Cleric (Shaman), Druid, Duellist, Eldritch Knight, Expert, Fighter, Heirophant, Loremaster, Monk, Mystic Theurge, Ranger, Rogue, Shadow Dancer, Sorcerer, Wizard

Multiclassing is permitted as if the Fey were humans under OGL documentation.

NOTE: Clerics, Druids, Rangers, and Paladins receive their divine boon from tapping into the soul of Tir Nan Og. They pray to the Sun, Moon, or Nature respectively.

ASCENSION

To Ascend, a fey must be at least 7th level. They must then take on a quest to ascend. Ascension takes 2 levels to complete. Players may choose to save up to buy both levels before beginning their quest, and having a short quest with the points expenditure at it's completion. They may also choose to quest to start their ascension and have the changes, and levels, be earned through rgradually through the normal points accumulation from oleplay and activity after the quest completes. Or the loners in the bunch may choose to start their quest, and remain on it for the two levels it takes to complete ascension. It's up to you.

Ascension does several things.
  1. It interrupts the progress of your Base Attack Bonus and Saving Throws. For the 2 Ascension levels, these do not increase.
  2. For the 2 ascension levels, you do not gain any skill points.
  3. Each ascension level gains 1d8+ CON bonus in hit points, regardless of prior class hit die.
  4. In addition to any bonus stat points from levels, each ascension level grants the fey 3 bonus stat points to distribute (6 total). The first 3 at Ascension level 1, are placed by the staff, based on the totem transformation. The other 3 from level 2 are placed wherever the player chooses.
  5. In addition to any bonus feats from levels, each ascension level grants the fey 2 bonus feats. (4 total) The first 2 at Ascension level 1, are chosen by the staff, based on the totem transformation. The other 2 from level 2 are chosen by the player.
  6. The Sacrifice: The first level of Ascension will be costly to the fey. They will lose something, staff determined, which will adversely affect them. The severity of this will be based on how many boons the player wishes to have. The loss may be physical, mental, or emotional, it will not be material. This is the sacrifice they must make to ascend, and they will not know what that sacrifice is before they make it. It is a test of their will to continue on.
  7. The Boons: The second level of ascension rewards the fey with boons for passing their test. A player, when applying to ascend, can decide if they wish to receive anywhere from 2-6 boons. The more boons they choose, the greater the sacrifice will be. 1/2 of the boons can be Major boons, these are things that increase a single skill by 10 points, or 2 skills by 5 points, or an attack or effect of some kind which uses 3 dice. At least 1/2 of the boons must be minor. These can increase up to 3 skills by +2, or 2 by +3, or they can be an attack or effect which uses 1 die.
  8. The Final Price: No ascended fey can sire or conceive after their transformation. Any children they wish to have, they should have prior to their quest.
  9. Altered Appearance: The fey will take on much stronger characteristics of their totem. This may be shicking or disturbing to them and may even make them appear monstrous in some cases.


Example:

Cervus took 5 boons, 2 Major, 3 Minor.

Cervus's antlers grew considerably, giving him a Major boon of "Antler Gore Attack". This melee attack deals 3d8+his strength bonus in damage.

He also gained the lower legs of a proportionally large stag (or like a satyr with deer, rather than goat, hooves), which grant him the Major boon of "Leap of the Stag" which grants him a +10 bonus to his jump skill, and a Minor boon "Kick Attack", which does 1d8+ his strength bonus in damage. Additionally, it also granted him the minor boon of "Fleet Foot" which increases his base movement from 30 to 40.

Finally, his senses became minorly enhanced, granting him a +2 to Spot, Listen, and his tracking rolls.

As his sacrifice, he lost his wings in his transformation. He is now completely flightless. This is dangerous for a man fighting a flying enemy, and especially treacherous in Gaia, where he is only about 4 inches tall.


SLEEPERS

Sleepers are an unusual case. They go into stasis for centuries or longer in order to reawaken later in their future. They do not earn any hit points or skills during the level they slumber. However, sleepers are awoken in the game already at 7th level (6 class levels + 1 sleeper level). The loss of their 7th level's advancements is the price of getting a 7th level character immediately.
PostPosted: Fri Jan 06, 2006 5:26 pm


CHOOSING SKILLS



  • At first level you get your class' number of skill points per level plus your intelligence bonus times 4 in skill points. (example: A Wizard with a 16 intelligence would get 2+3(5) x 4 (20) skill points to spend at level 1.
  • For each level after first you get your class skill points per level + your intelligence bonus. (example: The prior wizard would get 2+3 points per level, so 5 skill points at level 2, 5 at level 3, and so on.
  • Class skills (Listed in the writeup for your class) cost 1 point for 1 rank. Around every skill name is a color tag. Please set the color of class skills to orange.
  • Cross class skills (Those not in your class list) cost 2 points for 1 rank. You can buy a 1/2 rank, but you round down on the bonus.
  • Maximum rank in a class skill is your character level + 3.
  • Maximum rank in a cross-class skill is one-half of this number (do not round up or down).



