Welcome to Gaia! ::

In the Name of the Moon!

Back to Guilds

A Sailor Moon based B/C shop! Come join us! 

Tags: Sailor, Moon, Scouts, Breedables, Senshi 

Reply Application Quests
[RAFFLE] Sailor Galahad, Senshi of Ricochet. [MARKPLZ] Goto Page: 1 2 3 4 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100
PostPosted: Fri May 07, 2010 5:07 pm


Name: Bræsi Hólmsteinn [ You can write 'Braesi' when RPing ]
Nickname: Brass. People have a hard time saying his name, so he had many, but Brass is the most common one.
Age: 18
Birthday: October 18
Sign: Libra
Gemstone: Opal
Blood Type: O+
Fav. Food: Pringles, any flavor. If you don’t like Pringles you’re evil, seriously.
Hated Food: Tomatoes. It’s just a sad excuse for a fruit, you know?
School: Sovereign Heights Prep School.


Hobbies

  • Motorcycles
    Brass has a thing for motorcycles. He started liking them when he was still young, seeing his dad work with all the cool models in his workshop. As he grew, his father taught him the fundamentals and from there he learned by himself ever since.
    He works at his father workshop from time to time, fiddling with his own ride, or lending a hand to his old man. You can find him smudged with grease almost every single day.
    Besides working with them, Brass loves riding a good bike. His favorite ride is a black 2010 Dyna Wide Glide with modified parts and custom black painting. He bought this bike with hard-earned money from part-time jobs and errands here and there; she is his first own bike, so he's very fond of her.

  • Gunplay
    Brass is an enthusiast of firearms and trick shooting. He learned the basics from his uncle when he visited him in his ranch; it was love at first sight. Such strength and precision, how fun it was to see his uncle hitting flying targets, cans, glass bottles, with flawless style and skill.
    The rest he’s trying to learn by himself. He tried to practice at home, but his father forbid him from shooting near the house. Know he practices at an abandoned factory close by.
    This hobby is quite new, he just started it and is trying to learn from practice as well as from magazines, books, websites (the internetz is not just for pr0n). He even tries to insert his own style in the practice, making flashy poses and bent stances, trying to look cool and skillful, but it only resulted in poor aiming so far. In the meanwhile, the neighborhood had never been so clean of bottles and cans.

  • Guitar
    Brass always finds some time to practice with his guitar. It doesn’t matter where, as long as it’s quiet and peaceful, preferably outdoors. Once he finds the perfect spot he’ll sit down, stroke some chords and dive into the music.
    He never actually took the time and effort to learn musical theory behind the instrument, he learned and still learns with what he finds in magazines and websites, so he can’t read any scores even if his life depended on it.
    With what he got, he can remember several songs and create his own melodies out of improvisation. His preferred styles range from blues to classic, but he likes making melodic versions of pop songs to amuse his friends from time to time.

  • Motorcycle Design
    As part of his habit of imagining bikes, Brass ended up learning how to draw them when he was younger. He’s more comfortable with the geometric designs because of that, and is still has a hard time drawing anything else. But really, he doesn’t feel like drawing anything else.
    He uses a couple of moleskins and a red n°2 pencil to draw, taking them almost anywhere, safe inside his old backpack. He plays with different styles inspired both in classic and new motorcycles, but has a tendency towards Harley-Davidson.
    He hopes that one day he’ll be able to work there, making new legends that will inspire others like him through years to come. That’s how he wants to leave his mark in the world, hopefully.



Virtues

  • Carpe Diem
    Brass knows how to seize his days, there’s no arguing that. He believes in Carpe Diem, the old art of living, rather than simply existing.
    He doesn’t take life as seriously, he knows that he’ll never get out of it alive. There’s no point in wasting time when the sun is up and the sky is blue, when the afternoon calls your name and the night can’t wait to see you smiling.
    This bohemian disregard for the earthly strife may paint Brass as annoying to most of the hardworking folks; the way he’s always seeing the bright side on things and if there’s none, he’ll either ignore it or invent one out of the blue. Even so, there are those who enjoy his attitude, and to them he hands the ticket to the great party that life can be.

  • Cunning
    Brass is smart, he really is, but maybe he’s too smart for his own good. If he was a little dumber he would avoid a whole lot of self-inflicted trouble…
    Generally, he uses his brain to win arguments, make jokes, subtle puns. In everyday life it helps him avoid being scammed by smartasses, dealing with morons, as well as skimming away from annoying control freaks. He often tries to come up with the perfect reason to avoid people and what they want to impose to him, at least long enough for him to escape before they realize they’ve been fooled. It doesn’t always work, but it’s undeniably helpful.
    He’s good with improvising, dealing with unexpected changes in the situation or something that went terribly wrong when it was very important that it shouldn’t. That makes his a better than average tactician.
    To summarize: he’s intelligent, though not any kind of flawless genius, even if he considers himself so. His self-confidence, disrespect for authority and sly words often lead him into deeper s**t then he intended.

  • Self-supporting
    For his early independency, Brass matured faster at some aspects of his personality. He doesn’t expect anyone to do things for him, he doesn’t even consider the possibility unless it involves teamwork (something he learned with sports). That part of his behavior makes him an outstanding student and worker, despite the disrespect for the teachers. If he sets his mind into finishing something, he will do it without profusely asking anyone’s help. Even if he doesn’t know how to, he will find out, study and eventually learn it. Self-teaching is a precious and useful consequence of this personality trait.
    A consequence of this conduct is that he expects other people to do the same, at some extent, and it pisses him off when someone seems utterly inefficient without constant help. He has the worst account for these individuals, but sometimes tries to ignore it for the sake of chivalry.

