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Kvothe_Balasar

PostPosted: Thu May 27, 2010 11:26 am


PostPosted: Fri May 28, 2010 7:44 pm


Accepted Races


Name of Species: Humanity
Home Planet: Earth
Average Lifespan: 100/110
Average Weight: 150-200/120-150
Average Height: 5'8-6'0/5'0-5'5
Possible Eye colors: Blue, Brown, Green, Grey
Possible Skin Tones: Ranges from almost black to shades of white and yellow.
Possible Hair Colors: Red,White, Black, Brown, Blond
Type of Species: Hominid (Descended from Monkeys and other mammals))
Distinguishing Characteristics: Finger and Toe Nails, Hair on top of head.
Abilities: Humans have no major adaptations but seem to be a very adaptable race, capable of rising to and overcoming all most any challenge. They learn quickly and have a strong drive to improve themselves. One in every 100,000 humans is telepathic one in every 10,000 of them is telekinetic.
Religion: Varied
Culture: Many different Cultures are present on there home world Earth. Cultural beliefs could vary depending upon the area of Earth the subject was born from.
Language: Many languages but the most common is English
Brief History: Humans have fought against on another for as long as they can remember and have tried to keep the peace in the galactic community since the construction of the Babylon stations. They are the founders of the Counsel of Worlds.
Level of Technology:

Jump Technology: Humans have discovered the means to move between star systems and solar systems at a plausible rate. Using the ability to "jump" into a fold in the universe and exit on the other side unharmed. Some time dilation ac cures, the jump seems to only tack a few seconds to persons inside the ship but takes days or hours to the rest of the universe. This is due to the different flow of time in the "fold" of the universe.

Medical: The Humans have a good level of medical science, cures for most illnesses and ability to preform surgical operations to save subjects from more immediate issues or trauma. The medical advances have increased the human life span to nearly one hundred years, com paired to nearly eighty from the early 21 century.

Military: They have rather effective military tech due to there years of civil wars amongst there species. Deflector Shields for protection on ships and important structures. Laser Weaponry, powerful beams of focused light and ionized gases provide the main offensive power for the humans. ((Blaster Weapons from Star Wars or Pulse Weapons from Farscape)) However they have yet to harness Anti-matter or other more destructive weapons. Concussion Missiles and mines are common. There most deadly weapon is the thermo-nuclear missile. Fission powered bombs that can devastate targets.

Cybernetics: They have mastered the art of integrating machines and circuitry into the body to replace missing body parts or enhance there ability's for various purposes. It is illegal to receive these enhancements without knowledge and approval of the U.E.N.

A.I.: They have use of Artificial Intelligences, most commonly found in androids and ship computers. Androids can look anywhere from near human to obviously machine. There roles vary from servants to combat droids and anything in between.

---------------------------------------------------------------------------------------------------------------

Name of Species: Advent
Home Planet: Pandemonium
Average Lifespan: 450-500/455-500 In Earth years
Average Weight: 55-65kg/40-50kg
Average Height: 2m-2.5m/1.75m-2.25m
Possible Eye colors: Black
Possible Skin Tones: Blue, turns white with age
Possible Hair Colors: Black
Type of Species: Hominid (Look similar to humans)
Distinguishing Characteristics: Straight black hair, solid black eyes, and slight glows from cybernetic implants.
Abilities: Mental communication with one another and most of the technology. Many are telekinetic, but few are truly adept. Extremely well adapted to desert planets.
Religion: The Unity as the humans have dubbed it, is the very way of life of the Advent. There is no god or afterlife for them. Once dead, their memories are passed on to others. This has lead to beliefs that life in all forms should preserved.

At birth, Advent babies are implanted with cybernetics. These allow for them to communicate and interact with their technologies. Although a powerful race and religion, the Advent are peaceful and allow others to join the Unity.
Culture: Due to the Unity, the Advent spent most of their life at religious centers. Advent government is led by religious leader, but only those who swore their life to peace and peace only. Those who swear their life to peace by force are leaders of the Advent's military force.
Language: There is no spoke language for the Advent, but they have taken up English for communication with humans.
Brief History: The Advent started much like humans, but on a desert planet. During the times that humanity was starting to form, the Advent were already forming space colonies. They saw the potential of many species and formed a force to protect those races from being destroyed. When human technology came of age, the Advent helped with their technology and for the Counsel of Worlds.
Level of Technology:

Jump Technology: With extremely effective Jump Cores, the Advent able able to move entire fleets over hundreds light years in a matter of minutes and without effect the flow of time. They even have the only Star Gates which allow ships to be shot over light years away without the use of a Jump Core on the ship.