All Available skills are detailed at:

http://www.wizards.com/d20/files/v35/SkillsI.rtf
http://www.wizards.com/d20/files/v35/SkillsII.rtf

The Fey can take any of the basic skills listed below:

  • APPRAISE
  • BALANCE*
  • BLUFF
  • CLIMB *
  • CONCENTRATION
  • CRAFT (Alchemy)
  • CRAFT (Armorsmithing)
  • CRAFT (Bowmaking)
  • CRAFT (Weaponsmithing)
  • CRAFT (Trapmaking)
  • DECIPHER SCRIPT *
  • DIPLOMACY
  • DISABLE DEVICE *
  • DISGUISE
  • ESCAPE ARTIST *
  • FORGERY
  • GATHER INFORMATION
  • HANDLE ANIMAL*
  • HEAL
  • HIDE*
  • INTIMIDATE
  • JUMP*
  • KNOWLEDGE (See Below) *
  • LISTEN
  • MOVE SILENTLY*
  • OPEN LOCK*
  • PERFORM
  • PROFESSION (See Below) *
  • RIDE
  • SEARCH
  • SENSE MOTIVE
  • SLEIGHT OF HAND **
  • SPEAK LANGUAGE (NONE)
  • SPELLCRAFT
  • SPOT
  • SURVIVAL
  • SWIM
  • TUMBLE*
  • USE MAGIC DEVICE
  • USE ROPE


* - Armor class penalty (negatives must be applied if attempting to use the skill when wearing armor (See equipment post for negatives)
* - Trained only (can only be used if you purchase a rank in it). Please only display these on your sheet if you have ranks in them.

Also, when setting up your skills, please place the following to indicate why your ranks and stat bonus may not add up to your total bonus for a skill:

* = Boosted by a Special Ability
* - Boosted by a feat


Knowledges:

The following knowledges are available. You must buy ranks in EACH ONE seperately, and may have more than one. Classes may have some of them as class skills (1 point cost) others as cross-class skills (2 point cost). Please list only the ones you actually have ranks in on your character sheet.
  • KNOWLEDGE (Arcana)
  • KNOWLEDGE (Architecture/Engineering)
  • KNOWLEDGE (Dungeoneering)
  • KNOWLEDGE (Geography)
  • KNOWLEDGE (History)
  • KNOWLEDGE (Local)
  • KNOWLEDGE (Nature)
  • KNOWLEDGE (Nobility and royalty)
  • KNOWLEDGE (Religion)
  • KNOWLEDGE (The Planes) This refers to Gaian knowledge


Professions:

Professions are mundane jobs your character may be responsible for tending to on a daily basis. The selections are flexible, however, you must buy ranks in EACH DIFFERENT ONE seperately, and may have more than one. Any job which fits the theme of the Silva Regia will be considered. If it is not on the following list, please PM Sajhiri for approval. Please list only the ones you actually have ranks in on your character sheet.
  • PROFESSION (Apothecary)
  • PROFESSION (Boater)
  • PROFESSION (Bookkeeper)
  • PROFESSION (Brewer)
  • PROFESSION (Cook)
  • PROFESSION (Farmer)
  • PROFESSION (Fisher)
  • PROFESSION (Herbalist)
  • PROFESSION (Herder)
  • PROFESSION (Hunter)
  • PROFESSION (Miner)
  • PROFESSION (Scribe)
  • PROFESSION (Stablehand)

Sajhiri
Captain


Sajhiri
Captain

PostPosted: Fri Jan 06, 2006 5:47 pm


FEATS/SPECIAL ABILITIES/SPELLS


FEATS

  • Everyone gets 1 feat at level one. Fighters get 2, one general feat, and one from the list specified by the fighter class writeup (If playing a fighter, please place this bonus feat in your BONUS section under Feats).
  • For each level divisible by 3 you get to take an additional feat. Please place these and your feat from level 1 in your CHOSEN section under feats.
  • Some feats have prerequisites which must be met to take that feat. It may be a class or level, skills at a certain level, a class ability, or even another feat.
  • All classes grant specified armor and weapon proficiencies of some sort. Please post these in your CLASS GRANTED PROFICIENCIES section under feats.
  • Some classes grant feats automatically at specified levels. Please place these in your BONUS section under feats.
  • Those who ascend get additional feats. Please place these in your ASCENSION section under feats.
  • Metamagic feats are bonus feats granted to some spellcasting classes at specified levels. Please place these in your BONUS section under feats.
  • Item creation feats are not permitted to anyone at this time. Magic items will be gained only via quests. WIZARDS DO NOT GET SCRIBE SCROLL AT FIRST LEVEL! They may quest to learn this feat. Instead they may take a metamagic feat to replace it at first level.



