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Porta Denia Rules and Guidelines

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Chibi Halo
Captain

Time-traveling Senshi

PostPosted: Sun May 16, 2010 5:22 pm


The rules for Porta Denia are going to be a little bit different than the rules in other parts of the guild. In this section we're going to be doing the main RP for the guild and we're going to have general rules and RP rules.

General Porta Denia Rules

[X] Follow the main guild rules.
[X] Keep all OOC talk to the proper part of the guild.
[X] Do not enter a private thread unless invited.
[X] Do not role-play porn.


Porta Denia Role-play Rules

[X] DO NOT GODMOD.
[X] No death without consent if role-playing a serious fight.
[X] No chat speak or chat actions. Use actual sentences.
[X] Post at least three sentences when replying to a thread.
[X] If you start a thread you must post in the summary thread.
PostPosted: Sun May 16, 2010 6:25 pm


Rules rules and more rules. But this section isn't about rules it's about laws, Gaw's Laws. Gaw's Laws are the basic laws of common sense in any RP. While this isn't going to be an over the top super involved overly literate you better have every comma in place role-play it's still good to know the basics of Gaw's Laws. Gaw's Laws were created for the Gamefaqs RP section but they work in any site where role-playing is involved. So look them over and get the basics from them. They helped me out when I started role-playing six years back and I'm sure they'll help you out too.



Gaw's Laws of Role-Playing

This is something that must be remembered and upheld through all RPG's as the key to surviving to become a classic like the GameFAQs RPG. NO CHEEZ WIZZING. (Named after the king of overpowered.) Cheez Whizzing is making your character an immortal God who can blow anything away in one hit and have absolutely no limitations. That is Cheese Whizzing. There are 2 classifications, really. Overpowering, and Cheese Whizzing. Avoid Cheese Whizzing at all costs, and try to do the same with overpowering. I've noticed some people in magic schools that are creating a little bit of ice at first, but are creating a glacier in a few hours. Overpowering is making your character stronger than all the others, but not 80,000 times stronger than the other characters like Cheese Wizz. That is law number one!

The biggest RPG killer, in my opinion, is people who don't know the difference between what the poster knows, and what the character knows. Just because someone posts something doesn't always mean your character learns it. The poster learns it, but not the character. Such as, if someone on the other side of the world were destroying a village, how would your character know? He wouldn't. I mean, you never hear this in an RPG.
Main Character: ''I know who the big bad guy is, what he looks like, and what he's planning, because I watched the intro!''
No, the main character has no clue what's going to happen, doesn't know that their is a big bad guy, and much less knows what he looks like, until the main character sees him. But then he doesn't necessarily know what he's planning.
A lesser form of this, and a less noticeable one, is irregular behavior. Like making a character go adventuring in an old castle in the middle of nowhere, because it was revealed in an earlier post that it's the hideout of some evil person. (Revealed to the poster, not the character, mind you.)

The smallest form of this is coincidence. Coincidence is having your character do something else because of a post, but it not being irregular to what the character would do. A coincidence would be, the person is wandering in a field, and then a post reveals a battle going on somewhere in a field. (Once again, to the poster.) You could have the character coincidentally end up heading towards the battle and seeing it. That is a small coincidence, to me. Not irregular at all, just a chance encounters. A bigger coincidence would be, a person is sneaking through a castle, then a conversation in the castle is revealed by someone else, which has some very big plot revealers. But the character just happened to be in front of the door to the place where the conversation was going, and heard it perfectly. That is a very large coincidence.

Of all of these, I can take a few large coincidences, (Not very large, but large) And a lot of small coincidences. But I've seen too many times now the ''Poster knows, so character knows'' incidents. Please tell me if you agree, disagree, or agree with some of it. My ears are wide open for your comments on my beliefs.


Always seek to improve your RPG playing abilities. This doesn't mean get yourself some cool new fire spell. This means improving the quality of your posts. This can be aided by trying to make the post easier to understand, punctuate and capitalize properly, and develop your own style of organizing your posts. I try to make my RPG post style defined, but it seems to go under a few small changes every once and a while.

Your character doesn't always have to be special and different from everything else. Though that can be very interesting, if you are careful on how your character is different. Mine, for example, is just a Gaw. An unusually strong Gaw, but just a Gaw. That doesn't keep me from doing good posts, though, does it?

Role-play! It makes your posts more interesting to read. I mean, in an RPG in medieval times, you wouldn't have a person who talks like this. ''Yo, wassup dude!'' Also, you wouldn't be able to get rocket launchers and such in medieval times. That's something that should go under realism, though. Well, also try to give your character a personality. A flat, boring personality isn't good. Also, try to have the way your character acts affected by his past. That can be a very good thing.

When you want to join an RPG or battle with a story, just don't jump in without a clue of what's happening. There are normally 2 good ways to get in.
1: Read all the posts to get familiar with the story.
2: Ask someone who's been in since the beginning or someone who knows what's going on for a summary of the story. Knowing the story will make your posts much better.

Always know the description of your enemy. If you do not know, ask someone who does, preferably the maker of the enemy. Let's take Doura for example. If you didn't know his description, you might say "does a horizontal slash to the chest!" But, Doura was over 10 feet tall. A horizontal slash from a human that's a little over five feet tall would not hit its chest. Also, you might be fighting a very mutated enemy. Let's say it was a sandworm. Sandworms have no arms or legs, just a long body and its head. So, you could not do a ''Quick jab to the arm!''