  • Charming
    To put it simply, Brass is a charming person. He knows his way with words, what to say to make you feel good, how to massage your ego in order to get something in return.
    Besides getting what he wants, Brass enjoys the image of the romantic outlaw. All the literature and comic book heroes he liked the most were in some way charming, they all knew how to deal with conflicts without losing style.
    He likes incarnate that image, as if he was one of these romantic outlaws. It’s a way of fooling himself into believing in a world of fantasy, to live inside a novel where he’s the leading character and his values are unbreakable. Part of him knows he’s not that cool, he’s not dumb, but he’s happy with that illusion. It is very entertaining.
    [ After senshi awakening ] Becoming a senshi made him go deeper into the image of the romantic outlaw, the dashing bandit that fights oppression and bring justice to the weak. He likes that image very much, so breaking it is the quickest way to get you to his bad side.



Flaws

  • Insincere
    Brass gives a false appearance of frankness when he talks to you, trying to convince you that what he’s saying it true, that you do have a nice accent, that your nose isn’t as big as you think, that your new skirt doesn’t make your butt look huge at all, not in a million years.
    It’s an obvious act to anyone not involved in the smooth talking, but it’s sort of hard to refuse compliments when they are directed at you over and over.
    Brass does that for several reasons, such as keeping his image of a charming gentleman, but the main reason is to get what he wants and run away unpunished.
    It’s needless to say that it only truly works with someone naïve or gullible. When Brass tries to pull that off with someone a little bit smarter it usually backfires and he sees himself trying to deal with an insulted fellow. That’s his cue to run.

  • Wiseass
    The right remark, that’s enough for him to have a good laugh at someone’s cost. Brass’s intelligence make him occasionally act like a complete jerk, irritating even his friends if he’s having an especially moronic day.
    It’s all for the purpose of having fun, but he lost control of it many times. This habit will easily show his true colors, his darkest colors, behind the mask of charm and fairytale morals.
    He won’t refrain from being cruel if he’s getting into it. He’ll hurt your feelings with the simplest phrases, that question which you never thought someone would ask, a flaw you were trying so desperately to hide. It’s an excellent way to get everyone’s attention, to be cherished at the cost of someone’s degradation.
    These soft spots are easy to see if you’re looking for them. They are there to be pointed, specifically there for Brass’s entertainment, and he will make good use of them for as long as it’s fun. This can be a little easier to happen if he’s drunk, but it’s not really necessary. He can be very cruel even if perfectly sober.

  • Anarchical Tendencies
    Brass isn’t very good with rules. It’s hard for him to see good reasons behind some rules that people want him to follow, most of these rules he finds oppressive and unnecessary.
    He always kept an ideal of freedom that’s hard for some people to understand. Whatever he decides to say, to do or where to go, it’s his choice and it doesn’t concern anyone. Concisely that’s what he believes.
    He knows how to behave, how to be a good citizen of this lovely society, but he’s just not so concerned with anyone’s idea of proper behavior. I mean, why would he care as long as no one’s being hurt?

  • Presumptuous
    As you can see, Brass has a great picture of himself, as being the smartest dog, the wisest fox. He thinks he can outsmart any and everyone, play their strings to the chords of his will for as long as he so desires.
    That is his delusion; it isn’t what the rational part of his brain tells him, it’s what he fantasizes with, something that happens often.
    That does not mean he always succeeds, he routinely doesn’t. He’s not able to control his emotions and actions all that much and will usually show signs of that opinion of himself and everyone else. Especially if he’s feeling “awesome” about himself, all full of intellectual pride and glory.
    Brass won some loyal enemies through his life because of all that, ones he tries to ignore and avoid as much as he can, to keep the illusion of being the last cookie in the jar strong and solid.
    Still, deep down, his self-esteem is a bit frail.



Physical Description

Eyes: Very bright hazel

Hair: Silvery/bluish white.

Face: Slightly boyish with a friendly smile, almost dorky. Eyes filled with joy and excitement, like someone who knows for sure that things will always get better.
PostPosted: Fri May 07, 2010 5:11 pm


User Image



Senshi: Sailor Galahad, Senshi of Ricochet.
Challenge: ❝ Bang, bang, I'll shoot you down! ❞
Attacks:



❝ Bull's eye! ❞
Sailor Scout Attack

This attack consists in Galahad forming an elastic energy sphere at the tip of his finger, and shooting it at his targets or at a wall, so that it ricochets and hits from an unexpected angle.
The ricochets are a little difficult to control and master, but an excellent tool for combat strategy.
It’s important to note that in the event of someone being hit or catching the energy sphere, it’ll then vanish in thin air; killing it’s momentum will fade the sphere away. Also, the sphere isn’t as fast and deadly as a real bullet would be, but it can still rip skin and break bones.
This sphere doesn’t have a limit to its ricochets that Galahad could discover, it will only stop once it hits someone or it’s stopped somehow.
  • Improving: Galahad can spend one or more posts aiming to have a better chance at succeeding with the attack; each post spent aiming slightly raises his chances of success.
  • Drawback: The ricochet effect is difficult to control without practice, therefore hitting friends, civilians or even missing completely is common for the inexperienced user. Skilled enemies may hit the sphere and redirect it's course, even back at Galahad. The attack can only be used two, at most three times in a battle, with variable recharge intervals between them.
    It’s needless to say that his power isn’t so useful outdoors, loosing much of its tactical value, but with the right practice and situation it maybe still be possible.



