This will describe the different classifications of vehicles, and all equired information about them.(this section is incomplete and more will be added soon)
Air:
heavy fighter (small)
the heavy fighter is a small armoured fighter ship made specially for high speed situations. Despite its surprisingly heavy armour it is very fast and highly maneuverable, and the weaponry it has access too pack a decent amount of damage, though they usually only have a small amount of weapons for useand have frequent problems with quickly running low on ammunition in prolonged combat. These ships are usually manned by a handful of people, though it can frequently only take one to pilot where as some are custom made to accomodate multiple people.
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
anti-air (medium)
the anti air craft is very peculiar as it is also an air vehicle it is specially designed to combat against anything i the air with it. It is able to shift the mechanisms in its wings and engines to alter its flight course to combat most aerial situations,though against ground and sea units it is at a rather large disadvantage since it is not equiped for combat against them particularly well. The ships are usually fairly small by comparison to others, but are able to be larger if desired, though this may hinder their speed.
Firepower: /125
Shield: /125
Velocity: /125
Maneuverability: /125
Durability: /125
Energy: /125
close quarters combat (medium)
A feared ship that is built for the purpose of crashing into the enemy. It has a rediculously high defence and speed, but to compensate it lacks in firepower greatly, along with energy consumption being quite high to generate enough speed and force to destroy its targets effectively. It will usually be layered in very durable metals and ores etc and have the sharpened enough to slice and dice through armour and structures alike, be they bladed wings or spiked hulls they are designed to fly or dive into everything and come out alive leaving nothing but destruction in its wake. These ships are usually a fairly large size, but not huge, they tend to be longer than they are large.
Firepower: /125
Shield: /125
Velocity: /125
Maneuverability: /125
Durability: /125
Energy: /125
counter (small)
the counter is a fairly small ship by comparison to most of the other ships, but has a common job in being designed to ounter the opposition. It is multi functional in combat, it does not specilise in ground air or sea combat as it is able to fight at any range against any enemy. Though being somewhat small its defence and offense is limited to what it is made to be given its frequent small size. However the ship offers impressive speed and maneuverability. A popular tactic is to use sniper or hit and run tactics to weaken a target before entering direct combat
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
support (large)
A large ship that is surprisingly fast, it does not have powerful firepower, but it has alot of armaments to make up for it, and a high defence to boot. The purpose hower usually is to give cover fire, drop of troops, other vehicles or pick up any of the previouse 3. The ship is not made for prolonged combat but rather just an assistant in combat if needed.
Firepower: /150
Shield: /150
Velocity: /150
Maneuverability: /150
Durability: /150
Energy: /150
cruiser (medium)
the cruiser is a medium size air ship that is frequently used as a patrol ship or a bulk ship for the front line. They have a hefty supply of weaponry and a decent defence, and with considerably high speed they can be quite formidable in numbers. Being well made for all around purposes these are common ships in most fleets, but as such they do not often have any specilised uses singularly unless specially made to, which will often require alot of effort.
Firepower: /125
Shield: /125
Velocity: /125
Maneuverability: /125
Durability: /125
Energy: /125
battleship (large)
The battle ship is something like the big brother of the cruiser. The cruisers will usually stay in large numbers around the battle ships as these ships are several times their size and have far greater fire powed defence, but are much slower and thus the cruisers assist them in covering them from faster enemies while these deal with the bigger threats. these are quite popular ships among veterans.
Firepower: /150
Shield: /150
Velocity: /150
Maneuverability: /150
Durability: /150
Energy: /150
stealth (small)
the stealth ship is a very fast ship that is almost always used for recon, it also is usually followed by cruiser and heavy fighter fleets that will await at key points for protection. The ship offers little offense and defence as it was sacrificed to allow it to have such immense speed and maneuverability. The ship is not large but not small either but it is capable of having changeable sizes, though that depends on the pilots preferences.
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
bomber (large)
A large ship that specilises in anti ground tactics. It specilises in large scale destruction with regards to how it deals with ground targets. It offers protection against air targets but not to the extent it has against ground. It has a high defence and high amount of fire power with decent speed and maneuverability though it tends to burn its primary ammunition quite quickly.
Firepower: /150
Shield: /150
Velocity: /150
Maneuverability: /150
Durability: /150
Energy: /150
ground vehicles:
raider (small)
a motor bike type vehicle that is specially designed for combat purposes aswell as standard transportation. this vehicle is intimidatingly large for a motorbike as it is around the same size as a tank. it is very heavily armoured at the front and back with its only easy access point to the driver being at the sides above the waist of the driver as the legs get encased, even from above a visor can be deployed for cover overhead and allows the driver still full visibility. this heavy duty armour does not effect its speed as it has very specialy designed wheels that allow all terrain maneuverability. the wheels are large extremely durable metal spheres that can deply a variety of changable grips to a surface where needed, this also means these spheres can rotate the vehicle in any direction in a split second for sudden evasions and even make driving side ways a possiblitiy this vehicle can be equiped with a variety of weapons on mods.
