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Posted: Sun May 16, 2010 1:21 pm
Adept Rouge-Adept Rogue is a class in The World R:2. Unlike other classes, its users do not specialize in a single weapon, or form of combat. Instead of practicing in the use of a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type At the time of creation, the user picks 2 to 3 classes using a point-buy system, which restricts certain "unbalanced" combinations, such as Shadow Warlock and Harvest Cleric. They also pick freely from one of the 3 armor types. The Adept Rogue starts out in the game with their first chosen class, and must unlock the remainder through Job Extend. An Adept Rogue is given 4 points to use to choose from the following job options: * Blade Brandier - 1 Point * Edge Punisher - 1 Point * Twin Blade - 1 Point * Flick Reaper - 2 Points * Lord Partizan - 2 Points * Tribal Grappler - 2 Points * Macabre Dancer - 2 Points * Harvest Cleric - 3 Points * Shadow Warlock - 3 Points * Steam Gunner - 3 Points The "true power" of the Adept Rogue, Job Extend quests are limited-time quests in which an Adept Rogue may acquire his or her next form. One form the quests have taken is as a challenging solo dungeon where the Adept Rogue must not only fend for his or her self, but also solve a puzzle hidden in the dungeon itself. Another is one that can only be completed with the help of friends; if the Rogue opens the chest at the Beast Statue by himself, the item is vaporized. It must be opened by the full party. If you pick this class then when you pick the weapons pick 2 lvl 1 arts, 2 lvl 2 arts, and 1 lvl 3 arts
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Posted: Sun May 16, 2010 1:32 pm
Harvest Cleric -Their favored weapons are staffs which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physicially stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Hold and Release", "Rapid Attacks") for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts. Skills: * Repth (Target: Unit, HP Restored: 100, Job Lv. 1) * Rip Duk (Target: Unit, Cures Poison, Job Lv. 2) * Rue Kruz (Target: Unit, Water Elemental Attack, Job Lv. 3) * Rip Mumin (Target: Unit, Cures Sleep, Job Lv. 4) * Ul Repth (Target: Unit, HP Restored: 200, Job Lv. 5) * Zan Rom (Target: Area, Anti-Air Wind Elemental Tornado Attack, Job Lv. 6) * Rip Maen (Target: Unit, Same as Resurrect, Job Lv. 7) * La Repth (Target: Area, HP Restored: 100, Job Lv. cool * Rip Maj (Target: Unit, SP:15, Cures Curse, Job Lv. 9) * Ol Repth (Target: Unit, SP: 80, HP Restored: 350, Job Lv. 11) * Rip Fin (Target: Unit, SP: 20, Cures Seal, Job Lv. 11) * Ap Corv (Target: Unit, SP: 15, Temporary up in P. Atk., Job Lv. 12) * Ap Corma (Target: Unit, SP: 15, Temporary up in M. Atk., Job Lv. 12) * Rip Suvi (Target: Unit, SP: 15, Cures Paralysis, Job Lv. 13) * Lau Repth (Target: Area, SP: 120, HP Restored: 200, Job Lv. 14) * Ap Vorv (Target: Unit, SP: 15, Temporary up in P. Def., Job Lv. 15) * Ap Vorma (Target: Unit, SP: 15, Temporary up in M. Def., Job Lv. 15) * Pha Repth (Target: Unit, SP: 120, HP Restored: all, Job Lv. 16) * Rig Geam (Target: Unit, SP: 35, SP replenishes over time, Job Lv. 17) * Rig Saem (Target: Unit, SP: 35, HP replenishes over time, Job Lv. 17) * Lei Zas (Target: Unit, SP: 42 Light Elemental, Job Lv. 1 cool * Lau Repth (Target: Area, SP: 225, HP Restored: 350, Job Lv. 19) * Rip Ranki (Target: Unit, SP: 30, Cures Confusion, Job Lv. 21) * Ap Do (Target: Unit, SP: 20, Temporary up in speed, Job Lv. 21) * Rip Param (Target: Unit, SP: 45, recovers all bad status effects, Job Lv. 22) * Phal Repth (Target: Area, SP: 338, everyone's HP is fully restored, Job Lv. 22) * Lapu Corv (Target: Area, SP: 40, temporary up in everyone's P.attack, Job Lv. 23) * Lapu Corma (Target: Area, SP: 40, temporary up in everyone's P.defense, Job Lv. 23) * LaRig Geam (Target: Area, SP: 90, recovers everyone's HP over time, Job Lv. 24) * LaRig Saem (Target: Area, SP: 90, recovers everyone's SP over time, Job Lv. 24) * Lapu Vorv (Target: Area, SP: 40, temporary up in everyone's M.attack, Job Lv. 25) * Lapu Vorma (Target: Area, SP: 40, temporary up in everyone's M.defense, Job Lv. 25) * PhaRip Maen (Target: Unit, SP: 150, resurrects one dead friend with 100% HP, Job Lv. 26)
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Posted: Sun May 16, 2010 1:36 pm
Steam Gunner
-Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in R:2 in that they lack any of the special types that most classes have access to. * Thorn Shot (Target: Area, Normal, SP required: 15, Job Lv. 1) *Thunder Spark (Target: Unit, Piercing, SP required: 22, Job Lv. 4) * Plectra Bullet (Target: Area, Aerial, SP required: 18, Job Lv. 7) *Tempest Blast (Target: Area, Piercing, SP required: 40, Job Lv. 12) * Sphere Bullet (Target: Area, Aerial, SP required: 36, Job Lv. 16) * Dust Bullet (Lv.3 Art, Target: Area, Aerial, SP required: 66*, Job Lv. 21)
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Posted: Sun May 16, 2010 1:40 pm
Shadow Warlock -Their favored weapons are Grimoires, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Rapid Attacks", "Hold and Release") for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts. Skills: * Rue Kruz (Target: Unit, SP: 20, Element: Water, Job Lv. 1) * Duk Lei (Target: Unit, SP: 15, Poisons target temporarily, Job Lv. 2) * Zan Rom (Target: Area, SP: 24, Element: Wind, Type: Tornado, Job Lv. 3) * Mumyn Lei (Target: Unit, SP: 20, Sleeps target temporarily, Job Lv. 4) * Gan Bolg (Target: Area, SP: 32, Element: Earth, Armor-Piercing, Job Lv. 5) * Repth (Target: Unit, SP: 16, HP Restored: 100, Job Lv. 6) * Vak Don (Target: Area, SP: 36, Element: Fire, Type: Drop, Job Lv. 7) * Maj Lei (Target: Unit, SP: 15, Curses target temporarily, Job Lv. cool * Fin Lei (Target: Unit, SP: 20, Seals target temporarily, Job Lv. 11) * Lei Zas (Target: Unit, SP: 42, Element: Light, Job Lv. 11) * Dek Corv (Target: Unit, SP: 12, Lowers target P. Atk. temporarily, Job Lv. 12) * Dek Corma (Target: Unit, SP: 12, Lowers target M. Atk. temporarily, Job Lv. 12) * Suvi Lei (Target: Unit, SP: 25, Paralyzes target temporarily, Job Lv. 13) * Ani Zot (Target: Unit, SP: 48, Element: Dark, Type: Raise, Job Lv. 13) * Dek Vorv (Target: Unit, SP: 12, Lowers target P. Def. temporarily, Job Lv. 14) * Dek Vorma (Target: Unit, SP: 12, Lowers target M. Def. temporarily, Job Lv. 14) * Ul Repth (Target: Unit, SP: 45, HP Restored: 200, Job Lv. 15) * OrRue Kruz (Target: Unit, SP: 48, Element: Water, Type: Coverage, Job Lv. 15) * OrZan Rom (Target: Unit, SP: 64, Element: Wind, Type: Tornado, Job Lv. 16) * Ol Repth (Target: Unit, SP: 80, HP Restored: 350, Job Lv. 17) OrGan Bolg (Target: Unit, SP: 75, Element: Earth, Type: Armor-Peircing, Job Lv. 1 cool * OrVak Don (Target: Unit, SP: 84, Element: Fire, Type: Drop, Job Lv. 19) * OrLei Zas (Target: Unit, SP: 198, Element: Light, Job Lv. 21) * Ranki Lei (Target: Unit, SP: 35, Temporarily confuse one enemy, Job Lv. 22) * MiDek Corv (Target: Area, SP: 28, Temporarily reduce all enemies P. Atk by 3, Job Lv. 23) * MiDek Corma (Target: Area, SP: 28, Temporarily reduce all enemies M. Atk by 3, Job Lv. 23) * Dek Do (Target: Unit, SP: 20, Temporarily slows target, Job Lv. 24) * MiDek Vorv (Target: Area, SP: 28, Temporarily reduce all enemies P. Def by 3, Job Lv. 25) * MiDek Vorma (Target: Area, SP: 28, Temporarily reduce all enemies M. Def by 3, Job Lv. 25) * OrAni Zot (Target: Unit, SP: 124, Element: Dark, Type: Raise, Job Lv. 26)
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Posted: Sun May 16, 2010 1:44 pm
Flick Reaper -Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar. Skills:# -Wicked Strike (Target: Area, Normal, SP required: 15, Job Lv. 1) - Lotus Flower (Target: Area, Aerial, SP required: 18, Job Lv. 6) -Reaper's Touch (Target: Area, Normal, SP required: 32, Job Lv. 12) -Heavenly Wheel (Target: Area, Aerial, SP required: 40, Job Lv. 16) -Reapers Dance (Lv.3 Art, Target: Area, Normal, SP required: 66*, Job Lv. 21)
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Posted: Sun May 16, 2010 1:48 pm
Lord Partizen -Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage. Skills:# -Air Raid (Target: Unit, Aerial, SP: 15, Job Lv. 1) -Thorn Dance (Target: Unit, Piercing, SP: 18, Job Lv. 5) -Piercing Heaven (Target: Unit, Aerial, SP: 32, Job Lv. 11) -Scarlet Thrust (Target: Area, Piercing, SP: 38, Job Lv. 15) -Heavenly Rage (Lv.3 Art, Target: Area, Aerial, SP: 57*, Job Lv. 21)
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Posted: Sun May 16, 2010 1:53 pm
Tribal Grappler -This class has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low.Tribal Grapplers wield light gauntlet type weapons. These can range from lightweight gloves, to oversized, paw-like gauntlets. In The World R:2, unlike in its predecessor, skills are inherent to a class, not to a weapon. As a player raises his or her job level, he or she will gain access to new abilities. (Names in italics are tentative) Skills: -Rapid Attack (Target: Unit, Normal, SP Required: 12, Job Lv. 1) -King Hammer (Target: Unit, Piercing, SP Required: 15, Job Lv. 5) -Tiger Bite (Target: Unit, Normal, SP Required: 24, Job Lv. 11) - Palm Blast (Target Unit, Piercing, SP Required: 30, Job Lv. 15) Shell Shock (Target Unit, Piercing, SP Required: 57*, Job Lv. 21)
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Posted: Sun May 16, 2010 1:56 pm
 -Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts. Skills * Dek Corv (Target: Unit, SP: 12, Lowers target P. Atk. temporarily by 3, Job Lv. ?) * Dek Corma (Target: Unit, SP: 12, Lowers target M. Atk. temporarily by 3, Job Lv. ?) * Ap Corv (Target: Unit, SP: 15, Raises a friend's P. Atk. temporarily by 3, Job Lv. ?) * Ap Corma (Target: Unit, SP: 15, Raises a friend's M. Atk. temporarily by 3, Job Lv. ?) * Repth (Target: Unit, SP: 16, HP Restored: 100, Job Lv. ?) * Dek Vorv (Target: Unit, SP: 12, Lowers target P. Def. temporarily by 3, Job Lv. ?) * Dek Vorma (Target: Unit, SP: 12, Lowers target M. Def. temporarily by 3, Job Lv. ?) * Ap Vorv (Target: Unit, SP: 15, Temporarily raises P. Def. by 3, Job Lv. ?) * Ap Vorma (Target: Unit, SP: 15, Temporarily raises M. Def. by 3, Job Lv. ?) * Duk