❝ Pinball Wizard! ❞
Super Sailor Scout Attack

This attack is very similar to the previous one; it’s an improved version of it. This time he shoots two spheres, from each hand, and they fly faster every time they bounce off something. With this Galahad is able to shoot in two different directions, which opens a new window for different tactics and trick shots.
It’s not an easy task precisely foreseeing their paths, specially because of the quick change of speed, but it can be done with enough training. Lots of training, actually.
Galahad haven’t found these spheres’ limit for bouncing as well, but he could only bounce them up to 4 times without they went crazy and hurled somewhere very far, mostly windows. He also never found out their top speed, but noticed that they don’t go much faster after a certain point, predicting that they would eventually stabilize the speed. The impact won't puncture as a normal bullet, it's concussive, but still hurts a hell lot.
  • Improving: Galahad can spend one or more posts aiming to have a better chance at succeeding with the attack; each post spent aiming slightly raises his chances of success.
  • Drawback: Same drawbacks as before, but even harder to control and may lead to severe collateral damage. Only with a lot of practice, Galahad is able to perform this with some reliable competence. It may be used once or twice at each battle, with a variable recharge interval between uses, and considerably tires him after each use, especially if used twice.



❝ Helter Skelter! ❞
Eternal Sailor Attack

With this last attack Galahad uses both hands to gather a large amount of kinetic energy into an orb. The orb seems very unstable, waving it’s surface with wild shivers as he tries to control it.
Suddenly Galahad push the sphere forward and releases the restrained energy all at once, which bursts as a cone, shooting a great amount of tiny energy pellets. These projectiles bounce all over the place, hurting anyone near, be them friend or foe.
The large sphere can also be thrown before it bursts, making for an excellent grenade of sorts. “Hey, catch!”
  • Improving: This attack can’t be improved by aiming, since the sphere is too unstable to hold still for the time it takes to aim. Still, it can be made into a wider or narrower cone of burst, but it takes time to practice and master that.
  • Drawback: There’s no way to precisely aim the attack and it loses much of its effectiveness outdoors. The tiny balls may seriously hurt Galahad if he uses it in a small room.
    The attack can only be used once, leaving Galahad weak and feeling dizzy for some time.

Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100

Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100
PostPosted: Fri May 07, 2010 6:06 pm




Extra Info.




Visualizing the attacks

yet to come
PostPosted: Fri May 07, 2010 7:16 pm


Updates


  • Sep 19 to 22 - Major changes everywhere! Thank you, Mouse! <3
  • May 12 - Edited the attacks and posted their visuals.
  • May 12 - Large revision of personality through Gui's thoughtful critique. <3
  • May 14 - Added a 4th and last hobby, "ball games", that works really well with the senshi powers. Also added two nicknames, "King" and "Brassy", both related to his lifestyle and personality.
  • May 18 - Major changes on the profile, acoording to the critiques from Silverah, Silent Spy and Honey Gee.


Archive


Quote:
Name: Bræsi Hólmsteinn [you can write 'Braesi' when RPing]
Nickname: Brass. His name is very difficult to pronounce, so he was given many nicknames, such as Brasi, Brae, Holms, etc. He is secretly uncomfortable with them, but grew fond of Brass.
Age: 18
Birthday: October 18
Sign: Libra
Gemstone: Opal
Blood Type: O+
Fav. Food: Pringles, any flavor. There’s just something magical with Pringles that Brass can’t describe. It’s like eating crunchy happiness.
Hated Food: Tomatoes. He believes it is the worst fruit ever invented by nature. A fruit that failed in being sweet and tasty, so it tries to be a vegetable, horribly failing again.
School: Sovereign Heights Prep School (Ages 18-22 only)

Hobbies:

Choppers – Brass has a thing for customizing motorcycles. He learns the art from his dad since he was old enough to hold his father’s tools above his head and give them when asked.
He goes everyday to his father’s workshop to help building commissioned and show bikes, but isn’t responsible for much. His father says he’s too young and should be studying instead of working, though deep down Brass knows he is his pride and glory, who will keep the shop alive when he’s gone (which is a thought Brass obviously avoids thinking).
He knows much more than what he’s allowed to do, so the other mechanics often let him work with them secretly. He knows where everything is and often is the one who teaches newcomers the details about that domain, his domain.
Besides working with them, Brass loves riding a good bike, custom or not. Surprisingly his favorite ride is a red 1969 Vespa Rally 180. This loyal steed never failed him at any hardship and met most of his special female friends (well, he didn’t that many anyway). It’s a strong ride, so don’t underestimate his Vespa or he’ll feel obligated to prove you wrong.

Guitar – The guitar is an excellent instrument. It is simple, tasteful and sounds much better than the recent pop songs. That’s how Brass feels about his own guitar. It’s like a dog, always there no matter who you are, what you say or do, it is there for you and it’s not leaving.
He shares his deepest joys and grieves with his guitar; playing alone at a silent balcony, a deserted playground, anywhere where no one is bothering and society gives him a sweet break of its fast-paced life.
His favorite songs are blues, gospel and Spanish, but he finds it amusing to turn pop songs into melodious acoustic pieces. They are nice to play for his friends and make them laugh a little.

