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Posted: Mon May 17, 2010 5:57 pm
All Profiles for Taichou of the Gotei 13 will go here. This includes the Soutaichou and Kidou Corps. Leader.
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Posted: Mon May 17, 2010 6:00 pm
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Posted: Mon May 17, 2010 6:06 pm
AJ Hattori 
Name: Noah Aliases/ Nicknames: Kid, Brat, Runt, or Noah. Age: 180 but appears to be a teenager. Seat: Height:6"0 Weight:160 Personality: A goof at times, serious when encountering an enemy, all around honest person. Theme Song(s): Invasion Physical Description: Athletic Build, fit, nice and healthy, adept to any type of fighting. Can take a punch, and can give one too. A.J carries his zanpakuto across, his back, normally seen wearing a red, and black hooded sweat shirt with cut off sleeves. Long black pants, with red and black converse shoes. His caramel skin complexion, only complements, his sapphire blue eyes, and black spiky hair.
Zanpakuto Name and Sealed Description:
Sealed Appearance: A Naginata of about 7 feet, with the blade of about 2 feet included. The blade is almost straight, like an English sword. The entire weapon is metallic black, and doesn't reflect light due to the texture of it which gives off more of the fact that it is a blade made for stealth and assassination. Though not in its release form if the Naginata is used correctly then it can become one of the most devastating weapons around.
Zanpaku-to Sword Type: Physical Zanpaku-to Element: None
Name: Hazumikengata (Blade of Momentum)
Shikai Command: "Kougai, Hazumikengata!" "Reveal yourself, Blade of Momentum!"
Shikai description and theme: The handle separates into 2 identical swords with the same blade design as the original. A straight red line about a half-inch extends from the tip of the sword to the hilt for decoration purposes. It seems to give off a strange movement to the users as if it wants to move on it’s on and that’s because it uses momentum and inertia.
Shikai Abilities:
1. Teisuu Shintai (Constant Movement) Once the user has begun his swing, the blade cannot be stopped unless the user wills it. Which means each single attack that the user dishes out will put more pressure upon whatever it cuts because even impacting it will not completely cease it. This appears to make the user of such a weapon stronger than usual. Though this may not be the case, it will continue pushing in its desired direction by all means necessary.
2. Zenshin Chuudan( Blade interruption)The blade interferes with all momentum within a localized radius which directly messes with the sense of movement. What this means is as long as he has this up, he will be able to react faster than what his body is truly capable of. This cannot be used with shunpo but then again it doesn’t have to be. Though the back draw to such an attack is that it puts a strain on the body. See, its him speeding up the momentum of his own attacks so if someone has a trained eye to see the way he starts off his normal attack which is regular, than they can understand the basis of this technique.
3. Chikara Taitos(Force Tightening)The blade forms a skintight barrier around the actual zanpaktou and from then on out. Each time the sword is actually swung, and then it stores momentum with in it. Upon achieve enough momentum, and then it is ready to be fired off. Not only does this wave of spiritual pressure momentum push you back but it travels at an alarming speed. With this speed, adds to the cutting power so it’s a projectile with a high concentrated destructive power. Not that it isn’t block able, but it is going to push back whatever it hits. So, it would be best to avoid such an attack.
Bankai Command: "Keshin Kigawari, Keshin Itai. Giyou, Hazumikengata!" ("Morph the mind, morph the body. Show them all, Blade of Momentum!")
Bankai Appearance/theme: The two swords elongate while the hilts diminish, and the hilts connect back into a double-bladed staff-weapon. Bankai has proved to be even difficult for the user to control. It has the ability to change his momentum now instead of just increasing it. The change is speedy and can happen with in the blink of an eye. Further more, the more advance them to his Bankai is he can increase his reiatsu and momentum form. This means that he can lash out at his opponents with concentrated and dense reiatsu. This can be done without the weapon when in Bankai making the user a melee specialist and if used wisely, able to hold there own against an elemental specialist.
Bankai Abilities:
1.Chikara Yuusei (Force Dominance) Upon releasing the wave of momentum now it can be controlled meaning now after release, it doesn’t have to be fire instantly. He can stop and speed it up as he chooses. This is a very tricky attack to fight against because this wave of compressed momentum can sit idle for as long as the user has reiatsu. This can get the user out of tight spots with its sudden approach or be used too simply set up strategic ways to cut the opponent down. You do the math for the versatility of the attack.
2. Kyuu Seichuu( Sudden Control) The blade can control the most minute changes in momentum around it, including the momentum of synapses which is a junction between two nerve cells, where the club-shaped tip of a nerve fiber almost touching another cell in order to transmit signals which means, each time he strikes a flesh area upon the body its going to interfere with the way the body receives signals to that area. Basically, the person will have a hard time using that appendage afterwards.
Zapaktou Theme: Momentum In classical mechanics, momentum is the product of the mass and velocity of an object. In relativistic mechanics, this quantity is multiplied. Momentum is sometimes referred to as linear momentum to distinguish it from the related subject of angular momentum. Linear momentum is a vector quantity, since it has a direction as well as a magnitude. Angular momentum is a pseudo vector quantity because it gains an additional sign flips under an improper rotation. The total momentum of any group of objects remains the same unless outside forces act on the objects. This zanpaktou is capable of controlling momentum in its most unique ways.
Kidou: Bakudo:
Bakudou #1 Way of Binding Number 1: The Covering "Obstruction" "Restrain" (Sai) Seals the target's movements. Locks a target's arms in place behind their back. Calls forth bindings to immobilize the target's arms.
Bakudou #4 Way of Binding Number 4: Crawling Rope (Hainawa) Calls forth a yellow rope made of reaitsu to bind the target's hands. An energy rope entangles the target's arms.
Bakudou #8 Way of Binding Number 8: Repulse (Seki) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
Bakudou #21 Way of Binding Number 21: Red Smoke Escape (Sekienton) Creates a blast upon activation and is used like a ninja's smoke bomb.
Bakudou #26 Way of Binding Number 26: Curving Light (Kyakko) Hides the target from sight, presumably by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object
Bakudou #30 Way of Binding Number 30: Beak-Stab Triple Beamt (Shitotsu Sansen) Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle.
Bakudou #37 Way of Binding Number 37: Suspending Star (Tsuriboshi) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
Bakudou #39 Way of Binding Number 39: Arc Shield (Enkosen) Summons a shield of condensed Reiatsu to block opponents' attacks.
Bakudou #81 Way of Binding Number 81: Splitting Void (Danku) Creates an energy barrier in the form of a rectangular wall. it is capable of stopping destructive spells up to #89.
Hado: Hadou #4 Way of Destruction Number 4: White Thunder "White lightning" (Byakurai) Fires a thin bolt of white lightning from the caster's fingertips, piercing the target. This is considered the most commonly used among all of the Kidou, as it's both fast and efficient. The strength of this varies from person to person. A blasting spell, intended to pierce an opponent like a bullet. Though it is a simple Kidou for beginners, on higher levels the attack is extremely effective in melee situations of face offs. Incantation: Converge light into spaces of darkness Alternate Incantation: Mita koto ga nai you na, shikisai-tachi, Hajimete no kanashimi to, Ego wo tsutsu n da, nikushimi sae, Kami to akuma ga odoru
Hadou #17 Way of Destruction Number 17: Leaping Whirlwind (Senpuu Hiyaku) Description: Reiatsu is focused at the user's feet, and creates a springboard of wind, shooting you, very quickly, in the desired direction. At the moment you launch, the reiatsu explodes outward, knocking back, and possibly damaging, anything within a five foot radius. This technique is useful both as an escape, and to launch oneself with great force at an opponent. The speed and distance travelled depends on how much reiatsu is put into it. Incantation:"Pull me to heaven, and deliver your vengeance to my enemies. Show them the power of the North Wind." Owner: Nozaryu Arashi, willing to teach.
Hadou #31
Attacks the target with a red ball of fire. Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Scorching heat and disorder, evolve the transposition of the southern sea barrier. Alternate Incantation: Ye Lord, mask of blood and flesh, all creation, flutter of wings, ye who bears the name of man, Inferno and Pandemonium, the sea barrier surges, march on the south!
Hadou #33 Way of Destruction Number 33: Blue Fire, Crash Down "Blue Fire Fall" "Blue Lotus" "Descent of the Blue Flame" (Sokatsui) Fires a big blue ball surge of reiatsu at your target. A very powerful kidou but Considered to be a low level Kidou due to it's simplicity. Requires a long chant before use if the user hasn't mastered it yet. Fires a blue energy ball at the target. Projects a flat projectile of Kidou that bears down on a target and violently explodes upon contact. Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall which feigns ignorance of sin! Alternate Incantation: "O Lord, mask of flesh and bone, all creation, flutter of wings, ye who bears the name of man, truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!" Alternate Incantation: "Dominator! Mask of flesh and blood. All living beings. Flutter of wings. That which has the name human! Truth and temperance, slightly imbed your claws into the walls of innocent dreams!"
Hadou #58 Way of Destruction Number 58: Orchid Sky "Tiger's Muted Agony" (Tenran) Creates a wave of crushing pressure that moves outwards from the caster A widening tornado-like blast is fired towards the target.
Hadou #63 Way of Destruction Number 63: Howl of Singed Thunder "Thunder Roar Cannon" (Raikouhou) Fires a thin bolt of lightning from the caster's fingertips, piercing the target. Calls forth a yellow wave of thunder that seeks the target. Fires a cylindrical blast of lightning towards the subject. Incantation: Bone of a straggling beast, spire, crimson crystal, disc of steel, when the wind shifts, and the emptiness ceases, let the clash of lances resonate through the relinquished castle! Alternate Incantation: Sprinkled on the bones of a beast! Pointy tower, red crystal, steel cartwheels. Move and make wind. Stop and make calm. The sound of warring spears fills the empty castle!
Way of Destruction Number 67: Force Thrust (Fo-Su Sho) Description: A Highly Perfected, Highly Amplified version of the first Hadou, This technique is extremely powerful and would be the epic tier replacement for the novice skill, It is only learned after mastery and perfection of the Thrust technique and is the ability to push things with your spiritual energy to its highest point.
The Force Technique within it encompases all of that of the Majestic Thrust and more, The Technique can push out from one Point or up to ten points, the technique can be channeled through landscapes though with this usage the number of points is decreased dramatically to a limit of two to five, weapons with curves (Sword edge, whip etc), and all sorts of other strange methodologies. The Blasts are incredibly quick much more so than Majestic Thrust making them devilishly hard to dodge especially since the thrust is just about an invisible motion.
The techniques downside is that -though it is more powerful then the first hadou- it is less likely to cause the same amount of damage as other kido in its number bracket. The skill is not a piercing skill as its rather blunt, the force behind it is quick but not necessarily strong.
Incantation: "Do Not Bend Time, Do Not Bend Space, Do Not Bend Reality, Do Not Let loose the glowing realm of life and embrace the cold grip of death, Simply Push Forward. Force Thrust!"
Hadou #90 Way of Destruction Number 90: Black Coffin "Black Sarcophagus" (Kurohitsugi) Summons a black coffin, which surrounds, then lacerates the target within with many spears. Encircles the subject with a gigantic black prism, causing damage to the entire body. Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition Other sad spells and such that don't fit into the Hadou and Bakudou category)
Shinigami Skills: White Prostration "White Crawl" (Hakufuku): Causes a target to lose consciousness.
Mirror Gate "Mirror Door" (Kyoumon): A high class barrier that reflects attacks from the outside. However, it is easy to break from the inside. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
Soul Burial This is preformed by all shinigami's, its how they send souls to the Soul-Society.
Fushibi (伏火, Ambush Flare) Momo Hinamori uses this spell in conjunction with Shot of Red Fire. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell.
Hanki (反鬼, Reverse Demon) This technique nullifies an opponent's Kidō spell by hitting them with a perfectly opposite surge of energy. Yoruichi uses this against Soifon's Flash Cry.
Bio:Noah was abandoned, lost, alone, as a child growing up in soul society, he wanted to belong, cherishing the days of shinigami that protected them from hollows, Noah wished to become one of the shinigami, upon the day of his entrance exam, the academy was attacked by a mysterious man, wearing a white hollow mask, Noah fought long and hard with the individual, in the end Noah won the battle. Unfortunately it was a hollowed victory. The mysterious individual found a way to escape at the last second, the rest of Noah's fellow classmates, had died in the mist of the mayhem, afterward, rumors spread around that Noah's class was attacked by a mysterious hollow, and the only reason he survived was because he ran and hid like a coward. Noah although he may be young is a strong individual who some say even knows how to use bankai, although it has never been seen before, because he is usually by himself , and has a tenancy to train in solitude. leading others to only imagine how strong he really is.
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Posted: Mon May 17, 2010 6:07 pm
l Mango l
 Name: Choji Kamei Aliases/ Nicknames: Cho Age: 17 years old Division/Seat: 3rd squad taichou Height: 5’3” Weight: 90 lbs Personality: She’s lively, funloving, outspoken, energetic, bubbly, flirty (at times), lovable, eager, adventurous, witty, carefree, and usually, if not always, happy. She is easily pleased and never loses heart. Most people would not her as the sweetest person they’ve ever met. Fighting and killing are not her type of thing, but they are done as duty of her position. She tends to be the peacemaker in troublesome situations, but her skills in combat cannot be underestimated, though they may be hidden. She is also not afraid of anything, not even death. Theme Song(s): (maybe add later) Physical Description: She has a rather muscular, though abnormally skinny body for a girl. Despite her thinness, she still has a somewhat curvy figure. Her hair is long, straight, and very layered, reaching just about up to her knees. It is usually tied up in a high side ponytail. With piercing light blue eyes, high cheekbones, long lashes, a radiant smile, and quite heavy blush, Cho has an elegant and unique face. Cho has gotten into the habit of smiling despite whatever she is doing - talking, laughing, and sometimes even when she's sound asleep, which tends to creep people out. Though, if observed meticulously, one will notice her smile is slightly crooked, she is never hesitant to flash her inherent, perfect set of teeth. Clothing: Her usual attire consists of an either tight or loose black tank top (actually the top of her haori) with a white-lined v-neck, which is cut short to expose her lower stomach. Her very short white shorts are only a few inches long, not even covering the area between her hips. Instead of the usual shinigami footwear, she dresses in long, lightweight black boots that really stick to her leg. Her captain’s coat is usually tucked into the back of her shorts, left hanging behind her. She finds it too bothersome and loose to wear.
Zanpaktou Name: The name is Mithril, and the spirit is a heavenly white phoenix with the ability to breathe white fire. It is rarely seen on earth, but when it is, it appears as a small white phoenix. In its original state, it is an indescribable creature no human has ever set eyes upon before. It refers to itself oftentimes as the "messenger of God." To Cho, he is her guardian angel. The elements are wind, light, and white fire.
"...as light as a feather and as tough as dragon scales." Bilbo Baggins, Lord of the Rings
Sealed Description: white handle, silver guard shaped as a crescent moon, silver reflective blade (like a mirror), charm with two moonstone beads dangling at the end of the hilt
Zanpaktou Sword Type: normal katana Zanpaktou Element:
Shikai
 || img to the right. again, ignore the ninth squad symbol. (: || Shikai: "Hear my prayer, Mithril." Two things happen as Cho undergoes a transformation: her speed is increased threefold, and her katana becomes massive dual blades (as shown in picture). Cho is able to fight with this weapon despite its length and weight very well. The dual blades happens to be in the same shape as an immense bow. Thus, Cho also has the option of using her technique ‘Arrow of Light’ and her weapon as a bow if needed.