All Available feats are detailed at:

http://www.wizards.com/d20/files/v35/Feats.rtf

SPECIAL ABILITIES

Some classes grant special abilities to a character. For example, a rogue gaines uncanny dodge at 4th level. This is a Class ability and should be listed in that section. There are three kinds of abilities: Innate, Class, and Ascension. Innate abilities come from being fey. Class abilities are granted by being the class and being a specified level of that class. Ascension abilities are the boons and sacrifices a fey is given when they complete their ascension quest.

All fey have the following innate abilities:

Ring Step (Su): All Fey can pass through a fairy ring into the realm of Gaia and back to Tir Nan Og.

Totem Summon (Su): At 12th level a fey can summon a magical beast in the form of their totem (in the case fey with non animal totems, a dryad/sylph/sprite connected to their totem item). This becomes a companion to them.

Totem Strike (Su): At 15th level a fey can learn to channel their totem into a related attack or defense (ie, Spina would be able to channel a wall of thorns to shield her from attackers).


SPELLS

There are three kinds of spells a fey can learn. Arcane are learned by magic classes such as sorcerors and and wizards who draw their power from within themselves. Divine spells are granted to clerics and druids and others who draw their power from a higher source. Innate spells are those fey can cast at will, based on their bloodlines, and require no components.

Innate Spells are as follows:
Level 1:
Faerie Fire 1/day (All)
Level 3:
Continual Flame 1/day (Sun Court Only)
Darkness 1/day (Moon Court Only)
Gust of Wind 1/day (Independents Only)

Information on spells can be found at:

http://www.wizards.com/d20/files/v35/SpellListI.rtf
http://www.wizards.com/d20/files/v35/SpellListII.rtf
http://www.wizards.com/d20/files/v35/SpellsA-B.rtf
http://www.wizards.com/d20/files/v35/SpellsC.rtf
http://www.wizards.com/d20/files/v35/SpellsD-E.rtf
http://www.wizards.com/d20/files/v35/SpellsF-G.rtf
http://www.wizards.com/d20/files/v35/SpellsH-L.rtf
http://www.wizards.com/d20/files/v35/SpellsM-O.rtf
http://www.wizards.com/d20/files/v35/SpellsP-R.rtf
http://www.wizards.com/d20/files/v35/SpellsS.rtf
http://www.wizards.com/d20/files/v35/SpellsT-Z.rtf
PostPosted: Fri Jan 06, 2006 6:04 pm


CHOOSING EQUIPMENT



EXISTING CHARACTERS CHANGING OVER TO THE D&D SYSTEM will have the following amount of gold to spend on NON-MAGICAL gear, based on their level. NEW CHARACTERS DEVELOPED UNDER THIS SYSTEM will have starting gold of 350. Magical gear must be quested for.

Level 1: 450
Level 2: 1000
Level 3: 1250
Level 4: 1750
Level 5: 2150
Level 6: 2800
Level 7: 3600
Level 8: 4700
Level 9: 6000

Equipment can be viewed at:

http://www.wizards.com/d20/files/v35/Equipment.rtf

MOUNTS: These are Dire Wolves (Moon Court) or Fey Horses (Sun Court) that have been tamed. They require purchase from the shop. Only have this on your sheet if you have one.

FAMILIARS: These are magical beasts summoned by wizards or sorcerers. Only have this on your sheet if you have one.

ANIMAL COMPANIONS: These are animals summoned by rangers or druids. Only have this on your sheet if you have one.

SUMMONED TOTEM: These are magical beasts representing one's totem summoned by a fey at or after 12th level. Only have this on your sheet if you have one.

Sajhiri
Captain


Sajhiri
Captain

PostPosted: Fri Jan 06, 2006 6:53 pm


SAMPLE SHEET


As an example, here is King Cervus' sheet as filled out after he completed his ascension quest.



INFO

NAME: Cervus
TOTEM: Stag
RANK: King
COURT: Sun
KITHAIN: Sajhiri
SEX: Male
XP EARNED: 3200
XP SPENT: 3200
ALIGNMENT: Lawful Good
CLASS/LEVEL: Ranger 7/Ascended 2

STATS

STR: 16 (+3)
DEX: 18 (+4)
CON: 14 (+2)
INT: 13 (+1)
WIS: 12 (+1)
CHA: 16/20 (+3)/(+5)
HIT POINTS

Die: d8 (Ranger/Ascended) Base: 54 Con HP Bonus: 18
TOTAL: 72

SAVES

REFLEX: +11 *
FORTITUDE: +7
WILL: +5 *

COMBAT

BASE ATTACK BONUS: +7/+2
MELEE: +10/+5
RANGED: +11/+6



SKILLS


Skill Points/lvl: [Class] 6 + 1 (7)
Total Skill Points: 70
Max Class Skill Level: 14
Max Cross Class Skill Level: 7

KEY:
+/- # (Bonus to add to roll) SKILL NAME: (BASE STAT)|[# of RANKS]|NOTES
SKILL NAMES in orange are class skills.