Sketching – Part of his habit of imagining bikes, Brass ended up learning how to draw them when he was younger. He’s more comfortable with the geometric designs because of that and is still horrible at drawing anything else. He doesn’t really feel like to draw anything else anyway.
He keeps his designs in a couple of moleskin under his bed with a red n°2 pencil completely bitten. They aren’t a secret, he showed them to some of the mechanics at the office, who he knew for a long time, but never to his father. He is afraid his father will be disappointed with his skills, his designs. He is his role model and the most creative and talented person he ever knew. Disappointing his father and idol at the same time would be heartbreaking.


Virtues:

Hardworking/Helpful – Brass knows the value of work. It hones the spirit, builds character. For that, he loves working, especially at his father’s shop, but not only there. He likes to mow his neighbor’s lawn, Mrs. Isadora (what a nice old lady), even if she can only pay him with a lemonade or some homemade cookies, or fixing the county playground, benches, etc. He enjoys the work itself as well as how grateful people can be with just a little help.
He is not a pushover though; he is smart enough to know when people try to take advantage of him after seeing him working everywhere free. He loathes this kind of people, but will sometimes work for them if he finds a good reason. For example, once a couple asked him to build a doghouse, though they greatly abused of his goodwill, rushing the work and treating him poorly, still he did it anyway. He built the best damn doghouse the world ever saw. Why, you ask? Well, because they had a wonderful little girl, Alice, who was helplessly with her pooch being cold at night.

Perceptive – Listening to what people don’t say is important to brass, natural, actually. He instinctively tries to read their body language, understand their real motives, see behind layers of lies and acts. People hide themselves all the time, even among family and friends, though brass is capable of listening what they are screaming so loud, behind fake smiles and cheerful behavior.
With time, he understood that people, deep down, want to be known, to be searched for. He faithfully believes they want someone to whom they can tell their problems, their fears, someone to wash their tears and tell it will be okay, but they are just too afraid to show it, for whatever reasons. Therefore, he pushes forward when he sees someone desperate; he reaches for the lost souls and does all in his power to help them.
Brass knows this is important. He never listened to his sister. Maybe, if he only listed to her every now and then, she would be alive today…

Amiable – Brass is that guy that shows you around your new school, welcoming with a joyful smile. He’s very calm and pleasant to deal with, always saying exactly what you like to hear, he even compliments your new haircut that no one noticed. He will try to make you laugh, even if it’s dorky. You can laugh at him a little, he won’t mind as long as you’re laughing.
Brass isn’t very extroverted, but very amiable, even with people that treat him the opposite way. He believes that one should act instead of react, and, by being pleasant, he’s at least doing his part.
He’s not always that polite and gentle, losing his temper from times to times (as any human being). It corrodes him and he feels very ashamed after it, though.

Optimist – Thinking positively is a conscious choice for Brass, simply because he prefers to enjoy what life has to offer and, if things get bad, hope that they will always get better, no matter how bad the situation. This way of thinking kept him sane through the worst hardships in his life, such as his sister’s death (be very careful asking about this), and keeps a smile on his face on the worst days of the week.
Different people take his optimism differently. For some it may be captivating, possessing them with the same joy that fills his words; others may find it extremely irritating, seeing it as delusional, dumb or even insincere. Brass notices how everyone reacts to his manners and is aware that there are different ways of interpreting people, so he considers it nothing but natural. Knowing that he’s able to help someone by simply talking to them and smiling, is more than enough to reassure him that thinking positively is the best way to live his life, even if it is tiring from times to times.



Flaws:

Eremitic - Brass can be amiable, perceptive, but he's not the social delver, he's not even very social to begin with. He loves to stay at home, reading, drawing, listening to his own music, watching good movies. Going to places where people tend to agglomerate is rather disturbing for him, making him feel suffocated by all the loud noises, movement, people conversing by screaming, it's disturbing.
He may come to a party or two, for very close friends and family, but even then, it is very difficult for him to agree with it. When he ends up going, he will seclude himself somewhere quiet, away from everyone and all the commotion. This personality trait won him a collection of bad adjectives, from elitist to autistic, though he doesn't mind it, the people who say this sort of things don't know him well enough, therefore he doesn't consider the names to be directed at him, just someone they see.

Judgmental - He judges, yes. It's the negative part of being perceptive, you end up judging people by a collection of their habits and manners. Because of that, he often does what it is done to him and knows he is wrong, but he can't help but to judge someone right when they first meet. He excuses it by thinking that it's part of getting to know someone in order to help them if necessary, so he really doesn't do it with bad intentions.
He is lucky (or skillful) enough to be right 90% of the time. When someone does surprise him he doesn't feel ashamed or regret judging the person, he actually feels happy. He loves when someone surprise him completely, as when the popular girl serves soup at the community shelter, when the brutal jockey works part-time to help his mom feed his brothers and sisters. Deep down Brass believes everyone is capable of surprising him and he would be glad if they all did; though, sadly, they almost never do. To him this is a heartbreaking fact.

Thin Social Filter - A lifetime escaping from social events and the perception to understand people's deepest feelings lead Brass to have a very thin or no social filter.
He may be very polite when he thinks it is what you need to hear (he’ll be an angel, really), but if he sees a problem that can only be solved by saying other truths, he won't avoid saying them, won't even think twice.
People react very badly to this almost every time, especially because he hits where it hurts the most. He digs what people are trying to hide for their whole lives from others and themselves. This gave him many enemies, though also gifted his closest friends.
With time and age, he came to understand why they always reacted so badly to the truth, but that didn't change his actions, he now does it on purpose as well as unintentionally. He doesn't care if they'll hate him for that, as long as it helps.