When starting an RPG, make sure you add rules. But not too many. GameFAQs RPG required the posts to be very understandable and nice to look at, with the scene thing on top and the italic post. The GameFAQs RPG has defined my typing style for RPG's, actually. I adopted the <>s containing action, such as And I adopted a very understandable way of talking.
Example.
Gaw: ''What now, John?''
John: ''I'm not sure what we should do.''
Greg: "why don't we try and find out who that person was?'' Gaw: "that's a good idea. Let's go.''

Bah, but now I'm getting off subject a little. That should have gone under rule number 3. Well, one thing is this. NEVER limit the player's abilities to be creative. in Anwnn's RPG, he would not allow the other people to describe enemies. Bad move. That RPG is very dead now. Also, try and make the RPG become deeper. Also, remember that sometimes luck is what the RPG's fate is decided by. GameFAQs RPG survived long enough to become interesting.


Do NOT talk for other people, or do actions for them, or describe how they feel for them. There are VERY few people who don't mind beings talked for and even less people who like their actions or how they feel described for them. I hate each one. No one else can make Gaw speak the exact way I want him to, or the exact way I want him to act or say the exact way he would feel under certain circumstances. This doesn't just apply to a person's main character; it can apply to other characters a person has made.

When fighting an enemy, don't have the enemy do something inconsistent with its character traits. (I.e., the aforementioned sandworm casting a spell, or trash talking.) Conversely, Try to stay within your own character's personality traits as well. If you're character's not a friendly person, don't all of a sudden throw a party for all of the people that they don't like, and start serving food. (Granted, this is perfectly acceptable if you're trying to poison the characters...)

Before posting, make sure you know what type of RPG it is. If it's a serious RPG, then don't make a post that would make the RPG very unrealistic and odd. Now, if it was an insane RPG, then you could probably do a lot of things without angering other posters. Such as, you wouldn't be able to smash through a brick wall in a serious and realistic RPG, but in an unrealistic and silly RPG you could.

Here is one specific way NOT to introduce your character and a related subject as well! I doubt anyone likes the ominous ultra-powerful guy who magically appears and grants everyone strength/healing/etc. One of the most important things in RPG's to remember is that you are NOT the main character. I say this meaning that you are NOT supposed to be the strongest person. No one is. All of the characters should have equal powers, but in their own ways. I, for example, have a lot of weak magic. But, because of how diverse they are, the effects of combining the spells can make up for it. Also, I am a little bit weaker than most others in hand to hand combat, but several advantages such as flying, swimming, and a very powerful (But limited) fire breath. My character has weak points, but if I use all his abilities, he's as strong as any other person is. Isn't that much more fun to play as than Mr. ominous magically appearing guy who is stronger than everyone in every single way? I think so.

Here's something I strongly suggest you NOT do. Kills people for basically no reason. (Remember, I said NO reason, so an evil person who benefits from their death somehow wouldn't break this rule, and accidentally killing innocent people in the confusion of combat also wouldn't break this, etc.) How many times on the street do you hear this?
Character: ''Hello.''
NPC: ''Leave me alone, I've had a rough day.''
Character: ''DIE!''

Chibi Halo
Captain

Time-traveling Senshi


Chibi Halo
Captain

Time-traveling Senshi

PostPosted: Sun May 16, 2010 8:15 pm


You've had the rules you've had the laws now I bet you're wondering what you can post in this part of the guild. The obvious answer is role-playing threads. But what kind of role-playing threads are we looking for and what will you find in here? Here's what we hope to have within the RP of Porta Denia.


Porta Denia Time Line: This thread will contain a time line of all the major events that take place within Porta Denia. Chronicling things such as town festivals, yearly regattas, and major events that affect the whole town this time line will allow the regular port goer and the new port goer an encapsulated look into the town.

Porta Denia News: It may not be taken directly from the RP threads but every town has some kind of news system. This thread will be it. From school plays, university discoveries, local town social news, and moments in history to birth announcements and obits this little weekly paper will cover it all. The colorful reporters of the Porta Denia newspaper will put their spin on all the local news out of Denia.

RP Summary Thread: This thread will contain summaries of the RP threads created within the subforum. This will allow new guild members and existing guild members to keep up with what's going on in and around Porta Denia. (The summary thread is now being housed in the main forum of the guild)

One on One RPs: RPs between your character and one other character around the port. Threads for chatting about important issues, a little light romance, or any other situation that takes place between just two characters. One on one RPing can be private matters that the rest of the town doesn't know about or they can be public knowledge.

Small Group PRs: These will be RPs that take place between three or more characters somewhere in and around the port. These threads can be airship crews, parties in houses and on ships, and any other fun and adventure a group might be found in. Like the one on one RPs they can be private or public knowledge.

Open End RPs: This will be the major areas of the port and any in guild events. Here people are free to come and go as they please and will have no end. These threads work within the overall plot of the RP and are affected by the changes within the RP plot. They will be a good place for newcomers to the port to start out and established residents and visitors to take a break from the more serious RPing. If someone is looking for light RPing with structure places like Fong's Noodle Palace Diner, the observatory, and other public places around Porta Denia will provide just that.

Special Plot Advancing Threads: Sometimes we'll throw a little something at the guild that will need to be RP'd out with as many members as possible. Whether this be a town festival, the annual regatta, or a Town Meeting to decide on an issue with a poll for voting these threads will be where all of that plays out.
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