Medical: With life spans five times longer then those of humans, the Advent have nearly perfect medical technology. There is no known illness that can kill an Advent; however, compared to humans they are physically weak. Also they know how to graph full limbs and organs for some from their own cells if need be.

Military: Although dedicated to peace, the Advent military is second to none in the Counsel of Worlds. With energy cannons able to completely disable fleets, their defenses are impermeable. On the offensive side of weapons, they use laser like weapons and high-speed projectile cannons known as Rail Guns, the largest of which is just slightly smaller then Babylon 6 and is used for it's protection. Although their weaponry comes at a high energy cost none have tried to beat the Advent.

Cybernetics: With the Unity focused around cybernetic connections between members, Advent's cybernetics are far beyond that of other races. And with the ability to mental link with computers, they are able to upload and download memories, thoughts, and etc onto a massive network only usable by the Unity.

Bio-Tech: Unlike other races that have AIs, the Advent went one step further with Bio-Tech. A true to life entity in computers. Like the Unity, the Bio-Tech are filled with cybernetic links so those in the Unity the only ones able to use them. This comes at a price, due to the fact Bio-Tech must be 'fed' and comes at an extremely high cost, but that is outweighed by the limitless applications for its use.

Robotics: Since the Advent are physically weaker then most races, they often used mechs to help in construction and other such jobs. Although not true robots the mechs are very effective and range from anywhere from ten feet to fifty. The size doesn't matter, since all of them have great dexterity and motor controlled. A few have been modified for other races and even combat. However, the news ones are designed for working in zero air zones, such as moons or the outside of space stations.

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Kvothe_Balasar


Kvothe_Balasar

PostPosted: Fri May 28, 2010 7:47 pm


Accepted Starships


U.E.N. Navy Ships


Owner: Babylon 6 Star Fighter Wing
Name: Vulture Heavy Star Fighter
Site of Construction: Mars Drive Yards
Model: U.E.N. HSF-107
Class: Starfighter
Size: Wingspan: 36 feet
Cargo Capacity: 30 lbs supply bay under belly of aircraft
Compliment: NA
Consumables: Three Days
Passengers: None
Cost: 500,000 Credits
Crew: One Pilot
Engines: X2 Hyperion Motors MTE-250 engines
Jump Core: NA
Hull Plating: Heavy Titanium Armor Plating
Shield Generators: Heavy Deflector Shield Matrix
Weapons:
X6 Light Repeating Laser Cannons (Nose mounted)
X2 Heavy Pulse Cannons (Wing mounted)
Sensor Array: Standard Medium Range Sensor Array
Special Systems: NA
Overview: The Vulture Heavy Star Fighter is a well armored heavily armed starfighter. It is a bit slow and bulky compared to some other fighters but can take heavy punishment and deal out just as much. It's heavy cannons can tear other fighters apart.
Appearance: [X]


Owner: U.E.N. Navy
Name: Rhino Heavy Transport
Site of Construction: Mars Drive Yards
Model: Rhino Class Heavy Troop Trasnport
Class: Transport
Size: 40 feet in length
Cargo Capacity: 100 Tons
Compliment: N/A
Consumables: One Month
Passengers: 16 in rear berth
Cost: 800,000 Credits
Crew: Four (Pilot, Co-Pilot, two gunners)
Engines: X2 AG-140 Engines
Jump Core: No
Hull Plating: Heavy Titanium Armor Plating
Shield Generators: Heavy Deflector Shield Martix
Weapons:
X2 Heavy Pulse Cannon Turrets (Mounted under wings)
X2 Concussion Missile Bays (Internally mounted, hidden in nose area)
Sensor Array: Short Range Sensors
Special Systems: N/A
Overview: The Rhino is the main Ship to Surface transport of the U.E.N. Navy. It functions in atmosphere and in vacuum very well. It carries two squads of ground soldiers in its rear berth. The passenger section can me detached so it can carry vehicles to the surface of a planet. Its weapons allow ti to provide heavy support to ground troops when deploying or picking up troops.
Appearance: [X]