Stat Bonuses:
STR: +3 DEX: +4 CON: +2 INT: +1 WIS: +1 CHA: +5

(+1 ) APPRAISE: (INT)|[0]|
(+4 ) BALANCE: (DEX)|[0]| *
(+5 ) BLUFF: (CHA)|[0]|
(+3 ) CLIMB: (STR)|[0]| *
(+2 ) CONCENTRATION: (CON)|[0]|
(+1 ) CRAFT (Alchemy): (INT)|[0]|
(+1 ) CRAFT (Armorsmithing): (INT)|[0]|
(+1 ) CRAFT (Bowmaking): (INT)|[0]|
(+1 ) CRAFT (Weaponsmithing): (INT)|[0]|
(+1 ) CRAFT (Trapmaking): (INT)|[0]|
(+10 ) DIPLOMACY: (CHA)|[5]|
(+3 ) DISGUISE: (CHA)|[0]|
(+4 ) ESCAPE ARTIST: (DEX)|[0]| *
(+1 ) FORGERY: (INT)|[0]|
(+5 ) GATHER INFORMATION: (CHA)|[0]|
(+10 ) HANDLE ANIMAL: (CHA)|[5]| **
(+3 ) HEAL: (WIS)|[2]|
(+10 ) HIDE: (DEX)|[6]| *
(+5 ) INTIMIDATE: (CHA)|[0]|
(+18 ) JUMP: (STR)|[5]| **
(+3 ) KNOWLEDGE (Geography): (INT)|[2]| *
(+3 ) KNOWLEDGE (Nature): (INT)|[2]| *
(+6 ) KNOWLEDGE (Nobility and royalty): (INT)|[5]| *
(+9 ) LISTEN: (WIS)|[5]|
(+10 ) MOVE SILENTLY: (DEX)|[6]| *
(+3 ) PERFORM: (CHA)|[0]|
(+6 ) RIDE: (DEX)|[0]|*
(+7 ) SEARCH: (INT)|[6]|
(+1 ) SENSE MOTIVE: (WIS)|[0]|
(+9 ) SPOT: (WIS)|[6]|*
(+5 ) SURVIVAL: (WIS)|[4]|
(+3 ) SWIM: (STR)|[0]|
(+5 ) TUMBLE: (DEX)|[1]| * *
(+4 ) USE ROPE: (DEX)|[0]|

* - Armor class penalty (negatives applied when wearing armor)
* - Trained only (can only be used if you purchase a rank in it)
* = Boosted by a Special Ability
* = Boosted by a Feat


FEATS

CLASS GRANTED PROFICIENCIES: Simple Weapon Proficiency, Martial Weapon Proficiency, Shield Proficiency, Light Armor Proficiency
CHOSEN: Point Blank Shot, Precise Shot, Far Shot, Weapon Focus (Composite Longbow)
BONUS: Track (+2 from Enhanced Smell/Hearing), Rapid Shot, Endurance
ASCENSION: Animal Affinity, Lightning Reflexes, Leadership, Iron Will

SPECIAL ABILITIES

Innate:

Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.

Class:

Favored Enemy(Ex):+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival vs. Magical Beasts and Animals

Wild Empathy (Ex)

Combat Style (Ex): Archery

Animal Companion (Ex): hawk

Ranger Spells

Ascension:

No Wings/Flightless

Leap of the Stag (Major): +10 Jump

Antler Gore attack (Major) (Melee attack/3d8+ STR dmg)

Kick attack (Minor) (Melee attack/1d8 + STR dmg)

Heightened Senses (Minor)(+2 to Spot, Listen, and Tracking rolls when applicable)

Fleet Foot: Base move of 40


SPELLS

Innate:
Continual Flame 1/day
Faerie Fire 1/day

Learned (Divine):
Level 1 Ranger

Learned (Arcane):
None


EQUIPMENT

WEAPONS: Composite Longbow (Mighty +3), Longsword, 100 arrows
ARMOR: Leather Armor
MISC MAGIC ITEMS: Crown of the Sun King (CHA +4)
NON-MAGICAL GEAR: Backpack, Saddle, Waterskin, Whetstone, bedroll, tent, torches (5), 50' rope, mirror, chalk.
MOUNT: Sunshade (Fey Horse)
ANIMAL COMPANION: Shine (hawk)
PostPosted: Fri Jan 06, 2006 7:04 pm


POINTS TALLIES


I recommend keeping track of your points somewhere on the front page of your fey's chambers. Here is an example layout.