Bankai Bankai: "Immortal Dwellers of the Skies, purge the sins of men! Bankai!" Although the phrase is optional, as the last word if spoken, Choji's reiatsu explodes. Her eyes slowly turn blinding white, she starts to eerily glow, and she is no longer smiling. Instead, she wears an evil, possessed air about her. Her blade shatters in a high-pitched, echoing sound and forms to white angel wings attached to her back which are actually made of dangerously sharp pieces of her blade. As she flies around, she will fire her many 'blade feathers' at the opponent. After the projectiles are fired, they can no longer come back. Although she is left 'weaponless', her wings can still be used to swing around as massive heaps of blades, and they can act as very effective shields as well. As for her control over her bankai and firing, she can choose for herself and has full control over her feather blades. But as time drags on, her bankai thins over time, and her mobility starts slowing down. So basically, she has to get attacking under a time limit otherwise her bankai will run out.
Kidou / Bakudo / Hadou Bakudou: Bakudou #1 - Sai ("Obstruction") This spell is used to paralyze the target. Rukia uses this on Ichigo upon their first meeting. Bakudou #9 - Geki ("Conquer") Surrounds the target in a red light that restricts movement. Incantation: Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat. Bakudou #58 - Kakushitsuijaku ("Call forth the tracing sparrow") Traces the location of a target soul. Incantation: Heart of the south, eye of the north, fingertip of the west, heel of the east, gather by wind, and scatter by rain. Bakudou #61 - Rikujoukourou ("Six staves of binding light") Movement of the opponent is bound by six bands of light. Bakudou #75 - Gochuutekkan ("Five pillar iron brace") An iron chain is fastened, then five pillars seal the target's whole body. Incantation: Wall of iron sand, pagoda of priestly form, shimmering fireflies of iron, fill until the silent end. Bakudou #77 - Tenteikuura ("Heavenly rickshaw of the silky sky") Directly relays a message to any number of target souls. Incantation: Net of black and white, 22 bridges, 66 peerless domains, footprints, distant thunder, crest of the mountains, volatile earth, enshroud by night, sea of clouds, blue formations, rise into the towering circle and charge across the heavens.
Hadou: Hadou #4 - Byakurai ("White lightning") Fires a bolt of lightning from the caster's finger. Hadou #31 - Shakkahou ("Red Flame Gun") Attacks the target with a red blast of fire. Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Scorching heat and disorder, evolve the transposition of the southern sea barrier. Hadou #33 - Soukatsui ("Blue Fireball") Fires blue fire blasts at the target. Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall which feigns ignorance of sin! Hadou #54 - Haien ("Incinerating Flame") Completely detroys a target by burning it to ash. Hadou #63 - Raikouhou ("Roaring Thunder Burn") Calls forth a wave of thunder that seeks the target. Incantation: Bone of a straggling beast, spire, crimson crystal, disc of steel, when the wind shifts, and the emptiness ceases, let the clash of lances resonate through the relinquished castle.
Other classes of Demon Arts: Hakufuku ("White Prostration"): Causes a target to lose consciousness. Kyoumon ("Mirror Gate"): A high class barrier that reflects attacks from the outside. However, it is easy to break from the inside.
Other Abilities
Taming of the Holy Phoenix "I break your bonds, Mithril!" || img to the right ||
 This call brings about the reincarnated form of her mysterious Zanpakutou spirit - a graceful, majestic white phoenix she tamed a magic item given to her by her mother, except it appears ten times larger than usual. She jumps onto its bare back as it soars through the vast skies and strikes at the enemy with its razor claws, body as tough as dragon scales, or intimidating beak (short range). He may also choose to breathe highly dangerous white fire ('sacred' or 'holy' fire, much more serious than normal fire), which may quickly melt things into white liquid, and in some rare cases even wipe things off from existence in seconds. Can only be used once, after either shikai or bankai (not both); lasts 5 posts.
Heavenly Wind Gather... This gives Cho the ability to create winds varying in damage, from mild breezes to heavy stormy winds, around as a shield. Or she can choose to push it away from herself to force back opponents and / or long-range attacks. Other Misc.Techniques (cannot be used during shikai or bankai): The Glowing Hand: A healing technique Cho mastered in her early years that allows her to heal minor injuries by laying her hand on a person’s body. Messenger’s Grace: This technique lets Cho gain some speed by powering a strong supply of reiatsu into her feet and arms. (lasts 3-5 own posts) * Arrow of Light: This technique either turns Cho’s normal arrow (or just creates one out of special matter) into a shining golden arrow with a head intended to deal quick deaths. It is fired at hyper speed from any bow, but requires build-up reiatsu and energy The Crucifixion: Produces a spirit shield in the shape of a large cross. Shiro Kasai (White Fire, referred to as ‘sacred’ or ‘holy’ fire): Cho can release this intensely heated fire in waves either by ground or through the air. Her zanpakuto can also light up with it, turning the blade blinding white. Mind of the Priestess: Allows Cho to read thoughts through meditation and clear focus. Transfiguration: Cho and the area around her is enveloped by a blinding white light. Used mainly for distraction or escape. Divine Benefactor: Adds onto Cho’s physical strength for a short amount of time. (1-3 own posts) * Yume (Dream): This newly learned technique, which Choji is still amateur in using allows her to create an illusion of a dizzying and blurry landscape (may vary), which lasts from only 30 seconds to 2 minutes. However, using this technique can cause a clouding of her own vision afterwards. Potent Spell (inactive): Her zanpakutou makes a high-pitched ringing sound able to knock consciousness out of an opponent for some seconds, and sparkles begin to surround them in their slumber.
Skills: Cho is average in speed and strength; she has nothing special. Other than that, she knows shunpo, shikai, and bankai. She also has the ability of levitation for a few minutes. She can communicate through her mind, do a little mind-reading, and she has an exceedingly good memory.
Biography // History: Choji Kamei was born in the city of Tokyo, Japan and knew her parents up to the age of three. Then, they disappeared for unknown reasons. Cho was sent to live with her grandmother in Karakura Town, but after a few years, even she died from cancer. Even in the midst of all this turmoil, Cho took things very well, and she was sent into an orphan house. Just a week later, a strange young lady came in, wanting to adopt her. She signed all the contracts and went all the legal issues, and finally was able to bring Cho to her home in a few days. So Cho lived with her happily, but one change was that she no longer attended school. By this time, she was seven years old. And she was home schooled by her adoptive mother, who was actually a powerful magician in disguise. She was willing to adopt Cho for the means of passing down hidden knowledge to the next generation. Many quick years passed, and when Cho was 13 years old, the woman decided that she was able to wield the magic item she possessed and failed to use successfully. It looked like a normal angel pendant, and Cho received it joyously. The woman told her nothing about its powers, and the next day, she also disappeared. Cho headed for a jewelry store to find the perfect chain for the pendant. After her purchase, just outside the shop, she put it on with a huge grin. As she looked up, she noticed a Hollow watching her with its sly yellow eyes from the top of a building. Her heart racing, she looked down the street, but it was empty. Quickly, she made a dash towards home. A few seconds later, she fell unconscious on the edge of the sidewalk, surrounded by a pool of red.
Likes: Cho loves all kinds of sweets: cupcakes, chocolate, lollipops, etc. She also loves anything with fur on it, or anything that sparkles; it catches her attention. Other things she loves are making friends, music, adventures, shopping, reading, and sketching. She’s quite an artist actually.
Other: Choji has a little white rabbit with golden leaves as ears (ref. Hermes’ Moon) as a friend pet named Kokoro. Sometimes, it will follow her around; other times it stays in her office. It has the ability to speak and also communicates to Cho through its mind. Kokoro serves as a messenger and observer to Cho because of its photographic vision and memory.
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Posted: Mon May 17, 2010 6:10 pm
Mana_ecl Zetsuya 
Name: Zetsuya Gashin Zengan Aliases/ Nicknames: Anything and everything in between really. Age: Division/Seat: Fourth Division Captain Height: 6' 2" Weight: 193 lbs Personality: Zetsuya is a rather outspoken individual, and an upholder of laws. He tends to look at anything with a logical point, making sure to know loopholes time and again to work more freely. He and Kurenai tend to be quite similar, in the fact that they can be quite obsessive in their work, and despite being a law enforcer, he'd quite the liberal minded spirit, thinking rather freely, moving to wherever he would choose. Quite often, he can be found painting portraits of people, or even the landscape and architecture. Simply put, single minded, adherent to his justice, and stubborn. Theme Song(s): Physical Description: Zetsuya is a rather tall individual, around the size of six feet, though there isn't much to his bones, leaving him a rather scrawny individual. When on the plane of humans, he tends to dress in loose flowing clothing,
Zanpakuto Name and Sealed Description: Kurenai Unpitsu (Crimson Brush Strokes) Zanpaku-to Sword Type: Kodachi Zanpaku-to Element: N/A
Zanpaku-to Spirit: Kurenai Unpitsu appears as a young female (perhaps fourteen or fifteen), covered in multiple shades of paint, crimson just being sort of a base for it all, as her eyes are, as well as her raven hair is streaked with, crimson. The garments the spirit may be found in seem to fluctuate as freely as the paint which is spattered upon her. Her personality is one of play and wonder, rather than putting her nose to the grindstone. Zanpaku-to Inner World: The inner world of Zetsuya is one settled within the mountains, settled peaceably with materials all over. Paints seem to grow from the trees, sap oozing, plants always ready for creating shades and tones of colors. The plants seem to vary on how dark they are, as well as the overcast skies raining or not, depending upon his mood.
Shikai: Azukari, Kurenai Unpitsu! [Draw, Crimson Brush Strokes!] Essentially, the blade all but vanishes in regards to the zanpakuto, while the hilt becomes the basis. Its gray/silver sheen becomes that which is an simple brush. As expected of such a zanpakuto, the "kashira hair" becomes more full, the zanpakuto becoming a slightly larger than normal brush. The true ability in the rather mundane shikai in appearance, it maintains an ability to draw forth that which lies in ruin and nothingness. Kurenai Unpitsu is used to alter that which is in reality through art.
Shikai Techniques: - Kakuheki - (Barrier Wall) Using the strokes of the brush, Zetsuya may work on creating a binding barrier, or a defensive wall to block an attack. However, due to Kurenai Unpitsu's need for perfection, one may not just use a symbol for it, one must move at extreme speeds, although it must also be used delicately to form the wall. Typically, it takes one post to form this wall, therefore it's used more as support.
- Supea (Spear) One of the offensive abilities of Kurenai Unpitsu, the user must paint a spear. Variations of spears may be created, and usually rest within the air, for either the painter to grab, or stockpile. Painting of spears can be roughly around two spears in a post, although spears may also be broken by the opponent.
- Supea Akisame (Spear Autumn Rain) The key offensive ability of Kurenai Unpitsu's shikai state. After much preparation and stock piling, requiring a minimum of five painted spears (which means a minimum of three posts of preparation), the spears seem to vanish into the air, randomly being thrown from varying angles at the foe, which are subject to change due to the user's dictation.
- Kaji (Faith Healing) The power which made the shinigami so valuable in the fourth squad, the ability to heal wounds through art. It was dependent upon his reitsu reservesm thus when he was using it earlier on, he could only maintain kaji enough to heal cuts and whatnot. Should something be broken however, this ability will not be capable to fix that. As Zetsuya developed, the abilities were taken further to the ability to replace limbs lost, however this is dangerous for it can't be in a state of being healed over. The wound can be treated so far as to minimize bleeding beforehand, but not much else.
Bankai: Kurenai Unpitsu no Shusseigun - (Crimson Brush Strokes of the Field Army) This is where things take a turn for the more odd. Rather than adjusting the brush, the brush of the shikai dissipates completely and each of the shinigami's fingers become the brushes, long hairs flowing from the very tips, while canvas begins to drift about him. A rather large canvas, which appears blank, however to bring that which is meager and small into the world was the state of the shikai but through the use of one or someone else's lifeblood to animate creatures and far more intriguing things.
- Tennin - (Heavenly Being) Tennin is the main technique for this particular bankai, allowing the painter to begin to draw forth heavenly creatures which will work to support, fight with and defend their creator. Each has a power equal to an unseated officer normally. One may be brought forth after one post. These typically tend to be on par with a lower seated officer.
- Kuchibi Tennin (Fuse Heavenly Being) Kuchibi Tennin is to be used when the painter does not believe a small army of tennin may work against their foe. A minimum of three tennin may be combined to raise power to that of a higher seated officer, though the other tennin seem to waver in offensive mindset then, moving towards a more defensive take on their painter, while Kuchibi moves on the offensive. Another two posts are required to fuse them, and an additional post for adding more power onto the creature.
- Busou (Armament) A technique utilized by the shinigami to create a weapon for him to use, provided the tennin fail to achieve anything truly of worth. The technique takes longer, should the shinigami choose to create something more intricate than a sword or simple weapon.
- Zenkai (Complete Recovery) Zenkai is an ability which utilizes the reality altering abilities of the zanpaku-to to begin to healing of up to three shinigami (or allies of his choosing), almost as if they were being brought back in after time to recover. It is the most bizarre feeling for those affected, for they will not feel the dissipation of wounds, but rather their strength is restored over the period of time while it rejuvenates them. This typically leaves the captain drained, thus leaving it as a last resort. Takes roughly five posts to actually perform.
Kidou: Bakudo: 1. Sai (塞, Restrain) 4. Hainawa (這縄, Crawling Rope) 8. Seki (斥, Repulse) 9. Geki (撃, Strike) 9. Hōrin (Disintegrating Circle) 21. Sekienton (赤煙遁, Red Smoke Escape) 26. Kyokko (曲光, Curved Light) 30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) 37. Tsuriboshi (吊星, Suspending Star) 39. Enkosen (円閘扇, Arc Shield) 58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) 61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) 62. Hyapporankan (百歩欄干, Hundred Steps Fence) 63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) 75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) 79. Kuyō Shibari (九曜縛, Nine Sunlight Traps) 81. Danku (斷空, Splitting Void)
Hado: 1. Shō (衝, Thrust) 4. Byakurai (白雷, Pale Lightning) 11. Tsuzuri Raiden (製本電, Bound Lightning) 31. Shakkahō (赤火砲, Shot of Red Fire) 32. Ōkasen (黄火閃, Yellow Fire Flash) 33. Sōkatsui (蒼火墜, Blue Fire, Crash Down)
Chyudo: ○1○ Bandage (Houtai) Covers the wound in a thin layer of protective coating, this is a clear coating. The size of the wound makes this harder or easier, for a small cut being able to do this would be as easy as a wave of the hand over a wound, however for a larger gash down the torso you'd have to first stop the bleeding before bandaging up a wound like this.
○2○ Sterilize (Seijou) Used to Sterilize items such as Silk/Thread, surgery items, and other things that might not be too clean and need to be made usable for surgery... can also be used to sterilize hands. remember when washing for surgery you want to clean all the way up to the elbow.
○3○ Reveal Sight (Hireki Joukei) The eyes are one of the few parts of the body that do not regenerate on their own, and if the eye no longer functions due to a problem with the nervous system this will not help that. However if you have become blinded because of a flash or a liquid/gas forced into your eyes this will clean that out and allow you to see once again.
○4○ Clamp (Kasugai) The ability to use Chiyudo to hold shut an open blood flow to stop blood from seeping out into the area that is currently being operated on. Can be used to hold down larger things too, Comedic medics have been known to use it as a paper clip, though this was not its original purpose...