Regretful – Brass care for everything he does, though he cares to a point it may be too much. He sometimes dives into recent and old memories where he said things that might have hurt people’s feelings, even if they were intended to help, even if they did help later. There are days where he spends too much time thinking how he could’ve said something better or why he didn’t said the right when the moment was right, the thing that would change someone’s day to better.
The worst regrets, though, are the oldest ones. The older the memories, the worst it will make him feel when they return. This is the only way he will dive into sadness, being very difficult to pull him out; it will usually last a whole day or a large part of it, though, depending on the memories, it may last much longer.
There’s a regret he will never allow himself to think about, but it has its ways of coming back.


PHYSICAL DESCRIPTION

Eyes: Very bright hazel

Hair: Silvery/bluish white. The haircut is entirely up to Natsube.

Face: Slightly boyish with a friendly smile, almost dorky. Eyes filled with joy and excitement, like someone who knows for sure that things will always get better.



--------------------------------------------------------




Senshi: Sailor Aegis, Senshi of Shields.
Challenge: You shall not pass!!
Long - By the powers invested in me by the Shield of Aegis, you shall not pass!!

Fuku Colour:

Main Color:
Secondary Color:

Fuku:

Collar
Bow
Bodice
Sleeves
Brooch
Bottoms
Tiara
Choker
Shoes
Gloves
Accessories


Attacks:

Sailor Scout Attack: Enduring Defense, shield!
What it does: The senshi summons a magical shield for his own protection. It is translucent, yet easy to see through (high translucency), and shines with a faint light every time it is hit. The shield floats and is controlled only by gestures as if it was physically attached to the forearm.
The senshi can create this shield once at the same battle, it lasts for up to 30 seconds before vanishing.
What it looks like: Out of nothing but his energy, the senshi creates a shield that is 4 ft. tall, 2.6 ft. wide. This shield starts as a shape out of light, becoming translucent and solid after it is finished. As a physical phenomenon of the senshi’s solidified magic, It faintly shines when touched (the stronger the impact the brighter the light), producing a quick luminous wave from the point it was hit.
Drawbacks: Can only be used once in battle, can only stand one hit average strength hit, (two for weaker hits), and unable to be applied to anyone but self.

Super Sailor Scout Attack: Paragon Defense, shield!
What it does: This improved shield isn’t bigger or stronger, its biggest difference is that it can only be used on or with someone else, never the senshi alone.
If it is used alongside a fellow senshi it draws some of that senshi’s energy to create a bigger and stronger shield (5 ft. tall, 3 ft. wide). This shield burdens the Senshi of Shields the most and can only be used once, leaving the senshi exhausted for the rest of the battle.
The senshi can create the normal shield twice at the same battle, it lasts for up to 30 seconds before vanishing. The shield shatters a couple of seconds before the last hit it can stand, leaving the senshi unable to create a new one for exactly 8 seconds.
What it looks like: The senshi creates a shield only slightly bigger and thicker than before, for the protection of someone other than himself. Its design is a little more intricate, but In every other aspect it is identical to the previous shield.
Drawbacks: The normal shield can only stand one hit average strength hit, (two for weaker hits). It takes 8 seconds to be able to create another after the first breaks and the senshi can’t apply it to himself alone.
The stronger double senshi shield can only stand one strong hit before breaking, or, two average hits, or five weak hits. Lasts for 20 seconds and completely tires the senshi.

Eternal Sailor Attack: Vigilant Embrace, shield!
What it does: The senshi uses small hexagons of energy for his protection. They solidify and surround the senshi as a swarm of tiny shields. They aren’t capable of completely surrounding him, but are very fast and react to movements from outside the sphere of protection. They can also be used on distant target, but in this case, the senshi needs to always keep an eye on the target for the shields to react the same way. If he does not look at the target being protected, the shields loose more than half of their reaction speed.
The senshi can use this attack only once a day, it lasts for up to 40 seconds before vanishing.
These shields are organized in 5 groups of hexagons, each group can take one average hit before breaking apart. Two would be necessary to take one above average attack, and four or all five can be used for stronger attacks (though five is not advisable).
Breaking each group tires the senshi a little more, and breaking them all leaves the senshi exhausted and vulnerable for rest of the battle. Breaking them all at once is capable of making him pass out for maybe a minute, especially if he was already tired.
What it looks like: The senshi creates a very large and translucent shield, but then suddenly breaks it with the touch of his hands, forming several smaller shields shaped as hexagons, organized in 5 groups. Each hexagon reacts with faint light when touched, in a wave like fashion that transfers between the surrounding shields.
Drawbacks: Once the shield reacts and is hit by something, the opposite side of the hit will be equally open for an attack (the gap is proportional to the damage delivered).
The movement detection does not distinguish friends from foes and won’t let anyone/anything enter the protected area, though the senshi can reach out to grab something small if necessary.

Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Fri May 07, 2010 9:50 pm


Bhek


Sailor Scout Attack: Enduring Defense, shield!
What it does: The senshi summons a magical shield for the protection of a target or himself. It is translucent, yet easy to see through (high translucency), and shines with a faint light every time it is hit. The shield floats and is controlled only by gestures as if it was physically attached to the forearm.
The senshi can create this shield twice at the same battle, it lasts for up to 1 minute before vanishing and the shield can endure up to 2 attacks from youmas and 1 from lieutenants without the senshi being hurt. Stronger enemies are able to promptly break the shield and hurt the senshi. The shield shatters a couple of seconds before the last hit is can stand, leaving the senshi unable to create a new one for exactly 5 seconds.
What it looks like: Out of nothing but his energy, the senshi creates a shield that is 4 ft. tall, 2.6 ft. wide. This shield starts as a shape out of light, becoming translucent and solid after it is finished. It faintly shines when touched (the stronger the impact the brighter the light), producing a quick luminous wave from the point it was hit. The shine is far from being strong enough to cause any discomfort.
Drawbacks: This power is completely intended for protection, being unable to impose any kind of offense.

