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Posted: Sun May 23, 2010 4:59 pm
Man some stratagys these days aren't even stratagys, just uber abuse rolleyes I know idea ill come up with some in depth stratagys for double battles for my "pals" at gaia. im sure they will love them right? sweatdrop ill post my ideas and people can post there own. gee i should really stop having these long speechs in my head so much. xd
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Posted: Sun May 23, 2010 5:16 pm
Heres:Rain Room Flinger
slow Mixed attacker water type held item: iron ball Moves:fling, powerful water move, powerful ice move, ? ability:rain benefiter
Fragile fast phyic type, doesn't need good stats held item: damp stone moves:Trick room, Rain Dance, phycho boost, Memento/Grudge ability confused
Powerful special electric type(magneton?) held item:magnet/zap plate moves:Thunder, calm mind?, ?, ? ability?
Backup Grass type(sunflora) held item:heat rock/meadow plate moves,:solarbeam, sunny day, worry sead, snythesis ability:solar power (if speedy nature) chorophyl(if slow nature)
This setup removes the harmful effects of the iron ball while still having other attacks to rely on after the fling, the weather setupper can die as soon as both field effects(rain & trick room) are out to maximize the amount of turns the electric type is out thundering away. then if all else fails the special sweaper with solar beam can come out and finish things up.
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Posted: Sun May 23, 2010 9:02 pm
I got one. Walrien w/ ice body ability, leftovers, and aqua ring. It will be almost impossible to get its hit points low. With some good e.v. training for defenses it will be epic!
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Posted: Mon Sep 27, 2010 1:57 pm
I have this crazy idea. some moves can tell you a move that your opponent knows right, but most of the pokemon that know them have bad stats well I thought of a...
BANNETTE that creeeepy pupput pokemon well it would be a great lead to a team think about it
Bannette type ghost Ability Fritts or whatever its called Moves WIl o' wisp for burning right off the start Shadow ball Curse Mean Look For an awsome combo with Curse It will be a lead for my second team
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Posted: Tue Sep 28, 2010 1:12 pm
Ampharos special sweaper
Static Metronome
Charge Beam Thunder wave Focus Blast Thunderbolt
By setting up a consecutive strike with charge beam you add on the repeat bonus from the metronome and in a Ground rock comes in you can use the Sp.atk bonus from charge beam to destroy them. if you put this at the head be sure to para hax it. Amps has high Sp.def so phisical attackers are at risk of Static making for a scream moment to your opponent.
-Dabigbang111 signing off
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