○5○ Heal Wound (Zenkai Gaishou) Literally the ability to heal an external wound, This cannot effect internal and is done for the purpose of healing cuts and injuries, the greater the user the better a bad wound can be healed.
○6○ Suction (Sesshu) One of the rare Chiyudo that has actually been used to kill someone... Suction was created for the purpose of removing blood, or other liquids from inside the body well doing meatball surgery without the proper equipment. Skilled Chiyudo users have been known to be able to use this, as well as a number of other Chiyudo to perform an operation solo without any equipment. However this technique has been used by a Medic to absorb the liquids right out of a person's body causing them to die of dehydration.
○7○ Cool Body (Rei Shitai) Used to control Body Temperature to decrease it slowly allowing one to remove a fever, If this is done too quickly it may result in more complications.
○8○ Warm Body(Atsui Shitai) Used to control Body Temperature to increase it slowly allowing one to remove a fever, If this is done too quickly it may result in more complications.
○9○ Half Healing Pyramid (han chiyu piramiddo) This Technique Requires Only Two people, and is a form 'chiyu piramiddo' cut down to allow for moments where only two healers can connect. The first, the main healer gets into position, the other other stand or kneel behind, well making contact with the shoulders, one hand on each. In using this technique the spiritual healing energy of the two are combined making the first persons healing ability increase 3 fold.
○10○ Calming Energy (Taizenene) An energy that can be used to modify a persons mood slightly, Not in a completely different way than Morphine or Dopamine make a person happier and feeling better this kido brings pleasant feelings into their body making them more manageable as a patient.
○11○ Fake Blood (mayutsubamono chishio) Creates a spirit-like blood flow, you can direct it into the blood stream of the person injured in front of you, This will help for anyone who is seriously loosing blood as it makes up for any Blood-type difference, however it is a seriously draining skill, it uses as much energy kido twice its level. The fake blood only lasts for five minutes so it needs to be a constant flow of someone using this technique, and thus can become even more energy restrictive.
○13○ Direct Air (Jikiea) A Way of allowing the patient to breath with kido, merging your bodies and sharing some of your oxygen with him/her via this healing technique.
○16○ Mend Skin (Ripea Sukin) Slowly stretches out and cellularly regenerates skin cells to overlap a burn wound to repair it. Taking healthy skin cells from another part of the body.
○18○ Healing Pyramid (Chiyu Piramiddo) This Technique Requires Three people, the first, the main healer gets into position, the other two stand or kneel behind, well making contact with the shoulders, the person on the left should be touching the left shoulder, and the same in the other way, only one hand, the other should be in a half meditative position, as if performing the sign of the cross. In using this technique the spiritual healing energy of all three are combined making the first persons healing ability increase 6 fold.
○21○ Loud Sound (Oto Urusai) Restores the deafened and possibly broken eardrums of a person This technique will restore any temporary effects that may result in a loss of hearing. If used by a master-class Healer over a long term it could also be used to restore a person who has gained permanent deafening.
○18○ Iron Body (Aian Dou) Injects a type of false Iron Vitamin into the body allowing for the metabolism to gain traction. This Can also be used to extract iron to ether increase or decrease the metabolism. This technique isn't likely to be used for any reason other than forcing a higher metabolism on someone with a low metabolism, or to create an instainly high one where you can keep eating food and never gain weight allowing your body to gain high amounts of energy and keep your spiritual abilities at the top of their potential.
○25○ Restart (Saishuppatsu) Channels an electric-pulse through the user's heart or brain in order to re-start the body in some way. This is the Chyudo Equivalent to a defibrillator.
○26○ Inverted Frost(Tentou Kanki) Reverses the effect of frost burn often allowing a limb to remain attached and restoring the blood flow towards it. This Takes time and is a very strenuous process.
○28○ Electric Touch (Dendou Tacchi) Send small electrical pulses through a nervous system Ether for the purposes of temporarily shorting out the nerves to remove pain, or for longterm nerve repair treatment. With the nerve receptors down the user will likely not realize the movement their limb is performing, since they are relying completely on visual detection of its movements.
○30○ Diagnosis (Shinryou) This sends a pulse of Reitsu through the body. It a diagnostic device, used to locate areas of inflammation, and sickness. It's main purpose is not normally pathogenic illness, but rather poisons.
○33○ Miracle Cure (Myouyaku) This kido normally follows up Shinryou, above. The Reitsu sinks into an area infected by a poison, and generates powerful enzymes that help the body attack and dissolve harmful bacterias. After the job is done, the enzymes will be filtered and removed by the body.
○37○ Puppet Paralysis (Kairai Mahi) When an effect forces the person to be paralyzed Their are several different ways of curing it, You can use anti-poison kido to get rid of a paralyzing poison, Nerve restoration kido to stop the tightening of the muscles. However if the person is paralyzed because of a kido spell than this is a technique to remove it. This isn't a make all break all of Bakudo, it will only effect non-physical bakudo, so any where an item has been summoned to halter movement such as pillars straps etc will be rejected.
○40○ Repair Insides (ripea naibu) Enhanced version of Chiyudo #5 that allows for internal wounds to be healed. It takes hours for a single item to be regenerated, as such multiple users should be working on one person, this Chiyudo is able to be performed to better aid transplants as well, making sure the new and old organs go together without error, excluding blood type differences of course. It can be used to SLOWLY grow back internal wounds... but that is a last option, anyone who only knows this much kido should take the patient to a higher rank.
○45○ Soothing Break (kiyasume kireme) This kido sinks Reitsu into a fractured or broken bone. It is a kido that takes time to work, even for more experienced users. It numbs the area, then begins to heal, for repairing of bones is a painful process. If a shinigami is not skilled with the technique, it can be seriously painful on the receivers side.
○48○ Attach (kuttsukeru) To Attach This Kido is used to re-attach limbs, that have been separated from the body a short period ago. If this procedure is started fast enough, even detached limbs can be re-applied. This can be as simple as a tooth to a finger, to a leg or an arm. It works by reattaching nerve cells and blood vessels in the damage area, with the force of a binding sort of Reitsu.
○50○ Spirit Restore (Seirei Risutoa) A Kido used to restore a person's expended Spiritual abilities, this Kido repairs very slowly the effects of Spiritual loss of power that has been expelled during battle, or by fighting off illness. Though it isn't for a battle-scenario as it takes a good bit of time to heal someone in this manner.
○54○ Counter Shock (kaunta-Shingai) When a person is in such a state of fright their body can go into a state of shock, this is not good for a number of reasons. However this technique takes that and makes it so that the state of shock is simply just a passed out state like a deep sleep, no the technique is not instantaneous as no Chyudo is but it is one of the quicker abilities.
○62○ Phantom Operation (Fantomu Unten) Reiatsu soaks into the body and phases through the skin. It is coined, "Phantom operation" by those who use it, as it allows one to bypass the layer of skin, blood, and sometimes even muscle, to get to the damaged area. This technique requires sound background knowledge and concentration, to mend tissue and blood vessels that would be impossible to get to in any other way.
○67○ Heal the Inflamed (Chiyubo-Kizutogame) Often a wound will not be properly treated on the battlefield, after one returns for treatment in the hospital they may have several infected areas inside of the wound that are too massive to heal with simple techniques, This Chiyudo focuses on healing the inflamed wounds that have been infected with things such as gang green, etc. Skills: Jack of all trades in weaponry Hoho Expert
Bio: Borne in fourteen hundred and twenty AD, the boy was brought into the world as Sigmund L. Gottfrey. A simple son of an apothecary, life had pretty much been consumed by his training into the family business. A simple run from the age of four to eighteen, that was all that was expected of him. Study. We don't want anyone dying now, do we? A mantra which was constant in his life as he studied, however one day a traveling bard passed by with a small caravan of unique outcasts. Artists painting that which the common church goers frowned upon, and yet Sigmund was fascinated and by sunrise the next day, he was off with this caravan of outsiders. Despite studying the ways to paint, he continued to practice in medicine, attempting new things.
Another couple of years passed by in this caravan, when a small village was passed by in the caravan, when they began to grow restless. Witch hunters and disease were rampant in the small village, never a good combination. Yet the optimistic Sigmund stepped from the caravan, knowing there was a chance he'd never return, as he began to attempt to treat those who were ill. Sickly enough, angles from each end, being the only one there treating them in an unfamiliar way began to brew trouble. No chance for trial, those who he had treated were terminal. They'd had no chance, but while he had eased their pain, this only incriminated the traveler more. not even following procedure, he was strung upon the gallows by the end of the week. Oddly enough, he condemned not a single one. Of faith, he merely smiled, upon the faces of the villagers whom had lost their family shortly after the touch of the 'witch.' Then everything went dark for a while.
Life for Zetsuya in the rukongai was fairly mundane and of little consequence for him before being pulled into the academy. That life had been a constant blur of struggling, his only anchor being his "sister" whom had been his support while he struggled to get into the academy.
After entry, it hadn't been much at the beginning. He had a talent for kido it seemed, though he tended to favor use of bakudo. His skills seemed to increase exponentially, having been chosen to go along with a squad to the human world. One of the four people in his class who had been chosen, and moved. It seemed that it had been a rather... plain trip, according to the third seat who had come along, but not for him, nor the others from his class. They'd never approached a hollow, and with the orders of the seated officer, the four of them found the pride in slaying a hollow.
It had turned out though, that this third seat had chosen the four of them, to welcome a pair into the Gotei 13. Division second at the time, though later on, when his shikai became apparent, he was relocated... elsewhere as a seated officer. At the time, he had become the fifth seat of the fourth division. Not much real pull. Not like the higher ranks, but he continued to work at it. He'd worked in secret on reaching the next state. Over the next five years, he worked constantly when he wasn't running errands, achieving the bankai at an incredible rate. Just to be safe, he bode his time, awaiting the day he'd take the captaincy test.
That took nearly another fifteen years. It was time though. Before the Captain-General, as well as another pair of captains, he performed. The canvas was painted and a sample of his abilities were made present. With that, Zetsuya succeeded his former captain, and with much debate it seemed, he had been accepted. That was all nearly a century and a half ago.
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Posted: Mon May 17, 2010 6:13 pm
x-Cloud Drop-x
Name: Kogane Taiga Aliases/ Nicknames: Ko-Chan, Tora Age: 17 (Looks Around 14) Division/Seat: 5th Squad Captain Height: 5'3" Weight: 110 lbs. Personality: Confident, Strong-Willed, Fiery Theme Song(s): One Girl Revolution - Superchick Physical Description: Dainty, Short Zanpakuto Name and Sealed Description: Kasai Kumori ("Fire Shadow"), Appears in Sealed form as a normal katana with a black hilt. Zanpaku-to Sword Type: Axe/Scythe (Seen In Picture) Zanpaku-to Element: Darkness, Fire
Shikai: Appears as Seen in Picture, as a black Axe/Scythe with gold embellished stone and little blades connected at the top.
Shikai Attacks: 1. "Dark Will" - This attack is activated at name, as well as an arc movement of the arm. It appears to be a sliver of dark light, much like Getsuga Tenshou. However, when launched, a shadow of the attack appears unnoticed behind the enemy. Should they dodge the first attack, the second beam will hit the enemy instead. This attack is very powerful but drains almost all of the user's reiatsu in the process, and chips away at your life force whenever it is used.
2. "Rage" - Creates a circle of fire around the enemy, that eventually turns into a tornado-like fire wind and closes in on the selected area. Fairly weak attack but can be used often.
3. "Last Wish" - A gust of black fire shoots out at the enemy. The medium attack of Taiga's Shikai. Can easily be dodged.
Bankai: Appearance
Bankai Attacks: 1. "Dark Serenade" - Similar to her Shikai attack "Dark Will", but instead the beams that shadow the main attack form a circle as they close in on the enemy. Her weakest Bankai attack. Causes medium damage if successful.
2. "Desert of Fire" - Creates a burning haze around the enemy, and creates a ball of fire around them that closes in quickly. Her medium Bankai attack. Causes high damage if successful.
3. "Lake of Memories" - Surrounds the enemy in darkness, rendering them sightless. They will get hit by "Last Wish", multiplied by the hundreds. If successful, will cause the most damage of all her attacks. Breaks away at the life force of the user.
Kidou: Bakudo: Bakudo #4-Hainawa(這縄, Crawling Rope) An energy rope entangles the target's arms. Incantation: unknown. Bakudo #8-Seki (斥, Repulse) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. Incantation: unknown. Bakudo #21-Sekienton (赤煙遁, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb. Incantation: unknown. 39. Enkosen (円閘扇, Arc Shield) Summons a shield of condensed reiatsu to block opponents' attacks.[15] Incantation: Unknown 58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.[16] Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." ("南の心臓 北の瞳 西の指先 東の踵 風持ちて 集い雨払いて散れ")[17] 61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.[18] Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!" ("雷鳴の馬車 糸車の間隙 光もて此を六に別つ!")[19] 62. Hyapporankan (百歩欄干, Hundred Steps Fence) A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.[20] Incantation: Unknown 63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.[21] Incantation: Unknown 73. Tozanshō (倒山晶, Inverse Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster.[22] Incantation: Unknown 75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.[23] Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." ("鉄砂の壁、僧形の塔、灼鉄熒熒、湛然として終に音無し)[23] 77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.[24] Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." ("黒白の羅!二十二の橋梁 六十六の冠帯 足跡・遠雷・尖峰・回地・夜伏・雲海・蒼い隊列 太円に満ちて天を挺れはし)[25] 79. Kuyō Shibari (九曜縛, Nine Sunlight Traps) Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.[26] Incantation: Unknown
Hado: Hado #4-Byakurai (白雷, Pale Lightning) The user fires a concentrated, powerful lightning bolt from their finger. Incantation: unknown. Hado #11-Tsuzuri Raiden (製本電, Bound Lightning) Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. Incantation: unknown. Hado #31- Shakkahō (赤火砲, Shot of Red Fire) Fires a ball of red energy at a target. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" ("君臨者よ!血雨の仮面·万象·羽ばたき·ヒトの名を冠す者よ!焦熱と争乱、海隔て逆巻き南へと歩を進めよ!") Hado #33-Sōkatsui (蒼火墜, Blue Fire, Crash Down) Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power. Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." ("君臨者よ!血肉の仮面·万象·羽ばたき·ヒトの名を冠する者よ!真理と節制、罪知らぬ夢の壁に僅かに爪を立てよ!") Hado #63-Raikōhō (雷吼炮, Thunder Roar Cannon) Fires a massive wave of yellow energy at a target. Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" ("散在する獣の骨!尖塔・紅晶・鋼鉄の車輪 動けば風 止まれば空 槍打つ音色が虚城に満ちる!") Hado #88-Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion. Its full strength is however unknown since Aizen used Splitting Void before it could hit him. Incantation: unknown.
Skills: Agile - Taiga is very quick on her feet and easily dodges attacks. Intelligent - Taiga is very aware of Human and Soul Society history, as well as literature, fighting, and the arts. Confident - She believes in herself and others, and that you can do anything you believe in as long as you try. Strategy - She is very stealthy and can make excellent battle plans. Bio: Human Life: Taiga was born Michiko Atsumi, an average girl in Osaka. She lived normally until her parents died from an accident when she was 4. She became a wanderer, until she came across a small dojo in a suburb of Osaka. There she stayed for many years, and eventually married into the family. She had 4 children, and was very happy there. She prayed for her parents often and lived well until her 50th birthday, when a mysterious man invaded their home and murdered the family. She got away, and found a cafe where she hid and waited. When the morning came, she wandered again and found her old home in Osaka. She hid there for the rest of her life, housed by the family that occupied there. On one afternoon 30 years later, the murderer returned and shot her. The family eventually hunted down the killer and he was arrested, but she did not make it and died in the hospital.