Owner: U.E.N. Navy
Name: E.F.S. Odin
Site of Construction: Mars Drive Yards
Model: Valhalla Class Battlecruiser
Class: Capital Ship
Size: One Mile in Length
Cargo Capacity: Thousands of tons
Compliment: Two separate Hangars, located in the aft of the ship, one on each side. Each carries multiple wings of fighters bombers and interceptors as well as transports.
Consumables: two years
Passengers: No max passengers, room can be made for many extra people on board.
Cost: 1,500,000,000
Crew: 10,000
Engines:
X4 Hyperion Motors MXTE-205 Capital Class Engines.
Jump Core: Yes Jump Core enabled.
Hull Plating: Heavy Titanium/Durrium Plating
Shield Generators: Heavy Deflector Shield Matrix
Weapons:
X40+ Interceptor Laser Turrets
X40+ Duel Pulse Cannon Turrets
X8 Concussion Missile Bays
X3 Nova Cannons (Two on top of ship and one mounted ventrally
Sensor Array: Extreme long Range Sensor Arrays
Special Systems: None
Overview: The Valhalla Class Battlecruiser is the back bone of the U.E.N. Navy. It carries armies of soldiers to and from war zones and functions as the main line of defense in a fleet. It is a force to be reckoned with.
Appearance: [X]


Owner: U.E.N. Navy
Name: E.F.S. Zeus
Site of Construction: Mars Drive Yards
Model: Olympus Class Heavy Frigate
Class: Frigate
Size: around half a mile in length
Cargo Capacity: Depends on the function of the frigate, transport or combat class.
Compliment: It has a hanger bay whose complement depends on the use of the frigate. Heavy Transport or Gunship.
Consumables: around a year.
Passengers: Depends on the load out.
Cost: 50,000,000 Credits
Crew: 1,500
Engines:
X4 GX-36 Engine Arrays
Jump Core: Yes
Hull Plating: Heavy Titanium/Durrium Plating
Shield Generators: Heavy Deflector Shield Matrix
Weapons:
X20+ Interceptor Laser Turrets
X20+ Duel Pulse Cannon Turrets
X4 Concussion Missile Bays
X1 Nova Cannon
Sensor Array: Long Range Sensor Array
Special Systems: NA
Overview: The Olympus Class Heavy Frigate is a multipurpose frigate used by the U.E.N. Navy. It can be used to carry troops and supplies or be outfitted as a Gunship. It is a tough and versatile ship.
Appearance: [X]


Owner: U.E.N. Navy
Name: E.F.S. Charleston
Site of Construction: Mars Drive Yards
Model: New York Class Carrier
Class: Frigate
Size: A little less than a half mile in length
Cargo Capacity: 1,000,000+ Tons
Compliment: Two Massive hanger bays capable of carrying hundreds of fighters transports and bombers.
Consumables: One Year
Passengers: 100,000+
Cost: 25,000,000 Credits
Crew: 800
Engines: X2 GX-36 Engine Arrays
Jump Core: Yes
Hull Plating: Heavy Titanium/Durrium Plating
Shield Generators: Heavy Deflector Shield Matrix
Weapons:
X20+ Interceptor Laser Turrets
X20+ Duel Pulse Cannon Turrets
X4 Extended Range Pulse Cannon Batteries (Four guns per Battery)
Sensor Array: Long Range Sensors
Special Systems: N/a
Overview: The main line carrier of the U.E.N. Navy. Used to transport most troops, weapons and supplies to battle fronts. It is rather weak by its self it is usually complimented by other ships and works best in a fleet.
Appearance: [X]

Owner: U.E.N. Navy
Name: E.F.S. Promethean
Site of Construction: Mars Drive Yards
Model: U.E.N. Flagship Goliath Class
Class: Capital Ship
Size: Three Miles
Cargo Capacity: 1,000,000+ Tons
Compliment: 10,000+ Fighters, Bombers, Transports
Consumables: 6 years
Passengers: 100,000+
Cost: 8,000,000,000 Credits
Crew: 30,000
Engines: X8 Hyperion Motors MXTE-205 Capital Class Engines
Jump Core: Yes
Hull Plating: Ultra Heavy Titanium/Durrium Plating
Shield Generators: Ultra Heavy Deflector Shield Matrix
Weapons:
X100+ Interceptor Laser Turrets
X100+ Duel Pulse Cannon Turrets
X12 Concussion Missile Bays
X6 Nova Cannons
X1 Neutrino Cannon (Nose Mounted, Massive Nova Cannon)
Sensor Array: Extreme Long Range Sensors
Special Systems: EMP Jamming Arrays
Overview: The Promethean is the most powerful ship in the U.E.N. armada. It can easily accomplish the jobs of any other ship in the fleet by its self, in a fleet however it is terrifying. It's Neutrino Cannon can punch through the almost any ship and has enugh power to burn the atmosphere off a large planet and glass its surface after a short bombardment. (6 to 8 shots)
Appearance: [X]