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
tank (small)
A very popular vehicle used on land, well known for its surprisingly high armour rating and firepower. It is also very well adapted to traversing most types of terrain. What makes the tank well known in combat is the fact it is very versitile and can equip many different types of equipment to itself to be used in all kinds of situations, though the main drawback is its slow speed and maneuverability
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
exosuit (small)
A humanoid vehicle that encases the human body in a robotic suit that is well armoured and very mobile considering its size and weight. The Exosuit can handle many types of weaponry and is adapted for more specialised situations since it has very high mobility and more versatility than many types of vehicles as its designed to opperate in the same effectiveness as the pilot. The exosuits has a slight drawback however in the range of weapons it has access to as it will usually be able to use weapons a human would use but on a larger scale.
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
mech (medium)
The mech is a much larger variation of the exosuit and is capable of using larger scale firepower and able to perform more complicated tasks with higher efficiency and is even more accurately tuned up to the pilot allowing for better manueverability. The mech is able to fly to some degree if upgraded to do so, in some cases they can even be made to go under water and in both cases they are usually nt made to enter the air or water for prolonged time, but they can be made to for enough effective time to combat other vehicles in such areas as the sky and sea.
Firepower: /125
Shield: /125
Velocity: /125
Maneuverability: /125
Durability: /125
Energy: /125
juggernaut (large)
the juggernaut is a larger variation of tank that essentially used to clear heavier resistence zones. The amount of damage this vehicle is able to recieve is quite intimidating due to its very high defence rating, and with it a fearsome amount of fire power, both exceding the tanks by quite a large gap, but it suffers more towards speed and maneuverability than that of its smaller counter part the tank. It does however inherit the large amount of customisation that the tank also had making it a very versitile vehicle to use.
Firepower: /150
Shield: /150
Velocity: /150
Maneuverability: /150
Durability: /150
Energy: /150
artillary (medium)
the artillary is a very powerful vehicle that will rarely travel very far into battle as its specialty is long range combat and has a tendency to be highly protected as this vehicle sacrifices alot of its defence and speed for extremely high fire power as it is used from a distance to punch holes in enemy strong holds and convoys, these vehicles are also exceptional snipers and ambushers as they do these can be upgraded and moded to not need to use heavy explosive ordinance but sniper rifles and various other weapons can be equiped if the desired, though they work best with weapons made for longer distances than anything closer.
Firepower: /125
Shield: /125
Velocity: /125
Maneuverability: /125
Durability: /125
Energy: /125
digger (small)
the digger is a peculiar vehicle as it on appearence looks very threatening when in fact it is a more specialised vehicle used for recon purposes as it is the land equivilent of a submarine. It has little fire power per say and is moderately armoured, it is more well equiped with melee weapons that are adapted to digging at high speeds underground. However on the surface its movement is drastically hindered and the same is applied to its maneuverability. The digger is also in the correct situations quite an effective ambusher especially in groups. Theses vehicles can be upgraded and moded out to be quite unique vehicles as their purposes may vary and change from their original purpose depending on how they are improved upon
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
sea vehicles:
frigget (medium)
the frigget is quite a basic ship and very commonly used on the sea as protection for convoys of smaller ships or added fire power for the larger ships. Though very basic and common they are well rounded ships in all aspects and well suited for all kinds of situations making them highly versitile with many kinds of upgrades available. The draw back though is that they can take quite a long time to improve to the point that they can stand on their own as friggets work best in numbers or in combination with a group of smaller ships or along side larger ships, though friggets tend to travel with other friggets.
Firepower: /125
Shield: /125
Velocity: /125
Maneuverability: /125
Durability: /125
Energy: /125
carrier (large)
the carrier is a large ship that has the primary goal of transportation and more often than not is protected by a large array of other vehicles. These ships are highly armoured and have a surprisingly high speed for their size and weight, though their draw back is firepower as this area is quite limited which is why they are quite dependent on protection from other ships. It is also common to have any land vehicles being transported aboared to take arms and help in its defence or offense alongside any sea and air vehicles already helping in the process.
Firepower: /150
Shield: /150
Velocity: /150
Maneuverability: /150
Durability: /150
Energy: /150
submarine (small)
the submarine is a stealth based ship that will spend most of its time submerged in the water makign it a very effective ambusher and as such it is also a very popular vehicle for use in recon missions. The sub is not as well armoured as other vehicles it also lacks in fire power but like other stealth based vehicles it boasts impressive speed and maneuverability. In numbers these can prove to be quite a dangerous threat as they have a decent array of possible upgrades available to them to improve areas they lack.