Soul Society: It was here her new friends deemed her Taiga, because of her strong-willed personality. She seemed a normal girl, but she eventually began to cause problems in the district unknowingly, due to her strong reiatsu. She was sent immediately to the Shinigami Academy by a Soul Reaper who noticed her strong Spiritual Energy. He said she would have to wait for another year, since the semester had already begun. But Taiga was determined to safekeep those around her. She tried her best to research the history of Soul Society, and trained endlessly in the streets when everyone was asleep. On the night prior to the entrance exam, she fell ill and was forced to wait again. The Soul Reaper who had nominated her came again that night, wishing her well and telling her not to overwork herself. He said that the next year would be her chance. But all too soon, that same shinigami died on a mission. Taiga was mourning, and fell behind in her studies. And one day, a shinigami came to her door. He explained that his brother was the one she knew, and that he would help her enter the academy the following year. She accepted his help and passed the entrance exam, thus entering at last. Taiga had never forgotten her friend, and prays for him daily.
Shinigami Academy & The Gotei 13: She was a very strong student, completing all the courses in around 2 years. She was determined not to let down her two friends, and graduated with classes far ahead from average. She was entered as 20th seat for Squad 5, and spent years training until she arrived at 3rd seat. Her Captain position was reached after both her seniors had died.
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Posted: Mon May 17, 2010 6:18 pm
Overflowing Hatred 
Name: Anansi Ade Aliases/ Nicknames: The Noble Sword Age: 157 Division/Seat: Sixth Division/Captain Height: 6ft Weight: 255 Personality: His personality appears to reflect Ulquiorra's to a degree. Anansi is quiet and reserved and does not often speak much. A bit cold, he is something of an enigma and does not often show any emotion other than his typical indifference towards seemingly everything around him, appearing callous and aloof. That is, besides boredom. This is not to say that he is incapable of emotion, for to say so would be a lie, however he is seldom to show what is going on within that head of his. Anansi is a person who prefers to stay as far away from people as possible. When he comes upon his other fellow Vizards, his eyes will usually close and he moves on. When it comes to business, he is just the same. When given an order from his superiors, he is the same. His voice has become a very rare thing indeed. It is not that he does not trust people, but it is because that he does trust them. He is refined and does not usually find things funny. This is not because he is not humorous, or too serious, but that he holds a very high persona. Theme Song(s): Not Afraid by Eminem Physical Description:
Zanpakuto Name and Sealed Description: Kodai Fusicho sealed can be considered to look like any other normal Sword. The only significant difference is the way it was molded as well as its color. The hilt of the blade is laced with a Midnight Blue cloth overlapping one another as they meet revealing the long serpent like dragon that was painted under the cloth. Zanpaku-to Sword Type: Offensive Zanpaku-to Element: Fire
Shikai Incantation: "Through Flames and Death shall the world be reborn, Kodai Fusicho" Shikai: Anansi holds the blade horizontally in front of him. He then recites the incantation. Suddenly, his blade glows a dazzling blackish red color, then it deconstructs into the air, but not for long cause it then reconstructs into two separate blades, a black one and a red one. Shikai Ability: Anansi is able to sense spiritual pressure within an 30 mile radius, and due to having a Phoenix spirit, his body can automatically heal itself from minor wounds, without using reiatsu, but in order to heal major or life threatening injuries. Anansi's reiatsu will be drained significantly. While in his shikai, Anansi will be able to produce black flames with his black sword, and red flames with his red sword. He is able to control the flames at will and use then in conjunction with his attacks to deliver devastating and even fatal blows to his opponent.
Attack#1: Demon Slash-Anansi will reverse how he is holding the black blade with the bottom of the hilt facing outward and the blade pointing behind him. He will summon up a massive amount of Reiatsu combining it with Kodai Fushicho, then pull a 280 degree turn that will release a Crescent shaped wave of both Kodai Fushicho and his Reiatsu. The attacking power is more on the level of slicing then causing destructive power.
Attack#2 biggrin awn-The user creates a orb of swirling red reiatsu with the red blade in the air. Anansi will then aim it his target, and fires it. This requries an massive amount of reiatsu.
Attack#3:Strike of the Phoenix: Anansi stabs the ground with both of his swords and then 12 katana's shaped like Phoenix feathers burst out of the ground around his enemies and attempts to seal the area around their soul anchor ((it's what give shinigami their powers )) for a enemy with out a soul anchor this attack may prove to be fatal.((It takes 5 posts))
Attack#4:Tears of the Phoenix- The red blade vanishes and then Anansi is covered in a dazzling red aura, and is able to restore his stamina. Can only be used once per battle.
Bankai Incantation: "Cast of your wings, and reveal your soul, Kodai Fushicho Kimi (Ancient Phoenix Lord)" Bankai: Anansi's bankai, resembles that of an hollow's Resurreccion, his entire body is transformed into this white creature. As of yet he has not been seen using his bankai in battle. He has the ability to produce, black, white, or blue flames from his mouth, tail, or hands. The flames represent what he thinks his existence means, black=despair, white=nothingness, and blue=sorrow. While in Bankai form, Anansi is able to summon an unlimited amount of reiatsu created feathers that he can use to either defend or attack.
Attack#1: Azure Meteor of Devastation-Anansi leaps into the air and then channels a mass amount of reiatsu into the air, and rotates it. Mixing it with blue fire, the sky explodes as a massive fireball falls down upon the ground shrouded with blue fire. The single meteor if it hits creates a massive explosion with the force enough to destroy two buildings.
Attack#2:Feather Guardian– By creating feather like particles, Anansi wraps himself with them and hardening the feathers, Anansi can guard against most attacks. The defense has so far been able to withstand both massive physical beatings and destructive energy attacks.
Attack#3: Holy Flame Slash- Anansi makes a slash at his target, sending a wave of black flame at them. Then he slashes again, but this he creates a wave of blue flames, that combine with the black flames creating a gigantic wave of blue and black flames. Finally, he slashes one more time, this time releasing a wave of white flames, that combines with the gigantic one, creating a glowing mass of white flame, that incinerates all it touches. This attack is enough to take down almost any opponent that is not fast enough to dodge, or strong enough to counter it.
Kidou:Will add after I know my rank Bakudo: Hado:
Skills: Excellent at controlling his reiatsu, and sensing spiritual pressure, from afar. Bio: His life was of luxury during his time of being alive considering he lived in Africa and comes from a Royal Clan that still continues on even after his death. His life was eagerly stripped away when he was betrayed by his half brother who wanted to take his place. On that forsaken day, Anansi was resting with his wife when his brother, Fenyang came to him saying that his son was in danger down in the Plaza. Anansi quickly went down to the Plaza where he found his son laying in the middle of the ground it was odd that the Plaza was empty and only his son remained but he was more concerned for his son sake not paying attention to his instincts.
Anansi quickly embraced his son and calling out his name over and over hoping that his son's life was not taken. His son opens his eyes, slowly looking at his father, Anansi smiled gently and before he could realize it he was surround by soldiers with Bows pointing not only at him, but his son as well. "What is the meaning out this" Anansi shouted, looking around and there was a silence no one answered him until his brother emerged with a maniacal grin spread across his face "This was my doing brother, your time of ruling is over" Anansi stared him down "I should have prepared for this" Fenyang chuckled before pointing towards Anansi and his son signaling for them to strike. There was a shower of Arrows striking them both at once and all you could hear was their screams before there was utter silence.
Anansi soon found himself in West Rukongai along with his son and beloved wife. He showed great prowess in the ways of controlling his reiatsu and his ancestors decided the life of a common soul was not for him, enrolling him into the Soul Academy where he could try his skills at becoming a Shinigami. He proved to be an amazing student and a quick learner, and as soon as a year into the academy, he had mostly every Kidou spell memorized that was required for him to learn. He also excelled in other fields, like hand-to-hand combat and swordsmanship, but always his Kidou and hand-to-hand combat was the strongest. During his time in the Academy mostly the Second and Fourth Division had their eyes on him.
Finally the Graduation came around and the Second Division was quick to jump towards recruiting Anansi, but of course they had a test for him. He was sent on a mission with the Onmitsukidou to test if he was up to the task of becoming apart of the Second Division in all efforts, he did well in the test, but even though he was accepted into the Division, he chose to be part of the the Fourth Division, shortly after, he met with the Captain of the Fourth Division and requested to join her Barracks and of course she welcomed him with open arms. Soon after, the Captain of Squad Four recommended him, to be Captain of Squad Six. That is where he is currently located.
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Posted: Mon May 17, 2010 6:23 pm
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Posted: Mon May 17, 2010 6:24 pm
Marinalla 
Name: Aislinn Karvash Aliases/ Nicknames: Ash (Main name to be called) Age: This is not a nice thing to ask a female..... But I'm about 650. I think. But I look about 16 maybe 17. Division/Seat: Eighth Division Captain Height: Um. Let's see. I believe I am about 5'6. Weight: I can't believe you're asking me this question. How rude! Oh well. If you must know I'm about 120 pounds. Personality: I'm a carefree aloof type person. I usually like to joke around and hang about. There are times when I act stupid but that is very rare. Though I am honest and caring and I love to help people out. Also. When I have to be I act very serious and calm and collected. Though that just makes me feel all uptight. Theme Songs: Burning Down the House - The Used I Will Not Bow - Breaking Benjamin Live Free or Let Me Down - Skillet Physical Description: Ash has long blood red hair that goes down to her knees. Her eyes are a silvery blue color that sends chills down people's spines. Her skin in almost fully pale but has a bit of color in it. She wears a semi-normal Shinigami outfit. It is slightly tight around her chest. Allowing her to move fast and not have her chest get in her way. The outfit doesn't cover her stomach since she doesn't like the feeling. Though the pants are a bit loose so she can move swiftly as well. Her haori is normally not worn properly. She tends to have it hanging from her left shoulder instead of having it on correctly. Stating that it doesn't allow her to get quick access to bother her swords. Ash has two swords due to the fact that she has a dual wielding Zanpakuto. One of the blades is behind her along her waist. It points towards the left so she able to grab it with her left hand. The other sword is along her back as well. But it reaches up to the top of her right shoulder. So she grabs this sword with her right hand. The sheathes are bound together at the top with a thin chain. The ends are left lose. The strap runs along her front and is a dark red in color, matching the sheathes.
Zanpakuto Name and Sealed Description: Tsumetai Dokuja (Icy Poisonous Serpent) The Zanpakuto themselves are small katanas that are red-ish white in color. They have no guard and has some type of ancient writing on them. Though throughout a fight if Ash doesn't release the Shikai, the swords will gradually change color to a green-ish white color. Signifying a build up in power around the swords themselves.
Zanpaku-to Sword Type: Kidou, Melee and Dual wielding Zanpaku-to Element: Ice and Poison Zanpaku-to Spirit Tsumetai Dokuja is a young girl. She has beautiful long green hair of the prettiest shade. Her eyes are pale white and silver. She is a calm collected little thing and usually has a snake of some type on her shoulders. She tends to give off this unwelcome feeling to anyone. Tsumetai Dokuja
Shikai Release Command Sting and Freeze Tsumetai Dokuja Shikai: When the Shikai is released a cold blast is shot outward. Ice particles appear all around Ash and surround the two sword she has in her hands. The swords' power burst outward and the next thing you see is two different swords with blue hilts. One blade is pure white and the other one is green. There is a long ribbon of sorts connecting the two sword that goes behind Ash. One of the effects of the blade is that if it touches bare skin that person begins to freeze. Though if someone is equally as strong as her or stronger it doesn't freeze all the way. It just sends cold chills towards them. Shikai Appearance
Shikai Attacks: Touketsu Hari (Frozen Needle) This is an attack that Ash uses for a long range attack. It summons a type of ice that has poison in it. Then when either sword is pointed at a target the ice forms into little needle like senbons that can be shot directly at the target of choice. Upon impact the ice shatters to release the poison. This attack doesn't have very strong poison though and most of the time will just cause damage and not poisoning. The poison in the attack is more of a paralysis poison. It can kill but most of the time it doesn't have the strength to do so. The lasting effect of the poison is about five to ten minutes tops.
Gaidoku Hebi Yousei(Poison Snake Fairy) This is a small summoning type attack. Ash user the green blade and it allows her to summon small snake like fairires. The fairy things themselves are poisonous and are fast. If they touch the target the poison begins to spread into that person's body. But it takes awhile for the poison to take effect and the poison totally disappears when the Shikai is sealed again. Once the snake fairy thing touches the target that fairy disappears. Usually Ash can only summon about ten fairies. Though if she summons less the effect of the poison will be greater. The type of poison in this attack is more of a sleeping drug that can cause halusinations. It doesn't always put someone to sleep but it causes real life-like images. The time for the poison to start working takes about five minutes and it wears off after about ten to fifteen minutes.
Bankai: Tane Doku Aisu(Seed of the Poison Ice)
When Bankai is released a small ice storm appears around Ash and spins outward. The two swords she has get covered in ice and the break apart and disappear. Then a bright light appears and two scythes appear in each hand. Again. One blade is ice white and the other is pure green. When they are summoned the ice storm gets sent outward followed by chilling cold winds. Bankai Appearance
Bankai Attacks: Yuudoku Tsurara (Toxic Icicle) The attack itself is more of a mist than anything. Using the attack summons a white misty blanket that surrounds the area of the fight. Icicles form around the battle field and emmit a poisonous fume that is toxic to the body. If the mist is inhaled deeply then they will get poisoned faster than normal. Otherwise it takes awhile for the toxin to make its way into the opponients body. Ash can direct who this will affect at times. Other times it'll effect others around her without her meaning too. The toxic like poison causes a person to go numb on the inside and loose feeling. Most of the time it doesn't last for a long time though.
Tsumetai Kasui (Icy Spikes) This attack is a Melee sort of attack. When Ash uses this attack she has to strike the opponent with one of her scythes. The impact creates an ice mass that shoots outward and envelops both Ash and her opponent. In some cases they might be frozen upon impact. Though at times Ash can make her way away from the attack right before it strikes them both. So basically this is a double sided attack. It hits her and her opponents.
En'u Ibuki (Misty Breath) A technique that Ash uses to freeze things. Ash breathes out a cold breath and ice shoots out. It surrounds her with ice that she can direct anywhere. The mist shoots outwards and picks water out of the air to make ice out of. This ice can be used for mostly anything. The misty breath move is mainly a passive move so she can gather more ice around her. Though at times Ash has used it was an attack.
Shimoyake (Frostbite) This is the most powerful attack that Ash knows how to use. When she has enough ice around her she can then use both scythes to transform the ice she has into a special type of black ice. The black ice can turn into many different things. But mostly Ash has it be little needles that she can then shoot at her target. Once they hit the target they shatter and disappear into that person's body. After awhile it travels into the blood stream and causes the person to get frostbite all over the body. The blood even gets chilled and causes a person's movements to become weak and clumsy. This technique is very hard to use. It takes a lot of time to gather enough ice and transform it into the poisonous black ice it is. Therefore Ash never really uses the attack. Plus another reason she doesn't is because most of the time she can never really control where the ice is sent. So this is a last resort attack.