Advent Navy:


Owner: Advent Navy
Name: Firebird
Site of Construction: Pandora Space Station
Model: SF-38
Class: Starfighter
Size: 6 meter wingspan
Cargo Capacity: 10 Kg, underbelly
Compliment: N/A
Consumables: 3 days
Passengers: N/A
Cost: 950,000
Crew: Pilot
Engines: Small Solar Fission Core Engine
Jump Core: N/A
Hull Plating: Light Adventuim Armor (Woven Carbon Fibers)
Shield Generators: Medium Strength Plasma Coat
Weapons: 25mm Rail Gun, nose mounted; 2x Contentious Laser, wing mounted
Sensor Array: Short Range, Multi-Spectrum Senor Array
Special Systems: Heavy UV emitter, blinds senors
Overview: With the Advent's newest fighter, they wanted firepower over everything else. Although light and fast, the Firebird is able to punch well above its weight and even taken on multiple fighters.
Appearance: Firebird

Owner: Advent Navy and Babylon 6
Name: Dreadnought
Site of Construction: Styl Ship yard
Class: MRG-1
Size: 9 Km
Cargo Capacity: N/A
Compliment: N/A
Consumables: 3 Months
Passengers: N/A
Cost: +1,000,000,000,000
Crew: 1,200
Engines: Massive Solar Fission Core
Jump Core: N/A
Hull Plating: Heavy Adventuim Armor
Shield Generators: Ultra Heavy Plasma Coat
Weapons: Rail Cannon,2Km long, 1,000,000 Kg mass; 5x EM Pulsers, Disable enemy crafts' engines and weapons, targets fighters and lighter frigates; 3x Massive Tractor Beams, pulls in large pieces of debris, max mass is 10,000 Kg; 15x Tractor Beams, mas mass is 750 Kg
Sensor Array: Long Range Visible Spectrum Array
Special Systems: Artificial Gravity Field, forces gathered debris into ammo
Overview: A symbol of the Advent's power and peace, the Dreadnought is single most powerful weapon known. It has never been used in anger, but no force has ever threaten Babylon 6 so there has never been a need to. During tests however the weapon was able to atomize an asteroid estimated at 750,000,000 Kgs in mass.
Appearance: Dreadnought

Owner: Advent Navy and U.E.N Navy
Name: Raven(Advent), E.F.S. Poseidon (U.E.N.)
Site of Construction: Pandora Space Station
Model: SC-13(Advent), Olympus Class Super Carrier(U.E.N)
Class: Capital Ship
Size: 7Km long, 1Km wide, 1Km height
Cargo Capacity: 100,000 Kg
Compliment: 12.6 Square Kms, Opens at bow
Consumables: 3 Years
Passengers: Hanger can be used
Cost: 3,000,000,000
Crew: 12,000
Engines: Huge Solar Fission Core
Jump Core: Yes
Hull Plating: Heavy Adventuim Armor
Shield Generators: Heavy Protection Plasma Coat
Weapons: 2x Twin Barrel Beam Turrets, mounted on top
Sensor Array: Long Range, Multi-Spectrum Senor Array
Special Systems: N/A
Overview: After years of going over the history of humanity, the Advent designed a new type of capital ship, the super carrier. From the stern to bow, it had one purpose, gain control of any battlefield. Since it has little firepower by itself, it is often paired with another capital ship.
Appearance: Super Carrier