Firepower: /100
Shield: /100
Velocity: /100
Maneuverability: /100
Durability: /100
Energy: /100
destroyer (large)
A large ship seen in the middle of a fleet at sea. This ship is seen most commonly at war times or on missions where strogner opponents are usualy present as it boasts great firepower and defensive power. The destroyer has the primary goal of setting out on missions to destroy high priority targets or eliminating tougher opponents smaller allies may have harder times dealing with, though when the destroyer focuses on an opponent smaller ships are usualy in large abundance around it to provide support. The main draw back to the destroyer is it has poor speed and maneuverability.
firepower: /150
shield: /150
velocity:
manueverability: /150
durability: /150
energy: /150
special ships (must be earned):
fortress (extra large)
the fortress class ship is a massive ship able to house any other ship in large quantities, in a sense they can be regarded as mini kingdoms. hough not as large as an actual kingdom, they tower over any other structure in sheer size, but with this size comes a huge drawback to speed and maneuverability. To make up for this large hinderence is its immense defensive and offensive capabilities which are second to none.
Firepower: /200
Shield: /200
Velocity: /200
Maneuverability: /200
Durability: /200
Energy: /200
flag ship (extra large)
a huge ship that acts as a mini fotress, in a sense it is a mobile command post or base that is usually used during war times or when high threats towards the fortress are present. This ship has immense fire power and defensive capabilities much like the sky fortress, and as such suffers from the same draw back of speed and maneuverability, though not to the same extent.
Firepower: /200
Shield: /200
Velocity: /200
Maneuverability: /200
Durability: /200
Energy: /200
multi purpose: (extra large)
A rediulously sized vehicle that is capable of moving on any terrain. It is able to move on land with 4 legs and has a very slow movement speed as its firepower is fearsome to say the least aong with its defence. It's legs may also morph into 2 things, turbing propellers for converting to water or they may become engines for flight. Regardless od which form it takes movement is always its biggest issue. Its purpose is mostly as a war time trump cardfor punching through important structures or enemy blockades.
Firepower: /200
Shield: /200
Velocity: /200
Maneuverability: /200
Durability: /200
Energy: /200
seige weapon (extra large)
The seige weapon is one of the most feared vehicles if not the most feared land vehicle as it is designed to take damage without hinderance and still push forward and destroy everything in its path. The vehicles shape is interchangable, it can be made to have treads like a tank or legs like the multi purpose though essentially it is not humanoid in base appearence. This vehicle may be bound to the land one way or another but it is also heavily equiped with mant tools of destruction. It mainly use melee type weapons as it lumbers around the landscape destroying all in its path usually just by moving. It has a massive array of possible melee weapons it can imply from arms to pincers to hammer etc, though it is also able to be equiped with long range weapons.
Firepower: /200
Shield: /200
Velocity: /200
Maneuverability: /200
Durability: /200
Energy: /200
golliath (extra large)
a very difficult to use mech that has an interchangeable design. It is possible to design it based of humanoid build or creature builds and still function the same. This hard to master extremely large mech has enough firepower to wipe out cities and enemy strongholds alone. If it is seen approaching one has little hope of escape as it is fitted with mostly highly explosive or high range weaponry for mass destroction along with extremely high armour capabilities to keep it in battle and resist retaliation from any distance, and once sighted by someone they are automatically in its firing range, and will liekly have been for quite some time if equiped with appropriate equipment and weapons. this mech has a huge flaw that is it consumes energy very quickly making this dominating land vehicle eventually need to recharge quite quickly if in the hands of someone who has not mastered this class of vehicle leaving it open to attacks very quickly and very easily, this combined with less speed and manueverability than other mechs but still a surprising enough for its size usually unless built to not be.
firepower: /200
shield: /200
velocity: /200
maneuverability: /200
durability: /200
energy: /200
behemoth(extra large)
similar to a multi purpose vehicle but with more sever restrictions. This vehicle is capable of entering water and the sky vei convertable engines to enable water propulsion and sky propulsion though its shape is more humanoid or beast like than a tank like the sieg weapon or multi purpose that usually takes the form of a sky vehicle in default build. This vehicle however can imploy similar weapons and equipment to that of the multi purpose. a difference this vehicle has that tends to surpass the multi purpose and seigeweapon is that it has a higher maneuverability and speed by comparison since it is of a better design for moving around but as a trade of becomes somewhat more restricted to certain weapons equipment and vehicle perks that the seige weapon and multi purpose hold as stated prior such as multi purpose function being better imployed with the multi purpose and the seige weapon having better seige weapons and equipment.
firepower: /200
shield: /200
velocity: /200
maneuverability: 200/
durability: /200
energy: /200
leviathan (extra large)
A insanely large sea vessel that is very rarely seen as it is a fleet in itself. If this ship is seen on the battle front then it usually signals a response to the highest threat level as this ship is capable of fighting a war on its own or at least fighting a portion of the war since it can't be everywhere at once even for something as large as this. The ships is usually quite flat on appearence and seems to spread outwards and back through the ocean as simply a wide and long ship but in fact until it engages a seriouse threat or a threat in large numbers it keeps 75% of itself submerged similarly to a submarine and as such is able to use a full submersion when required. This ship is when full emerged able to then use its full firepower that it will usualyl hide. Most of its weapons remain submerged with the 75% allowing even a ship this large to use surprise attacks making this vehicle one of the most dangerous around as it uses a vast array of equipment and weapons.
firepower: /200
shield: /200
velocity: /200
maneuverability: /200
durability: /200
energy: /200
Lords & Legions
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