Kidou: Ash is halfway balanced between Bakudo and Hado. Though she really prefers to use Hado due to the fact that her Bakudo normally isn't very good. And at time she messes up using Kidou anyway.
Bakudo: 1. Sai (塞, Restrain) 4. Hainawa (這縄, Crawling Rope) 8. Seki (斥, Repulse) 9. Geki (撃, Strike) 9. Hōrin (Disintegrating Circle) 26. Kyokko (曲光, Curved Light) 30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) 37. Tsuriboshi (吊星, Suspending Star) 39. Enkosen (円閘扇, Arc Shield) 61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) 63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes)
Hado: 1. Shō (衝, Thrust) 4. Byakurai (白雷, Pale Lightning) 11. Tsuzuri Raiden (製本電, Bound Lightning) 31. Shakkahō (赤火砲, Shot of Red Fire) 32. Ōkasen (黄火閃, Yellow Fire Flash) 33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) 54. Haien (廃炎, Abolishing Flames) 58. Tenran (闐嵐, Orchid Sky) 63. Raikōhō (雷吼炮, Thunder Roar Cannon) 63. Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down)
Other: Hakufuku (白伏, White Crawl) Hanki (反鬼, Reverse Demon)
Skills: Master Swordsmanship Hoho Expert Immense Spiritual Pressure Vast Endurance Kido Expert Zanpaktou Specialist
Bio: Human Life:
When Ash was born her parents ended up having to get rid of her because they knew they couldn't take care of her. So Ash ended up growing up in an Orphanage. She always used to get picked on due to the strange color of her hair. Which meant that Ash never had any friends in her life. When it would get cold and chilly and all the other kids would be inside Ash always seemed to love being outside. Especially when it was snowing. You would usually always see her playing out there until the Orphanage people called her inside. One day when she was twelve and was playing outside a Hollow seemed to be attracted to her. It attacked the Orphanage and killed almost everyone inside. Somehow she had managed to escape and run off. But since she wasn't thinking she didn't have a coat or anything to protect her from the cold. And it soon became a blizzard. Unable to find shelter she had to cuddle up next to a tree. Because of that fact she ended up freezing to death. After being in a spirit form for a long time a Shinigami finally noticed her and sent her to the soul society. There she hoped she'd have a better life that she did here.
Soul Society Life:
Ash woke up after being sent to the Soul Society and wandered around for a few years. Eventually she wound up being hungry all the time and worked with some people so she could earn food. Eventually a Shinigami noticed her and her latent abilities and suggested that she should go to the Academy. Since she didn't know what that was at the time, he ended up taking her there. Once there she was a fast learner. Taking to everything fast and wanting to learn all she could. She bested a bunch of people in sword fighting and learned Kidou quickly. Though sometimes she ended up messing them up. After awhile, she ended up graduating ahead of her class due to the fact that she had learned everything fast. Once she graduated she was immediately put into a seat position in the Court Guard Squads. After awhile she worked her way up and eventually learned her Zanpakuto's name. Now she is a Captain and is trying to work hard on making things better for those around her.
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Posted: Mon May 17, 2010 6:25 pm
da_final_ninja 
Name: Alexander Hydroso V Aliases/ Nicknames: Alex, Hyde Age: Young for most of the souls here, 101 years old, but appears to look 23. Seat: Squad 9 Taichou Height:5"3 Weight:130-145 Personality: His attitude changes from time to time depending on his mood. He can be serious in meetings but has a 'funny' side as well. Physical Description:Alex is kind of short for his age, with slick black hair. He wears the normal captain's uniform, but wears a sort of good-luck silver bracelet on his left wrist. He is skinny but can eat like a horse and his muscles aren't as big as most, but he is very strong. Theme Song(s): Last Hope
Zanpakuto Name and Sealed Description: Seiyuuki (Monkey)
Seiyuuki is a simple, normal blade. It is, although, a little longer than most, and the hilt of it is covered with symbols of bones and death.
Zanpaku-to Sword Type: Physical Zanpaku-to Element: Darkness
Shikai: Banish them, Seiyuuki
The hilt of extends to the point where the sword becomes a spear. But the blade curves and become jagged on one side with a small hook on it
Shikai:
Shikai Pic: Shikai
Shikai attacks: #1- Cleave- Swinging the the weapon backwards and then swinging to in a crecent shape in front of Alexander makes the blade extending to great lengths, catching prey by the hook dragging them along the ground and cutting them.
#2- Gouge- Alexander can shorten Seiyuuki to dagger size, allowing him to make deep wounds in his enemy quicker.
#3- Whip- Alexander swings out his blade, making the wood of the spear-blade hit his enemy. Seiyuuki becomes flexable, making the wood go around and around the prey's body. When the last wrap happens, the tip of it (the blade part) sinks into the enemy's cheast or back.
#4- Darkness-Seiyuuki's sharp blade is posionous to almost every thinking creature. When cut by the blade, Σκιά releases a toxin into your system that targes your vision center in your brain. The toxin doesn't harm the brain but instead puts pressure on it. The more pressure on that part of the brain will make it hurt to see. The more cuts, the more pain it is to see.
Bankai:
Bankai Name: Zetsumei (Death) Seiyuuki (Monkey)
Bankai: Zetsumei Seiyuuki dissappars and turns into several ghost-like shapes. They then swarm all over Alexander, creating layers of ghosts. They harden and change color until Alexander is a living suit of armor. The suit of armor is covered in razor sharp spikes, several smaller ones at his wrists and hands. And his only exposer is a slit in the helmet for his eyes.
Bankai pic:Bankai
Bankai attacks:
#1-Spirt Move- Alexander's new armor is able to move quickly, due to the fact its made of his own spirit energy and Zetsumei Seiyuuki's metal. This allows him to attack more quickly.
#2-Impervious- Zetsumei Seiyuuki, now a suit of armor, is incredablly hard steel. Cutting it won't be easy. It reflects several projectile attacks and it can withstand numerious cuts and slices.
#3-Night Toxin- Zetsumei Seiyuuki's spikes are more dangerous than before. The toxin's in them are the same as the spear version of it, but instead of just affecting the seeing-center of the brain, it puts pressure on the whole brain. The more cuts, the more pressure the toxins does on the prey's brain. So much presure will cause the brain to collopse on itself, killing the target.
Kidou: Bakudo:
Bakudo #4-Hainawa(這縄, Crawling Rope) An energy rope entangles the target's arms. Incantation: unknown. Bakudo #8-Seki (斥, Repulse) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. Incantation: unknown. Bakudo #21-Sekienton (赤煙遁, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb. Incantation: unknown. Bakudo #30-Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle Incantation: unknown. Bakudo #39-Enkosen (円閘扇, Arc Shield) Summons a shield of condensed reiatsu to block opponents' attacks. Incantation: unknown. Bakudo #63-Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target. Incantation: unknown. Bakudo #73-Tozanshō (倒山晶, Inverse Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster. Incantation: unknown.
Hado:
Hado #4-Byakurai (白雷, Pale Lightning) The user fires a concentrated, powerful lightning bolt from their finger. Incantation: unknown. Hado #11-Tsuzuri Raiden (製本電, Bound Lightning) Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. Incantation: unknown. Hado #31- Shakkahō (赤火砲, Shot of Red Fire) Fires a ball of red energy at a target. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" ("君臨者よ!血雨の仮面·万象·羽ばたき·ヒトの名を冠す者よ!焦熱と争乱、海隔て逆巻き南へと歩を進めよ!") Hado #33-Sōkatsui (蒼火墜, Blue Fire, Crash Down) Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power. Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." ("君臨者よ!血肉の仮面·万象·羽ばたき·ヒトの名を冠する者よ!真理と節制、罪知らぬ夢の壁に僅かに爪を立てよ!") Hado #63-Raikōhō (雷吼炮, Thunder Roar Cannon) Fires a massive wave of yellow energy at a target. Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" ("散在する獣の骨!尖塔・紅晶・鋼鉄の車輪 動けば風 止まれば空 槍打つ音色が虚城に満ちる!") Hado #88-Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion. Its full strength is however unknown since Aizen used Splitting Void before it could hit him. Incantation: unknown.
Skills: Agile- Alex is very quick in speed, he is able to dodge several attacks coming at him. Creative- When working with metals, Alex can create many small items for many uses. Determined- Alex made an oath when he joined the academy that no matter what he would complete his missions without failure. Smart- Alex's wits is more advanced than those of his fellow soulreapers (not all of them). Stragetic- Alex's battle plans usally never fail Good at Hand-to-Hand- His skills in solving problems with his hands is pretty good, not the best, but pretty good Easily amused- It won't take long to get Alex to find something fun to do Merciful- His judgement of wheater you should live or not has saved many lives, good or bad Historian- He loves history and will often refer is topics to history's past Loves a challenge- Alex loves fresh prey to beat on, and will often go looking for a fight.
Bio:
A New Land: Alex was born in Athens, Greece, before the first great European war. Growing up was very hard for Alex. His father was a gunsmith, and was always working with metals. His mother died at child-birth, so Alex never knew her. Around 1899, the turn of he century, Alex's father, Alex IV, decided in wasn't safe in Greece anymore. Alexander IV wanted him and his son to live as far away and as safe as possible. They wanted to go to American, but there was an economical problem there. So they decided to move to Japan, because it just started to prosper, and it is very safe there. They moved to Osaka at first. But the gunsmith business wasn't good there so they moved to Kyoto. Thats where Alex lived until the end of World War One.
World War Two: Alex got to become an apprentince gunsmith with his father. Times were good now. They had good wealth, food, and happiness. But things started to turn. Alex watched the news everyday and saw that the Germany turned to Nazism, which Alex did not like. He also saw that an alliance between Italy and Germany, the Rome-Berlin Axis, got Japan to join them. Alex stressed over this. After the bombing of Peral Harbor, Alex knew that America would retaliate. He was worried and told his father they should move. He agreed and they moved to Hiroshima. They moved to a different part of Japan because Kyoto held a large military base for Japan. In Hiroshima, there was no military, just a city full of civilizans.
August 6, 1945: Alex lived happy there for awhile. He watched Japan slowly losing the war, and the sooner they were done, the more relief he would feel. Due the island hopping, America captured the Philipines. Soon it would be over he had thought. On August 5, he saw on the news that American planes were heading towards to Japan. They began bombing shore-line cities. On August 6, Alex was working in his father's workshop, when he heard planes over the city. He exited the workshop and looked up, seeing American planes. He smiled until he saw a large B-52 plane drop a larger-than-normal bomb. His smile faded and he watched as the large explosive flew through gravity towards the ground. It landed in the center of town and it went off. He expected to blow up the center of town, he thought he was safe. The last seconds before it went off, he saw his mother. He knew it was her because he saw pictures, several. He stared at her as the hot shockwave from the bomb envelouped him.
Heaven?: He awoke, first thought being was am I alive? He looked around to see several people, chains sticking out of their chests. He looked too see a chain on his also. He freaked out and looked around. There were so many people, complaining and moaning. There was some strange creature as well. Not just one, but seveal. Its as if the came out of no where. Their faces...looked like skulls. Their bodies...like aliens. Am I in Hell, he wondered. The demonic creatures were eating people. One approached Alex and snicked. It talked, but Alex didn't listen to it. He was listening to his un-beating heart. He heard something familar and saw a man jumped off a burning roof. Something glittered in his hand and made he cried something, which got the creature's attention. It turned around and the thing that glittered sliced through the creature's body completely. It was a sword that did it, Alex could see now through the two halves of the body. The man dashed up too Alex and put a hand on his shoulder. "It's okay now kid, your gonna be safe, close yours eyes and count to 10" The man said. Alex did as instructed and felt something on his forehead and a big white light. He opened his eyes to see a fresh town, and his chain was gone. He went around to get some answers.
Soul Socitey: Alex was glad he was sent here. He found a job to do and he earned money. He opened his own metal shop in the new 'Soul Socitey'. He made toys for the children, items for the kitchen, almost anything you could think of. On one of his days off, Alex went to the local bar to see a barfight in progress. Wanting to drink beer in piece, he tried to talk to the fighters to stop. When one punched him, Alex sent a fist flying at great speed to clobber him in the head. It sent him flying into a table, breaking it. The other charged him and Alex ducked a blow and grabbed him, tossing him out the window, shattering it. The fight was over and Alex sat down to drink. A soul reaper, clad in black and white robes, sat next to him. He introduced himself as Captain Sanjo Sakuretsu. He saw the fight and how quick it was and he wanted to know if Alex wanted to become a soul reaper. Alex thought about it for a moment. He enjoyed his metal shop life, but it was actionless. He wanted to save souls, just like that soul reaper did to him. Alex agreed and Sanjo payed for him to get into Academy.
School and Squad: In the Academy, Alex was very good. He was an expert hand-to-hand fighter, even with the training swords he was the best in his class. When it came to tests and quizes, he passed with flying colors. He trained in the hardest Kidou he could. His favorite was Hado #63 and Hado #88. He was really good at those advanced Kidou. He eventually passedthe Academy and was placed in Squad 9, under Captain Sanjo's special request. In his squad he managed to beat his way up the seats, and up to vice-captain. At vice-captain, he learned his bankai, being one of the only vice-captains at the time to do so. A special mission to Hueco Mundo Sanjo killed. The best qualified person to take up Squad 9 Captain position was Alex, so he became the new captain.