Owner: Advent Navy
Name: Thunderbird
Site of Construction: Pandora Space Station
Model: TF-5
Class: Transport Frigate
Size: 1 Km wingspan, 2 Km Stern to Bow
Cargo Capacity: 500 Kg
Compliment: 5x Firebirds, Underbelly drop hanger
Consumables: 1 Year
Passengers: 250
Cost: 1,000,000
Crew: 500
Engines: Large Solar Fission Core
Jump Core: Yes
Hull Plating: Medium Adventuim Armor
Shield Generators: Heavy Protection Plasma Coat
Weapons: 1x Constant Plasma Beam Turret, under nose mounted; 2x Three Barrel 100mm Rail Gun Turrets; 50x Pulse Beam Turrets
Sensor Array: Long Range, Multi-Spectrum Sensor Array
Special Systems: 10x UV Emitters, blinds most sensors; Emergency Jump Pods, range one light year
Overview: After the lost of a major leader, the Advent made a frigate designed to get things where then need to be and fast. With one of the best jump cores and Rail Guns, it can hold its own against light forces or escape to a safe place at any time.
Appearance: Thunderbird

Owner: Advent Navy
Name: Phoenix
Site of Construction: Styl Ship Yard
Model: FCS-4
Class: Capital Flag Ship
Size: 7 km long, 1.5 km wide, 2 km high
Cargo Capacity: +1,000,000,000
Compliment: 2.3 square kms, opens at stern
Consumables: 5 Years
Passengers: 50,000
Cost: 1,000,000,000,000
Crew: 25,000
Engines: Massive Solar Fission Core
Jump Core: Yes
Hull Plating: Heavy Adventuim Armor
Shield Generators: Ultra Heavy Protection Plasma Coat
Weapons: 15x 100mm Rail Guns; 50x Twin Barrel Plasma Beam Turrets; 50x Large Plasma Pulse Cannons; 10x EM Pulse Cannons
Sensor Array: Long Range, Multi-Spectrum Sensor Array
Special Systems: N/A
Overview: Seeing the need to show force, the Advent designed the Phoenix. With some of the best and newest weapons one is enough to deal with, but combine with a full fleet it's a nightmare.
Appearance: Phoenix

Owner: Advent Navy
Name: Star Gate
Site of Construction: Pandora Space Staition
Model: JG-1
Class: Jump Gate
Size: 7 Km Radius
Cargo Capacity: N/A
Compliment: N/A
Consumables: 5 Years
Passengers: N/A
Cost: 500,000,000,000
Crew: 50,000
Engines: 4x Massive Solar Fission Cores
Jump Core: N/A
Hull Plating: Light Adventuim Armor
Shield Generators: No
Weapons: N/A
Sensor Array: Short Range Visible Spectrum Sensor Array
Special Systems: Target Jump system, able to send any ship hundreds of light years away
Overview: With the cost of Jump Cores too expensive, the Advent found a way around it. With hundreds of Star Gates around the Counsel of Worlds space, any ship is able to move across space quickly and cheaply.
Appearance: Star Gate


Red Faction Ships:


Owner: Red Fraction
Name: Voron Strike Fighter
Site of Construction: Red Five
Model: Voron Class Strike Fighter
Class: Starfighter
Size: 36 Feet Wingspan
Cargo Capacity: A small cargo bay located under the cockpit.
Compliment: N/A
Consumables: Three Days
Passengers: N/A
Cost: 600,000 Credits
Crew: One Pilot
Engines: X2 Hyperion Motors HSTE-290
Jump Core: No
Hull Plating: Light Titanium Armor Plating
Shield Generators: Light Deflector Shield Matrix
Weapons:
X1 Heavy Vulcan Pulse Cannon (Mounted under Fuselage)
X2 Concussion Missile Bays (Wing Mounted)
Sensor Array: Medium Range
Special Systems: Stealth Systems
Overview: A lightly armored and armed strike fighter that is designed to use speed and maneuverability to win its battles. Used by the Red Fraction as their main line fighter. It is equipped with a Stealth system that hides it from all know scanning systems. Can still be seen visually just not on scanners or targeted by computer systems.
Appearance: [X]