First off, I would personally consider this OP. A typical senshi attack can only be done once with no drain on the senshi's 'energy'. However once you hit two, the effect is weaker and then your directly pulling on reserves so to speak. My senshi Castor came into a battle and had to use his super attack, this was all good until he was forced to use his attack a second time. He did, but pretty much ended up passing out shortly after. And this is at super. A regular senshi in my experience is a sort of one hit wonder.
Twice in one battle is unrealistic in my eyes, as is the one minute timer. Battles are short, even so, when he summons the shield he shouldn't just have it hanging around uselessly. That would be a waste of his energy. Again, the magic used to create attacks draws from the senshi themselves. If your boy wanted it to last one minute he'd probably be putting so much strain on himself he could pass out in the middle of battle. 30 secs would be good max.
Another problem is the 2 attacks. Again, starting senshi are big one hit wonders. The idea of a youma breaking it in two hits can be very OP unless the youma is VERY weak. Power wise, youma actually TRUMP starting negas in most, if not all, cases. I'm also of the mind that the light effect you have going on is very useless. What purpose does it serve in battle? Why would the senshi's magic be applied to that? Logically, the light has no purpose and thus, is just a waste of power that can be used for the creation of the magic shield.
Another thing is the application to another senshi. Again, magic draws from person, and more would logically be needed to apply it to another senshi. HOWEVER, say your senshi grabs hold of another, they can summon the shield in front of the both of them but at the cost it's larger and thus draws more enegry but not to the point of passing out. A move that would tap the senshi out for the rest of the battle. Possible size for such a thing might be like this

Drawbacks for this should be something like: Can only be used once in battle, can only stand one hit average strength hit, (two for weaker hits), and unable to be applied to anyone but self.

Quote:

Super Sailor Scout Attack: Radiant Defense, shield!
What it does: This improved shield is bigger (5 ft. tall, 3.2 ft. wide), and more resilient than before, displaying a tall cross at it's center.
The senshi can create the shield twice at the same battle, it lasts for up to 2 minutes before vanishing and the shield can endure up to 2 attacks from youmas and 2 from lieutenants without the senshi being hurt. Stronger enemies may be able to promptly break the shield and hurt the senshi. The shield shatters a couple of seconds before the last hit is can stand, leaving the senshi unable to create a new one for exactly 8 seconds.
What it looks like: The senshi can now summon a more imposing shield, with a cross pictured on its center. Every time the shield suffers an impact, the cross will shine with a more noticeable light then the rest of the shield, tough this light isn't able to inflict any effects.
Drawbacks: This shield shares the same disadvantages of the previous one.

Okay but, still OP. Two summons in one battle is fine, but, the 2 minutes is crazy long and goes back to what I first mentioned. Waste of magical energy. I would say at this level the shield could take one strong hit before breaking, or, two average hits, or five weak hits. Wait time is usually irrelevant in some sense as in battle RPs, you count bu 'turns' or posts. Waiting one post or turn would be a good wait time. Don't understand the point of the cross as well as light flashes. Even aesthetically it's kind of odd. You don't really illustrate your character's attack as 'X made s**t fall from the sky'. What would do as an alternative is give this attack the ability to transfer the same lv1 shield to another person. Same drawbacks as 1st attack, but now it's protecting another person and not the casting senshi.


Quote:

Eternal Sailor Attack: Vigilant Embrace, shield!
What it does: The senshi uses small hexagons of energy for his protection. They solidify and surround the senshi as a swarm of tiny shields. They aren’t capable of completely surrounding him, but are very fast and react to abrupt movements from every side, even from above (or under if he's in the air). They can also be used on another target, but in this case, the senshi needs to always keep an eye on the target for the shields to react the same way. If he does not look at the target being protected, the shields loose more than half of their reaction speed.
The senshi can use this attack only once a day, it lasts for up to 1.5 minutes before vanishing and the shields can endure up to 3 attacks from youmas and 2 from lieutenants without the senshi being hurt. The shield shatters a couple of seconds before the last hit it can stand, leaving the senshi tired and vulnerable for some time. Stronger enemies may be able to promptly break through the shield and hurt the senshi.
What it looks like: The senshi creates a very large and translucent shield, but then suddenly breaks it with the touch of his hands, forming several smaller shields shaped as hexagons. They react with faint light when touched, in a wave like fashion that transfers between the surrounding shields.
Drawbacks: Once the shield reacts and is hit by something, the opposite side of the hit will be equally open for an attack (the gap is proportional to the damage delivered).
The abrupt movement detection does not distinguish friends from foes, so in order to be reached by someone or let someone enter the shield the senshi needs to actively open the area with a command of his hands, or else the shields will treat it as a threat, blocking the way.

OP due to time and limitations. I like the idea of creating small sheilds that surround the senshi, but the way you're going about this is kinda OP still. I would say that each shield (limit it to like, 5) can take one average hit before breaking apart. two would be needed to take one above average attack. A limitation you have about the sheilds not reconizing friend and foe is good. But in the heat of battle, if the shields are still about, he probably wouldn't be controlling them, as the senshi would be focused on more immediate matters.