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Posted: Mon May 17, 2010 6:26 pm
• •• •• • Basic Information Name: Ariel Etsuko Alias/Nicknames: Aries, Air Age: 118 | 17 Division&Seat: 10th Division & Captain Height&Weight: 5’5” & 110 Lbs Personality: Being a natural leader, Ariel is very tough and independent. She can stand up for herself if anyone disses her or her friends. She’s very chatty and witty, and usually ends up insulting people. It isn't that easy to get her angry, since Ariel is good at pushing people's buttons, she can tell if they're trying to piss her off. Often, she resolves her problems by beating the crap out of the other person, and sending the occaisional offenders to the hospital. Violence isn't really a issue though, her bark hurts more than her bite. She has a more carefree and relaxed take on the rules, and regularly breaks them. Ariel is sometimes lazy during her duties and slacks off, trying to do things the easy way. Although she may be considered a leader, she indulges in childish humor and is sometimes immature. She giggles when people say ‘banana’ or ‘sex’. Some people called her fiesty and rude. People seem to classify her under 'bad kid' and 'tomboy'. Theme Song:n/A Physical Description:Ariel has blue hair and dark blue eyes. Her hair is always up in a ponytail tilted at the side on the top of her head. There is sometimes a headband wrapped around her head that has some beaded designs. Her shinigami outfit is the standard black, has cut off sleeves and end at her knees. It's short since she doesn't want it to get in the way of fighting. Around her waist is a kimono styled belt. It's white with an intricate swirling design on it, and attached with a black cloth belt pulled into a bow. Ariel usually never wears the Captain-Standard white jacket, since it's a bit big on her, so there is actually no way to identify that she is a captain, other than her reiatsu. Instead of the sandals, Ariel wears long boots the goes halfway up to her knees. They're also black, with white soles. Her expression is neutral, and occasionally smirking at something or another. Seireitei Family: Her dad's sister's daughter (aka cousin): Kai Namanishi [Vizard Leader] • •• •• • Zanpacto FactsZanpakuto Name & Sealed Description: Tenkyoku Kaze [Celestial Winds] It looks like an ordinary sword, with a light blue hilt. Zanpakuto Sword Type: Kido Zanpakuto Element: Air&Wind Zanpakuto Spirit: Patsuriku is a giant green dragon-like animal with a red and white beanie hat. He reigns over the Wind element. He doesn’t look intimidating at all, merely an over-sized dragon, about 8’ tall. Very plump too. Spirit World: The sky stretches for miles in this world. There is one mountain with a cave where Patsuriku resides. Giant clouds and lots of mist and fog surrounds the mountain. The climat is slightly chilly, with all the winds blowing everwhere. Length | Width | Thickness: 1 meter | 4 cm | o.5 cm Zanpakuto Summoning Chant: Sugu ni sore o sooin, Tenkyoku Kaze [Sweep them away, Celestial Winds] Shikai: (Achieved) Booseki fuu no saakuru [Spinning Wind Circles] My Shikai Looks Like This:  The Zanpacto grows in width to 15cm, but its length stays the same. The is a huge hole in the middle 92 cm in helght and 7 cm wide, leaving a 4cm border of blade around it. Inside the hole is some of Arie’s reishi, so it’s glowing with a light blue color. The hilt looks like a compass with the 4 cardinal points, North, East, South and West in a darker color than the 4 ordinal points. Abilities: All the air that passes through the hole in the sword get infused with Ariel’s reishi so that she can control it for her Shikai abilities. Every time she swings her sword, the more air she has control over. So, the longer the fight lasts, the more powerful her attack become. But, on the down side, Ariel can run out of reishi if she swings her sword too often, so the fight cannot last for too long. Bōei Kaiten [Rotation Defense] Range 1-5m Ariel spins 360 degrees with her Zanpacto held out in front of her. The air she now has control over builds a rotating cyclone around her. It spins around at 500km/h to deflect most attack aimed towards her. There is only one weakness, the top of the cyclone is not protected. San fū no yubiwa [Three Wind Rings] Range 5-15m With her Zanpacto, Ariel draws three rings in the air or on the ground, then plunges her Zanpacto through the center of the rings she drew. A circle of wind will surround her, then blast in all directions to knock over opponents. Then, 2 seconds later, a second blast of wind will come, this time even more stronger, and will cut the opponent with it’s speed. Then, 5 seconds later, a third and final ring of wind will appear. It’s even faster and more deadly than the previous two. During the entire time of this attack, Ariel must constanty transform regular air into reishi infused air, otherwise if there isn’t enough special air, the third ring might not be able to appear. This attack uses up 70% of Ariel’s reishi. Bankai: (Training) Sora tobu kaze tatsumaki [Flying Wind Tornado] Bankai Transformation:   The Zanpacto stays the same size and shape, but the hold in the middle is not filled with even more reishi. It’s so concentrated that it’s become solid and your hand can’t pass through it. On it is written some runes, a summon for Patsuriku, the spirit of the sword. Ariel wears a hat with Patsuriku’s head. His mouth holds her pony tail. Her clothes change slightly (see picture). Abilities: The second the Bankai is summoned, the North Wind appears and camouflages Ariel while her clothes change. All the air she had control over before gets released and her reishi is returned to her so that it can fill up the hole in her sword. Now that the North Wind is at her command, she has an almost unlimited supply of wind and air. Kita no kaze [The North Wind] Range 5-50m The North Wind is actually a type of transportation (see mythology on Eros and Psyche), so Ariel uses it to ride to places. She can put up a wall of wind to defect attack, or use it to rush her opponents and blow them away. Ariel can manipulate the wind anyway she wants. Tatsumaki [Tornado] Range 10-20m Ariel has to spin around 5 times really quickly to send out a tornado. The North Wind spins with her, and when she stops, the momentum sends the Wind spiralling towards the opponent. If the opponent is caught in it, they get cut and slashed at by the speed of the Wind. It can also be used to deflect attacks, though it is not recommended. Shōkan Patsuriku [Summoning Patsuriku] Range 1-100m By reading the runes on her sword out loud, Ariel summons her Zanpacto spirit into the field. The runes say “Okami Kaze Patsuriku”, which means “God of Wind, Patsuriku”. This is definity not recommended, since it uses up pretty much all of Ariel’s reishi, and is only used as a last resort. Patrick swallows the North Wind and Ariel jumps on his back and rides him. At her command, Patrick breathes out the North Wind at 2000km/h, or he sends out concentrated blasts of reishi and North Wind mixed together. • •• •• • Kidou Kidou: Bakudo; 1. Sai; Locks a target's arms in place behind their back. 4. Hainawa; An energy rope entangles the target's arms. 8. Seki; Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. 9. Geki; Engulfs the target in red light, completely paralyzing them. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!" 9. Hōrin; Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!" 21. Sekienton; Creates a blast upon activation and is used like a ninja's smoke bomb. 26. Kyokko; Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. 30. Shitotsu Sansen; Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle. 37. Tsuriboshi; Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. Acts like a safety net. 39. Enkosen; Summons a shield of condensed reiatsu to block opponents' attacks. 58. Kakushitsuijaku; Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." 61. Rikujōkōrō; Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body. Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!" 62. Hyapporankan; A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods. 63. Sajo Sabaku; Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target. 73. Tozanshō; Creates an inverted pyramid-shaped barrier around the caster. 75. Gochūtekkan; Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." 77. Tenteikūra; Transmits messages mentally to anyone within an area of the caster's choosing. Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." 79. Kuyō Shibari; Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.Hado; 1. Shō; Pushes the target away from the caster. 4. Byakurai; The user fires a concentrated, powerful lightning bolt from their finger. 11. Tsuzuri Raiden; Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. 31. Shakkahō; Fires a ball of red energy at a target. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" 32. Ōkasen; Fires a wide arc of yellow energy at a target. 33. Sōkatsui; Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power. Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." 54. Haien; Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. 58. Tenran; A widening tornado-like blast is fired towards the target. 63. Raikōhō; Fires a massive wave of yellow energy at a target. Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" 63. Sōren Sōkatsui; Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."Uncatergorized Kido; 12. Fushibi; Momo Hinamori uses this spell in conjunction with Shot of Red Fire and a Kidō net that has entangled her opponents resulting in a large explosion around them all. Unknown#. Hakufuku; This technique muddles the consciousness of its target and destroys everything within a certain radius. Unknown#. Kyōmon; It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside. Skills: Dancing: Ariel was a wild party girl back on Earth, and was always at a dance club nearly every night. Not to mention that when she was little, she did gymnastics and jazz. This makes her really flexible and able to do many acrobatics, like back flips and such, without hurtin herself. She always incorparates rhythem into her attacks, like a dance. Debating: Her sharp tongue and lack inhibitions got Ariel into a lot of trouble back on Earth. She argued non-stop with her geography teacher, who had a completely different set of morals compared to Ariel. They had argued over trivial things, like someone dropping a book, and some more serious issues. Many times, Ariel had lashed out at the teacher with such disrespectful language, she got landed in the principals office. Quick reflexes and good accuracy: The only sport Ariel did back as a human was badminton. It demanded concentration, strategy, skill and strength to play this game. Some guys tell her it's not a sport, since it's so easy to hit the birdie back and forth. She always caught the other player's smash, feeds, and drops, honing her reflexes and accuracy. Strong Zanpakuto fighter: Badminton is similar to wielding a Zanpakuto, and requires often some quick wrist action. That was basically badminton, only with a heavier sharp object. Although Ariel could never say she was unbeatable with her Zanpakuto only, she is proficient enough to not have to release Shikai immediately. • •• •• • Life Biography: How she died Ariel got her drivers license 3 days befor her birthday. So, she took her mom’s car out for a spin with her friends. It was really icy and she did not want to invest in Michelin Winter Tires. So, on her way to a tea shoppe, her car slipped on a patch of ice and it rammed into a Michelin car repair centre, sending tires flying everywhere. She flew out of the car’s front window and landed on the ground and died instantly. Her friends were treated for shock and sent to the hospital.
Life in Soul Society After spending nearly 5 years in the Rukongai, Ariel meets a baby green lizard with a beanie hat, whose name was Peet. They became friends, and now he follows Ariel around everywhere. Right after she met Peet, she spent the nights having a really odd dream, where she’s flying in they sky to reach a cave and seems to get closer every day. On the equinox, she finally reaches the cave and wanders inside. There, she meets a giant Peet named Patrick, who claims to be her inner spirit. Apparently, he splits part of his reishi to form Pete, the green lizard that follows Ariel everywhere. He told her that he was guarding a special sword built just for her, and she has to steal it from him before her dream is over. Ariel tried everything she could to get the sword, like trying to fight him, but it was hopeless. Finally, she realized a giant flaw she had overlooked. This was her dream, she could decide what well happen. So Ariel closed and eyes and imagined a sword in her hands. Then when she opened them, she was in her bedroom, with a shiny sword in her hands.
The next day, she signed up for the Shinigami Academy. Her 4 years there passed like a blur. She graduated with generally high marks and was assigned to Squad 10.
Likes » Bubble Tea » Stuffed Animals » Keychains » Books » Video Games » DDR Dislikes! » Stuffy noses » Rashes from allergies » Meek people • •• •• • PeetWho is he?Maybe you've seen him hanging around Ariel, actually...you must've seen him. I mean, he's a miniature dinosaur...HOW CAN YOU NOT SEE HIM? Well, this section is totally dedicated to who and what and etc of Peet. What is he?A mini-dinosaur. 23 cm tall. Green. PeronalityHe's very nervous and gets freaked out easily. He has an odd fear of heights. Peet spends half his life warning Ariel to stop being reckless and to think straight. He fails at that, and no one listens to him. He's a complete weakling and scaredy-cat. Battle UseScratching and biting. Pretty useless, huh? Well, he also happens to be a genius. So maybe that can help? Well, he can think up tactics and strategies easily, and often points out flaws in Ariel and everyone elses battle techniques.
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Posted: Mon May 17, 2010 6:27 pm
Tarsh_1
Name: Tsukiko Lostran Aliases/ Nicknames: Age: 786 Division/Seat: !1th Diviison Captain Height: 5’6 Weight: 132 pounds Personality: Tsukiko has a calm way of speech going so far as to disrespect her opponents with the least amount of honor in battle. She is just a very composed person with a very bitchy nature. She will embarrass, aim to insult, and completely try to destroy you and the upmost ugly way. In battle she is by far a very serious person because as long as the enemy is alive, there is no room for games. She isn't boastful or battle hungry like others in the gotei which seemingly makes her that more disturbing because she is the Kenpachi. Some expect her to be the lusting battle one but there is a difference. She doesn’t lust for it, but more or less despises it with a passion. Therefore, whenever she has to do it, then nothing but rage will control her actions in battle except her posture will be calm which will make her in a sense a murdering genius. Having such a calm attitude in the most hostile conditions isn't common for such a woman who can also verbally go head on with the best of them especially under certain circumstances. Tsukiko is composed, receptive, analytical, and prefers not to engage in combat; she is content on silently observing both parties until the fighting reaches its conclusion, and actually fights only when she is challenged. Attacked by an opponent, defending others, or commanded to fight by her superior which is the soul king or the acting Sou Taichou under certain missions. But when she is provoked she is aggressive and atrocious keeping her tendencies and getting straight to the point of killing her adversary. No matter the situation and giving the order she will annihilate everything down to the family dog if she must but if something doesn’t seem right she quickly disobeys orders. Her loyalty is sturdy and well-built because a traitor in her eyes is nothing more then a coward taking the better route of power. When you make your own power then you have earned her respect. Tsukiko is a woman who doesn't look for attention but will certainly welcome it with a offset kindness. There is much mystery to this woman. Theme Song(s): Tsukiko sexy sexy Physical Description: Tsukiko possesses a very seductive look for a eleventh division member but with her rank, who would tell her otherwise? She simply wears what is comfortable to fight in or do anything in for that matter. Her hair is a jet black colored silk of beauty on top of her head. It extends down just below her waist and the locks seem to be brushed and combed into a straight style held together by a red bow while in the front it is neatly cropped to perfection. Her reiatsu usually breaks the string completely off causing it to sway wildly which she has seemed to have gotten used too. Her Kosode is nothing like the others. She designed hers, cutting it to fit her own unique look in which it only covers her breast holding them in place for battle since they are quite….big. The Kosode is red and white in color with traces of blue upon it. That’s all her kosode consist of. She has not even the slightest problem showing off her body believing that the more a woman feels beauty, the stronger they mentally are. The whole point of wearing her garments in such a way was so she could feel the warm radiance of the sun. Her hakama is short showing off long tanned legs which is also pale in color with. Her clogs are the standard wooden ones they are just simply black in color. She has very tanned skin but not to dark more like the color of beach sands with a little darker tint to it. Her zanpaktou is worn strapped to her back. Her eye color is that of a bright blue with semi full lips to top off her impressive look.
Zanpakuto Name and Sealed Description: Majogekido Sealed In its sealed state Majogekido is very much a regular Katana. It is worn among the hip of Luna. It’s curved slightly like every other Katana while the sheathe is a true red color. The hilt also mimics that color where there are black and red strings that wrap around it. The strings when unravel measure out to be seven feet. It seems to be well taken care of on the outside. Though on the blade itself, it is still covered in the many forms of blood that she has taken form her opponents. This makes her normal sword dangerous. It acts as a toxin. If cut by it then it poses a poison problem that effects the body like any other poison. She calls this an offering to her zanpaktou spirit. Zanpaku-to Sword Type: Melee Zanpaku-to Element: None Zanpaktou Spirit Majogekido
Shikai: Nousatsu, Majogekido (Bewtich Witch Rage) When majogekido reaches its shikai or first release then it changes completely. The sheathe itself turns into a much stronger metal and compresses itself onto her actual blade as small as it can so it would appear that she has gotten a even smaller sword. Don’t let that fool you though. With such a hyper compressed blade, the cutting power has only reached a level that is not even comprehended. It’s so sharp that the crimson aura around it can cut. It’s known for chipping away at others zanpaktou. Even been known to slice threw some kidou. In shikai then it remains a melee weapon just a lot of thick metal hyper compressed into a even smaller blade to increase cutting power.
Shikai Attacks: Fujutsu (witchcraft)- Multiple unknown carvings and writings will appear on her zanpaktou which change it's property for a brief second. This is used to block Kidou like attacks that are used against her. It drains reiatsu so she uses it sparingly. Not all attacks can be completely blocked but it acts as a great shield for her fighting style and a great defense against Kidou. Furthermore, whatever Kidou she decides to block can be recoded through the carvings and strange writings on her zanpaktou and can be uses to enhance the power of her own choice of attack.
roke-shonzamajos (Location of the Witch)- When this is said, then she is able to lock onto multiple reiatsu signatures and track them down being able to discern the difference of reiatsu weather it being evil or good. They have to be using it in some kind of way for her to track it faster. Can be compared as a advanced form of the hollow equivalent Pesquisa. If locked on for one person which she does in battle, no matter how fast they are, she can follow them which boost her reaction time though her speed remains the same. It ends in short burst but recovers very quickly so it's like a sudden sonar. When in effect then her eyes will resonate white.