Shop Posts: # (#)
IC Guild RP Posts: # (#)
RP Compilation Posts: # (#)
Diary Chambers Posts: # (#)
RP Chambers Posts: # (#)
Plots/IC Events Run: # (#)
OOC Events Run: # (#)
Fanart: # (#)
Stories: # (#)
-----------------------------------------------------------------------
Total Shared Points:
Total Personal Points:

Shared Points Spent:
---Spent On


  1. ...


Personal Points Spent:
---Spent On


  1. ...


[b]Shop Posts[/b]: # (#)
[b]IC Guild RP Posts[/b]: # (#)
[b]RP Compilation Posts[/b]: # (#)
[b]Diary Chambers Posts[/b]: # (#)
[b]RP Chambers Posts[/b]: # (#)
[b]Plots/IC Events Run[/b]: # (#)
[b]OOC Events Run[/b]: # (#)
[b]Fanart[/b]: # (#)
[b]Stories[/b]: # (#)
-----------------------------------------------------------------------
[b]Total Shared Points[/b]:
[b]Total Personal Points[/b]:

[b]Shared Points Spent[/b]:
---Spent On
[list=1][*]
[*]
[*]...[/list]

[b]Personal Points Spent[/b]:
---Spent On
[list=1][*]
[*]
[*]...[/list]

Sajhiri
Captain


Sajhiri
Captain

PostPosted: Tue Jan 17, 2006 8:14 am


User Image - Blocked by "Display Image" Settings. Click to show.




INFO

NAME: Cervus
TOTEM: Stag
RANK: King
COURT: Sun
KITHAIN: Sajhiri
SEX: Male
XP EARNED: 3200
XP SPENT: 3200
ALIGNMENT: Lawful Good
CLASS/LEVEL: Ranger 7/Ascended 2

STATS

STR: 16 (+3)
DEX: 18 (+4)
CON: 14 (+2)
INT: 13 (+1)
WIS: 12 (+1)
CHA: 16/20 (+3)/(+5)
HIT POINTS

Die: d8 (Ranger/Ascended) Base: 54 Con HP Bonus: 18
TOTAL: 72

SAVES

REFLEX: +11 *
FORTITUDE: +7
WILL: +5 *

COMBAT

BASE ATTACK BONUS: +7/+2
MELEE: +10/+5
RANGED: +11/+6



SKILLS


Skill Points/lvl: [Class] 6 + 1 (7)
Total Skill Points: 70
Max Class Skill Level: 14
Max Cross Class Skill Level: 7

KEY:
+/- # (Bonus to add to roll) SKILL NAME: (BASE STAT)|[# of RANKS]|NOTES
SKILL NAMES in orange are class skills.

Stat Bonuses:
STR: +3 DEX: +4 CON: +2 INT: +1 WIS: +1 CHA: +5

(+1 ) APPRAISE: (INT)|[0]|
(+4 ) BALANCE: (DEX)|[0]| *
(+5 ) BLUFF: (CHA)|[0]|
(+3 ) CLIMB: (STR)|[0]| *
(+2 ) CONCENTRATION: (CON)|[0]|
(+1 ) CRAFT (Alchemy): (INT)|[0]|
(+1 ) CRAFT (Armorsmithing): (INT)|[0]|
(+1 ) CRAFT (Bowmaking): (INT)|[0]|
(+1 ) CRAFT (Weaponsmithing): (INT)|[0]|
(+1 ) CRAFT (Trapmaking): (INT)|[0]|
(+10 ) DIPLOMACY: (CHA)|[5]|
(+3 ) DISGUISE: (CHA)|[0]|
(+4 ) ESCAPE ARTIST: (DEX)|[0]| *
(+1 ) FORGERY: (INT)|[0]|
(+5 ) GATHER INFORMATION: (CHA)|[0]|
(+10 ) HANDLE ANIMAL: (CHA)|[5]| **
(+3 ) HEAL: (WIS)|[2]|
(+10 ) HIDE: (DEX)|[6]| *
(+5 ) INTIMIDATE: (CHA)|[0]|
(+18 ) JUMP: (STR)|[5]| **
(+3 ) KNOWLEDGE (Geography): (INT)|[2]| *
(+3 ) KNOWLEDGE (Nature): (INT)|[2]| *
(+6 ) KNOWLEDGE (Nobility and royalty): (INT)|[5]| *
(+9 ) LISTEN: (WIS)|[5]|
(+10 ) MOVE SILENTLY: (DEX)|[6]| *
(+3 ) PERFORM: (CHA)|[0]|
(+6 ) RIDE: (DEX)|[0]|*
(+7 ) SEARCH: (INT)|[6]|
(+1 ) SENSE MOTIVE: (WIS)|[0]|
(+9 ) SPOT: (WIS)|[6]|*
(+5 ) SURVIVAL: (WIS)|[4]|
(+3 ) SWIM: (STR)|[0]|
(+5 ) TUMBLE: (DEX)|[1]| * *
(+4 ) USE ROPE: (DEX)|[0]|

