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Posted: Tue May 11, 2010 2:17 pm
Okay. This is a work in progress, and thus I need your imput on it. If you want to say your opinions on it, say them in the OOC, not here. The rules are:
General Information
Every month, I shall put up three bounties. These can be stacked in case not all are completed, meaning that later we could have easily 30 different bounties out on people. Each person shall have a general description, a number rank (the lower the more dangerous), as well as the last known whereabouts. Now, at any time, a member could ask to have their name added to the list of Bounties in the world, or have someone else's added to it. For that, you must fill out the format below and PM Lanfaer about it.
This is also a good way to free up those Jedi and Sith positions, by the way wink
[b]Name:[/b] (Name of the person issuing the bounty. Can be anonymous, and can be an organization) [b]Bounty Name:[/b] (Person to be hunted) [b]Race: [/b](Their race) [b]Profession: [/b](Jedi, Sith, Merc, etc) [b]Known Dangers: [/b](Such as Force User, a nuke in their pocket, master with weapons, droid army at their call, etc) [b]Danger Rating: [/b](From 1 to 50, 1 being the most dangerous criminal there is. This will effect who can go after them, and how many) [b]Offense:[/b] (Why there is a bounty) [b]Last Known Location:[/b] [b]Rules:[/b] (Such as "Bring him back alive", or "Bring me her Pistol, the red one with the bells and whistles on it" or something, and/or the amount of time they have to get the Bounty completed) [b]Bounty Amount:[/b]
[b]Link to Profile:[/b]
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Posted: Tue May 11, 2010 2:18 pm
Danger Rating for Bounties and Rules for It
Danger ratings are simply to better explain just how powerful and dangerous a bounty is. Depending on the danger rank of a bounty, it will be required to bring more than one bounty hunter along with you. For instance, a rank ONE will require at least six experienced bounty hunters to take on, with no exceptions. They are THAT dangerous. Keep in mind, also, that not all Bounties are for people, but can also be for alien beasts, or for a Hunter to fetch some item. So, below is the rules for that:
1-5 The most dangerous Bounties out there, considered the most dangerous people or items to get. These are often Jedi Grandmaster or the Dark Lord of the Sith, as well as powerful and well respected Mercs and Smugglers. Also war veterans that are expert generals and such. We recommend that you have at least 6 Bounty Hunters, most of which are highly experienced, to take on. Usually, pays the Hunter in a Fortune.
6-10 ==> These bounties are the second more difficult to collect on in the galaxy. They often involve getting into heavily guarded and dangerous facilities, such as breaking into the Jedi Chronicles and stealing a specific file. Stuff like that. Targets for death or capture (living or non-living creatures) are recommended to have at least three Bounty Hunters.
11-15 ==> Often, these are the bounties for people that need to be removed, often requiring Hunters that are more Assassins than Capturers.
16-20 ==> These are Difficult Bounties, often involving the assassination of a high ranking military official, or someone of equal important and rank. This is often the rank of capturing Rancors, too. Sith Lords are often part of this group.
21-25 ==> The mid-difficult Bounties, this is often Bounties for catching Smugglers or Mercs who have stepped over the line in someone's mind and made and enemy.
26-30 ==> Often the capturing of live beasts of great strength are labeled with this, such as Zakkeg or Acklay. Zakkeg are 26, sometimes 25, depending on their size. Elder Krayt Dragons are part of this group. Jedi Knights and the sith equivalent are also part of this group.
31-35 ==> These are often soldiers that are quite good, often at killing. This is also for those assassins that are well known to the Galaxy (which means they suck at hiding). This is still pretty dangerous, and it isn't easy to kill them.
36-40 ==> Rogue machines, simple black-market goods, etc. These are often the small items that a buyer wants tracked down, with small danger and a lot of footwork to get.
41-45 ==> The second easiest targets in the galaxy, often are civilians with no military training. Mostly like Mafia hits, meaning it's all about grudges. These don't pay overly well.
46-50 ==> The easiest targets to fight or capture. These are often short bounties, such as "Plant a bomb here" or to capture a child, etc. This pays the least, mear chump change but also worth lots of practice and experience.
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Posted: Tue May 11, 2010 2:19 pm
Rules for the Hunt
These are the rules of the Bounty Hunter system. They must be obeyed. These rules are susceptible to change by Lanfaer.
All Bounties must be controlled by another mod. A Bounty Hunter cannot control the Bounty that they are hunting.
Keep in mind that you do NOT get to automatically know everything about the Bounty, such as their strength, powers, etc. You do not also immediately know where that person/creature is, and thus you might well have to RP searching for them.