Haipashippu Nami(Hyper Compressed Wave)- The hyper compressed wave is not what one thinks it is. It takes up more reiatsu then a regular dense blast because it three waves compressed into one. Meaning that it is capable of hitting something three times. Usually you will witness something being hit once and exploding. No, her attack is different, after the first hit, it will stop, and then make its way towards the object again. After the second it does the same, and on the third contact, it explodes. That’s how her technique works so in a sense it is to trick her opponent but if one were to catch onto it then she is capable of making it explode on the second or first hit. Bankai: Enhansumento Majogekido (Enhancement of Witch Rage) In bankai then as if it were any more possible, the blade hyper compresses itself even further but this time with her reiatsu and the minerals from the earth forming a new metal that has no name. It is much stronger then her other blade and some have said that it adds power from Mother Nature itself. Her figure does not change but her skin is seen giving off a very bright shiny effect as if it were diamond. It simply makes her that much harder to cut. You have to pick through that armor first to actually reach her skin. In bankai her reiatsu levels increase to its full power but with a power increase, so does a thirst to completely offer up more blood to her zanpaktou spirit. With that said she is more aggressive in battle. In bankai her regular shikai abilities are augmented further.
Bankai Attacks: Bachi Gekido (Hex of Rage)- This is a curse that is inflicted on herself. While in the curse then black vein-like lines will form on the face turning the oculas completely black. With the hex then the ability to push and move things with her reiatsu comes into play. This includes herself. Depending on how heavy the object is will determine on how fast and far she can move it. The only thing is this is a curse so it continues to drain her body of reiatsu. This technique can be placed on her sword and if cut by it, Each time it will drain a reasonable amount of reiatsu. Its safer to use in this way but much stronger if the curse is placed upon herself.
Joutatsukai(Advanced Release)- So apparently a exclusive technique too Tsukiko is to force her spirit into another release. This further augments her zanpaktou abilities and pushing it into another appearance. Some don't seem to realize that this is a bankai technique, instead of another release. Though the release phrase must be said which is, "My Power has yet to begin" and then she must end it with Joutatsukai. This simply causes the newly formed metal from her bankai to expand making her zanpaktou the size of a giant claymore. In this form, her zanpaktou is granted the ability to master reiatsu on a subatomic level. Meaning, she can channel her reiatsu at will with every single thing she does increasing all her abilities. It doesn't last long only being (5 post)
Kidou: Bakudo: Bakudo? There is no need for such a thing with Tsukiko. She either kills your or knocks you out to capture you. Hado: 1-73
Skills: Shunpo Master Adaption Specialist Tactical Creation Specialist Flowing/Dance Fighting Deceptive Insight Swordsmanship Master Advance Spiritual Pressure Control Bio: My Human Days Tsukiko actually is not the birth name given to her. She was burn with the name Tarsha Dorsey and a Native American from the islands. Life was never hard for her seeing as how her mother and father never split and made it a very comfortable lifestyle. Making sure not to be too strict and giving her free space as any child would. They were friends and her parents and in her eyes that was the best of both worlds. Even at a young age then she took a interest in the moon and the night and that is when she felt the need to always be outside. She wasn’t a day person and she only was up doing the day because of the typical school that she breezed threw. Tarsh was very skilled in gymnastics and had won her fair share of gold medals as her age progressed turning her into a lovely ripe age of nineteen and amongst this time she was even blessed with a sibling, an annoying little brother. She couldn’t help but love him, he was very similar to her in terms of appearance but in attitude he was a brat. She even found herself defending him because that mouth of his continued to get him into trouble. There parents after her brother was born begin to travel a lot and leave babysitting to her so that crushed her dreams of going off to a good college. She didn’t mind really, putting aside all her antics, she love that little brat more then probably her own life.
Just normal big sister shenanigans kicking in. During a walk to get ice cream with her little brother, obviously at night due to her loving the moonlight things would not be so picture perfect as she imagined them. The normal thugs had a idea of wanting to have themselves a woman tonight. Seems like I was on there list and they disregarded my eight year old little brother. As soon as we were out of sigh and in full view of the alley, I felt his touch leave my hand and he was jerked away. Fear had took over me but that was my little brother and I couldn’t let anyone hurt him so my gymnastic legs led me directly to a trap where they had tied him up and forced him to watch as they made there advances on me. I begged them to not let him watch such a thing but they didn’t care. They were so disgusting as to think it would be good for there eyes. They didn’t get there gift that day because little did I know, my little brother had a hold of dad’s shelf and I still don’t know how he got free but he held the gun with his hands shaking and screamed out,
“Unhand my sister!!!!!!!!”
I looked scared for my life and covering myself and even I was shocked. One man instinctively laughed and took a step towards him and the gun went off. One out of the five thugs lay on the ground cringing in pain. My little brother had shot him! I stood and approached him slowly. Advising him to put the gun down but someone must have called the police because they showed up and like the assholes they were, they had there guns ready and ordered him to put the gun down. I screamed out to him so he would look at me. In fear and in shock his trigger happy finger pressed down on the barrel and a shot was fired hitting the police car. Now such a dark alley, they couldn’t even tell he was a little child and I soon her the terrifying words for them to open fire?! What!!!!? Now I had a millisecond to make a decision and I did just that! I ran and dove in front of my little brother and out of ten shots that were fired, five of then hit. The one that pierced my heart did the trick. I was relieved that he was OK and thanked him for saving my innocence but that was all the strength I could muster. That ended my days as a human.
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Posted: Mon May 17, 2010 6:28 pm
[Kin_Tora] 
Name: Jirou Akibara
Aliases/ Nicknames: Muted Pup, Stupid Dog, The Berserk Hound, Monstrous Wolf
Age: Appears to be in his Early twenty or late teens, through in truth he had stop counting
Division/Seat: Captain of the 12th Division
Height: 180 cm
Weight: 70 kg
Personality: A highly passive individual, Jirou prefers to use logic and mathematics then his emotions. Though while he is a quiet person and is sometimes the subject of jokes or bullies because he never fights back, Jirou is quite loyal to his friends, allies, and King. He is also shown to be fearless and told so by numerous enemies such as the first Hollow he fights. He displays little emotion except when something he cares about is in danger, though this distant persona is only a defensive pattern he formed in order to protect himself. In truth, Jirou is able to be stubborn, short-tempered, occasionally confrontational, determined, outspoken, strong-willed and impulsive, he attempts to maintain a detached and "cool" image, despite claiming to not care about what other people think about him. Though part of Jirou hates the ranks of the Shinigami, he craves to be free of the oppression...When not under orders, Jirou has a harder time making decisions, so he relies on a coin flip (though the coin is fixed; having two tails carved into it).
Theme Song(s): The Stray's Pride
The Hound Bares Its Fangs
A Wolf Never Cry
Physical Description: Standing at just over six feet, the deep purple haired young man is quite the sight for others. His eyes seemingly glow with the vast spiritual energy that inheritances his body, and often a dazed of distant look, but this energy is often hidden, even to Jirou. His hair falls unkempt at about shoulder length, bust parted from his eyes in order for him to see. While he wears the standard Shinigami uniform, Jirou does not have much to set him apart from others, except his olive colored skin, and his ranked badge hanging from his hip, instead of his arm. He is a fairly tall, lean-built person, through after becoming a Shinigami s become noticeably more muscular. And the words 'Darkness reigns at the foot of the lighthouse' are tattooed down the length of right arm, his hands covered in a single white bandage after calluses and scars are ruined his once perfect hands. While on both for arms he has two wings tattooed upon his arms. Under his left eye, there is a beauty mark that stands out against his olive skin, while freckles decorate the back of his shoulders. Though rumor has it that Jirou must have his outfit replaced once a week, for when he releases his vast spiritual energy (without his knowledge) his cloths gain a ragged and bandaged look as the front of his uniform burst's open, revealing his naked upper body and the scars and bite marks from numerous bouts with enemies.
Zanpakuto Name and Sealed Description: Anima' - 'Animating Principle' Its Sealed form is less then interesting; appearing nothing more then a Wakizashi strapped to the small of his back. Amazingly, Anima is a rare type of Zanpakuto, being known as a Full-Time Release once Jirou releases her form. Her Spirit is also an interesting case, having no form itself, but instead an odd presence that all those around him can feel. As if the very space around them was beginning to slowly swallow them up, though this is indeed not the case with Anima. If and when it does manifest, the being takes on numerous forms, its favorite being a vibrant woman dressed in white. Another one of its favorites is that of a monstrous Canine chained and lashed to the ground as it growls and snarled in a vain attempt to escape. Zanpaku-to Sword Type: Full-Time Release Zanpaku-to Element: Space and Dimension Distortion
Shikai: "Declare your Unobtainable Freedom, Anima!" When released, Anima keeps the form it is given as a a Miao Dao, still lashed to the small of Jirou's back. Jirou's sword appears to be entirely original. It is a crushing weapon that is capable of taking versatile forms. In addition to the default "Miao Dao" form in which it is regularly carried in, it is able to transform into an axe (by folding the blade forward), twin swords (by removing a smaller portion of the back of the blade), a lance (by extending the plated portion of the blade), and a whip form where the blade extends from the handle by a long chain. Though all of these moves are powered by his Reiryoku, rapdily consuming it and having the ability to leave the young man dead, if he is not careful. Despite its odd Melee abilities, Anima also has other abilities such as;
Tsukaite (Consumer); A unique ability to swallow enemy attacks and fire them back with a more powerful force exceeding that of the original hit, indicated by the edges on the blade glowing, although using it seems to exhaust him after using. This ability is only able to be used when 'energy' attacks are sent his direction. Through this ability is able to be avoided if more or less 'energy' is forced into the attack then usual, allowing it to hit Jirou unless he dodged. In short, this move 'consumes' an attack and 'copies' it in time, sending it back at the opponent. Each time this move is used, Anima steadily begins to break, and once the sword cracks it is unable to do this until the blade fully recovers. *Note: Lasts for one posts, cool down is two posts.
Shinobiashi (Soft Step); Jirous strongest, and most dangerous move. By control the voids as two separate entities (visible by two rings that shoot forth from the hilt), each ring has a separate effect, 'Remote Handling and Dimension Distortion', which work in tandem. Jirou can put something through one ring to have it emerge from the other and, at will, severe the connection and destroy anything that may be passing through at the time. Though the full range of the rings is only 5 meters, and the full amount of the matter able to pass from ring to ring can only weight as much as Jirou weights himself, if not the rings become disrupted and being to rapidly flail about, sending items through each other randomly, until Jirou dies, stops fighting, or runs low on Reiryoku. The Rings are able to shatter and require time to recharge after being used. Each time this move is used, Anima steadily begins to break, and once the sword cracks it is unable to do this until the blade fully recovers. *Note: They can act 'independently', it lasts for one post on another person, two posts on himself. Cool down of two posts.
Nariyuki (Course of events): A Defensive ability that, if someone would attack Jirou, say with a cero. Jirou catch it in two circles that were touching, so the attack would pass through them. However, it would be gone for only a second, but when it finished it would basically have a will of its own, it would be totally evil and the only thing it wouldn't attack would be Jirou. So Jirou can turn it back on the person who sent it, or even sic it on someone else. It would follow them nigh endlessly until its energy was spent. Able to move around and think because its sentient now. (Event Horizon is a theory that when you compress time and space in order to pass instantly from one space to another that you pass through hell. Basically, it would provide a sentience to anything that passed through it thus allowing it a sort of life and will of its own, an evil one.) *Note: Lasts for three posts, cool down is six posts.
Kouasshuku (High Compression): An offensive ability, basically it occurs during regular attacks. Each time a target is struck it is instantly transported through time and replaced by the same version from an alternate dimension. This would happen so fast that it wouldn't be seen or felt, even a person would have no idea it was occurring as they'd still be themselves. However, each transport is inexact and they return with 'errors' in they're systems. These errors only reach critical mass after 6 strikes. At this point the person can become extremely ill or an object can break and requires immediate help. All the internal organs are just slightly off one another, like veins not completely aligned. These are the 'errors'. *Note: Cannot use for more than three posts, shatters at the fourth post. Can only use once every five posts.
Bankai: Izanami-no-Mikoto Anima (She who invites the Animating Principle) [x] [X] When unleashed, Izanami-no-Mikoto Anima seemingly compresses its self into a a smaller, sleeker design. This new streamlined version, at first glance, seems inadequate as a Miao Doa due to its decreased reach and size. Appearing more like a Kodachi with an oversize handle. However, Izanami-no-Mikoto Anima's true properties reveal themselves as being able to vastly increase its reach and power; responding to Kazuki's willpower to unleash its self-contained energy, disassembling into, and arranging its core components in the most efficient formations. Izanami-no-Mikoto Anima uses vacuum atom energy (the concept that the space and energy between atoms are insanely powerful and nearly unlimited in quality, though very dangerous due to it requiring a sacrifice if used) to power this powerful transformation which can open to release kinetic energy.
Enhanced Spiritual Power: Jirou's reiatsu is intense and rough as well as thick and heavy that it can suffocate Humans by being the in general vicinity of his released Bankai. And when its full power is released, it steadily begins to consume the spiritual energy from those that strike his blade, attempting to 'eat' its opponent and send them into a pocket in space within its blade. Through his ability slowly drives Jirou insane, and steadily kills him because he feeds Izanami-no-Mikoto Anima with his own spiritual energy first.
Hyper-Speed Combat: Jirou takes all the power of his Bankai and compresses it into a small, condensed form. Then he uses the power of the Bankai to perform hyper speed combat. His new speed is so great, that it steals from vastly from his endurance, since mixed with Shinobiashi, he is able to leave after images that can take physical harm for themselves. With his new speed and low defense, Jirou must rely on his dodging ability, if not he could possible die from only a few slashes.
Unnamed - While in energy blade mode, the sword ups its universal gravity to transfer as much gravitational pull as the velocity of any object in a foot 6 radius freely and simultaneously. this means that all objects fired (or thrown) at the wielder of the blade will swerve into the sword and be destroyed instantly by the intense heat (this also goes for explosions, so if the wielder is standing near an atomic bomb going off, all the explosive power will be sucked straight into the sword and leave the wielder unharmed).
Chotto (A Short Time): An ability that if Izanami-no-Mikoto Anima's shatters, Jirou is able to accelerate his own time, and 'pass' through his opponent in a shock-wave like manner. While this ability seems he is traveling at inhuman speeds to some, the truth his, Izanami-no-Mikoto Anima has temporary reached its peak of "110%", bending space and time to its will. While it would take eternity to explain this attack, in short; When the Jirou hits a target in his fast-forward state, the victim becomes trapped in a giant vortex of microscopic wind-blades that attack the body on a cellular level. Unfortunately, Chotto lacks stability and is prone to dissipating before it even reaches its target, leaving Jirou weaponless and open to an attack. However, the greatest disadvantage of the melee use of the Chotto is that it causes the damage done to the opponent to also be done to Jirou, such as breaking his arm or doing limited cellular damage. Once completed, or disbanded, Jirou is left weaponless for about a month, until his Zanpakuto returns to normal...if he does not die before that time.
Kidou: Bakudo: 1-69 Hado: 1- 73
Skills: Master Scientist/Inventor Master Strategist Shunpo Limited Shunkō Expert Swordsman ship Expert Hand-to-hand Vast Spiritual Power Immense Durability
Bio: Born into the slums of the Rukongai, Jirou was drafted into the militia after his Mother defected into the human world, resulting in the young boy to seclude himself during his training. Though through the years, he made an astounding race through the ranks of the Shinigami honors, challenging his Superiors to rise higher. At a young age, Jirou had already slayed a Hollow that had slipped into Rukongai with his bare hands, catching the attention of many of the captains. The youngest of two, Jirou was born as a Half Shinigami, while his eldest brother, Ikki, was born as a full spiritual being. How this is possible, most people would have considered it a chance of luck.