* - Armor class penalty (negatives applied when wearing armor)
* - Trained only (can only be used if you purchase a rank in it)
* = Boosted by a Special Ability
* = Boosted by a Feat


FEATS

CLASS GRANTED PROFICIENCIES: Simple Weapon Proficiency, Martial Weapon Proficiency, Shield Proficiency, Light Armor Proficiency
CHOSEN: Point Blank Shot, Precise Shot, Far Shot, Weapon Focus (Composite Longbow)
BONUS: Track (+2 from Enhanced Smell/Hearing), Rapid Shot, Endurance
ASCENSION: Animal Affinity, Lightning Reflexes, Leadership, Iron Will

SPECIAL ABILITIES

Innate:

Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.

Class:

Favored Enemy(Ex):+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival vs. Magical Beasts and Animals

Wild Empathy (Ex)

Combat Style (Ex): Archery

Animal Companion (Ex): hawk

Ranger Spells

Ascension:

No Wings/Flightless

Leap of the Stag (Major): +10 Jump

Antler Gore attack (Major) (Melee attack/3d8+ STR dmg)

Kick attack (Minor) (Melee attack/1d8 + STR dmg)

Heightened Senses (Minor)(+2 to Spot, Listen, and Tracking rolls when applicable)

Fleet Foot: Base move of 40


SPELLS

Innate:
Continual Flame 1/day
Faerie Fire 1/day

Learned (Divine):
Level 1 Ranger

Learned (Arcane):
None


EQUIPMENT

WEAPONS: Composite Longbow (Mighty +3), Longsword, 100 arrows
ARMOR: Leather Armor
MISC MAGIC ITEMS: Crown of the Sun King (CHA +4)
NON-MAGICAL GEAR: Backpack, Saddle, Waterskin, Whetstone, bedroll, tent, torches (5), 50' rope, mirror, chalk.
MOUNT: Sunshade (Fey Horse)
ANIMAL COMPANION: Shine (hawk)
PostPosted: Tue Jan 17, 2006 8:15 am


User Image - Blocked by "Display Image" Settings. Click to show.


INFO

NAME: Nox
TOTEM: Night
RANK: Majestrix
COURT: Moon
KITHAIN: Sajhiri
SEX: Female
PERSONAL XP EARNED: 3200
PERSONAL XP SPENT: 3200
SHARED XP EARNED:
SHARED XP SPENT:
ALIGNMENT: Neutral Evil
CLASS/LEVEL: Aristocrat 2/ Sorceror 7

STATS

STR: 9 (-1)
DEX: 14 (+2)
CON: 11 (+0)
INT: 12 (+1)
WIS: 12 (+1)
CHA: 17 (+3) / 21(+5)

HIT POINTS

Die: d8 (Aristocrat)/ d4 (Sorceror) Base: 24 Con HP Bonus: 0
TOTAL: 24

INITIATIVE BONUS
+2

SAVES

REFLEX: +2
FORTITUDE: +2
WILL: +8

COMBAT

BASE ATTACK BONUS: +5
MELEE: +4
RANGED: +7



SKILLS


Skill Points/lvl: [Aristocrat] 4+1 (5) /[Sorceror] 2 +1 (3)
Total Skill Points: 46
Max Class Skill Level: 9
Max Cross Class Skill Level: 4.5

KEY:
+/- # (Bonus to add to roll) SKILL NAME: (BASE STAT)|[# of RANKS]|NOTES
SKILL NAMES in orange are class skills.