Each bounty you take out will give you points. For this, realize that the Danger Rank is opposite the points. Meaning, a 50 Danger Rank will give a Bounty Hunter 1 Point, and a Danger Rank 1 will give the Bounty Hunter 50 Points. Points determine how well known/famous a Bounty Hunter is.
Now, for the most part, Credits don't mean anything in this guild. However, when it comes to weapons and ship upgrades for Bounty Hunters, I will require a certain amount of Credits, so keep track of the prizes of your Bounties.
Bounty Hunters aren't always the most trusted, and thus Bribes or Threats will have to suffice it getting much of your information on your targets.
Rules may be changed at any time by Lanfaer.
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Posted: Tue May 11, 2010 2:23 pm
Bounty Hunter Ranking Categories
500 ==> You are rich beyond the dreams of mortal men, with services valued enough that only a few groups can afford your services. Small children will cower in fear when your name is mentioned, either that or idolize you and want to be just like you. Now go buy a planet and retire or something and give those lesser hunters a shot at fame; you can afford it. Besides, even Jedi Masters take you seriously, since you've probably had a significant impact on Galactic History... To move from 450 to 500, you must have completed at least 50 Bounties.
450 ==> You are wealthy, you are popular, and you have a lot of equipment. People in bars, even the seediest ones, stay a respectful distance back and will often buy you drinks. Your usual customers are planetary governments...
400 ==> You're lean (maybe), you're mean (probably), you're rich (definitely), and you seem to enjoy challenges. Congratulations, you're worthy of some respect, and the people who most often use Bounty Hunters know who you are.
350 ==> You're almost to the realm of respectability, but you've got to do a little more work before the big companies get interested. To get from 350 to 400, you must have successfully finished 40 Bounties.
300 ==> Keep at it.
250 ==> Nice, you're getting a bigger ship. To get from 250 to 300, you must have successfully finished 30 Bounties.
200 ==> You're finally taking jobs from around the Galaxy, zapping to and fro in your pretty little spaceship. And by "pretty little", we mean one pilot and one prison cell.
150 ==> Your nation knows who you are, and you get some pretty decent jobs, though most of your work is still pretty local. To get from 150 to 200, you must have successfully finished 20 Bounties.
100 ==> The people in your city know your name and face, and while you're hardly big-time, you've steady work and might be leading others on missions to hunt big game and the like.
50 ==> You're decently respected on the city level, and may occasionally be hired as a bodyguard... along with a bunch of other people, since you aren't good enough on your own.
25 ==> You hunt mid-sized vermin for a living. You are neither renowned nor terribly impressive, and your jobs are in one city at most. To get from 25 to 50, you must have successfully finished 10 Bounties.
10 ==> Get out of my sight, you worthless rookie. Make a name for yourself before you start getting all uppity just because you're a "Bounty Hunter". No free drinks for you. Kid. Scruffy-looking nerf herders... *Grumble grumble*
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Posted: Tue May 11, 2010 2:24 pm
Famous Bounty Hunters (And Rank)
(When your Bounty Hunter Character is Accepted, the Bounty Hunter Mod will place your information here.) Character Name:Keer Na Username: Azeiel The Fallen Bounty Hunter Rank: 00 Link to ProfileKeer Na Character Name:Ailyn Vhett Username: Yaroki Bounty Hunter Rank: 00 Link to Profile Ailyn Vhett Character Name: Tanat Kull Username: skeluskenth Bounty Hunter Rank: 00 Link to Profile Tanat Kull
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Posted: Tue May 11, 2010 2:25 pm
Bounties (With Links to Profiles if Necessary)
Quote: Name: Jedi Knight Corvas Tel Bounty Name: Horned Kath Hound pack Race: Non sentient beast Profession: N/A Known Dangers: There is a pack of Horned Kath Hounds roving the Khoonda plains troubling farmers and other rural inhabitants. They are attacking livestock and damaging property Danger Rating: 45 Offense: Local pest Last Known Location: Khoonda Plains, Dantooine Rules: Run the pesky pack out far enough they won't be a pest or eliminate them, whichever you choose. Bounty Amount: 3,000
Quote: Name: Dr. Cariden Bounty Name: Corvanna Root Race: Plant Profession: N/A Known Dangers: There is said to be a group of Vaapad guarding it. Danger Rating: 30 Offense: Needed for personal use Last Known Location:Rules: Bring back a bushel of these roots (100 of them). They are made of pure energy, so bring along something for them. They look like roses, but as said, they are made entirely of phasic energy, so touching it with your hands would kill you. Bounty Amount: 10,000
Quote: Name: Jedi Master Varik Bounty Name: Eliminate Mercenaries Race: Various Profession: Black Sun Mercenaries Known Dangers: Well armed but poorly trained. Danger Rating: 40 Offense: Various criminal acts Last Known Location:Field base on the fields of Naboo Rules: Bring back the datapad from their commander Bounty Amount: 15,000
Quote: Name: Jedi Grand Master Turan Uruk Bounty Name: Delivery Race: An encoded message Profession: N/A Known Dangers: This is a possibly treasonous mission so it must be handled with the utmost care. If seen in contact with the designated target could have you charged with fraternizing with an enemy of the Galactic Senate. Danger Rating: 20 Offense: Last Known Location: Kashyyk, but it is very unlikely that he has remained there. A recent survey would put him on either Tatooine, Abyssissa, Naboo, or Felucia. Rules: Deliver the package to Ex-Jedi Grand Master Reave and return directly afterward. Bounty Amount: 30.000 Republic Credits.