Owner: Red Fraction
Name: Gorgon Heavy Transport
Site of Construction: Red Five
Model: Gorgon Class Heavy Transport
Class: Transport
Size: 50 Feet in Length
Cargo Capacity: 100 Tons
Compliment: N/A
Consumables: One Week
Passengers: 18 (In rear berth)
Cost: 800,000 Credits
Crew: One Pilot
Engines: X2 Hyperion Motors HSTE-299
Jump Core: No
Hull Plating: Medium Titanium Plating
Shield Generators: Medium Titanium Plating
Weapons:
X1 Heavy Repeating Pulse Cannon Turret (Mounted under the Nose)
X2 Concussion Missile Bays (Wing Mounted)
Sensor Array: Long Range Sensors
Special Systems: Stealth Systems
Overview: It is equipped with a Stealth system that hides it from all know scanning systems. Can still be seen visually just not on scanners or targeted by computer systems. It functions in atmosphere and in vacuum very well. It carries two squads of ground soldiers in its rear berth. The passenger section can me detached so it can carry vehicles to the surface of a planet. Its weapons allow ti to provide heavy support to ground troops when deploying or picking up troops.
Appearance: [X]

Owner: Red Fraction
Name: Hellion Class Carrier
Site of Construction: Red Five
Model: Hellion Class Carrier
Class: Corvette
Size: 300 Meters in Length
Cargo Capacity: 10,000+ Tons
Compliment: Carries Four Transports and Eight Squadrons of Fighters
Consumables: Three Months
Passengers: Unknown
Cost: 1,000,000 Credits
Crew: 300
Engines: X3 Hyperion Motors T38 Fusion Engines
Jump Core: Yes
Hull Plating: Medium Titanium/Durrium Plating
Shield Generators: Medium Deflector Shield Matrix
Weapons:
X4 Extended Range Twin Heavy Pulse Cannon Turrets
X2 Concussion Missile Bays
X12 Interceptor Laser Turrets
Sensor Array: Long Range
Special Systems: Stealth Systems
Overview: This Medium weight corvette is equipped with a Stealth system that hides it from all know scanning systems. Can still be seen visually just not on scanners or targeted by computer systems. It is used as a carrier for Red Fraction Starfighters and Transports.
Appearance: [X]

Owner: Red Fraction
Name: Shrike Class Gunship
Site of Construction: Red Five
Model: Shrike Class Gunship
Class: Frigate
Size: Nearly Half a Mile
Cargo Capacity: 100,000+ Tons
Compliment: None but has a hanger for loading and unloading
Consumables: one year
Passengers: Unknown
Cost: 2,000,000 Credits
Crew: 800
Engines: X4 Hyperion Motors T38 Fusion Engines
Jump Core: Yes
Hull Plating: Heavy Titanium/Durrium Plating
Shield Generators: Heavy Deflector Shield Matrix
Weapons:
X20 Interceptor Laser Turrets
X20 Duel Pulse Cannon Turrets
X4 Light Nova Cannons
X2 Concussion Missile Bays
Sensor Array: Long Range
Special Systems: N/A
Overview: Heavily Armored Gunship is used to protect and support other ships in the Red Fleet with heavy fire.
Appearance: [X]

Owner: Red Fraction
Name: Juggernaut Class Battlecruiser
Site of Construction: Red Five
Model: Juggernaut Class Battlecruiser
Class: Capital Ship
Size: Nearly a Mile
Cargo Capacity: 100,000+ Tons
Compliment: Carries squads of Fighters and Transports.
Consumables: two years
Passengers: Unknown but a lot
Cost: 2,000,000 Credits
Crew: 10,000
Engines: X4 Hyperion Motors T38 Fusion Engines
Jump Core: Yes
Hull Plating: Heavy Titanium/Durrium Plating
Shield Generators: Heavy Deflector Shield Matrix
Weapons:
X40 Interceptor Laser Turrets
X40 Duel Pulse Cannon Turrets
X4 Nova Cannons
X4 Concussion Missile Bays
Sensor Array: Long Range
Special Systems: N/A
Overview: Heavily Armored Battlecruiser is the main back bone of the red fleet. It delivers most of the fleets fire and carries many troops and starfighters.
Appearance: [X]
PostPosted: Fri May 28, 2010 7:49 pm


Accepted Vehicles


U.E.N. Vehicles:


Owner: U.E.N. Military
Site of Construction: Mars Colony
Model: Hyperion Motors HBT-21 Ambrims Combat Tank
Class: Battle Tank
Size: Size of a Modern Day Tank
Cargo Capacity: N/A
Consumables: 2 Days
Passengers: N/A
Cost: 800,000 Credits
Crew: Three
Power Plant: Hyperion Motors XS-1 Fusion Reactor
Method of Propulsion: X4 Hyperion Motors SMTE-Thrusters
Hull Plating: Light Titanium-Aluminum Alloy Plating
Shield Generators: Light Deflector Shield Matrix
Weapons:
X1 Heavy Pulse Cannon
X2 Concussion Missile Launchers
Sensor Array: Short Range Sensor Array
Special Systems: N/A
Overview: The HBT-21 Ambrims Battle Tank is a light hover tank made for mobility and speed. It is used to quickly and precisely deliver deadly force to an enemy then pull out. Most effective when using hit and run tactics. It has powerful weapon systems and is best compared to a wasp, fast and with a powerful sting.
Appearance: [X]

Owner: U.E.N. Military
Site of Construction: Mars Colony
Model: LH-197 APC
Class: Armored Personnel Carrier
Size: Same Size as a Modern APC
Cargo Capacity: 2-4 Tons
Consumables: One Week
Passengers: 16 (Two Squads of Eight in rear berth)
Cost: 800,000
Crew: 2 (Pilot and Gunner)
Power Plant: Hyperion Motors XS-1 Fusion Reactor
Method of Propulsion: X6 Hyperion Motors SMTE-Thrusters
Hull Plating: Light Titanium-Aluminum Ally Plating
Shield Generators: Light Deflector Shield Matrix
Weapons:
X1 Heavy Pulse Cannon
Sensor Array: Short Range
Special Systems: N/A
Overview: The LH-197 is a light hover Armored Personnel Carrier use to quickly move squads of soldiers from place to place. Its Heavy Plasma Cannon is used to support soldiers wile and after they disembark.
Appearance: [X]


Owner: U.E.N. Military
Site of Construction: Mars Colony
Model: HAW-23 The Wolfhound
Class: Heavy Artillery Walker
Size: 20 foot Tall
Cargo Capacity: N/A
Consumables: Three Days
Passengers: N/A
Cost: 1,000,000 Credits
Crew: One Pilot
Power Plant: Hyperion Motors XS-1 Fusion Reactor
Method of Propulsion: Two Reverse Jointed Bipedal Legs
Hull Plating: Heavy Titanium-Durrium Alloy Plating
Shield Generators: Heavy Deflector Shield Matrix
Weapons:
X2 Heavy ER Repeating Pulse Cannons (Medium to Long Range)
X2 ER Concussion Missile Bays (Medium to Extreme Long Range)
X1 Light Repeating Laser Cannon (Short to Medium Range)
Sensor Array: Long Range
Special Systems: N/A
Overview: The Wolfhound is a Heavy Artillery Walker used by the U.E.N. Military. It is deployed in pairs and is designed to dish out massive punishment from afar. It is slow cumbersome and Heavily Armored, Shielded and Armed. The Pilots like to say "It can reach out and touch someone."
Appearance: [X]

Advent Land Forces Vehicles:


Owner: Advent Land Forces
Site of Construction: Pandemonium
Model: LAP-1 (Land Assault Platform Model 1)
Class: Massive Walker
Size: 200 M long, 105 M height, 54 M wide
Cargo Capacity: 1,000 Kgs
Consumables: 3 Months
Passengers: 250 Troops
Cost: 50,000,000
Crew: 35
Power Plant: Solar Fission Core
Method of Propulsion: 4, Multi-joint legs
Hull Plating: Heavy Adventuim Armor
Shield Generators: N/A
Weapons: Massive Plasma Pulse Cannon, front; Large Plasma Pulse Cannon, top turret
Sensor Array: Short Range, Multi-Spectrum Sensor Array
Special Systems: N/A
Overview: Designed to crush enemy ground forces without glassing the planet, the Lap-1 is a massive troop carrier. With armor able to take a beating and weapons that only need to be fired once, the Lap-1 is an awe inspiring piece of machinery.
Appearance: LAP-1