Stat Bonuses:
STR: -1 DEX: +2 CON: +0 INT: +1 WIS: +1 CHA: +5

(+1 ) APPRAISE: (INT)|[0]|
(+2 ) BALANCE: (DEX)|[0]| *
(+10 ) BLUFF: (CHA)|[1]| *
(-1 ) CLIMB: (STR)|[0]| *
(+7/+11 ) CONCENTRATION: (CON)|[7]| *
(+1 ) CRAFT (Alchemy): (INT)|[0]|
(+1 ) CRAFT (Armorsmithing): (INT)|[0]|
(+1 ) CRAFT (Bowmaking): (INT)|[0]|
(+1 ) CRAFT (Weaponsmithing): (INT)|[0]|
(+1 ) CRAFT (Trapmaking): (INT)|[0]|
(+0 ) DECIPHER SCRIPT: (INT)|[0]| *
(+10 ) DIPLOMACY: (CHA)|[5]|
(+0 ) DISABLE DEVICE: (INT)|[0]| *
(+5 ) DISGUISE: (CHA)|[0]|
(+2 ) ESCAPE ARTIST: (DEX)|[0]| *
(+1 ) FORGERY: (INT)|[0]|
(+6 ) GATHER INFORMATION: (CHA)|[1]|
(+0 ) HANDLE ANIMAL: (CHA)|[0]| *
(+1 ) HEAL: (WIS)|[0]|
(+2 ) HIDE: (DEX)|[0]| *
(+12 ) INTIMIDATE: (CHA)|[5]| *
(-1 ) JUMP: (STR)|[0]| **
(+8 ) KNOWLEDGE (Arcana): (INT)|[7]| *
(+0 ) KNOWLEDGE (Architecture/Engineering): (INT)|[0]| *
(+0 ) KNOWLEDGE (Dungeoneering): (INT)|[0]| *
(+0 ) KNOWLEDGE (Geography): (INT)|[0]| *
(+0 ) KNOWLEDGE (History): (INT)|[0]| *
(+0 ) KNOWLEDGE (Local): (INT)|[0]| *
(+0 ) KNOWLEDGE (Nature): (INT)|[0]| *
(+6 ) KNOWLEDGE (Nobility and royalty): (INT)|[5]| *
(+0 ) KNOWLEDGE (Religion): (INT)|[0]| *
(+0 ) KNOWLEDGE (The Planes): (INT)|[0]| *
(+4 ) LISTEN: (WIS)|[3]|
(+2 ) MOVE SILENTLY: (DEX)|[0]| *
(+0 ) OPEN LOCK: (DEX/|[0]| *
(+5 ) PERFORM: (CHA)|[0]|
(+0 ) PROFESSION (Declare): (WIS)|[0]| *
(+2 ) RIDE: (DEX)|[0]|
(+1 ) SEARCH: (INT)|[0]|
(+6 ) SENSE MOTIVE: (WIS)|[5]|
(+0 ) SLEIGHT OF HAND: (DEX)|[0]| * *
(+0 ) SPEAK LANGUAGE: (NONE)|[0]| *
(+7 ) SPELLCRAFT: (INT)|[7]| *
(+1 ) SPOT: (WIS)|[0]|
(+1 ) SURVIVAL: (WIS)|[0]|
(-1 ) SWIM: (STR)|[0]|
(+0 ) TUMBLE: (DEX)|[0]| * *
(+0 ) USE MAGIC DEVICE: (CHA)|[0]| *
(+2 ) USE ROPE: (DEX)|[0]|

* - Armor class penalty (negatives applied when wearing armor)
* - Trained only (can only be used if you purchase a rank in it)
* Boosted by a Special Ability
* Boosted by a Feat or Other means

FEATS

CLASS GRANTED PROFICIENCIES: [Aristocrat] Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Heavy Armor, Shield
CHOSEN: Combat Casting, Spell Focus (Evocation), Greater Spell Focus (Evocation), Persuasive
BONUS:

SPECIAL ABILITIES

Innate:

Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.

Class: Summon Familiar


Ascension:


SPELLS

Innate:
Faerie Fire 1/day
Darkness 1/day


Learned (Divine):
None

Learned (Arcane):

Level 0 [7]: Detect Magic, Read Magic, Mage hand, Message, Prestidigitation, Touch of Fatigue
Level 1 [5]: Charm Person, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield
Level 2 [3]:Invisibility,Scorching Ray, Web
Level 3 [2]: Lightning Bolt, Hold Person

Spells/Day
Level / #/ Bonus from CHA
Level 0 : 8 (2)
Level 1 : 7 (1)
Level 2 : 7 (1)
Level 3 : 5 (1)
(Level 4 : 1 (1) - not high enough to cast yet)




EQUIPMENT

WEAPONS: Dagger, staff
ARMOR: None
MISC MAGIC ITEMS: Crown of Majesty (CHA +4)
NON-MAGICAL GEAR: Saddle, pack, mirror, chalk, whetstone, wineskin, belt puch (x3), torches
MOUNT:
FAMILIAR: Snake (+2 Bluff) HP: 12
ANIMAL COMPANION:
SUMMONED TOTEM:

Sajhiri
Captain


Shiori Tonbo
Crew

PostPosted: Tue Jan 17, 2006 8:32 am


User Image - Blocked by "Display Image" Settings. Click to show.