Quote: Name: Dr. Cariden Bounty Name: Corvanna Root Race: Plant Profession: N/A Known Dangers: There is said to be a group of Vaapad guarding it. Danger Rating: 20 Offense: Needed for personal use Last Known Location:Rules: Bring back a bushel of these roots (100 of them). They are made of pure energy, so bring along something for them. They look like roses, but as said, they are made entirely of phasic energy, so touching it with your hands would kill you. Bounty Amount: 10,000
Quote: Name: Master Healer of the Jedi Order Bounty Name: Terentatek claws and tusks Race: Dark Force Creature Profession: Force Sensitive Killer Known Dangers: The Beast is vicious as can be and highly capable of defending it's territory. Danger Rating: 17 Offense: Needed for personal use Last Known Location: It hides within the monument within the Lianorm Swamps, Naboo Rules: Bring back the tusks and claws of the terrible Terentatek so that advanced medicines and anti-venoms can be produced. Be sure not to damage the poisonous glands at the base of the appendages. Bounty Amount: 45,000
Quote: Name: The Senator from Durkteel Bounty Name: Mel'tsor Kal Feor Race: Saurin Profession: Reporter Known Dangers: Mel'tsor is the son of the Senator and a journalist who has been investigating the slave trade in order to shut down certain groups. He is currently being held hostage in exchange for leniency upon slave traders in the mid rim. Danger Rating: 10 Offense: Kidnapping, Black Mail, and extortion Last Known Location: The Wastelands of tatooine. Rules: Find Mel'tsor and bring him back alive, if he is killed somehow then it is the duty of the Bounty hunter to collect the heads of every Slave Trader involved. Bounty Amount: 50,000 if Alive, if dead 30,000 if you kill every one
Quote: Name: Republic Senate Bounty Name: Reverend Race: Shi'ido (shapeshifter) Profession: Ex-Jedi Grandmaster, believed now to be a Sith Lord Known Dangers: Massive power with the Force, known to be an expert of using Telekinesis to fight with multiple sabers (most known to be used at once is 4). Can change into any living creature, and anything he wishes with the powers of his race. Danger Rating: 1 (Considered highly dangerous, and is suggested that you bring at least one Force User with you) Offense: Went Rogue from the Jedi Order, and is now considered a critical threat to the Republic itself. Last Known Location: Kashyyyk Rules: Bring him in, Alive, to the Senate, where he will be dealt with for his crimes. No price will be paid for his death. He must be brought with ALL of his possessions, none missing. Bounty Amount: 500,000 Republic Credits and a the Ship Reverend is said to have.
Quote: Name: Sith Acolyte, Gaaref Shoughnoe Bounty Name: A Holocron containing old records Race: Information Storage Device Profession: N/A Known Dangers: This Holocron is a record for a trove of stolen Sith treasures, it is currently known that the only Jedi who served the order when it was originally sealed was GrandMaster Turan Uruk. He is not likely to release this info for anything other than the greatest of reasons. Danger Rating: 5 if you pose as a jedi researcher, 1 if you choose to try and force it out of the Master with violence. Offense: Hiding artifacts of importance from the Sith Last Known Location: Courescant - Jedi Temple Rules: There are two ways to go about this, the first is to pose as a Jedi researcher who is studying the effects of Sith artifacts. Once the location has been revealed disable whatever security measures have been installed and smuggle the artifacts to Korriban. The second way is to find some form of leverage and force the Jedi to disclose the location of the sealed trove. Bounty Amount: 15,000 Credits per artifact, a maximum of 300,000 credits will be payed this way. An extra 250,000 if you can kill the Grandmaster in the process.
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