Owner: Advent Land Forces
Site of Construction: Pandemonium
Model: LRF-3 (Light Recon Floater Model 3) Dubbed "Floater"
Class: Recon
Size: 2.3 M long, 2 wide
Cargo Capacity: N/A
Consumables: 1 day
Passengers: N/A
Cost: 750,000
Crew: 1
Power Plant: Miniature Solar Fission Core
Method of Propulsion: Anti-gravity emitters
Hull Plating: Light Adventuim Armor
Shield Generators: Light Protection Plasma Coat
Weapons: Dual Light Plasma Pulse Guns
Sensor Array: ER, UR, and EM short range radar
Special Systems: Engine Spark, boost speed by taking power away from weapons; Plasma Smoke Emitters, disperses a heavy fog from from behind while retreating or signaling, the plasma content isn't lethal but blocks most sensors
Overview: Using for scouting ahead or dealing with foot soldiers, the Floater is fast but offers little protection. It is light and easily deployable.
Appearance: Floater

Owner: Advent Land Forces
Site of Construction: Pandemonium
Model: LAT-37 (Land Assault Tank Model 37) Dubbed "Walker"
Class: Quad-Walker
Size: 7 M tall
Cargo Capacity: 25 Kgs
Consumables: 3 Days
Passengers: N/A
Cost: 1,200,000
Crew: 1
Power Plant: Miniature Solar Fission Core
Method of Propulsion: 4 Multi-Joint legs
Hull Plating: Heavy Adventuim Armor
Shield Generators: Heavy Protection Plasma Coat
Weapons: Small Plasma Pulse Cannon; 2x Plasma Beam Guns
Sensor Array: Short Range Visable Spectrum Sensors
Special Systems: Sensor Cloaking, with a certain metal added to the paint coat the Walker is invisible to ER, UV, and EM sensors, this causes all homing weapons useless
Overview: The backbone of Advent land combat, the Walker is slowly and tough. Just a pair can keep an enemy from attacking. Deployed with infantry, the Walker is often used as cover.
Appearance: Walker

Red Faction Vehicles:


Owner: Red Fraction Military
Site of Construction: Red Five
Model: RF-APC
Class: Heavy Armored Personnel Carrier
Size: Same Size as a Modern APC
Cargo Capacity: 4-8 tons
Consumables: One Week
Passengers: 14 (in rear berth)
Cost: 600'000 Credits
Crew: Two (Pilot and Gunner)
Power Plant: Hyperion Motors XS-1 Fusion Reactor
Method of Propulsion: Heavy Treads
Hull Plating: Heavy Titanium Armor
Shield Generators: Heavy Deflector Shield Array
Weapons:
X1 Heavy Vulcan Pulse Cannon (Turreted)
Sensor Array: Medium Range
Special Systems: N/A
Overview: It is a Heavy troop transport. It is tough and can defend its self rather well.
Appearance: [X]

Kvothe_Balasar


Kvothe_Balasar

PostPosted: Fri May 28, 2010 7:50 pm


Important Non-Player Characters:
PostPosted: Fri May 28, 2010 7:55 pm


Accepted Characters:


Gaia User name: Kvothe_the_Puppie
Name: Kote Tyreal (Blue skin of course)
Race: Advent
Home Planet: Pandemonium
Age: 123
Gender: Male
Alignment: Counsel of Worlds
Height: 2.3 meters
Weight: 56 kg
Eye Color: Black
Hair Color: Black
Hair Length: Very short, near shaved.
Build: Lean/Slim
Skin tone: Ocean Blue
Weakness/Fears: Physically weak and avoids physical conflicts
Distinguishing Characteristics: Slight orange glow from implant, most noticeable are on the ones that are in his neck and face, as most Advents do not have those extra cybernetics.
Skills: Due to time in the Advent fleet as a pilot, Kote's skills in spacecrafts are extremely good. Now working as an Ambassador his skills with public speaking are sharpening.
Bio: Born to an Advent fleet commander and an Unity Prophet(Leader), Kote would have been able to achieve anything he wanted. Instead he preferred to commerce with humans. At the age of fifty (twenty compared to humans) he joined the Advent military. As a soldier his scores were terrible, but as a pilot they shined and with his extra time spent around humans Kote had picked up something few Advents had, imagination. After years of loyal service to the Unity and the Advent, he was asked to take the role of Ambassador on Babylon 6.
Personality: With a long time spent in the Advent fleet, Kote has grown slightly cold and know what soldiers and pilots feel after combat. However, he is very nice and does what he can to help others.
Weapons: None
Profession: Ambassador, but prefers to over see things personalty rather then through an aid's report.
Other: Wears a white silk, hooded robe most of the time as a sign of peace and his position as an Ambassador.


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Kvothe_Balasar

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