INFO

NAME: Muris
TOTEM: The Mouse
RANK: Stablemistress
COURT: Sun
KITHAIN: Shiaree
SEX: Female
PERSONAL XP EARNED: 1000
PERSONAL XP SPENT: 1000
SHARED XP EARNED: 15
SHARED XP SPENT: 0
ALIGNMENT: Lawful Good
CLASS/LEVEL: Ranger/5

STATS

STR: 14 (+2)
DEX: 15 (+2)
CON: 12 (+1)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 9 (-1)

HIT POINTS

Die: d8 (Class) Base: 17 Con HP Bonus: 5
TOTAL: 22

INITIATIVE BONUS
+2

SAVES

REFLEX: +4
FORTITUDE: +4
WILL: +1

COMBAT

BASE ATTACK BONUS: +5
MELEE: +7
RANGED: +7



SKILLS


Skill Points/lvl: [Class] 6 + 1 (7)
Total Skill Points: 56
Max Class Skill Level: 8
Max Cross Class Skill Level: 4

KEY:
+/- # (Bonus to add to roll) SKILL NAME: (BASE STAT)|[# of RANKS]|NOTES
SKILL NAMES in orange are class skills.

Stat Bonuses:
STR: +2 DEX: +2 CON: +1 INT: +1 WIS: +2 CHA: -1

(+1 ) APPRAISE: (INT)|[0]|
(+2 ) BALANCE: (DEX)|[0]| *
(-1 ) BLUFF: (CHA)|[0]|
(+4 ) CLIMB: (STR)|[2]| *
(+1 ) CONCENTRATION: (CON)|[0]|
(+1 ) CRAFT (Alchemy): (INT)|[0]|
(+5 ) CRAFT (Armorsmithing): (INT)|[4]|
(+3 ) CRAFT (Bowmaking): (INT)|[2]|
(+6 ) CRAFT (Weaponsmithing): (INT)|[5]|
(+1 ) CRAFT (Trapmaking): (INT)|[0]|
(-1 ) DIPLOMACY: (CHA)|[0]|
(-1 ) DISGUISE: (CHA)|[0]|
(+2 ) ESCAPE ARTIST: (DEX)|[0]| *
(+1 ) FORGERY: (INT)|[0]|
(-1 ) GATHER INFORMATION: (CHA)|[0]|
(+5 ) HANDLE ANIMAL: (CHA)|[6]| *
(+4 ) HEAL: (WIS)|[2]|
(+8 ) HIDE: (DEX)|[6]| *
(-1 ) INTIMIDATE: (CHA)|[0]|
(+2 ) JUMP: (STR)|[0]| **
(+0 ) KNOWLEDGE (Geography): (INT)|[0]| *
(+6 ) KNOWLEDGE (Nature): (INT)|[5]| *
(+4) LISTEN: (WIS)|[2]|
(+8 ) MOVE SILENTLY: (DEX)|[6]| *
(-1 ) PERFORM: (CHA)|[0]|
(+10 ) PROFESSION (Stablehand): (WIS)|[8]| *
(+10 ) RIDE: (DEX)|[8]|
(+1 ) SEARCH: (INT)|[0]|
(+2 ) SENSE MOTIVE: (WIS)|[0]|
(+1 ) SPELLCRAFT: (INT)|[0]| *
(+2 ) SPOT: (WIS)|[0]|*
(+2 ) SURVIVAL: (WIS)|[0]|
(+2 ) SWIM: (STR)|[0]|
(+2 ) USE ROPE: (DEX)|[0]|

* - Armor class penalty (negatives applied when wearing armor)
* - Trained only (can only be used if you purchase a rank in it)
* = Boosted by a Special Ability


FEATS

CLASS GRANTED PROFICIENCIES: Simple Weapon Proficiency, Martial Weapon Proficiency, Shield Proficiency, Light Armor Proficiency
CHOSEN: Animal Affinity, Point Blank Shot
BONUS: Track (+2 from Enhanced Smell/Hearing), Rapid Shot, Endurance

SPECIAL ABILITIES

Innate:

Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.

Class: Favoured Enemy (Ex): +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival vs. Fey and Elementals

Wild Empathy (Ex)

Endurance (Ex)

Combat Style (Ex): Archery

Animal Companion (Ex): Badger


Ascension:


SPELLS

Innate:
Continual Flame 1/day
Faerie Fire 1/day

Learned (Divine):
None


Learned (Arcane):
None


EQUIPMENT
2150 - 111 (weapons) - 10 (armor) - 79 (gear) = 1950g
WEAPONS: Composite Longbow (100 Arrows), Rapier
ARMOR: Leather Armor
MISC MAGIC ITEMS:
NON-MAGICAL GEAR: Backpack, Saddle, Waterskin, Bedroll, Candles (5), Silk Rope, Blacksmith's tools (Masterwork)
MOUNT: Alucina (Fey Horse)
ANIMAL COMPANION: Stormy (Badger)
Reply
Silva Regia

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