But Jirou knew better, there was no luck involved. His father had relations with another woman, a human woman, which had given birth to Jirou nine months later. After Ikku and Jirou where raised by their human mother for most of their lives. Until...Jirou stumbled across his father, this time no longer have relations with his mother. But this time...standing over her corpse. 'Jirou...it was for the better...' Those words haunt him, as he witnessed his father charge at him, ready to stay Jirou's life. The sounds of blades clashing are still fresh in Jirou's mind, as he remembered his eyes were screwed shut. Before he managed to wrench them open, witnessing his brother, fighting with his father. Within five blows, his father fell, slew by Ikku. His brother, as kind as he was, picked up Jirou, and brought him to the Soul Society.
It was a few years, before Ikku and Jirou had managed to settle once again, and Jirou, inspired by his brother's strength, they both had begun to attend the Shinigami Academy. But, unlike this brother, Jirou was weak and soft spoken. Easily upstaged by Ikku during his years in the academy, and silently, Jiro wished to remained their. Until their last lesson, before graduation. Ikku and Jirou, along with many other Novice Shinigami, traveled to the Human world once again, in and attempt to slay a group of Hallows. As they searched, most of the Novices were picked off, until only Ikku and Jirou remained. Frightened, Jirou was ready to give up, before Ikku spotted the Hallow, feasting upon the corpse of their fallen comrades. Angered, Ikku attacked the Hallow, unbeknown to him...The Hallow had its own comrades. They ambushed Ikku, nearly slaughtering him within a moment, but some how...they kept him alive just long enough. Once again, it seemed as if luck had chosen Jirou to be the witness of something more mortifying then death. The Hallows had slowly begun to pick apart his brother, tearing him limb from limb. As his brother gasped for his last few breaths, he spoke to Jirou with his usual smile.
'Don't worry...it takes more then this...to kill me.' And with that...Ikku passed. Almost as if all of Jirou had eroded away, their was nothing more then anger in him as he took his Brother's blade. Angered, loathing, hatred. All these emotions swelled up in Jirou as he killed the Hallows in brutal manners. Slaying the Hallows, nearly unscathed. Though Jirou had ravaged the Hallows, he did not report back, until the Soul Society sent scouts out to look for him. Plucked from the ground, Jirou was rewarded for his astounding skills, and for once, was noticed...
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Posted: Mon May 17, 2010 6:32 pm
Zaine93
Name: Zaine Tsukioma Aliases/ Nicknames: The Fang of the Elements Age: 17 Division/Seat: Squad 13 Taicho Height: 5'11" Weight:154lbs Personality: Zaine is a pretty likeable guy, however he can be very unpredictable, and has had many instances of hugging people on the spur of the moment he is a joker, but kindhearted and extremely gentle when needed, fiercely loyal to anyone he becomes close to Theme Song(s): Chain
Physical Description: Since achieving Shikai Zaine's clothing has changed, he no longer wears a chain shirt beneath his cloak and has even changed the design of his cloak to a looser, more durable fabric and has incorperated some of his own designs on it. The cloak has a multitude of hidden pockets that Zaine uses to store various items, his eyes reflect his reiatsu, being gold flecked sporadically throughout with dark crimson. He wears a belt emblazoned with the symbol of his squad in lieu of a conventional Haori.
Zanpakuto Name and Sealed Description: Za Shotou Ookami - The Elemental Wolves Together Fenris and Fenrir, unlike many duel spirited Zanpakuto, happen to share the same body. Instead of two twin weapons with slight modifications, the blade takes form as a beautifully crafted double bladed katana. Each blade shares slight similarity with the fluent water-like patterns drawn gracefully against the shimmering metallic display. At the shared base of these two blades lies a crystalline guard, magnificent in design and crafted just as finely as the other characteristics of the blade. The next portion of the blade, the hilt, is of a very peculiar design; all black and white with strange interlacing patterns, splayed about at random across the handle. Placed at the weapon's guard, tied about the crystal structure, is a dark red cloth with it's own specific and fiery aura. Also, at the duel-blade's hilt, is a single tassel. The pure white, intertwined strings are used for firmly grasping the small Amulet that hangs lightly from the hilt's rounded bottom. This little token holds the feral image of a wolf within its centre.
Seperate ((Seperate form true descript WIP))
Zanpaku-to Sword Type: Renbato that seperates into two katana Zanpaku-to Element: All Zanpakutō Spirits: The spirits that inhabit Zaine's Zanpakutoh are a strange pair of twins, usually they don the form of two large wolves, the female appears as a pristine white shewolf that reaches just below Zaine's ribs, the male is pitch black and reaches Zaine's third rib. They occasionally assume a humanish form, but both still retain some lupine traits, such as fangs, claws and ears. The two of them wear the uniform of a shinigami with a few modifications to them, each posses a sword of unknown orgin and design. The female has snow white hair, and is attractive, however she is somwhat sadistic and enjoy's to make Zaine uncomfortable, always quick to anger the only person who seems to hold sway over her is her brother. The male posseses ravenwing hair and a strong build, his face is handsome and unlike his sister he is quiet and friendly, using few words but eminating an aura of control and safety.
Zanpakuto Spirit true form:The twins become the whole that they are derived from, the man looks similar to Fenrir but is grey, his hair, clothing, and eyes are all grey, instead of a single sword he carries the two blades that the twins had carried, he is the whole and the parts, his voice a blend of the two spirits he had incarnated himself in for most interactions. His forms also are similar to the twins, but in his Wolf body he reaches the height of the mythic wolves of old, somewhere between 3 and 4 stories tall. His name is, Za Kemutai Ookami Shotou (The Smoky Wolf Elemental), He answers to Kemu and will aid Zaine in any way possible in battle, out of a fight he possesses a wicked sense of humor and loves to pull pranks on his owner.
Inner World: A cave, or rather, an intricate, endless cavernous area that has breaks in the ceiling, allowing the constant full moon to shine inside the place, all branches of caverns meet in what Zaine considers the "Heart of the world." An impossibly large cavern, in the center of which is an breathtakingly beautiful underground lake, lit with a gentle glow from within. The ceiling of this room is carved so that the moon can be seen perfectly, the rays of this large guardian of the night sky reveal delicate flowers that are in fact crystalline in structure, gems such as Diamond, Sapphire, Rubies, and others can be found in these beautiful flowers, the lake's interior is in fact packed full of these structures and may be the source of the light within the lake.
- Shikai - Release Phrase: Bare your fangs and Howl, Za Shotou Ookami -
Upon release Zaine's shikai engulfs his body in a blinding light, allowing complete loss of visibilty,, the light only takes moments to appear and dissapear, and with it comes an amazing spike in Zaine's already considerable reiatsu level. Once the light dissapears Zaine is revealed weilding two large blades, one is obsidian and on the flat depicts an ivory wolf running across an open field, the detail is such that the pictures seems to move as Zaine does, the blade he carries in his left hand is pure white, with a similar design of a wolf, this one running across a lake view area, the water appears to shimmer and move even when the blade is at rest. Both blades posses no guard nor any obstanant decore aside from a curvature at the end of each hilt that resemble the canine fang of a wolf. The power of his shikai allows Zaine to choose two elements for each blade and control the power of that element, also Zaine's reiatsu becomes infused with the elemental power he chooses for his blades, utilising Sentakushi Tougyo or Selective control he can convert his blades to use the same element, giving him 50% control over that one element, as opposed to the regular 25% per element he has when using two different elements. However Zaine cannot switch elements freely, if he desires to change the elements he has he has to reseal his zanpakuto, wait a cool down period ((2 posts)) and then he has to re-release his shikai.
Controlled elements: Water, Wind, Fire, and Earth Release Phrase: Awaken O' ancient one, Raise your head to the moon, Za Kemutai Ookami Shotou! Bankai"-
Zaine blades dissapear, in their place, a pair of bladed gauntlets sit upon Zaine's arms, the left is alabaster white, leading up to an ebony fur attached at the shoulders, the right gauntlet was obsidian black, and like the left, ended in fur only this was ivory. Each gauntlet possesed a snarling wolf-head design, upon his legs are a set of misty grey bladed greaves, upon which a great smokey grey wolf is engraved upon the shin area, the tops of the greaves possess a gunsteel grey fur that lines the edges, he becomes more lupine in appearance. (Hair becomes more wild, canine fangs grow, ect...)
(Basic info atm) Zaine loses his choice from the elements, instead he is limited to a constant elemental list of, Water, Wind, Fire, Earth, Light, and Shadows.
Kidou: Bakudo: #1 - Sai ("Obstruction") Calls forth bindings to immobilize the target's arms.
#4 - Hainawa ("Crawling Rope") Calls forth a yellow rope made of reaitsu to bind the target's hands.
#8 - Seki ("Repulse") Creates a round shield that seems to temporarily paralyze and repel whatever strikes it
#9 - Geki ("Conquer") Surrounds the target in a paralyzing red light. Incantation: "Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat."
#9 - Hōrin (Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together. Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
#12 Fushibi (伏火, Ambush Flare) Momo Hinamori uses this spell in conjunction with Shot of Red Fire and a Kidō net that has entangled her opponents resulting in a large explosion around them all. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell although from the name and effect, it is highly likely to be a Binding spell. Incantation: unknown.
○?○ Hakufuku (白伏, White Crawl) This technique muddles the consciousness of its target. Momo Hinamori uses this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself. The Bleach Official Character Book Souls states that it is a Binding spell. Incantation: unknown.
○?○ Kyōmon (鏡門, Mirror Door) Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside. Incantation: unknown.
#21- Sekienton (赤煙遁, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb.
#26- Kyokko (曲光, Curved Light) Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object
#30 Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle Incantation: unknown.
#37 Tsuriboshi (吊星, Suspending Star) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net. Incantation: unknown.
#39 Enkosen (円閘扇, Arc Shield) Summons a shield of condensed reiatsu to block opponents' attacks. Incantation: unknown.
#58 Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." ("南の心臓 北の瞳 西の指先 東の踵 風持ちて 集い雨払いて散れ")
#61 Rikujōkōrō (六杖光牢, Six Rods Prison of Light) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!" ("雷鳴の馬車 糸車の間隙 光もて此を六に別つ!")
#62 Hyapporankan (百歩欄干, Hundred Steps Fence) A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. Incantation: unknown.
#63 Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target. Incantation: unknown.
#73 Tozanshō (倒山晶, Inverse Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster. Incantation: unknown.
#75 Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground. Incantation: "Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." ("鉄砂の壁、僧形の塔、灼鉄熒熒、湛然として終に音無し)
#77 Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." ("黒白の羅!二十二の橋梁 六十六の冠帯 足跡・遠雷・尖峰・回地・夜伏・雲海・蒼い隊列 太円に満ちて天を挺れはし)
#81 Danku (斷空, Splitting Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88. Incantation: unknown; although Tessai hinted that it has an incantation when he fights Aizen.
Hado:#1 - Shō (Thrust) Pushes the target away from the caster with spirit energy.
#4 Byakurai (White lightning) Fires a bolt of white lightning from the caster's finger, piercing the target #11 Tsuzuri Raiden (製本電, Bound Lightning) Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through
#31 Shakkahō (赤火砲, Shot of Red Fire) Fires a ball of red energy at a target. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" ("君臨者よ!血雨の仮面·万象·羽ばたき·ヒトの名を冠す者よ!焦熱と争乱、海隔て逆巻き南へと歩を進めよ!")[
#33 Sōkatsui (蒼火墜, Blue Fire, Crash Down) Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power. Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." ("君臨者よ!血肉の仮面·万象·羽ばたき·ヒトの名を冠する者よ!真理と節制、罪知らぬ夢の壁に僅かに爪を立てよ!")
#54 Haien (廃炎, Abolishing Flames) Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. Incantation: unknown.
#58 Tenran (闐嵐, Orchid Sky) A widening tornado-like blast is fired towards the target. Incantation: unknown.
#63 Raikōhō (雷吼炮, Thunder Roar Cannon) Fires a massive wave of yellow energy at a target. Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" ("散在する獣の骨!尖塔・紅晶・鋼鉄の車輪 動けば風 止まれば空 槍打つ音色が虚城に満ちる!")
#73 Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down) Essentially a doubled version of #33 (labelled as #73 in anime), this spell fires two shots of blue fire with greater potency than the single-shot variety. Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens." ("君臨者よ!血肉の仮面・万象・羽ばたき・ヒトの名を冠す者よ!蒼火の壁に双蓮を刻む 大火の淵を遠天にて待つ")
#88 Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion. Its full strength is however unknown since Aizen used Splitting Void before it could hit him. Incantation: unknown.
- Accessories -
He wears a strange cross around his neck, it has a white crescent moon intersecting it to the right and a black one to the left. He always carries basic med supplies in his cloak. (E.g. Bandages, splints, ect...)
- Skills -
Sentakushi Tougyo- Selective Control, meaning that he can choose to focus his control on a single element, doubling his current control of it.
Wind Waker Type: Anti-Personnel Description: Uses reiatsu energy to manipulate the air in the surrounding atmosphere to form a highly concentrated sphere made up of powerful air currents. This skill requires far more concentration than reiatsu energy, making it usable even by unseated shinigami. However, it does require time to get used to it and to master it is, by itself, a great feat.
Shunpo
- Abilities -
Advanced Reiatsu Manipulation- Zaine can use his own Reiatsu in various ways, both offensive and defensive. Mostly he channels it to various points on his body (Arms, legs, feet, palms, ect...)
- Other - Zaine is fair at treating field wounds, His prowess with a blade is nothing to be ignored either. Zaine made made up for his nearly nonexistent kidou skills by training his speed and reflexes, to be able to dodge most kidou blasts. Zaine's past attempts at using kido of any level resulted in highly destructive explosions that wounded him and the surrounding area, a glaring example of this was the time he attempted to use Sho back at the academy and succeeded in destroying the class area in the explosion. However, recently he has become quite adept at kidou, and appears to have finally settled into their use and power. Biography Before Death: Unknown- to him When he was alive he was just an average junior in high school; however he could see and interact with the recent dead. Zaine was a laid back student, not quite thinking about his future but always the philanthropist he helped those in need, giving them shelter and food. Zaine's family died in a fire leaving him alone, but for his friends. Zaine's death was officially unknown; however he was actually killed by a rampaging hollow when he tried to protect a small child from being consumed.
Biography After Death: When Zaine arrived at the Soul Society all he had to his name was his sword, his cross, and his good nature, He had arrived in the Sereitei confused and lost, that is until he saw the Gotei 13, at that very moment he knew what he wanted to do here, become a great Shinigami and protect the innocent, he made this his goal in life and applied for squad 13. He now serves as the Captain of the squad he so admired.
Soul Reaper Academy: Zaine was an unusual student, both in Kidou and sword skill, Zaine frustrated his Kidou instructor to no ends due to his unbelievable ability to control his own reiatsu, which should have allowed Zaine to perform powerful Kidou with ease. For some unknown reason though, every attempt Zaine made at performing kidou resulted in a highly destructive explosion, no matter what the kidou was. He excelled in Swordplay and regular combat though and was the pride of his teacher
Division Life: Zaine serves proudly as the Taicho of division Thirteen, he insists that he be referred to as Zaine, not Taicho or any such formalities, viewing them as needless lording of rank. He personally takes interest in all members of his squad and extends his friendship to all of them, he respects those whom he deems worthy and is quite down to earth, especially for most Captains.
Other Pics Pic One Pic Two Pic Three Pic Four Pic Five Pic Six Pic Seven Pic Eight
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