Hope this helps some.
PostPosted: Fri May 07, 2010 10:44 pm


Thank you, Vamps. <3

I started clueless as to how long battles last, the power levels, strength of enemies, mechanics, etc. I searched a lot, but I'm still very weak when it comes to battles. Your critiqued helps me so much with that; I will fix the powers now and tomorrow, fixing what you said.

Do you know any good resource for information on the battles? With guidelines for them, examples, etc. It would help me understand how they work.

About the light the shield gives, it is merely visual, a special effect. Consider it a physical phenomenon, a reaction to touching a solid made of energy, other than the senshi spending energy for that special effect.
I will try to fix the wording so it states that, as something to look pretty and give a nice visual imagery. (The cross is useless now, though, so I will get rid of it entirely)

About the small shields. For the sake of the visual effect, can I consider the 5 shields you said as 5 groups of hexagons? It would work exactly the same way, just look differently. (I know I sound too concerned with visual effects, but they will be nice to imagine in RPs... Sorry for being silly like that.)

Anyhow, thank you! Really, that is an excellent critique, it's one of the most helpful I have had so far. I'll edit the attacks as soon as I get some sleep.

Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100

Molten Tigrex

Shameless Hunter

PostPosted: Fri May 07, 2010 11:35 pm


Have you... read any of the battle RPs in the guild yet? Because I think that would help you. A lot. To read them.
PostPosted: Sat May 08, 2010 2:32 pm


Okay I've updated the attacks with what Vamps pointed out.

@ Prophet: I've been reading them recently, trying to figure out how my attacks would work and how they can be balanced. It helps, but an organized guide at the info subforum would help so more.
I'm too noobish to do this, but if a group of people who are already very experienced at the shop and it's battle style came together to create a guide with the staff, it would greatly help newcomers like me. It's just a suggestion though, I know everyone is already very busy with other things.

Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100

cibarium

Noob

PostPosted: Sat May 08, 2010 2:56 pm


I'm sorry, what are you having trouble understanding about the battle system? If you've read some battles in the guild should be easy to pick up on the fact that it really isn't all that sophisticated, it's just like a regular RP except the characters are powered up... and... fighting.
PostPosted: Sat May 08, 2010 3:10 pm


It's also good to note that there's a lot of cases in which battles are worked out beforehand. The main ones I've done (in which Scheelite fights his own partner, or his arch nemesis Lyra) had details worked out beforehand or during by communication on AIM. Battle RPs are going to be a give and take, and are meant to be quick. Longer lasting battles would have bad consequences, such as drawing attention (this would be bad for Senshi, more collateral damage), or drawing more of the opposite side (Negas wouldn't want to get too outnumbered, since the lieutenants have no magic).

But other than that, it's like Mouse said. There's no sophisticated battle system (the most I've seen is the "Destiny City Nightlife" one in which Skye decided to have us use dice to be a bit more fair...it's a big fight).


Demy-Stardust


Protostar Guardian

23,450 Points
  • Neon Core Survivor 500
  • Never Acquiesce 500
  • Team Carl 200

LP

Kawaii Bear

29,500 Points
  • Magical Girl 50
  • Unleash the Beast 100
  • Lapin Patrol Avior: Victory! 50
PostPosted: Sat May 08, 2010 4:27 pm


The only other place dice were used for battle would be the Barren Pines Event. (For example) When Azzo fought Melody we both had to roll a dice to see who ended up the victor, as they were zombies vs students and both had set hp levels. (Dice in this case honestly took too long for some of the actual battles to deal the hit points.)

If all battles here in this particular shop were set to dices like DnD and other such games are I think there would be a time limit problem. Since most attacks are designed to last a few minutes or x amounts of hits, taking into consideration their weaknesses. Much like pokemon or monsters on RO everything has a weakness to something. Some are fire others are water, etc.

This is based honestly, purely on what I saw through Barren Pines for this shop though.

Most Dice enabled attacks here are because a person wanted to balance their attacks and get a better 'random' result than just picking one if their attack had more than one possible effect. I know at least one person used dice because they felt their power would've been op if they hadn't used said dice for it.
PostPosted: Sat May 08, 2010 4:57 pm


A bit of a minor thing but for Bræsi's name you might want to consider not using æ as a letter, since I don't think most English/American keyboards have that character on them? I'm mostly thinking in regards to someone else having trouble with typing out the name; perhaps spelling it Braesi or noting the alternate spelling somewhere might be a good idea? (ae can substitute æ, just as aa can substitue å, etc. The word is pronounced exactly the same as it would originally be.)

Quirm


Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100
PostPosted: Sat May 08, 2010 6:15 pm


@Mouse, Demy, LP: Aw, thanks guys, but don't worry, I'm just an old dog with a hard time learning new tricks.
I've playing D&D, Storyteller, GURPS, almost every RPG system out there. I love all the math, rules, strategies, etc. So I'm having some trouble getting used to the style used here, but I'll learn it eventually. It's aan interesting change or style.

Thank you for worrying, I love all the help people give here. I'll keep in mind what you guys described for the system, it helps picturing the way it works. <3

@ Quirm: Oh! You're absolutely right, thanks for remembering me! I'll explain the "ae" spelling in the profile, I appreciate you bringing that to my attention.
PostPosted: Sat May 08, 2010 7:05 pm


I GET BORED EASY

Battles are, for the most part, a process of give and take. Combined with the willingness to compromise. Typically, the parties will have said what they want to see in the battle. Who will get to kill the youma, who will win, who will loose, ect ect. Almost constantly you will be in contact with the other person to make sure the battle goes as smooth as possible. Many use gaia PMs to communicate, (some use Ims or texts), and thus help verify what attacks will be used, how much damage it does, how fast a character will fall, how fast a character will win. Always know that you are playing with another person and they have a character too. Treat them how you would want to be treated. Don’t like a character taking the spot light? Say so. Always be willing to speak up and express you opnions, and also, be willing to hear others. You may not realize you did something that is over powered or god modding.
Give and take, compromise. These things are almost always needed when you intent to start a battle RP.