Lei (Target: Unit, SP: 15, Inflicts Poisons target temporarily, Job Lv. ?) * Mumyn Lei (Target: Unit, SP: 20, Inflicts Sleeps target temporarily(if target hit awakens does not wake up over time), Job Lv. ?) * MiDek Corv (Target: Area, SP: 28, Temporarily reduce all enemies P. Atk by 3, Job Lv. ?) * MiDek Corm (Target: Area, SP: 28, Temporarily reduce all enemies M. Atk by 3, Job Lv. ?) * MiDek Vorv (Target: Area, SP: 28, Temporarily reduce all enemies P. Def by 3, Job Lv. ?) * MiDek Vorm (Target: Area, SP: 28, Temporarily reduce all enemies M. Def by 3, Job Lv. ?) * Ap Do (Target: Unit, SP: 20, Raises one friend's speed by 50%, Job Lv. ?) * Dek Do (Target: Unit, SP: 20, Lowers one enemy's speed by 50% ( inflicts slow), Job Lv ?) * Ul Repth (Target: Unit, HP Restored: 200, Job Lv. ?) * La Corv (Target: Area, SP: 40, P. Atk. of all friends is increased by 3 temporarily, Job Lv. ?) * La Corm (Target: Area, SP: 40, M. Atk. of all friends is increased by 3 temporarily, Job Lv. ?) * La Vorv (Target: Area, SP: 40, P. Def. of all friends is increased by 3 temporarily, Job Lv. ?) * La Vorm (Target: Area, SP: 40, M. Def. of all friends is increased by 3 temporarily, Job Lv. ?) * Rip Maen (Target: Unit, Same as Resurrect, Job Lv. ?) * Ol Repth (Target: Unit, SP: 80, HP Restored: 350, Job Lv. ?) * Dek Orv (Target: Unit, SP: 36, P. Atk and Defense of one enemy is lowered by 3 temporarily, Job Lv. ?) * Dek Orma (Target: Unit, SP: 36, M. Atk and Defense of one enemy is lowered by 3 temporarily, Job Lv. ?) * Rig Geam(Target: Unit, SP: 35, SP replenishes over time, Job Lv. ?) * Rig Saem(Target: Unit, SP: 35, HP replenishes over time, Job Lv. ?) * Lapu Do (Target: Area, SP: 55, All friends' speed is incresed by 50% temporarily, Job Lv. ?) * Gan Bolg (Target: Area, SP: 32, Element: Earth, Armor-Piercing, Job Lv. ?) * Vak Don (Target: Area, SP: 36, Element: Fire, Type: Drop, Job Lv. ?) * Ani Zot (Target: Unit, SP: 48, Element: Dark, Type: Raise, Job Lv. ?) * Ap Orv (Target: Unit, SP: 25, P. Atk and Defense of one friend is raised by 3 temporarily, Job Lv. 24) * Ap Orma (Target: Unit, SP: 25, M. Atk and Defense of one friend is raised by 3 temporarily, Job Lv. 24)
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Posted: Sun May 16, 2010 1:59 pm
Blade Brandier A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan. [edit] Weapons Blade Brandier's wield medium-sized, one-handed, or katana-like swords in battle. In The World R:2, unlike in its predecessor, skills are inherent to a class, not to a weapon. As a player raises his or her job level, he or she will gain access to new abilities. -Sword Flash (Target: Unit, Normal, SP required: 10, Job Lv. 1) -Ogre Sword (Target: Area, Normal, SP required: 12, Job Lv. 4) -Lateral Moon (Target: Unit, Aerial, SP required: 15, Job Lv. 7) -Razor's Edge (Target: Unit, Normal, SP required: 25, Job Lv. 11) -Disaster Sword (Target: Area, Normal, SP required: 30, Job Lv. 15) -Devil Sword (Lv.3 Art, Target: Area, Normal, SP required: 52*, Job Lv. 21)
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Posted: Sun May 16, 2010 2:07 pm
The classes that are the same in R:2 and R:1 is Twin blade, if you want to be one check out the R;1, you can be a twin blade in both versions (R;1 and R:2
Info found at: http://dothack.wikia.com/wiki/.hack//Wiki
Pics at: Www.photobucket.com
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