BEFORE YOU BATTLE:
When getting ready to start a battle there are several things you should consider:
-Power levels of participants
-Powers and weapons
-Youma, present or not?
-Character relations
-Plot
-Realistically, who would win
-Who you think should win*

Power Levels: A battle between a lieutenant and a starter senshi is typically balanced battle. A fight between Beryl and a starter senshi is not. When two fighters are on deferent power levels the scales will be tipped in one favor of the other. Also, look at the weapon and skills the player is bringing. A person who trains often (Like Obsidian) will trump over some who only trains rarely, (like Castor) even if both parties are on the ‘same’ power level. If a character has background in dirty fighting, he won’t be much to some one who fights formally, unless they rely on those non-fraction related skills.

Powers and Weapons: Consider the weapons or powers the participants will be using. A senshi who can only defend will not stand up to much challenge to a negaverser and youma, and thus, will need some way other then powers to fight or they will need to team up. A senshi who is purely offensive has no way to back up teammates if they are being attacked besides attacking the aggressor back. A negaverser with a megaphone won’t be able to hit for much other then a bruise or two. Each power and weapon is unique and changes the battlefield accordingly. If a captain has a magic mirror who can shoot your magic attack back at you, why waste magic? If the negaverser is wielding a staff, you can’t get close enough to punch lest you risk getting hit. Always understand what powers are being used, along with weapons.

Youma: Youma are typically made to be weaker then the senshi they encounter, sometimes on par. It’s HIGHLY unadvised to create a youma that is too strong for your senshi or senshi party to take out, as then they point of the battle is lost and the youma moves on to kill NCPs, (this would also piss Astraea off I imagine).
Youma are only controllable from captain up, and depending on the youma, they might be strong, weak, support, defense, or offense. This varies from case to case and if going into battle with a Captain who intents to be paired with their youma, plan accordingly.


Character Relations: WHO is going to fight? Do these characters have a reason for fighting, how will they act. Battles are a version of RP, and aren’t just something you chug out. In example, if a senshi ran into a negaverser they HATED the battle would be more intense then just a battle because of fraction differences. Characters make up the world of ItNotM, and when they fight, the relationsships they have STILL effect them. Taranis wouldn’t ignore Dani if she was out cold while a negaverser was fighting another senshi. He’d save Dani because of his relationship with Dani and his own character values.

Plot: Many characters do battle on a regular basis, but some battles have more importance then others. A battle for the sake of plot is typical in character development and helps to better define the character in terms of where they stand within their fraction.


Realism: Realistically, battles are short, not even lasting a few minutes. Count to yourself a full three minutes. In three minutes I just made a sandwich. That is a long time when you are rushing, (it was a plain sandwich). Attacks are usually defined as ‘subjective’ in terms of time. Most attacks last one post, and few battles last over two pages. When they do, it usually had to do with plot. While we are in the setting of magical school girls, we also like logic here. While powered up, your characters are still human, and can only take a bit more damage then us before they too suffer. Taking in powers and skills, think who would win. Usually, due to background or power levels, a winner should be clear. In the case of equal skills and powers, try to add in personality. With your character’s personality push them to win at the cost of one’s self? Figure out who would LOGICALLY win before you ACCTUALLY want to win.

Who will win: this is what it comes down to, a winner and a looser. In ItNotM, loosing is rewarded just as much as winning in terms of RP. Icly, loosing is always bad, but it is to be expected at times. No one will always win. In fact, if your character never looses, chances are they will at some point. When talking to the other player, this should ironically, be the first thing you must decide on. With out a winner slotted before hand, battles can last for ages, as no one is sure who gets to win and who gets to loose. Many people use battles as plot devices, and when deciding on a battle winner, they use a win or loss to further plot. Never be afraid to agree to a battle and loose, even if it doesn’t effect your plot. The fact the battle might be used as plot, if not for you, then maybe the other player. Battling is a compromise. Planning in key. This is what really helps when planning and participating in a battle.

Key points:
Plan ahead
Be willing to compromise
Be willing to voice opinions and concerns
Be willing to LISTEN to opinions and concerns
Take into account the other player’s character powers and skills
Take into account character relationships
Take into account plot

IN GENERAL:
Battles last around 3 minutes. Posts are usually used to count how long an attack will typically last but a good estimate for attacks is 15-30 seconds.
Battles are typically planned beforehand and involve constant contact with the other player
Winner is usually decided before hand
Dice are only used in rare cases; it’s up to player to act fair and not god more or power play.

Really, it's so loose it's hard to describe.


iStoleYurVamps

iStoleYurVamps


Trash Husband


Bhek

Shameless Member

9,550 Points
  • Somebody Likes You 100
  • Overstocked 200
  • Brandisher 100
PostPosted: Sat May 08, 2010 8:53 pm


Thank god you get bored easily!! xD

This is excellent (saved as word doc), it cleared out a bunch of things for me and confirmed many others. It is a great way of RPing and competitive behavior I've seen in other RP communities.
What about sending this to the info sub forum? Just a suggestion. <3
Reply
Application Quests

Goto Page: 1 2 3 4 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum